Control Video Games with a Camera
sEEKz writes "ToySight is set of cool games and toys to play using your iSight or similar FireWire camera. Using a system of object and motion detection to track your position, Toysight allows you to control buttons, sliders and perform gestures on the screen, putting you right in the action." I played it with my DV camera, and it worked OK, but I couldn't crash the little parachute guy. I want death and maiming in my video games.
I've tried it and it's just like the PS2 EyeToy camera/game combo (with different games and all but based on the same idea). However it still remains a very funny game and is something to boast to your Windows friends.
It wants its stuff back.
The intel 'Create and Share' cameras used to come with a few little games that you operated with the camera - like bouncing the basketball into the hoop, that kind of thing.
This was back in 1998 or 1999.
Shame they never went further with the technology - Sony were the first to put some really polished games together with it.
Just thinking about the minority report interface. This game interface isn't too far off from what I saw in minority report, it's a lot more than I has expected in terms of applicaitons I could use with my iSight. The only negative is that my arms tend to get sore very quickly; however, I still managed to land my parachute guy within 47Meters of the target. Overall its a very cool app. Shows a lot of promise with physical gestures and things like that in Interface usage.
An editor:
I think Pudge is the new anti-Michael! Whoo-hoo!
Somebody get that guy an ambulance!
iirc, there was a similar product for the Amiga.
I don't recall the name, but you could hook up a video camera to the Amiga and interact with objects on the screen. I believe that one game let you play virtual instruments.
This is the Constitution.This is the Constitution under the Bush administration. Any questions?
Mandala.
at the Game Developers Conference in San Jose last year. A groupd of guys threw an Indie Game Jam and most of the games were of this type. Interesting stuff.
Games really are no more violent than Rugby or Boxing.
I'm playing Vice City right now. It's a great game. However, I have had to do a reality check while I'm driving a couple of times because I've wanted to speed up and swind between cars and do things that would get me killed... all normal fare in VC.
As games get more and more "real" it makes it harder for the subconscious mind to differentiate between games and real life... I don't know how many people I've talked to that have had dreams that they are in whatever game they have been playing.
It's not that games are not any more violent than boxing or rugby, it's that the human interaction with the games is more intense. You are not kicking back and watching a couple of guys punch each other in the face, you are (virtually, mind you) one of the guys doing the punching.
That's where a lot of the crying about games is coming from. In games, you get to act out whatever fantasy the game is set up to let you act out, and they keep getting better and better at it.
Now, i'm not about to say that games lead to Columbine or any bullshit like that, but saying that games don't have an effect on people is ridiculous. I know they effect me and other people I've talked to. It's something that any gamer should be conscious of.
Umm.... ToySight is for Mac...
And the Xbox doesn't have standard USB-shaped ports, which means they would have to design specialized cameras, or at the very least special connectors, to make it work. Unless you have one of those messy mods.
StarManta
I don't think BMW has ever complained about their 2% marketshare. Neither has Apple.