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GTA Violence, the Media, and the Gamers

jvm writes "The Video Game Ombudsman and Curmudgeon Gamer currently have posts with opposing views on the recent and oft-criticized NY Post article about the violence in the Grand Theft Auto series of games. The Ombudsman discourages gamers from getting upset over the 'false and irresponsible' writing in the NY Post, equating it with a 'National Enquirer story saying that video games cause AIDS'. In response, this Curmudgeon says that's plain wrong, that gamers should 'stop dodging the issue' of game violence and 'start talking realistically about degrees of harm, freedoms, and responsibility'. So what's a gamer to do? Ignore the obviously clueless mainstream press or start the soul searching? Oh, and Penny Arcade has its own angle on the perils of dealing with the mainstream press, in response to how the noble Child's Play was represented."

30 of 511 comments (clear)

  1. Not for kids... get a grip by bgog · · Score: 5, Insightful

    This game was not designed for kids. Period. So the issue should not be the violence in the game but why parents allow their kids to play it.

    It's like complaining that the levels of sex in porn movies are harming our children. The populous needs to understand that there are more adult gamers than kids. I don't think there is anything wrong with providing games with more 'adult' content, since we make up a huge part of the market.

    1. Re:Not for kids... get a grip by blowdart · · Score: 5, Insightful

      But the populous wants excuses, and the media provides them. They don't want to take responsibilty for their actions and their lack of parenting. "My darling little Tiffany was never a naughty girl until she played Quake and then she took Papa's gun and shot her schoolmates".

      This is not just an issue about parenting, and the use of TV and computers as a replacement for paying attention to your offspring, it's about taking responsibility for your actions, parent or not.

    2. Re:Not for kids... get a grip by Daengbo · · Score: 5, Insightful

      I am all for parental responsibility. I think that they should be involved in choosing what is appropriate for their children rather than letting them loose on the world with no guidance.
      Still, when these stories come up, there are many slashdotters who oppose any limits / labeling / whatever for games / movies / the internet. Parents do not have time to educate themselves on every possible form of entertainment that their child can run into.
      That's where the start the soul searching part comes in. Should games which, if a movie, would get an R rating be available for purchase by children under 17?

    3. Re:Not for kids... get a grip by Lumpy · · Score: 5, Insightful

      It seems that nobody here will take the other side so I'll jump on that bandwagon..

      Let me start off by saying, I agree GTA and it's like including quake3,Ut,UT2003,etc are made for adults.... 16+ years of age. and yes parents that buy their kids anything they want and let them do whatever they want have alot more to worry about then the effects of GTA on their kids... how about the 14 year old with tattoos and 30-40 piercings? only a idiot would think that child knows what he is getting into and was able to make such an important decision instead of just being a copycat.

      What if a company comes out this year with a new blockbuster game where you serially rape women and then must dump the bodies? We had a rape video game already, Custer's Revenge and it generated more media hype back in the 80's than anyything RockStar games ever made. What about a Racist video game? Where your band of KKK members in a diablo style game run throughout the south killing blacks? is that acceptable? and it's "counterstrike type" of expansion pack where an angry black mob goes through killing all the whites?

      Where do we draw the line people? what is acceptable and what is not?

      Personally I think that the GTA series does not have a large enough warning... it really needs on the cover "if you buy this for your kid then you are a fucking moron" in bright red....

      because that is the only message that most of the career minded parents will get.. Remember work and their career is certianly more important than their children..because we can not live without that 6 figure income and a second Volvo in this exclusive neighborhood....

      granted it's not only the rich kids problem, It happens in most income groups... but usually low income families pay much more attention to their children and are far less likely to buy a $50.00 game for their child instead of that week's worth of groceries.

      --
      Do not look at laser with remaining good eye.
    4. Re:Not for kids... get a grip by tomstdenis · · Score: 4, Interesting

      I don't think this is true. Most /.'ers don't oppose game ratings. Cuz, well most /.'ers are probably adults. And really the parenting should be left to the parents.

      What most /.'ers do oppose is the outright ban of games because a select minority don't like it. If you don't like the game don't buy it is what they are saying.

      Tom

      --
      Someday, I'll have a real sig.
    5. Re:Not for kids... get a grip by torpor · · Score: 5, Interesting

      They don't want to take responsibilty for their actions and their lack of parenting.

      On the one hand, you've got Media and Government colluding together to remove the rights of parents to educate and raise their children, in order that there may be future 'markets', 'consumers', 'citizens' well-trained to do as those in power say, that society may prolong itself in a way which keeps vested interests happy.

      On the other hand, you've got idiots in the middle complaining that 'its all the parents fault', freely ignoring the radical social programs of the 60's, 70's and 80's which were carefully calculated to reduce the rights of parents to raise their children properly. By properly, I mean that the parents right to control and help the childs growth is removed, directly or indirectly, by social pressure, 'trend', or 'market plasticity'.

      The fact of the matter is, there is no black and white issue here. Dialectic discourse has failed and always will fail, completely, on this subject.

      You think Madison Avenue respects the rights of parents? Fuck no, especially if it means one less consumer to plug product into.

      Video game violence is a reality. Kids growing up with the notion that there are 7 different ways to kill someone (all available at a hotkey) are not the same sort of kids who grow up knowing that death and mayhem are not something to value, and should not be 'respected'.

      Yeah, sorry, but kids getting all goo-gah over "the cool graphics in GTA" are demonstrating a form of 'respect' for the subject matter.

      Blaming parents for not raising their kids properly is one thing. But also, putting responsibility on those who produce content which -intentionally- makes it difficult for a parent to govern is another thing entirely. Video Games are -designed- to destract people from other lifestyles. If a gamer isn't paying full attention to a videogame, the game producer isn't happy. While that's happening, nothing else can impinge on a persons consciousness ... including parental guidance.

      "Tommy, stop playing video games and go outside and climb a tree" == anathema to the gaming industry, who hate the notion that there should be any other influence on a person than the products they are producing.

      I once worked for a video game company whose sole product line consists of war and combat simulation software. When their first networked-player server went online, and it was discovered that some players had been playing for 18 hours a day, 7 days a week, for the first 4 weeks of the launch, all of the executives were ecstatic. To them, there is no better way to dominate their market ... at the cost of countless hours of life wasted by young minds, all over the world ...

      If you do something, take responsibility for having done it. If you -dont- do something, take responsibility for not having done it. Video games detract from this simple parental mantra, quite extensively ... "I killed 15 people with all sorts of wonderful weaponry ... no, not really ... its just a video game" == training to take no responsibility for the morality behind the actions one takes in the universe we all live in.

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    6. Re:Not for kids... get a grip by necrognome · · Score: 4, Insightful

      The rape game would be probably be considered obscene by the judicial system (the "I know it when I see it" criterion - IANAL). For the record, racist games like those you describe already exist. Various hate groups have mods/web games available that depict all sorts of "hate acts." You haven't heard that much about them because few people are interested in playing them. One of the benefits of the First Amendment is that various idiots can't say "the state is repressing our ideas (i.e. we are martyrs for the CAUSE)!" Consequently, no one pays attention to these fools.

      The content in the "realistic" action/adventure genre tends to parallel that found in Hollywood offerings. For instance, Vice City is similar in many respects to the movie Scarface, but you don't see anyone squirming over the recent release of the special edition DVD.

      --


      Let's get drunk and delete production data!
    7. Re:Not for kids... get a grip by Matrix272 · · Score: 4, Interesting

      That's where the start the soul searching part comes in.

      Right... I know I run into children under the age of 10 that are sitting alone in rooms reading the writings and philosophies of Aristotle and Socrates (who, incidentally, was accused of corruption of the youth in Greece), trying to decide what the concepts of "right" and "wrong" are, just so they have a good moral, and logical argument to give their parents when they confront them about wanting to play Grand Theft Auto: Vice City. Happens all the time. Maybe, instead of the gamers doing the soul searching (remember, we're talking about gamers with a problem telling real-life from a video game here, not the 30-yr-old playing Final Fantasy Tactics), we should be asking why the parents (or other legal guardians) aren't trying to teach their children why the man has the gun, and why he gets shot by the police when he does something very, very bad.

      Should games which, if a movie, would get an R rating be available for purchase by children under 17?

      No, and they're not. Watch the little monitor at Walmart the next time you buy a Mature-rated game. It clearly says "Is cust over 17?" That is, of course, if you can see it before the 16-year-old proud graduate of the 8th grade, before dropping out to work full-time at Walmart, hits the OK button and clears it. The problem isn't that children want to play the games. The problem isn't that children want to buy the games. The problem is that adults, whether they're parents, or clerks, let them.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    8. Re:Not for kids... get a grip by osgeek · · Score: 4, Interesting
      They don't want to take responsibilty for their actions and their lack of parenting.

      You're confusing the people who are complaining with the people who are causing the problem. It's not my kids' parents that I'm worried about. It's the crappy parents down the street who worry me.

      If GTA3 influences their son to cross some mental line and beat my daughter to death, all the parenting in the world that I did wouldn't have mattered. How do I hold that other parent responsible or force that other parent to keep GTA3 out of their problem-child's hands?

      In many voter's eyes, maybe it's just easier to ban the video game totally than to force someone else to be a better parent?

      Put another way: I think that it's logical to assume that the people most interested in banning violent video games don't allow their children to have them, so you can hardly say that their looking to excuse their own bad parenting. Instead, their looking to circumvent their neighbor's bad parenting.

      Don't get me wrong. I would never agree with such a ban. I'm a libertarian through and through. I don't like anyone telling me what I can say, what I can sell, what drugs I take, whom I can pay to have sex with, where I'm allowed to travel, etc.

      However, that doesn't blind me to the fact that critics of games like GTA3 have a legitimate concern. Studies have shown that video games directly influence behavior. I have no doubt that in some case somewhere, some violent video game led to the taking of an innocent life.
      • We could try to solve the problem by banning the game.
      • We could try to solve the problem by holding parents responsible for their kids' actions.
      • We could just accept the problem as the cost of living in a free society and move on.
      I think that some combination of the second two makes the most sense, but I understand why the first one seems so attractive to some people.
    9. Re:Not for kids... get a grip by Matrix272 · · Score: 4, Insightful

      It's not my kids' parents that I'm worried about. It's the crappy parents down the street who worry me.

      One of the best pieces of advice I ever got was something my father told me when I was about 12. He said, "Son, you'll never be able to control other people's actions. You'll only ever be able to control your own." You'll never be able to control the crappy parents down the street. There will always be some form of media showing children that it's cool to do something wrong. You can only hope that the upbringing you give your children has a positive impact on their friends, which raise their children the right way, etc. Which leads me to another great piece of advice my father gave me. "The best revenge is success." Raise your children to be successful, in every aspect of their life, and others will envy them, and hopefully, try to imitate them.

      For a more immediate solution, why don't you invite the other parent's son over to play with your daughter so you can have as much time to influence him as possible?

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    10. Re:Not for kids... get a grip by NaugaHunter · · Score: 4, Interesting

      That's an informed, well written post; there's just one problem with it. You can replace every instance of GTA3/video game/etc. in it with any of sex, comic books, drugs, D&D, religion, sugar, Harry Potter books, etc. and still have an informed, well written post.

      A ban is censorship, and censorship always sets human progress backwards. That poorly raised kid down the street is not so borderline that GTA3 and only GTA3 will push him over the edge. Anything could, if the kid has no respect for others. And if nothing else existed he could just fall back on the voices in his head. Before defense lawyers become prolific that was all the defense these nuts would have - now that's a rarity: it's always someone rich's fault.

      As I've said every time this issue comes up: in the 50's it was comic books. Then Rock music. Then science fiction. Then Disco. Then Dungeons and Dragons. Then Heavy Metal. Then Rap. Now video games. The only real difference between video games and these past 'corruptions of minors' is the higher level of communication now. Not just the internet, but news channels and misinformed talkshows all looking for ratings. So video games seems much worse when statistically they almost certainly aren't.*

      *(Of course, if anyone did a statistical comparison of various alleged 'corruptions' and their real effects it would be a waste of time. Anyone swayed be sensationalism will never be swayed by numbers.)

      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
    11. Re:Not for kids... get a grip by cayenne8 · · Score: 4, Insightful
      It has to be something else...I'm guessing time parents spend with their kids and imparting values, morals and advice on how the world works.

      I was raised in a house with gun(s). My Dad took me out when I was like in 5th grade for target practice with our handgun. I was shown how to shoot it...load it, and most of all, respect it. I knew perfectly well where the gun was at all time, and it was loaded. I also knew better than to even THINK about touching it unless my safety at home was in peril. Both my parents worked, and I was a latch-key kid..I was often home alone from about 3 till 5:30. Thing is...I was TAUGHT things by them, and I respected them. I only took the gun out once..during one summer at home alone....a really haggard man came banging at our front door asking for a drink or something. I told him to go away, and he wouldn't. I had the gun, safety off, slide pulled and ready to go in my hand....still with the door closed and locked, but ready in case he tried to force entry.

      He finally went away. I put the gun back on safety, and put it up...and promptly called my parents to tell them. All worked out well, but, it just shows a young person when raised correctly has no problem with guns or acting responsibility. I grew up with Bug Bunny and plenty of cartoon violence. Most everyone I know did....and somehow we understood that in real life you don't get back up after the anvil hits you. Growing up, I had free reign in my neighborhood with my friends...I would often leave at 10 in the mornings during summer...and not come home except for lunch and dinner. I just called to check in with my folks every couple hours, till I was old enough to where it wasn't necessary.

      So...what is the problem today that kids can't be trusted with responsibilities...and understand that games are games...but, real life has consequences? I had video games...but, didn't spend all day playing them...why don't kids go play outside with their friends today? It HAS to be lack of parenting....and time spent with them...

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  2. And if you let the government define that balance by SHEENmaster · · Score: 4, Insightful

    Then the only outcome can be a police state for your children to live in when they grow up.

    --
    You can't judge a book by the way it wears its hair.
  3. Just remember what the MPAA says... by Neuticle · · Score: 5, Funny

    "Horrific, deplorable violence is OK, as long as people don't say any naughty words." /Broflovsky

    Oh wait, shouldn't that be "Naughty words are ok, as long as Michael Jackson doesn't play Grand thef..."

    AW Screw it, I'm confused.

    Is anything going to shock us in 10 years?

    --
    "Cheeze it!" - Bender
    1. Re:Just remember what the MPAA says... by ComaVN · · Score: 5, Funny

      Is anything going to shock us in 10 years?

      I don't think poop sex with dead horses will become mainstream anytime soon.

      Did I say that out loud?

      --
      Be wary of any facts that confirm your opinion.
  4. The Penny Arcade campaign was stupid by JazFresh · · Score: 4, Interesting
    Hey, full points to Penny Arcade for trying to do some good in the world.

    But they must be stupid if they thought their charity drive was ever going to change public perception of gamers or game violence. A gun control advocate is still going to think the NRA is just a bunch of gun nuts, even if the NRA raised $200K for a childrens hospital.

  5. Violence has an effect on children. by Samuel+Duncan · · Score: 4, Interesting

    When I was young it was common to beat children for educational purposes. That was at the first decades of the last century. When you look now at history you will notice that the 2 worst war in history fall just behind this time. And in fact this education changed the way we though about violence: we didn't think that it was wrong to use violence if it was justified by our "ethical values", e.g. national needs.
    This only stopped when beating children became more and more unpopular. My grandsons still have trouble to understand how I could German soldiers in WW II as a sniper - they view violence and especially killing as ethically evil.

    --
    Over 90 years and counting !
    1. Re:Violence has an effect on children. by Dusabre · · Score: 4, Insightful

      I can't believe you're linking beating children to warfare.

      Your logic seems to be - if you beat children, they will go to war in the future and only the teaching of violence leads to war.

      There are a couple of fallacies with that. The basic one is that wars haven't stopped. The US, the UK and other developed countries where parents are discouraged from smacking their children around are still willing to use violence to protect their interests. Vietnam. The Falklands. Grenada. Panama. The Gulf I and II. Etc. etc. They just haven't met an opponent strong enough and that they were willing to take on, to cause a world war. The Soviet Union was too powerful too fight in a warm war but there was still a cold war with plenty of of proxy violence.

      The other fallacies include the facts that kids are violent little sods even without any adult schooling in the ways of violence and that violence seems to be an inherent characteristic of mankind that cannot be educated away.

      If your grandchildren can't understand why you sniped Germans (to stop Hitler turning the world into a nightmare, to save people from the gas chambers, etc. etc.), then you might want to have a little talk with them about ethics and self-defence.

      Also - take a look around you. Most people believe in the US believe violence is justified by national needs.

  6. How long will it be... by graveyardduckx · · Score: 5, Funny

    Until someone makes a mod for GTA3 where you can drive around killing RIAA/MPAA members, government officials, talk show hosts, media nazis, small furry animals, and civil rights leaders? That sounds like quality family entertainment!

  7. A round of applause for Captain Obvious, everyone! by phillymjs · · Score: 5, Funny

    Now I have to say that I don't agree with censorship, but GTA: Vice City is a game that could do with restricting as to who can play it.

    Well, gee, Sparky, I think that's the whole point of that "M - Mature" emblem on the lower left corner of the box. You can't blame the game company if parents don't keep their kids from playing violent video games, any more than you can blame the power company if parents don't keep their kids from sticking a fork in an outlet.

    Or did you mean some sort of "Leisure Suit Larry"-esque means of preventing people from playing it, by asking a bunch of questions only people old enough to play would be able to answer? Not that that scheme would work longer than five minutes in this day and age, before 'prepubescentgamerz.com' posted the full list of questions and answers.

    ~Philly

  8. Re:I always laugh at you Americans... by velo_mike · · Score: 5, Informative
    You have such a gun culture (well in some parts at least), and then wonder why shootings occur

    Except that when guns were more common we didn't have these types of actions, it's not the device but something in the people.

    When my dad grew up (b 1944), every hardware store and mass merchant sold guns and ammunition freely. Kids grew up with guns all around, got their own rifles at a young age, hunted after school, shot rats at the dump, you get the idea - they were everywhere. How many mass shootings occurred then?

    When I grew up, they were more restricted - the 68 GCA had passed barring under 18 sales and limiting firearms dealers. My friends still hunted after school sometimes and several trucks in the high school parking lot would have a rifle in the back window. Shooting comps were not an activity where I lived but they existed. Again, how many shootings were there in that timeframe?

    OK, flash forward to todays school kids. We have zero tolerence on "weapons" in schools - kids have been suspended for bringing butter knives. Rifle Team - long gone. Thanks to the brady bunch and PETA hunting isn't allowed to be mentioned. Even think about firearms in school and you'll probably be expelled. Hell, kids are disciplined for pointing their fingers at each other and yelling "bang".

    By your standards, since we've taken huge steps to eliminate the "gun culture" today the streets of 1944 should have run red with blood while today kids should be playing marbles or some other non violent game.

    --

    At the bottom of the endless pile of paper work which characterizes all regulation lies a gun.
    Alan Greenspan

  9. This quote says it all... by nathanh · · Score: 5, Insightful

    "If you show a man sucking a woman's breast you get an R rating. But if you show the same man shooting the woman's breast off with a shotgun you get M."

    De Niro, I think.

  10. Culture of blame and misinformation by acehole · · Score: 4, Insightful

    Basically the whole argument that bad behaviour stems from playing video games is just insane as the people who believe it. If the argument is that people reflect what they see in the video game and believe its also acceptable in real life then why arent thousands of kids out being like mario eating mushrooms and stealing coins?

    And a small history lesson... there were badly behaved people before video games were even thought of! *gasp*

    If people who are against videogame violence were to be believed then the first murder happened shortly after space invaders came out. Gang rapes started happening after pacman, and paperboy bought on genocidal tendencies.

    The blame of any kids that do bad things should be squarely on the parents instead of trying to find someone else for their own failings. If i did something wrong, I got smacked for it and I learnt not to do it again.

    If anything they should censor the news or clean it up, how many murders with gruesome details to they report on each day?

    --
    Be you Admins? nay, we are but lusers!
  11. Why ONE standard of risk tolerance for the whole? by mc6809e · · Score: 4, Interesting

    Why should there be just one standard of risk tolerance for the whole country?

    Violent video games do have an effect on the young. The question is, how willing are you to accept this risk in exchange for greater freedom?

    The tolerance for risk varies from person to person, so the answer to that question will vary from person to person.

    At some point, a compromise must be reached amoung people about just how much risk they should all accept. It is possible though, that some people accepting risk in one part of the country add no extra risk to those in another part of the country. What game kids play in Seattle has little affect on the people of Tampa.

    The best approach to this problem, IMO, is to allow cities/communities to set their own standards. There is no single "right" answer for the whole country. This seems like it ought to be a "cities-rights" issue.

  12. Child's Play by gassendi · · Score: 4, Insightful

    Seems a little OT, but any post here is either going to be OT or redundant (given that we've already discussed the original article), and Child's Play was mentioned in the post.

    Child's Play wasn't done to get the "public" to like gamers, nor to counteract the "games make you a psycho-killer" lobby. It was done to help some kids. You can be cynical and disagree, but so what? Sure it also has the effect of projecting an image of games as fun, as something good for a change, but "two birds with one stone" isn't a crime (provided you stay metaphorical).

    In many parts of the world motorcyclists organise "toy runs" where lots of bikies/bikers collect money and toys, meet at a pre-arranged spot and then ride en masse to a children's hospital where they hand the goddies over. This creates an alternative image for the media. They can run a story about bike gangs / speeding "organ donors" or one about subverted stereotypes and outlaws with hearts of gold. It's a cliche either way but at least the toy runs give them the option.

    It sounds as though the media didn't know what to make of Child's Play, so they pretended it wasn't there. The kids still got their toys, and if it becomes a regular feature, perhaps the media will have to develop a similar bifurcated view of gamers.

    Sure they'll still be tossing a coin, "heads = GTA psychos, tails = human interest story with sick kids", but at least there's a positive stereotype in there too.

    This won't change the fact that games, like motorcyclists, span the gamut of psychos and idiots through to saints and whatnot, but it might help a little. Give it time.

    Of course, it's worth keeping up just for its own sake too.

  13. Evil to him who thinks evil by quintessencesluglord · · Score: 5, Insightful

    *Yawn*- same thing played out in the 1950s concerning comic books, communism and rock & roll. Can't really say much about the 60's and 70's (there was enough crap going on that people didn't need to create new boogiemen). In the 80's, it was everything from drugs, D&D, more of that damn rock music, Satanist and...Heh, maybe they had a point about the drugs.

    And now it's video games.

    Can you say Generation Gap? Can you say power grab? Can you say neurosis? I knew you could.

    You can cite study and statistics stating that video games are mostly harmless (and maybe even beneficial) until you're blue in the face, and it wouldn't do a damn bit of good.

    You can't have a rational debate with those who are irrational (equating game playing with molestation... I guess Michael Jackson isn't so creepy after all). If god himself came down from on high and stated he got a kick from jacking FBI cars, they'd only say that the FBI were the tools of Satan. You can't win.

    So forget mentioning the game was displayed at a major museum as a work of art, forget mentioning that with the sheer number of copies sold you'd expect at least a slight blip in the number of crimes being committed, forget that several generations of youth have grown up with comic books, video games, and rock music without seemingly any adverse effects: they wouldn't understand you.

    This isn't about video game violence. It's about control.

    And I shove it right back in their face: "Where are all the damn Satanist? Where are the Communists? Where is this Legion of Doom sent to corrupt the youth? Where the fuck are they? You've been WRONG so many other times, why should I believe you now?"

    We are a schizophrenic nation: we want the freedom to take away everyone else's freedom; we want freedom from freedom.

    So no, let's not talk about video game violence. Let's talk about how many serial killers have read the New York Times. Coincidence? I think not. Let's talk about how people fear technology and change. Let's talk about how easy it is to gain political leverage by enforcing arbitrary rules against those most defenseless: the children. Let's talk about that.

    Video games? Never touch the stuff personally, why do you ask? Ooh look, did you know the murder rate goes up with every unsavory editorial piece the New York Post does? See, look at my graph, it's true. Just between you and me, I hear if you run the Times backwards through your fax machine, it tells you to invite NAMBLA to cater your child's next birthday in Gaelic. I read it in the Washington Post, so it must be true.

    Upon reading the Times article, I went up to a little girl and asked if she would rather be raped, or prefer me to continue playing GTA. She said she'd rather me continue playing the game, but she could still kick my ass in Virtua Fighter 4.

    Who ya gonna believe?

    God bless insomnia.

  14. The Child's Play campaign was cheated by TrentC · · Score: 4, Informative
    But they must be stupid if they thought their charity drive was ever going to change public perception of gamers or game violence.

    Well, if what Tycho said in his January 2nd post is accurate, the final media report about Child's Play was blatantly and irresponsibly incorrect, to the point of being intentionally deceptive:
    When this footage was aired, I learned something new: [emphasis mine] that the toys had been donated by a local catholic school, and were valued at nearly a thousand dollars. Understand this. A single bin of GBA SPs was worth four thousand dollars, and we had four such bins. That's above and beyond the seventy GameCubes the other twenty carts of toys, which at our best estimates come to around $175,000. Then there was a check for twenty-seven thousand. Here's where the depression sets in.

    What we - this is a grand We, which includes you - what we did was completely amazing. It was worth doing purely on account of its own virtues. But the other part, what we might call the "Secondary Objective," was to promote the idea that we are not fucking murderers. This is an effort to combat media portrayals. Here's the trick, the dark revelation, the Empire Strikes Back which produces our moment of darkness: we need to rely on that selfsame inept machinery to broadcast our new message as well. They're simply not capable of it.

    It's one thing to expect that people are going to change their view of gamers overnight (which I don't think Tycho and Gabe actually believed would happen) as a result of one amazing act of charity; it's another thing to have their hard work effectively dismissed by attributing it to someone else and vastly understating its value.

    Jay (=
    1. Re:The Child's Play campaign was cheated by Linux+Ate+My+Dog! · · Score: 4, Informative

      Actually, it reads like Penny Arcade just didn't play the media game very well.

      If Children's Hospital Seattle is anything like Children's Hospital Boston, where I worked, it has a PR department able to have put this drive as a heartwarming story on the night newscasts of three networks on the same day, just by having a well-filled Rolodex of exactly who to call. The media don't appaear where nothing is expected, for things like this they need to be told in a very targetted way. I would suggest that Child's Play next time work a little closer with the available media-handlers at their target, as much as they have a distaste for the media.

      There are PR handlers looking at this like a totally wasted opportunity on all sides, both for getting Children's Hospital Seattle and Child's Play in the news.

  15. Violent Games vs. Alcohol by Bull999999 · · Score: 4, Insightful

    Critics argue that violent games should be banned because:

    1. They are meant for adults but kids still get hold of them.
    2. They cause violence.

    By same arguement, you'd figure they'll also call for the banning of alcohol for the same above reasens, not to mention the various health issues. However, I doubt that it will happen because:

    1. Many of the critics probably enjoy alcohol and most people are all for banning everything except for things that they enjoy.
    2. Alcohol industry lobbiests gets paid more than the gaming industry lobbiests.

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    1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
  16. Is this the correct questions to be asksing by ciphertext · · Score: 4, Insightful

    Perhaps, after heavily debated research, violent video games are shown to make it "easier" by desensitization to commit acts of violence. What does this mean? Should we seek to rid our society of all violent content that desensitizes us to such actions? Should all simulations of violence either real or fictional be removed from American culture? Would we revert to movies of the quality of action made in the 30's, 40's, and 50's? While certainly there were some good shows made during those time periods, I doubt the public would appreciate the perceived regression. Perhaps we would see literature and music that relied less on the action and thrills of violent content, but I doubt it would be a welcome reversion.

    Perhaps the real question should not be "Does video game violence contribute to real life acts of violence?", but "Why are violent video games such as GTA a huge seller in the video game market?". Additionally, we should perform some introspection on why our society creates violent content in the first place? Could it be that we are a society that still finds violence an acceptable method to reach our goals? Perhaps, or pehaps not.

    Personally, I think the researchers are barking up the wrong tree. The questions they should be asking are not being asked. If they are, we don't see the media reporting on such research. Rather, we are playing the "blame game" and "pass the buck". It is easier to pass the blame than to address the underlying issues. Why do we play violent video games in the first place? Because they are "fun" is not a sufficient answer. What makes simulated violence fun? Why do we enjoy going to action movies that depict peoples' heads being chopped off, massive explosions resulting in death, etc...? Is it a substitute we seek to fulfill a lack of "excitement" in our own lives? We should be more concerned with how to create a responsble person in today's society. Responsible people do not believe that violence is an acceptable measure to accomplish their goals. Responsible people can be trusted to drive a car sober, parent their kids appropriately, own firearms, and generally "fit in" with society on a level that precludes violence altogether.

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    To know is to have knowledge....to understand is to be enlightened.