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GTA Violence, the Media, and the Gamers

jvm writes "The Video Game Ombudsman and Curmudgeon Gamer currently have posts with opposing views on the recent and oft-criticized NY Post article about the violence in the Grand Theft Auto series of games. The Ombudsman discourages gamers from getting upset over the 'false and irresponsible' writing in the NY Post, equating it with a 'National Enquirer story saying that video games cause AIDS'. In response, this Curmudgeon says that's plain wrong, that gamers should 'stop dodging the issue' of game violence and 'start talking realistically about degrees of harm, freedoms, and responsibility'. So what's a gamer to do? Ignore the obviously clueless mainstream press or start the soul searching? Oh, and Penny Arcade has its own angle on the perils of dealing with the mainstream press, in response to how the noble Child's Play was represented."

83 of 511 comments (clear)

  1. Not for kids... get a grip by bgog · · Score: 5, Insightful

    This game was not designed for kids. Period. So the issue should not be the violence in the game but why parents allow their kids to play it.

    It's like complaining that the levels of sex in porn movies are harming our children. The populous needs to understand that there are more adult gamers than kids. I don't think there is anything wrong with providing games with more 'adult' content, since we make up a huge part of the market.

    1. Re:Not for kids... get a grip by blowdart · · Score: 5, Insightful

      But the populous wants excuses, and the media provides them. They don't want to take responsibilty for their actions and their lack of parenting. "My darling little Tiffany was never a naughty girl until she played Quake and then she took Papa's gun and shot her schoolmates".

      This is not just an issue about parenting, and the use of TV and computers as a replacement for paying attention to your offspring, it's about taking responsibility for your actions, parent or not.

    2. Re:Not for kids... get a grip by Daengbo · · Score: 5, Insightful

      I am all for parental responsibility. I think that they should be involved in choosing what is appropriate for their children rather than letting them loose on the world with no guidance.
      Still, when these stories come up, there are many slashdotters who oppose any limits / labeling / whatever for games / movies / the internet. Parents do not have time to educate themselves on every possible form of entertainment that their child can run into.
      That's where the start the soul searching part comes in. Should games which, if a movie, would get an R rating be available for purchase by children under 17?

    3. Re:Not for kids... get a grip by Lumpy · · Score: 5, Insightful

      It seems that nobody here will take the other side so I'll jump on that bandwagon..

      Let me start off by saying, I agree GTA and it's like including quake3,Ut,UT2003,etc are made for adults.... 16+ years of age. and yes parents that buy their kids anything they want and let them do whatever they want have alot more to worry about then the effects of GTA on their kids... how about the 14 year old with tattoos and 30-40 piercings? only a idiot would think that child knows what he is getting into and was able to make such an important decision instead of just being a copycat.

      What if a company comes out this year with a new blockbuster game where you serially rape women and then must dump the bodies? We had a rape video game already, Custer's Revenge and it generated more media hype back in the 80's than anyything RockStar games ever made. What about a Racist video game? Where your band of KKK members in a diablo style game run throughout the south killing blacks? is that acceptable? and it's "counterstrike type" of expansion pack where an angry black mob goes through killing all the whites?

      Where do we draw the line people? what is acceptable and what is not?

      Personally I think that the GTA series does not have a large enough warning... it really needs on the cover "if you buy this for your kid then you are a fucking moron" in bright red....

      because that is the only message that most of the career minded parents will get.. Remember work and their career is certianly more important than their children..because we can not live without that 6 figure income and a second Volvo in this exclusive neighborhood....

      granted it's not only the rich kids problem, It happens in most income groups... but usually low income families pay much more attention to their children and are far less likely to buy a $50.00 game for their child instead of that week's worth of groceries.

      --
      Do not look at laser with remaining good eye.
    4. Re:Not for kids... get a grip by tomstdenis · · Score: 4, Interesting

      I don't think this is true. Most /.'ers don't oppose game ratings. Cuz, well most /.'ers are probably adults. And really the parenting should be left to the parents.

      What most /.'ers do oppose is the outright ban of games because a select minority don't like it. If you don't like the game don't buy it is what they are saying.

      Tom

      --
      Someday, I'll have a real sig.
    5. Re:Not for kids... get a grip by Anonymous Coward · · Score: 2, Insightful

      We don't, there IS no line to be drawn. If you accept there is a line to be drawn when it comes to your rights and freedoms then the line will be constantly redrawn, again and again, and will be redrawn on the side of LESSER rights for you.

      It's already happening since the late 1940s, and it cannot be allowed to slip any further down the slippery slope. Look at the damages done by equal opportunity, affirmative action, feminism, and non outcomes based education. All supposedly benign according to their supporters, but all taking rights away.

      If you censor a game where you get to rape young girls and dump their bodies, it won't be very long until even TALKING about such things won't be allowed. Where does that stop then? from there it's only a small step to not being allowed to talk about voting out or voting in a certain presidential candidate.

    6. Re:Not for kids... get a grip by torpor · · Score: 5, Interesting

      They don't want to take responsibilty for their actions and their lack of parenting.

      On the one hand, you've got Media and Government colluding together to remove the rights of parents to educate and raise their children, in order that there may be future 'markets', 'consumers', 'citizens' well-trained to do as those in power say, that society may prolong itself in a way which keeps vested interests happy.

      On the other hand, you've got idiots in the middle complaining that 'its all the parents fault', freely ignoring the radical social programs of the 60's, 70's and 80's which were carefully calculated to reduce the rights of parents to raise their children properly. By properly, I mean that the parents right to control and help the childs growth is removed, directly or indirectly, by social pressure, 'trend', or 'market plasticity'.

      The fact of the matter is, there is no black and white issue here. Dialectic discourse has failed and always will fail, completely, on this subject.

      You think Madison Avenue respects the rights of parents? Fuck no, especially if it means one less consumer to plug product into.

      Video game violence is a reality. Kids growing up with the notion that there are 7 different ways to kill someone (all available at a hotkey) are not the same sort of kids who grow up knowing that death and mayhem are not something to value, and should not be 'respected'.

      Yeah, sorry, but kids getting all goo-gah over "the cool graphics in GTA" are demonstrating a form of 'respect' for the subject matter.

      Blaming parents for not raising their kids properly is one thing. But also, putting responsibility on those who produce content which -intentionally- makes it difficult for a parent to govern is another thing entirely. Video Games are -designed- to destract people from other lifestyles. If a gamer isn't paying full attention to a videogame, the game producer isn't happy. While that's happening, nothing else can impinge on a persons consciousness ... including parental guidance.

      "Tommy, stop playing video games and go outside and climb a tree" == anathema to the gaming industry, who hate the notion that there should be any other influence on a person than the products they are producing.

      I once worked for a video game company whose sole product line consists of war and combat simulation software. When their first networked-player server went online, and it was discovered that some players had been playing for 18 hours a day, 7 days a week, for the first 4 weeks of the launch, all of the executives were ecstatic. To them, there is no better way to dominate their market ... at the cost of countless hours of life wasted by young minds, all over the world ...

      If you do something, take responsibility for having done it. If you -dont- do something, take responsibility for not having done it. Video games detract from this simple parental mantra, quite extensively ... "I killed 15 people with all sorts of wonderful weaponry ... no, not really ... its just a video game" == training to take no responsibility for the morality behind the actions one takes in the universe we all live in.

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    7. Re:Not for kids... get a grip by necrognome · · Score: 4, Insightful

      The rape game would be probably be considered obscene by the judicial system (the "I know it when I see it" criterion - IANAL). For the record, racist games like those you describe already exist. Various hate groups have mods/web games available that depict all sorts of "hate acts." You haven't heard that much about them because few people are interested in playing them. One of the benefits of the First Amendment is that various idiots can't say "the state is repressing our ideas (i.e. we are martyrs for the CAUSE)!" Consequently, no one pays attention to these fools.

      The content in the "realistic" action/adventure genre tends to parallel that found in Hollywood offerings. For instance, Vice City is similar in many respects to the movie Scarface, but you don't see anyone squirming over the recent release of the special edition DVD.

      --


      Let's get drunk and delete production data!
    8. Re:Not for kids... get a grip by Matrix272 · · Score: 4, Interesting

      That's where the start the soul searching part comes in.

      Right... I know I run into children under the age of 10 that are sitting alone in rooms reading the writings and philosophies of Aristotle and Socrates (who, incidentally, was accused of corruption of the youth in Greece), trying to decide what the concepts of "right" and "wrong" are, just so they have a good moral, and logical argument to give their parents when they confront them about wanting to play Grand Theft Auto: Vice City. Happens all the time. Maybe, instead of the gamers doing the soul searching (remember, we're talking about gamers with a problem telling real-life from a video game here, not the 30-yr-old playing Final Fantasy Tactics), we should be asking why the parents (or other legal guardians) aren't trying to teach their children why the man has the gun, and why he gets shot by the police when he does something very, very bad.

      Should games which, if a movie, would get an R rating be available for purchase by children under 17?

      No, and they're not. Watch the little monitor at Walmart the next time you buy a Mature-rated game. It clearly says "Is cust over 17?" That is, of course, if you can see it before the 16-year-old proud graduate of the 8th grade, before dropping out to work full-time at Walmart, hits the OK button and clears it. The problem isn't that children want to play the games. The problem isn't that children want to buy the games. The problem is that adults, whether they're parents, or clerks, let them.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    9. Re:Not for kids... get a grip by osgeek · · Score: 4, Interesting
      They don't want to take responsibilty for their actions and their lack of parenting.

      You're confusing the people who are complaining with the people who are causing the problem. It's not my kids' parents that I'm worried about. It's the crappy parents down the street who worry me.

      If GTA3 influences their son to cross some mental line and beat my daughter to death, all the parenting in the world that I did wouldn't have mattered. How do I hold that other parent responsible or force that other parent to keep GTA3 out of their problem-child's hands?

      In many voter's eyes, maybe it's just easier to ban the video game totally than to force someone else to be a better parent?

      Put another way: I think that it's logical to assume that the people most interested in banning violent video games don't allow their children to have them, so you can hardly say that their looking to excuse their own bad parenting. Instead, their looking to circumvent their neighbor's bad parenting.

      Don't get me wrong. I would never agree with such a ban. I'm a libertarian through and through. I don't like anyone telling me what I can say, what I can sell, what drugs I take, whom I can pay to have sex with, where I'm allowed to travel, etc.

      However, that doesn't blind me to the fact that critics of games like GTA3 have a legitimate concern. Studies have shown that video games directly influence behavior. I have no doubt that in some case somewhere, some violent video game led to the taking of an innocent life.
      • We could try to solve the problem by banning the game.
      • We could try to solve the problem by holding parents responsible for their kids' actions.
      • We could just accept the problem as the cost of living in a free society and move on.
      I think that some combination of the second two makes the most sense, but I understand why the first one seems so attractive to some people.
    10. Re:Not for kids... get a grip by Matrix272 · · Score: 2, Insightful

      Your whole argument is predicated by the assumption that the media, the government, or the game makers FORCE, one way or another, a child to play a video game. That's not true. The child, just like any other person, has free will and can choose whether they're going to play it or not. For example, I rented Arc the Lad for the PS2 a couple weeks ago from Gamefly.com and I haven't even booted it up yet. You know why? I have other things to do. I know the graphics are cool, and I know the game is probably very good, but I just haven't gotten around to it yet.

      It seems like you posted 2 differing opinions within the same post. The whole post up until the last paragraph is saying that the children aren't responsible for what they do because they're the unwitting victims of the media, the government, and the video game producers. The last paragraph completely contradicts that by saying that each person SHOULD take responsibility for what they've done.

      The media is motivated by money. They run stories that make people watch so their ratings go up. They're also motivated by their personal political beliefs, which seems pretty evident, given that news anchors are people with opinions too. (Tony Snow substituted for Rush Limbaugh when Rush was off the air, for instance. On the other hand, just about all the anchors on CNN are biased the opposite way.)

      The government, particularly individual politicians, want your votes. They'll tell you whatever they think you want to hear as long as you vote for them. If Little Johnny fights a lot at school, it isn't your fault for not teaching him that fighting is bad... it's Grand Theft Auto's fault for letting him play as a bad guy.

      The video game producers are also motivated by money. They want to sell as many games as possible. Don't forget, it's a business. You so gleefully point out your example of some people playing a game for 18 hours a day and the executives being happy. Pardon my speech, but no shit. If someone spends 18 hours a day playing a game, ANY GAME, they're going to talk to other people and tell them why they like it so much. It's called "word of mouth" and it's raised movies from being no-name independent college films, to multi-million dollar money making machines (Blair Witch Project, My Big Fat Greek Wedding, etc.). It's one of the simplest laws of economics. When someone talks about your product, more people become aware of your product. When more people hear positive reviews of your product (particularly by people / magzines / website they trust), there's a higher chance they will buy your product.

      As you seem to have missed the point, let me restate it. The parents are the ones that give the child the knowledge they will use to build everything else on. The parents teach the child to speak, walk, ride a bicycle, and hopefully, how to tell real-life from what appears on a TV (except the news). The parents are the ones that plop down the money for the child to spend... or the ones that drive the child to the mall to buy a game... or the ones that let the youngster rent a game with their card. Is it really too much to expect that they'll also be the ones to instruct the child what is morally acceptable and what is not?

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    11. Re:Not for kids... get a grip by Matrix272 · · Score: 4, Insightful

      It's not my kids' parents that I'm worried about. It's the crappy parents down the street who worry me.

      One of the best pieces of advice I ever got was something my father told me when I was about 12. He said, "Son, you'll never be able to control other people's actions. You'll only ever be able to control your own." You'll never be able to control the crappy parents down the street. There will always be some form of media showing children that it's cool to do something wrong. You can only hope that the upbringing you give your children has a positive impact on their friends, which raise their children the right way, etc. Which leads me to another great piece of advice my father gave me. "The best revenge is success." Raise your children to be successful, in every aspect of their life, and others will envy them, and hopefully, try to imitate them.

      For a more immediate solution, why don't you invite the other parent's son over to play with your daughter so you can have as much time to influence him as possible?

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    12. Re:Not for kids... get a grip by karnal · · Score: 2, Funny

      " and respect for others."

      Good to see that that's working out for you.

      "you stupid fucking lazy mother fucker."

      Nice.

      --
      Karnal
    13. Re:Not for kids... get a grip by ATMAvatar · · Score: 2, Insightful

      Not having the attention for ones parents, one won't get the parenting one needs ...

      I don't know about your parents, but mine had abilities far beyond the TV, computer, game console... they could interact with me, even when I didn't specifically ask for their interaction. It takes some pretty sad parenting to give up whenever the kid decides he/she doesn't want to listen.

      If you honestly believe it's impossible to parent a child that decides TV and video games are more interesting, please do us a favor and never have kids of your own.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
    14. Re:Not for kids... get a grip by NaugaHunter · · Score: 4, Interesting

      That's an informed, well written post; there's just one problem with it. You can replace every instance of GTA3/video game/etc. in it with any of sex, comic books, drugs, D&D, religion, sugar, Harry Potter books, etc. and still have an informed, well written post.

      A ban is censorship, and censorship always sets human progress backwards. That poorly raised kid down the street is not so borderline that GTA3 and only GTA3 will push him over the edge. Anything could, if the kid has no respect for others. And if nothing else existed he could just fall back on the voices in his head. Before defense lawyers become prolific that was all the defense these nuts would have - now that's a rarity: it's always someone rich's fault.

      As I've said every time this issue comes up: in the 50's it was comic books. Then Rock music. Then science fiction. Then Disco. Then Dungeons and Dragons. Then Heavy Metal. Then Rap. Now video games. The only real difference between video games and these past 'corruptions of minors' is the higher level of communication now. Not just the internet, but news channels and misinformed talkshows all looking for ratings. So video games seems much worse when statistically they almost certainly aren't.*

      *(Of course, if anyone did a statistical comparison of various alleged 'corruptions' and their real effects it would be a waste of time. Anyone swayed be sensationalism will never be swayed by numbers.)

      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
    15. Re:Not for kids... get a grip by Derkec · · Score: 2, Insightful

      Regarding children and freewill:

      Children, as a matter of law, are not expected to be able to always make good decisions. They can't consent to sex, buy liquor or tobacco, go to an R rated movie, enlist in the army, decide which medical procedures are appropriate for themselves etc.

      The arguement against tobacco ads with cartoons is essentially that kids are dumb enough that you can "make" a significant portion of them do what you want them to with clever advertising. The same could be said for adults, but their considered not as impressionable.

      Yes, parents have a responsibility to make sure kids get moral instruction. That said, one wants to give parents ample time to instruct before the child starts smoking, drinking and doing other things his surroundings (freinds, media, parents, etc) make it seem is cool.

      Some games are for adults and should be clearly marked as such. For the most part, the 'M' on them means that. There is a failure to educate parents on the seriousness of video games and on the labelling scheme. There is a similar failure of parents to care. Aweful stories in the media should help this. At the same time, the gaming community should consider if ten year olds should be able to buy 'M' games and if retailers should be gently questioning parents who buy them.

    16. Re:Not for kids... get a grip by cayenne8 · · Score: 4, Insightful
      It has to be something else...I'm guessing time parents spend with their kids and imparting values, morals and advice on how the world works.

      I was raised in a house with gun(s). My Dad took me out when I was like in 5th grade for target practice with our handgun. I was shown how to shoot it...load it, and most of all, respect it. I knew perfectly well where the gun was at all time, and it was loaded. I also knew better than to even THINK about touching it unless my safety at home was in peril. Both my parents worked, and I was a latch-key kid..I was often home alone from about 3 till 5:30. Thing is...I was TAUGHT things by them, and I respected them. I only took the gun out once..during one summer at home alone....a really haggard man came banging at our front door asking for a drink or something. I told him to go away, and he wouldn't. I had the gun, safety off, slide pulled and ready to go in my hand....still with the door closed and locked, but ready in case he tried to force entry.

      He finally went away. I put the gun back on safety, and put it up...and promptly called my parents to tell them. All worked out well, but, it just shows a young person when raised correctly has no problem with guns or acting responsibility. I grew up with Bug Bunny and plenty of cartoon violence. Most everyone I know did....and somehow we understood that in real life you don't get back up after the anvil hits you. Growing up, I had free reign in my neighborhood with my friends...I would often leave at 10 in the mornings during summer...and not come home except for lunch and dinner. I just called to check in with my folks every couple hours, till I was old enough to where it wasn't necessary.

      So...what is the problem today that kids can't be trusted with responsibilities...and understand that games are games...but, real life has consequences? I had video games...but, didn't spend all day playing them...why don't kids go play outside with their friends today? It HAS to be lack of parenting....and time spent with them...

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    17. Re:Not for kids... get a grip by wing03 · · Score: 2, Informative

      It's like complaining that the levels of sex in porn movies are harming our children. The populous needs to understand that there are more adult gamers than kids. I don't think there is anything wrong with providing games with more 'adult' content, since we make up a huge part of the market.

      I or any kid can walk into a Best Buy, Electronics Boutique or Radio Shack and buy GTA3.

      Adult video stores have windows that are painted over and signs on the door that block minors from entering.

      Even the lowly convenience store places its skin mags up on the highest rack away from hands and eyes of youngsters.

      Then you've got gaming mags and TV commercials that advertise such games on Saturday mornings.

      The game may not have been designed for kids, but it's being marketed and given full access to them.

    18. Re:Not for kids... get a grip by hollowmadman · · Score: 3, Insightful


      Parents do not have time to educate themselves on every possible form of entertainment that their child can run into.

      it's a parent's job to educate themselves on what their kids might run into. as they get older, good sense and personal judgement will take over.

      if you're that focused on your career/making money/busy with other crap, that you can't take the time to meter what your kids come in contact with in early stages of development, it's time to take a little time off.

      --
      Help! Help! I'm bein' repressed!
  2. BF Skinner was right by ObviousGuy · · Score: 3, Insightful

    Environment affects behavior. If you provide no balance to the violence of video games, the outcome can only be violent behavior.

    --
    I have been pwned because my /. password was too easy to guess.
    1. Re:BF Skinner was right by Anonymous Coward · · Score: 2, Funny

      Then I need to make a game about having sex with me and market it to hot 19 year old girls.

      Video games effect behavior? Please...

    2. Re:BF Skinner was right by dandelion_wine · · Score: 3, Insightful

      Great story about Skinner I remember from undergrad, that is probably apocryphal (this among a not-unsympathetic psychology honours group) Skinner gets up to defend his thesis and is hit squarely with a criticism that his methodology cannot withstand. What have you done to account for the thoughts or feelings of your subjects, Mr. Skinner? Skinner pauses, then replies: well, nothing, of course. They have no thoughts or feelings in the way you mean; it's all just brain functions. And so began behaviourism.

      Anyway. Only two issues as I see it.

      1) as the above poster noted: is this kept out of kids' hands or not? No use being naive about the amount of control parents actually rather than ideally have, and to whom these things are marketed. Rather, this should be argued sensibly. I think both sides have some weight here, but I don't see this as an insurmountable problem.

      2) the degree to which video games might be different from other types of violent media. I think most of us would agree that it's not the raw amount of violence in a movie that would concern us (though that would be a factor in desensitization -- but good luck remaining sensitized and watching the daily news), but how that violence is portrayed -- in a glib light, or worse, heroic? Is the villain the hero of the story? Thing is, dark stories are fun and we know it. Hell, in the old days of Dungeons and Dragons, everyone wanted to be chaotic evil. Go drink your apple juice, paladin. I'll have a flagon of ale. So again, how do video games differ? The research is inconclusive and endlessly arguable, so I'd rather not go there. But I don't think it's a nonsense argument (if you aren't wholly close-minded to the issue) that an interactive game that rewards villainy may rub off a little on Johnny or Jane in a way that non-instructive, non-interactive media may not. No, not pick up an AK and start gunning. I agree -- those kids would have been set off by something else, anyway. But we take such pride in our free will it's almost ridiculous.

      Ask people: would you believe that other people are influenced by commercials subconsciously -- stastically we do see a rise in product sales? Many would say yes (and it's true). Ask if it likely affects them and they'll say no way!

      So the whole "video games don't determine my behaviour" is a straw man. I like many out there was raised on video games and I'm not a psycho killer. The question isn't whether it determines behaviour but negatively affects it. My favorite bit from the far less visually spectacular but still addictive GTA2 were the time-limited kill-crazy rampages you go on with various weapons/vehicles. The part that struck me as hilariously grim was where the clock is counting down: 10... 9... 8... and you've got your flamethrower (actually, that one was easy) and you're like "c'mon... c'mon... just three more people and I'll be ok..." cause if you actually kill your quota in time, the police bugger off and you're fine. Heh.

      Anyone who's even played something pacific like Sim City for 10 hours straight can testify that they go outside and walk around and suddenly it's like: hmm... residential... parkland, parkland, industrial... It definitely worms its way in there. A little while later it's gone... or is it?

      Great example of how we make excuses for our own behaviour. Let's say you're one of the vast majority of people in at least the middling ground of hypnotizability. I hypnotize you and tell you that the next time I say the word "ketchup", you'll take off your right sock and scratch your foot. End session. So I was putting some ketchup on my hotdog the other day... Now, as the supremely rational and self-aware beings that you /.'s are out there -- what would you answer when I ask you why you're doing that? It should be a startled: wow -- good question! My foot's not itchy! Nice try, but wrong answer. That is never the case. People when faced with such a gap always come up with something seemingly reasonable, and

    3. Re:BF Skinner was right by Lozzer · · Score: 3, Funny

      I think the biggest problem I suffered was driving on the right in GTA VC, and then having to revert to the left when back behind the wheel of a real car. Lucky I live in a quiet estate.

      --
      Special Relativity: The person in the other queue thinks yours is moving faster.
  3. Kids are the problem by Anonymous Coward · · Score: 3, Insightful

    Yeah, kids are impressionable, and they can and do take things too far, even when raised as well as possible. But that's irrelevant

    This isn't a kid's game

    It's a game for adults, like me, to play. Suggesting that it's going to aid in changing the actions of a full grown, reasoning, sensible adult is like saying magazines like Playboy make people watch Porn, or like saying advertising is the only thing that makes us do anything.

    It's bunk

    1. Re:Kids are the problem by CoffeeCrusader · · Score: 2, Insightful

      yep. quite right. Saying computer games affect human behaviour is like saying that playing football affects human behaviour. although I saw enough football players jump on other people during a game, I didn't notice them doing this when they were interviewed. so, where's the difference between a computer game and a game of football? in both you're in a slightly altered reality, as there are other rules. but once you're out of the game, there are again the real-world rules. and that much should be clear to any sensible human being

    2. Re:Kids are the problem by jefe7777 · · Score: 3, Insightful

      >>This isn't a kid's game

      drugs, sex and alcolhol aren't for kids either...yet we clearly see (and many first hand experienced) that kids do have access to drugs, sex, alcohol and other adult oriented things.

      >>But that's irrelevant

      Well i just proved you wrong. Kids are going to have access to this stuff, they always have, always wil. So you just can't make up reality.

      I don't pretend to know the answer or where the balance should lay between freedom and morality, but I do know that there should be discussion.

      So I'd have to say that I can see the Curmudgeon point of view...video game violence should be discussed.

      What can it hurt?

      jef

    3. Re:Kids are the problem by jefe7777 · · Score: 2, Interesting

      It seems that your anecdotal evidence might actually have some backing.

      "concludes that despite what may appear to be a high prevalence rate of arrests for serious offenses among NFL players, these players in fact "seem to have a lower [crime] rate than the comparable population," even though they are members of a profession that rewards violence on the football field."

      http://www.amstat.org/pressroom/nflcrime.html

      I admit to being surprised.

      jef

    4. Re:Kids are the problem by gowen · · Score: 2, Insightful

      I don't think they do a worthwhile comparison.

      How do crime rates amongst NFL players compare to those in other with similar incomes rather than those with similar backgrounds, or compare them with baseball and basketball players, with similar backgrounds and incomes.

      Football players often come from backgrounds of poverty: its over generous to compare their offending rates with people who may be stealing to eat.

      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    5. Re:Kids are the problem by JClark-IdleME · · Score: 2, Insightful

      I know, let's make sex illegal! After all, kids shouldn't have sex, it's bad for them, so let's outlaw it. How about alcohol, after all, kids drink it and it's bad for them, so we should make it illegal. R rated movies aren't good for kids, but they sneak into them anyway, so let's get rid of those too. And Red Ryder BB guns, some kid could shoot his eye out, so we'd better make those illegal too.

      Once you start using the "won't someone think of the children" argument, there's no end to it. In the end it comes down to responsible parenting/guardianship. Kids only have the money that you give them (unless they're stealing, then you have bigger problems than video games), or only have the things you buy for them. If you can't see the large "M" on the box, and don't realise that a game called "Grand Theft Auto" might contain questionable material, that's your own fucking fault. It's about time people in this country take some responsibility for their actions.

  4. And if you let the government define that balance by SHEENmaster · · Score: 4, Insightful

    Then the only outcome can be a police state for your children to live in when they grow up.

    --
    You can't judge a book by the way it wears its hair.
  5. Re:It's Columbine all over again by Anonymous Coward · · Score: 2, Funny

    Close that closet door and back away, right now!

  6. Just remember what the MPAA says... by Neuticle · · Score: 5, Funny

    "Horrific, deplorable violence is OK, as long as people don't say any naughty words." /Broflovsky

    Oh wait, shouldn't that be "Naughty words are ok, as long as Michael Jackson doesn't play Grand thef..."

    AW Screw it, I'm confused.

    Is anything going to shock us in 10 years?

    --
    "Cheeze it!" - Bender
    1. Re:Just remember what the MPAA says... by ComaVN · · Score: 5, Funny

      Is anything going to shock us in 10 years?

      I don't think poop sex with dead horses will become mainstream anytime soon.

      Did I say that out loud?

      --
      Be wary of any facts that confirm your opinion.
  7. The Penny Arcade campaign was stupid by JazFresh · · Score: 4, Interesting
    Hey, full points to Penny Arcade for trying to do some good in the world.

    But they must be stupid if they thought their charity drive was ever going to change public perception of gamers or game violence. A gun control advocate is still going to think the NRA is just a bunch of gun nuts, even if the NRA raised $200K for a childrens hospital.

  8. Well by Daath · · Score: 2, Insightful

    These extreme violence games are not for kids.
    Besides, I can't say it better than Running With Scissors (makers of Postal): "Violence belongs in videogames - Not on the street!"

    --
    Any technology distinguishable from magic, is insufficiently advanced.
  9. Violence has an effect on children. by Samuel+Duncan · · Score: 4, Interesting

    When I was young it was common to beat children for educational purposes. That was at the first decades of the last century. When you look now at history you will notice that the 2 worst war in history fall just behind this time. And in fact this education changed the way we though about violence: we didn't think that it was wrong to use violence if it was justified by our "ethical values", e.g. national needs.
    This only stopped when beating children became more and more unpopular. My grandsons still have trouble to understand how I could German soldiers in WW II as a sniper - they view violence and especially killing as ethically evil.

    --
    Over 90 years and counting !
    1. Re:Violence has an effect on children. by Dusabre · · Score: 4, Insightful

      I can't believe you're linking beating children to warfare.

      Your logic seems to be - if you beat children, they will go to war in the future and only the teaching of violence leads to war.

      There are a couple of fallacies with that. The basic one is that wars haven't stopped. The US, the UK and other developed countries where parents are discouraged from smacking their children around are still willing to use violence to protect their interests. Vietnam. The Falklands. Grenada. Panama. The Gulf I and II. Etc. etc. They just haven't met an opponent strong enough and that they were willing to take on, to cause a world war. The Soviet Union was too powerful too fight in a warm war but there was still a cold war with plenty of of proxy violence.

      The other fallacies include the facts that kids are violent little sods even without any adult schooling in the ways of violence and that violence seems to be an inherent characteristic of mankind that cannot be educated away.

      If your grandchildren can't understand why you sniped Germans (to stop Hitler turning the world into a nightmare, to save people from the gas chambers, etc. etc.), then you might want to have a little talk with them about ethics and self-defence.

      Also - take a look around you. Most people believe in the US believe violence is justified by national needs.

  10. Guns and games by Anonymous Coward · · Score: 2, Insightful

    Why is it that whenever a killing supposedly happens because of playing a video game, it is only the game manufacturers who are blamed? Why are people suing the coders, and not the parents of those who actually went out and killed people? Why not the gun companies, without whom there wouldn't be guns in their hands? Why don't we actually go after those responsible? If parents are incapable of keeping inappropriate materials away from their offspring, be they video games or firearms, we must seriously question their parental ability.

    1. Re:Guns and games by Savage-Rabbit · · Score: 2, Insightful

      Why is it that whenever a crime supposedly results because of drugs, it is only the drugdealers who are blamed? Why are people blaming the drugdealers, and not the parents of those who actually went out and bought the drugs? Why not the medical supply companies, without whom there wouldn't be syringes to shoot up with? Why don't we actually go after those responsible? If parents are incapable of keeping inappropriate materials away from their offspring, be they drugs or alcohol, we must seriously question their parental ability.

      Funny how swapping a few words puts a new perspective on it....

      --
      Only to idiots, are orders laws.
      -- Henning von Tresckow
    2. Re:Guns and games by CraigGraham · · Score: 2, Insightful

      One of them is illegal for all; anyone selling to anyone is by definition breaking the law.

      OTOH, one of them is (like alcohol and smoking) legal for those above a semi-arbitrary age. Selling to those perfectly allowed to posess and purchase is fine.

      In the case of drugs, the crime is committed typically outside the home and away from the parents. In the case of minors playing adult computer games, the 'crime' is committed within the house, an environment which is the direct responsibility of the parent, and generally the parent has additionally had a role in "dealing" the game, if the retailer would not supply it to the child.

      It's easy to do a search and replace on strings of characters, but it doesn't automatically impart meaning to the generated text.

  11. How long will it be... by graveyardduckx · · Score: 5, Funny

    Until someone makes a mod for GTA3 where you can drive around killing RIAA/MPAA members, government officials, talk show hosts, media nazis, small furry animals, and civil rights leaders? That sounds like quality family entertainment!

    1. Re:How long will it be... by shadowcabbit · · Score: 2, Funny
      Until someone makes a mod for GTA3 where you can drive around killing [...] small furry animals...

      I use a small fictional furry animal as my online avatar. I am deeply shocked, offended, and appalled that you would even suggest the senseless murder of a member of a minority; not to mention the gross lack of racial sensitivity that would allow you to even conceive of such a horrific act. On behalf of nerds who use small furry animals as their online avatars, friends of people with small furry animals as their avatars, small furry animals, and the Democratic Party, I am hereby condemning you and the sum total of your posts, regardless of content, as filth, smut, and any other negative word I can think of, and I will be petitioning the State of Florida Judicial System (motto: "Insanity isn't a defense, it's the way we do things down here") to have your Slashdot posts removed from the record immediately and irrevocably.

      ...

      (I shouldn't have to say this, but that was sarcasm.)

      --
      "Why Subscribe?" Good question...
  12. A round of applause for Captain Obvious, everyone! by phillymjs · · Score: 5, Funny

    Now I have to say that I don't agree with censorship, but GTA: Vice City is a game that could do with restricting as to who can play it.

    Well, gee, Sparky, I think that's the whole point of that "M - Mature" emblem on the lower left corner of the box. You can't blame the game company if parents don't keep their kids from playing violent video games, any more than you can blame the power company if parents don't keep their kids from sticking a fork in an outlet.

    Or did you mean some sort of "Leisure Suit Larry"-esque means of preventing people from playing it, by asking a bunch of questions only people old enough to play would be able to answer? Not that that scheme would work longer than five minutes in this day and age, before 'prepubescentgamerz.com' posted the full list of questions and answers.

    ~Philly

  13. Re:GTA violence by ravydavygravy · · Score: 2, Insightful

    Now I have to say that I don't agree with censorship, but GTA: Vice City is
    a game that could do with restricting as to who can play it.


    It has an 18 certificate - what more do people want? Sure the game is violent, but it's only a game. Shops shouldn't sell it to underage people, and parents shouldn't buy them for kids and then complain about the content.

    Take the GTA arguement and substitute "Booze" or "Porn" for GTA - the story completly changes - suddenly it's completly obvious that its wrong to buy little jimmy those skin mags he's been eying up, or that bottle of vodka he "really wanted"...

    Some people can be really dumb, but like to blame everyone but themselves for their shortcomings...

  14. Responsibility by FugiMax · · Score: 3, Interesting

    I've had this debate many times with gamers, professors, mothers, friends. It boils down to there being violent content available to children without regulation. Yes, there are ratings, but they're hardly enforced.

    From discussions I've had with various people, here's what I can remember us coming up with:

    1. Ratings System -- Why is there not ONE unified ratings system spanning Movies/TV/Games/Music, etc. I'm sure it has to do with copyright and licensing, but that aside...having 3 different ratings systems that aren't all that obvious (TV is the worst culprit) leaves a bunch of confused parents and consumers.

    2. Regulation -- Ratings exist, but why, unlike movies and alcohol, can a 12 year old walk into a gaming store and buy GTA/Doom/whatever? If they want to get a hold of it, it shouldn't be easy -- just like getting beer when you were 15 wasn't. :) Laws and penalties need to exist for those selling "mature" games to children and/or helping a child obtain such a game.

    3. Social Responsibility -- Even with the above in place, there are some parents or people who just don't care. Mostly they're misinformed and don't know little johnny is beating up a prostitute behind a bush, but there are those out there who are perfectly willing to buy their 13 year-olds GTA (everyone's favorite example, so I use it). Society draws lines all the time -- alcohol sales, cigarrettes, pornography -- why should the same not be applied here?

    4. Censorship -- This is a stupid answer. If I can watch someone's head get blow off in a movie, I should be able to do it myself on my TV too. So, call this an anti-answer. ;)

    The real thrust of the article(s) I thought is that games are seen differently from other forms of media and that gamers are taking the flak. I never understood this. When a really violent movie comes out, are viewers of the movie ridiculed for going to see it? No. So why are gamers compelled to defend gaming? Why is there not something being done to educate the public. Games aren't just Mario and Donkey Kong anymore -- it's not them weilding shotguns and stealing cars. Video games have expanded to include new audiences -- I just don't think the public understands this. Everytime I tell someone the average gamers age is 25 (maybe it's 28, I forget)...they can't believe it.

    Ok, done defending. :) My personal opinion is the adoption of the "movies" rating system along with law to enforce sales of mature games to children. That solves the problem.

  15. Re:I always laugh at you Americans... by velo_mike · · Score: 5, Informative
    You have such a gun culture (well in some parts at least), and then wonder why shootings occur

    Except that when guns were more common we didn't have these types of actions, it's not the device but something in the people.

    When my dad grew up (b 1944), every hardware store and mass merchant sold guns and ammunition freely. Kids grew up with guns all around, got their own rifles at a young age, hunted after school, shot rats at the dump, you get the idea - they were everywhere. How many mass shootings occurred then?

    When I grew up, they were more restricted - the 68 GCA had passed barring under 18 sales and limiting firearms dealers. My friends still hunted after school sometimes and several trucks in the high school parking lot would have a rifle in the back window. Shooting comps were not an activity where I lived but they existed. Again, how many shootings were there in that timeframe?

    OK, flash forward to todays school kids. We have zero tolerence on "weapons" in schools - kids have been suspended for bringing butter knives. Rifle Team - long gone. Thanks to the brady bunch and PETA hunting isn't allowed to be mentioned. Even think about firearms in school and you'll probably be expelled. Hell, kids are disciplined for pointing their fingers at each other and yelling "bang".

    By your standards, since we've taken huge steps to eliminate the "gun culture" today the streets of 1944 should have run red with blood while today kids should be playing marbles or some other non violent game.

    --

    At the bottom of the endless pile of paper work which characterizes all regulation lies a gun.
    Alan Greenspan

  16. tools by dzimmerm · · Score: 3, Insightful

    Games, guns, cars, etc. , are all tools that can be used in various ways.

    Games can be used to amuse, to teach, to kill time.

    Guns can be used to defend, to intimidate, or to kill.

    Cars can be used for joy rides, trips to the library, or mowing down a crowd of people.

    It is my opinion that tools and the tool manufacturers should not be blaimed for illegal use of their tools.

    The only exception to this rule is if a tool is so poorly designed that it can cause harm even though the user of the tool has taken reasonable precautions to obey the law and use the tool safely.

    --
    Jumping to correct solutions slowly is better than jumping to incorrect solutions quickly.
  17. Re:I always laugh at you Americans... by mccalli · · Score: 2, Insightful
    By your standards, since we've taken huge steps to eliminate the "gun culture" today the streets of 1944 should have run red with blood

    Oh, but they did. Or haven't you heard of the Second World War?

    The reason domestic guns could be prevalent then and yet not used is becaused a large proportion of the adult population had just seen the horrors of what happens when guns really get out of control. This generation hasn't seen that - there have been wars of course, but the population itself hasn't been drafted and isn't as deeply affected as with World War II. In fact, it mostly seems to be treated as an excuse for some flash graphics on a news programme (yes - the 'programme' gives it away. I'm in the UK, and I'm afraid our news channels can be just as bad).

    Cheers,
    Ian

  18. This quote says it all... by nathanh · · Score: 5, Insightful

    "If you show a man sucking a woman's breast you get an R rating. But if you show the same man shooting the woman's breast off with a shotgun you get M."

    De Niro, I think.

  19. Culture of blame and misinformation by acehole · · Score: 4, Insightful

    Basically the whole argument that bad behaviour stems from playing video games is just insane as the people who believe it. If the argument is that people reflect what they see in the video game and believe its also acceptable in real life then why arent thousands of kids out being like mario eating mushrooms and stealing coins?

    And a small history lesson... there were badly behaved people before video games were even thought of! *gasp*

    If people who are against videogame violence were to be believed then the first murder happened shortly after space invaders came out. Gang rapes started happening after pacman, and paperboy bought on genocidal tendencies.

    The blame of any kids that do bad things should be squarely on the parents instead of trying to find someone else for their own failings. If i did something wrong, I got smacked for it and I learnt not to do it again.

    If anything they should censor the news or clean it up, how many murders with gruesome details to they report on each day?

    --
    Be you Admins? nay, we are but lusers!
  20. Culture is a Two Way Street by sqlzealot · · Score: 3, Interesting

    This argument has already been played out for decades with music (and movies, pr0n, etc), namely whether they influence culture or merely reflect it. Of course the answer is both. Music gets it's initial impetus from some street culture (hippies, punks, gangsta rappers) but as it becomes popular it influnces more people to percieve said culture as a "good thing". Studies have been done that show that people exposed to pr0n in controlled environments show a marked shift in internal attitudes, such as considering sexual promiscuty as common/desireable and not wanting to have daughters (wacky!).

    Video games are no different than any other input to our brains. Anything we experience influences us in some way, and if we experience blowing people away as a fun, of course we will have a shift in values that is more tolerant of violence. Children are especially vulnerable to programming by experience (see the results of wife-beater/drunk parents), so I could certainly see society want to stop kids having access to these ideas.

    That said, noone should feel they have the right to tell any grown adult what to think or experience. If a video game makes me more violent, let it be on MY head if I go out and shoot someone. However, the best way to ensure that video games for adults are not banned outright is to make sure that they stay out of the hands of kids. As everyone knows, enforcement of the ratings system is a joke.

    gdp

    --
    "Overhead, without any fuss, the stars were going out."
  21. We live controlled lives, you know... by gotw · · Score: 2, Interesting

    Forgive me for a second if I cast back to my walk back from the pub the other night. I really, really needed to go to the toilet ... really badly (don't mod me as offtopic yet, this is going somewhere ... really!). Why can't I go to the toilet right here? Well many drunkards do, but the point is that victorian London shows us why we shouldn't. Cholera and whatever else, that bag.
    The thing is that we live a technologically advanced life, especially in western cities. I can't go to the toilet in the street, because if everyone did that we'd be rife with disease (and I ain't different from anyone else). I can't just wander across the A12 or whatever highway you like because it's dangerous and we need the roads to supply us with food and whatever else in adequate volume. I can't go around shooting people from the top window on canary wharf because the state guarantees its security, by attempting to guarantee yours (and everyone elses), besides which the top windows on canary wharf very likely don't open, and I'm not allowed up there for "security reasons" to find out anyway.
    All the while joe public is tap tap tapping away at a computer to meet the deadline, asking you if you want fries with that and getting stuck in a traffic jam on the way home.

    Modern technology gives us new freedoms, of course, but increasingly only as you can afford them. A highway is like a slap in the face when it saws through the inner city, 75% of whom don't own cars (and if they all bought cars, there'd be nowhere to park them!), it just knocks down your mates house, and puts other mates of yours 10 lanes of highway and an ominous footbridge/underpass away.
    The internet, and computers are cheaper than cars, and a PS2 cheaper still. It's worth pointing out that the highest concentration of Sattelite and Cable television subscribers (in the UK at least) is in high unemployment estates. These people can't do much outside their houses (go to the pub maybe), so they tend to entertain themselves in and around it. For people such as this grabbing some fatboy out of his kompressor and taking it for a little spin might be a very appealing idea, especially as they're zooming past your window on a newly erected concrete flyover.
    The urban world isn't anything as simple as a "nightmare", it can offer new freedoms and a fulfilling way of life as cultures meet and countries worth of people are compressed into so many square miles. It also imposes restraints on all of us, but especially the poor. GTA and other violent games are a result of our hamhanded adaptation to a world changing faster than we are.

  22. Why ONE standard of risk tolerance for the whole? by mc6809e · · Score: 4, Interesting

    Why should there be just one standard of risk tolerance for the whole country?

    Violent video games do have an effect on the young. The question is, how willing are you to accept this risk in exchange for greater freedom?

    The tolerance for risk varies from person to person, so the answer to that question will vary from person to person.

    At some point, a compromise must be reached amoung people about just how much risk they should all accept. It is possible though, that some people accepting risk in one part of the country add no extra risk to those in another part of the country. What game kids play in Seattle has little affect on the people of Tampa.

    The best approach to this problem, IMO, is to allow cities/communities to set their own standards. There is no single "right" answer for the whole country. This seems like it ought to be a "cities-rights" issue.

  23. Two points by Andy+Smith · · Score: 2, Interesting

    1. It seems to me that the "violent games" issue, like most cultural issues, is being debated by two sides whose primary argument is "the other side is wrong". Even when one side presents some form of evidence to support their standpoint, the other side tries (not necessarily successfully) to discredit that evidence, and pretty soon we're back to the whole point/counter-point argument. The two sides both need to find some undisputed facts and grab onto them like a bulldog. Whoever has the best facts... wins! It's a whacky concept, I know, but it usually works.

    2. Am I the only PERSON WHO PLAYS VIDEO GAMES who is sick of hearing the word "gamer"? If someone plays sports then they're a sportsman/woman and that has a certain credibility. If they drive racing cars then they're a racecar driver and that has credibility. When I hear SOMEONE WHO PLAYS VIDEO GAMES describe him/herself as a "gamer" it sounds to me like they're trying to wrap their fun hobby in a veil of credibility, as if it has social merit or importance. It doesn't. You play games because they amuse you. Chances are you only play games when you have nothing else better to do. Please stop trying to create some sort of respectable social niche to put yourself into.

  24. Child's Play by gassendi · · Score: 4, Insightful

    Seems a little OT, but any post here is either going to be OT or redundant (given that we've already discussed the original article), and Child's Play was mentioned in the post.

    Child's Play wasn't done to get the "public" to like gamers, nor to counteract the "games make you a psycho-killer" lobby. It was done to help some kids. You can be cynical and disagree, but so what? Sure it also has the effect of projecting an image of games as fun, as something good for a change, but "two birds with one stone" isn't a crime (provided you stay metaphorical).

    In many parts of the world motorcyclists organise "toy runs" where lots of bikies/bikers collect money and toys, meet at a pre-arranged spot and then ride en masse to a children's hospital where they hand the goddies over. This creates an alternative image for the media. They can run a story about bike gangs / speeding "organ donors" or one about subverted stereotypes and outlaws with hearts of gold. It's a cliche either way but at least the toy runs give them the option.

    It sounds as though the media didn't know what to make of Child's Play, so they pretended it wasn't there. The kids still got their toys, and if it becomes a regular feature, perhaps the media will have to develop a similar bifurcated view of gamers.

    Sure they'll still be tossing a coin, "heads = GTA psychos, tails = human interest story with sick kids", but at least there's a positive stereotype in there too.

    This won't change the fact that games, like motorcyclists, span the gamut of psychos and idiots through to saints and whatnot, but it might help a little. Give it time.

    Of course, it's worth keeping up just for its own sake too.

  25. TV by The_DoubleU · · Score: 2, Interesting
    What about the ammount of violence on TV/Movies?

    You can't switch on a channel without somebody getting shot, even the news channels now show dead bodies in full color.

    It is about time that we drop the legal age for soft porn movies to 12 and make programs/movies with violence 18+.
    Or it is time for some familie value sessions, but he, the parents are at work 60 hours a week, no can do.

    --
    What power has law where only money rules.
  26. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 2, Insightful

    No shit.

    It seems that americans are violent, but when you compare suicides its places in europe that always at the top of the list.

    Is it better to be violent and happy or be suicidally depressed?

    Anyways places in america with the highest rates in gun ownership have the lowest murder and violent crime rates. In my neighborhood everybody and their mom owns guns. I own a rifle and a handgun, I see people carring shotguns to and from target practice. The local hardware sells guns and hunting supplies, and their is a local gunshop just walking distance from my house. They have deer rifles, handguns, shotguns, semi-automatic rifles and cheap ammo and accessories.

    The murder rate in my neighborhood is practicly nil. I don't remember the last time their was a issue. Can anybody in London or Paris say that?

    In reality the only real coorolation between murder rates and any usefull statistics is:

    DRUG USE.

    Drug dealers and users continually are ripping one another off. People whiling to supply chemicals that destroy bodies and minds arent' going to sit still when some a-hole druggy just ripped them off for 4000 dollars. That's were the murder rates come from. Gang members stealing from each other and fighting over drug sales is what drive-by's are all about.

    Not some 13 year-old playing GTA and then stealing his dad's shotgun and car and blasting some old guy in the face from the passenger window.

    That shit just doesn't happen.

    You look whats beginning to happen in Europe in areas were heavy drug use sets in. Murder rates and especially suicide rates skyrocket in those localised areas.

    It has very little to do with the aviablity or ease of location of guns.

    There are places in Mexico were the murder rates are astronomical. Every night several people get murdered in some towns.

    In these areas guns are practicly non-existant. Only the wealthy and police own firearms.

    The murders all happen thru stabbings.

    Sure America has big issues, but gun control is a red herring and concintrating on it is distracting people from the real issues.

    The trouble is that you can't regulate people anti-asshole behavior regulation. And drug control is next to impossible with governmental and social attitudes. A weird combination of hatred and live and let live attitudes that just are insane.

    So people go GUN KILL PEOPLE. GET RID OF GUNS GET RID OF VIOLENCE.

    Hey kids, it's just not that easy. If it was we wouldn't be in the situations that we are today.

  27. Time honored solution by droleary · · Score: 2, Funny
    1. Let voices in your head guide you.
    2. Get high powered rifle.
    3. Climb to top of clock tower.
    4. Empty clip into crowd. Repeat until captured.
    5. Sign with amoral publisher/media giant to tell your story.
    6. Profit. (That's right, people, I got to profit without a mystery step! :-)

    Then they'd have some real news to write about instead of fabricating bogus issues to distract people from things that actually matter. But, really, nothing after point 1 is significant. Someone who is messed up mentally will likely act out, and I personally would rather they have a virtual environment to fill that need. Games being a whole lot of fun for a sane person at the same time is just an added bonus.

  28. Re:I always laugh at you Americans... by Dukael_Mikakis · · Score: 2, Insightful

    When my dad grew up (b 1944), every hardware store and mass merchant sold guns and ammunition freely. Kids grew up with guns all around, got their own rifles at a young age, hunted after school, shot rats at the dump, you get the idea - they were everywhere. How many mass shootings occurred then?

    Well, I would hate to come off as some conservative and agree, but I think I agree. There has been an "awakening" as to the danger and (now) unnecessity of guns. People increasingly don't need guns (because they don't need to hunt for food any longer) and guns have shifted from a tool to a sort of taboo. When guns (or drugs or sex or anything) are everything they lose their interest and appeal and perhaps even become commonplace. Just go to Amsterdam where the locals don't seem to bat an eye around such sinful items (in fact, those drooling in the Red Light District are likely -- American -- tourists -- college kids). Not to say that inundating our society with these vices is a solution because in Amsterdam you'll find guys on the street offering you any kind of hard drug imaginable, but perhaps the Dutch are better equipped to decide not to use such things. Perhaps if hammers weren't so useful and were banned because they were dangerous we would all be ranting and raving about the hammer problem, and Hammer Control would be a banner political issue.

    While I couldn't tell you how many mass shootings were going on back then (it's tough to verify because of selective history, less media presence, among other factors) but I do imagine there were fewer, and this is because children were raised knowing how to handle guns and of the risks and everything. It wasn't suddenly interesting to stumble upon a gun, because you see them all over.

    The irony (and perhaps this is a stretch) is that maybe these violent games are actually doing the reverse of what all these curmudgeons claim. Perhaps these games are giving our children some exposure to guns and sex and such things in a manner that is less harmful. These games typically don't make and secrets out of what guns do and everything, and many kids can probably get some sort of inkling that guns do kill people because these guns do kill people in the games.

    But this is a difficult side to defend also because these kids also don't see any direct consequences of their actions. Only pixels are getting shot up in GTA, much different from actual guns.

    I think it comes down to two things:

    1) You have people trying to rationalize and allocate the blame for the horrible things that happen. A shooting occurs and we scramble to explain why it occurred. But this is fallacy. I've played such games and I have no (little) inclination towards violence, and no intent on ever handling a gun (especially any of the sorts in these games). I'm sure the case is the same for many of you. Likewise, there are the most violent people who've never played a violent game (or watched a violent movie or anything in their lives). There was violence before video games in fact (and possibly even more violence).

    2) And the consensus seems to be (rightly so) that it's all about the parenting. If a parent screws up then these games could very well trigger something violent within a child and if a parent raises their children properly, the kids should be able to play such games responsibly. I don't doubt that tens of thousands of kids have played these games without any major incident. You can't blame Rockstar for triggering moral deficiency in children just as you can't blame a pornographer or an author or anybody for the moral deficiencies it incites in another. Free speech is free speech. The rest is accountability.

  29. Re:I always laugh at you Americans... by Lumpy · · Score: 2, Insightful

    You have such a gun culture (well in some parts at least), and then wonder why shootings occur.

    I always laught at clueless forginers...

    you make such statements without a clue as to what you are rtalking about. First off stop insulting and entire continent of people... canadians, Mexicans and south americans will take a major offense at your remark.. it's like me saying you europeans are nothing but terrorists. Its a wrong generalization.

    Let's take one simple fact mister... Canada has as much as a gun culture as the USA. hunting and gun ownership is pretty much the same across the board....

    for some reason the canadians have 0.5% of the shooting rate as the United States... Why? is it the beer? Colder weather? Back Bacon?

    Guns are NOT the problem.. it is something else.

    --
    Do not look at laser with remaining good eye.
  30. Evil to him who thinks evil by quintessencesluglord · · Score: 5, Insightful

    *Yawn*- same thing played out in the 1950s concerning comic books, communism and rock & roll. Can't really say much about the 60's and 70's (there was enough crap going on that people didn't need to create new boogiemen). In the 80's, it was everything from drugs, D&D, more of that damn rock music, Satanist and...Heh, maybe they had a point about the drugs.

    And now it's video games.

    Can you say Generation Gap? Can you say power grab? Can you say neurosis? I knew you could.

    You can cite study and statistics stating that video games are mostly harmless (and maybe even beneficial) until you're blue in the face, and it wouldn't do a damn bit of good.

    You can't have a rational debate with those who are irrational (equating game playing with molestation... I guess Michael Jackson isn't so creepy after all). If god himself came down from on high and stated he got a kick from jacking FBI cars, they'd only say that the FBI were the tools of Satan. You can't win.

    So forget mentioning the game was displayed at a major museum as a work of art, forget mentioning that with the sheer number of copies sold you'd expect at least a slight blip in the number of crimes being committed, forget that several generations of youth have grown up with comic books, video games, and rock music without seemingly any adverse effects: they wouldn't understand you.

    This isn't about video game violence. It's about control.

    And I shove it right back in their face: "Where are all the damn Satanist? Where are the Communists? Where is this Legion of Doom sent to corrupt the youth? Where the fuck are they? You've been WRONG so many other times, why should I believe you now?"

    We are a schizophrenic nation: we want the freedom to take away everyone else's freedom; we want freedom from freedom.

    So no, let's not talk about video game violence. Let's talk about how many serial killers have read the New York Times. Coincidence? I think not. Let's talk about how people fear technology and change. Let's talk about how easy it is to gain political leverage by enforcing arbitrary rules against those most defenseless: the children. Let's talk about that.

    Video games? Never touch the stuff personally, why do you ask? Ooh look, did you know the murder rate goes up with every unsavory editorial piece the New York Post does? See, look at my graph, it's true. Just between you and me, I hear if you run the Times backwards through your fax machine, it tells you to invite NAMBLA to cater your child's next birthday in Gaelic. I read it in the Washington Post, so it must be true.

    Upon reading the Times article, I went up to a little girl and asked if she would rather be raped, or prefer me to continue playing GTA. She said she'd rather me continue playing the game, but she could still kick my ass in Virtua Fighter 4.

    Who ya gonna believe?

    God bless insomnia.

  31. Re:I always laugh at you Americans... by PhotoGuy · · Score: 3, Informative
    Michael Moore's "Bowling for Columbine" is a must see, to help understand the reasons for a lot of the violence and gun problems in the US.

    Especially telling was the large amount of time he spent contrasting Canada with the US. We're exposed to the same games, same movies, and the same media, but shootings are murders are all but a fraction of that in the US (even comparing similiar sized towns, adjusting for population, and such).

    --
    Love many, trust a few, do harm to none.
  32. Stupid ideas about responsibility by Cyphertube · · Score: 2, Insightful

    Here's what I don't understand about life in the US, and I grew up here.

    Why is it that we let 16 year-olds operate heavy machinery at high speeds, yet we don't consider them legally responsible for anything, except perhaps the odd ticket they migh receive in relation to that mentioned machine-operating privilege?

    Does it make sense to anyone out there how there is no graduated system of gaining control and responsibility over one's life, and how magically at age 18, suddenly one has control over all areas, with the exception of the consumption of toxic substances, namely alcohol and, in some area, tobacco?

    When we combine this with a system that on the one hand blames parents for anything their children do, but again makes it easy for parents who fail to act responsibly to sue another party, we're bound to see a ridiculous trend of litigation. We have parents who refuse to parent their children, assuming society will do the job through schools and teachers, yet when things go wrong (because a teacher cannot parent 35 children/class) they engage in litigation, not to fix the problem, but to get money to throw at more escapism.

    I have this theory that in this litigious society there is correlation between the street price of cocaine, the amount of cocaine use necessary to wipe out enough brain cells to forget a tragic event without causing death, and the amount of money people sue for in this lawsuits springing from people failing to take responsibility for their own actions.

    The desire to stare at video games as the big evil is another step in the trend of people to ignore true mental health issues and blame something else. We've seen it with rock n' roll, Dungeons & Dragons, movies, etc. Unfortunately with the rise of neo-conservatism, we also see a neo-Victorian trend of want to see but not hear children. Hence the overdiagnosis of ADHD and the drugging of children. It's a sick, quick-fix society.

    --
    Linux - because it doesn't leave that Steve Ballmer aftertaste.
  33. My reply to the "curmudgeon" by ReverendBobtheJunkie · · Score: 2, Interesting

    Excuse me, but being human, I have something called "free will" that I excersize daily. You will never convince me that a video game will make me take potshots at people driving on the interstate simply because I will never choose to do something so stupid and illegal. Consequently, the rest of humanity, however stupid or depraved they may be, DO POSSESS a free will of their each and individual own.

    When you (or anyone) try and say that games or movies make the world more violent, you're arguing that humans don't have free will, which is inherently silly.

    Instead of trying to convince the world that everything is someone else's fault, you should be trying to convince the world that individuals should take responsibility for their own actions. I'm sure you mean well, but your thinking is irrational and assumptive. Covers it well enough, I think.

    --
    I am Jack's Savage Beats.
  34. Re:I always laugh at you Americans... by spook+brat · · Score: 2, Insightful
    So you try to tell us that those Columbine shooters were unable to handle guns and dit not know of the "risks and everything"?

    Ummm... Yeah, I'd take that opinion.

    I watched the (admittedly short) bits of the films they showed on the news. I listened to the newscasters complaining about the fact that the Columbine kids were comparing bowling pins to human outlines. Honestly, I was much more offended by the lack of respect that the kids showed for their weapons and the lack of control that they displayed while firing.

    Granted, my idea of gun control is keeping a good sight picture and being aware of what's beyond the target. In my mind anyone who uses a gun should have a firm understanding that it's a tool whose sole intended purpose is to inflict mortal harm. Anyone who gives anyone else a gun - regardless of the age of the recipient - has a responsibility to make sure that the new gun owner fully appreciates the nature of their new tool and further understands that the user of such a tool must be ready to stand accountable for its use.

    The Columbine kids seemed to have grasped the nature of the gun as a tool. I have no problem with that.

    They also showed little or none of the respect to the tool or the weight of responsibility that should be associated with it. I have a serious problem with that. So, yes, I'd argue that they did not have a firm grip on the "risks and everything."

    --
    Travel the Galaxy! Meet fascinating life forms... ...and kill them - http://schlockmercenary.com
  35. Polarization, insulation, boredom. by freddled · · Score: 2, Interesting

    In the US people are insulated from each other, driving everywhere, moving from air-conditioned box to air-conditioned box. In that environment people become polarized in their views and treat each other in the abstract. So you can easily have groups of people who see violence as intrinsically evil and a couple of psychos in the room next door polishing their guns. The only place people mix is on TV, which is controlled and compartmentalised too, or through ever more realistic computer games, violent movies that don't reflect objective reality or porn. Add boredom and blood sugar dips and its no wonder some people eventually train themselves that the Matrix is real and other people are just avatars.

  36. The Child's Play campaign was cheated by TrentC · · Score: 4, Informative
    But they must be stupid if they thought their charity drive was ever going to change public perception of gamers or game violence.

    Well, if what Tycho said in his January 2nd post is accurate, the final media report about Child's Play was blatantly and irresponsibly incorrect, to the point of being intentionally deceptive:
    When this footage was aired, I learned something new: [emphasis mine] that the toys had been donated by a local catholic school, and were valued at nearly a thousand dollars. Understand this. A single bin of GBA SPs was worth four thousand dollars, and we had four such bins. That's above and beyond the seventy GameCubes the other twenty carts of toys, which at our best estimates come to around $175,000. Then there was a check for twenty-seven thousand. Here's where the depression sets in.

    What we - this is a grand We, which includes you - what we did was completely amazing. It was worth doing purely on account of its own virtues. But the other part, what we might call the "Secondary Objective," was to promote the idea that we are not fucking murderers. This is an effort to combat media portrayals. Here's the trick, the dark revelation, the Empire Strikes Back which produces our moment of darkness: we need to rely on that selfsame inept machinery to broadcast our new message as well. They're simply not capable of it.

    It's one thing to expect that people are going to change their view of gamers overnight (which I don't think Tycho and Gabe actually believed would happen) as a result of one amazing act of charity; it's another thing to have their hard work effectively dismissed by attributing it to someone else and vastly understating its value.

    Jay (=
    1. Re:The Child's Play campaign was cheated by bludstone · · Score: 2, Interesting

      This should be illegal. As its not just bad reporting, but lying to the general populace.

      Unfortunatly, its compleatly legal for the media to lie and twist as much as it wants. You should be suspicious of anything you see. anything.

      "Free Speech Zones" my American ass. Its already fascist.

      --

      no .sig
    2. Re:The Child's Play campaign was cheated by Linux+Ate+My+Dog! · · Score: 4, Informative

      Actually, it reads like Penny Arcade just didn't play the media game very well.

      If Children's Hospital Seattle is anything like Children's Hospital Boston, where I worked, it has a PR department able to have put this drive as a heartwarming story on the night newscasts of three networks on the same day, just by having a well-filled Rolodex of exactly who to call. The media don't appaear where nothing is expected, for things like this they need to be told in a very targetted way. I would suggest that Child's Play next time work a little closer with the available media-handlers at their target, as much as they have a distaste for the media.

      There are PR handlers looking at this like a totally wasted opportunity on all sides, both for getting Children's Hospital Seattle and Child's Play in the news.

    3. Re:The Child's Play campaign was cheated by mekkab · · Score: 2, Interesting

      If you followed the Child's Play updates on Penny Arcade, both Gabe and Tycho were quite fearful of the the strange people with the cameras (read: your average geeks).

      Yes- they did not play this in the slightest. As such, they got what they deserve- web notariety within the circles who already know them, and jack-shit from the rest of the world.

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
  37. Re:Game violence by Crypto+Gnome · · Score: 2, Interesting

    Unfortunately most people (aka The Media) forget one important fact.

    These law-breaking, violent and pornographic games are aimed directly at YOU the responsible adult and NOT at impressionable children.

    Because you are a responsible adult with the ability to know "right from wrong" (at least to an extent that's acceptable to most laws in your country/state), these games are fine and dandy for you to play. They're just a wild break from reality that your mind is happy to enjoy for a while.

    --
    Visit CryptoGnome in his home.
  38. Violent Games vs. Alcohol by Bull999999 · · Score: 4, Insightful

    Critics argue that violent games should be banned because:

    1. They are meant for adults but kids still get hold of them.
    2. They cause violence.

    By same arguement, you'd figure they'll also call for the banning of alcohol for the same above reasens, not to mention the various health issues. However, I doubt that it will happen because:

    1. Many of the critics probably enjoy alcohol and most people are all for banning everything except for things that they enjoy.
    2. Alcohol industry lobbiests gets paid more than the gaming industry lobbiests.

    --
    1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
  39. Re:I always laugh at you Americans... by Pionar · · Score: 2, Interesting

    You must have some punk-ass gangs, then. I live in a "gun culture" as you put it, and I have never known anyone who has shot at another person. The thing stressed most in "gun cultures" is safety. Meaning, a gun is not a toy. You don't point your weapon at anything you don't intend to shoot. You don't leave your gun in a spot where children could even remotely gain access. Trigger locks and gun cabinets, never transport a weapon loaded, etc. I am only 23 and currently have two .22 rifles and two .38 revolvers (though I've never shot the latter as they're quite old) in my apartment. I don't feel any more or less safe with them, as I only use them for recreation and hunting, and although I play GTA all the time, I don't have an iota of a compulsion to go grab them out of the cabinet and shoot someone.

    I let my 13-year old cousins play GTA when they visit, because I trust them and know that they have good parents that pay attention to them. They seem more interested in doing cool stunts with the cars anyway.

    People who shoot other people are not part of any "gun culture". If there were no guns, these people would find another way to kill others. That's just how it is. I don't think it has anything to do with poverty, either, as I grew up in a dirt poor family in the inner-city, and the thing I noticed about the patterns of violence and criminal behavior was the parenting. I have great parents and most of the other people in my neighborhood did too, and the ones that didn't were always in trouble. The issue of gun violence is too complicated to hang on one cause.

  40. you're right... BUT by sbma44 · · Score: 2, Insightful
    Rockstar is complicit in this. I'm certainly opposed to censorship (although I do wish game developers exercised better taste), but to pretend that kids don't make up a huge portion of the game market is just sticking your head in the sand. GTA has been advertised *everywhere*, including places it probably shouldn't be: primetime TV, cartoon network, all-ages game publications, etc.

    Yeah, I know, they need to sell games, and have every right to. But you can't have it both ways: knowingly making money off of kids who shouldn't be playing your games, then crying foul on parents when those kids get their hands on the game. You can say the rating system needs to be enforced all you please. The fact is that it isn't enforced, probably never will be, and that's how the game companies like it.

    Do you really think the presentation of tits, guns and violence in most controversial games is "mature"? This ain't Shakespeare -- it's trash designed to titillate 14 year old boys. Killing prostitutes for health and cash is nothing profound, it's just a cynical transaction: shock value for money.

    If a serious videogame needs to use violence, sex or any other debatable storytelling element in order to succeed as a piece of art, then I'm all for it. But for all of our whining about how videogames are art and should be taken seriously, the medium is still clearly aimed at juveniles. Until gaming actually matures I'm not prepared to give outfits like Rockstar a free pass.

  41. NY Post Article by JSkills · · Score: 2, Insightful
    I live in NY - work in NYC every day. The NY Post is known as the "rag" newspaper here. No one who really puts any thought into life really takes anything it has to say seriously, except for perhaps the sports section. It is generally right-wing, blockheaded, and sensationalist wherever possible.

    This one quote in the Post article regarding GTA Vice City sums it up for me, saying the game "is 10,000 times worse than the worst thing anybody thinks Michael Jackson ever did to a little boy". That's it. Enough. I have 2 small children and I have played both GTA games (never letting them see it of course). Anyone who could equate sinister premeditated child molestation with an adult playing a video game that harms no one should be fired from their job as a reporter. Period.

    We all know the game is not what you'd want kids to see, but neither is porn. Is that against the law? Should the platform in which something is viewed or experienced dictate the way in which its content is judged? Ridiculous.

    The GTA games are so great for just the very reason that they are such complete departures from reality, where anything can happen - and guess what? No one gets hurt for real.

  42. Child's Play by Rostin · · Score: 2, Insightful

    I was impressed with Child's Play at first, but PA went too far out of their way to pat themselves and the gaming community on the back for it to last. One thing noticably missing from all of this is any description of how the toys made the kids feel. Isn't that who this was supposed to be mostly about? And now they've whined so much about how they haven't gotten enough credit for having done it.. Well, it's just a bit of a turn-off. If you are doing something for good press (or, the other great reason for charitable giving, to reduce your tax bracket so you can save money) it isn't charity any more. (Hint: The rough meaning of the word "charity" is "love." Hint, Hint: It isn't talking about self-love.)

  43. A not-so-short response. by Chas · · Score: 2, Insightful
    How do I hold that other parent responsible or force that other parent to keep GTA3 out of their problem-child's hands?

    Very simple. Take them to court and sue them into eternal poverty. Just like everyone else in this country. I'd also demand that their ability to contribute to the human gene pool be removed too. But that might be harder to do.

    In many voter's eyes, maybe it's just easier to ban the video game totally than to force someone else to be a better parent?

    Translation: Take away other people's rights, rather than tackling the REAL problem and going after the people actually responsible. Blame-shifting. I'll give you three choices here. Take your pick.

    1. No
    2. HELL NO
    3. FUCKING HELL NO!

    Put another way: I think that it's logical to assume that the people most interested in banning violent video games don't allow their children to have them, so you can hardly say that their looking to excuse their own bad parenting. Instead, their looking to circumvent their neighbor's bad parenting.

    The problem is, that a blanket ban affects a MUCH larger group than the agreed-upon problem group.

    However, that doesn't blind me to the fact that critics of games like GTA3 have a legitimate concern.

    Correction. They THINK they have a legitimate concern. The manufacturers don't force people to buy the product at gunpoint. They also do NOT put real guns into the hands of kids.

    Studies have shown that video games directly influence behavior.

    What was that term again? Oh yes.

    Lies. Damn Lies. And Statistics.

    I have no doubt that in some case somewhere, some violent video game led to the taking of an innocent life.

    I do. If someone can actually do that, there's much more than just a video game feeding into it. Yes, the video game COULD be a trigger for an unstable person. But so could Twinkies. So could Roseanne Barr. So could a rainstorm on Friday the 13th.

    Simply because some whack-job gets it into his head that a game is telling or teaching them to kill for real doesn't mean it's so. And simply banning things because they COULD trigger it basically means taking away all freedoms to do ANYTHING. Because anything COULD trigger their negative impulses.

    In the end, I agree with you that the solution is, in some way, a combination of holding the parents responsible for their kids' actions. And understanding that while some of this is quite horrible, we ARE a free society. And with that comes the freedom to do certain things that others might find repugnant, or could possibly adversely affect some person who's not really nodding acquaintances with reality.

    --


    Chas - The one, the only.
    THANK GOD!!!
  44. Not sure how accurate that is by ianscot · · Score: 2, Interesting

    Not sure if you can get to actual sucking in R ratings, yet. Handling, yes, but sucking? In the US we're still way more squeamish about sex (as opposed to implied sex) than about violence.

    I went to see a PG-13 movie last year, and it was full of incredibly disturbing violent images. Someone choked someone else to death -- played for laughs in the movie. Someone stabbed someone else's neck many times until, all on camera, the victim wheezed and died. PG-13.

    Meanwhile, if you see anything more than a glimpse of flesh, of if (Lord forbid) you have a character say the "F word" more than twice, you get slapped with an automatic "R" rating. (The F word in particular seems to be an MPAA rule: count the number of them, and you know what to rate the movie. 'Cause, you know, kids between 13 and 17 never hear that word. Wouldn't want to corrupt them with this reference to "F'ing.")

    I'm with Lenny Bruce: Nobody ever commits a murder in an X-rated movie, so really I'd rather my kids saw those than the latest superviolent "action" film that glorifies unrepentent killing.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  45. Exactly by code_rage · · Score: 2, Insightful

    I am fed up with the false dialectic which is peddled on a variety of controversies: guns, violent video games, reality TV, etc. The false dialectic is that a culture can only have two possibilities: either there is a race for the bottom, as media peddlers compete to out-do each other in outrageous behavior. Or, there is some sort of nanny government overseeing what sorts of images and messages can be portrayed in the media -- meaning that books are banned and so forth.

    Those advocating "freedom of expression" (actually license) accept no responsibility for their actions, and those advocating censorship accept none either.

    So, we are left with an increasingly polarized standoff between those who would impose limits and those who say that any limits are arbitrary and therefore no limits should be imposed. The result is madness.

    I think both sides need to acknowledge that the other has some valid points. Would-be censors have got to acknowledge that the Hollywood film 'Code' really cut into freedom of expression. Yet, that did not prevent great films, including controversial ones, from being made during that period.

    I don't claim that all mass media are part of the great wasteland. The best contemporary books, TV, music, films, etc are every bit as good as anything produced in any era (at least, where a comparison makes sense -- comparing The Who to J.S. Bach might not work so well).

    But the amount of dreck that debases humanity seems to grow and intensify every year. This is something we should be concerned about. Men and women of good will need not participate in such debasement by holding the shares of publicly traded companies engaged in same. Ironically, the New York Post might also fall under this category itself.

  46. What are gamers to do? by crashnbur · · Score: 2, Interesting
    The press is currently under the impression that we, the gamers who play these violent video games, are not aware of their violence or the things that happen when deviants use the images of that violence to carry out some devious action on their own. The press is also under the impression that these deviants are perfectly normal, good little people until they play that video game.

    If a personal, child or adult, runs outside and starts shooting people, conservatives/Republicans (loose label) start screaming "electric chair!" and "get him!", whereas liberals/Democrats scream initially while under fire, only later to figure out who their next target for the blame should be. Gun manufacturers? Gangsta' rap? Violent video games?

    Never mind the fact that man has been capable of doing his worst since before the age of technology began. Never mind that even cable television sometimes shows more gruesome depictions of violence than the video games currently under fire. Never mind that none of these children who do these things were not taught by their parents or peers the difference between right and wrong, or even how to handle negative emotions that might incite such violent acts.

    After all, it is very clearly marketed for adults, which puts the responsibility on their children playing those games on the adults, not the kids (exception: idiot store clerks who sell games or any other products illegally to minors).

    But who cares? Blame the video game. After all, spending months designing an incredibly realistic 3D environment in which we may run around and do the things we would never do in real life (i.e., quench our thirst for blood in fiction rather than reality) is the same thing as pulling the trigger, isn't it?

  47. You need to get a grip. by El+Camino+SS · · Score: 2, Insightful


    But the populous wants excuses, and the media provides them.

    -Then later-

    It's all about taking responsibility for your actions.

    Wow. Did you go to a sociology convention for that, how many doctorates in human behavior do you have?

    Your generalizations are unscrupulous. You talk about taking responsibility for your actions. Your generalizations show that you take no responsibility for the accusations you fling out towards the world.

    But the populous wants excuses, and the media provides them.

    I am a member of the media. I purport no claims, but according to many of you self-claimed GENIUSES here at slashdot, I am a media liar. I am a slime only out looking for a story. Some of you twits cannot even get logic puzzles and causation right. Then you accuse the entire media about ONE FREAKING ARTICLE FROM THE POST?... but, hey, if we're generalizing, let's generalize some more...

    So here we go:

    1. All mathematicians are potential unabombers. Anyone here a slimy, weasely mathematician?
    2. All programmers are Kevin Mitnick. Anyone hacked a good system and stole from someone recently? WELL YOU ALL HAVE BECAUSE YOU'RE ALL PROGRAMMERS ON SLASHDOT. See? The logic is INSEPERABLE. After all, many of you geniuses at science and mathematics have applied this to me and my profession.
    3. All clowns are like John Wayne Gacy.
    4. All law students are Ted Bundy.
    5. All business owners are like Ken Lay.
    6. All scientists are actually working in an effort to bolster the munitions industry. ADMIT IT! You're trying to kill people.

    SEE HOW STUPID IT SOUNDS?

    But yet, for some reason, you are allowed to GENERALIZE when it comes to the media. You know what that makes you? The very "sheeple" that you rail on constantly.

    Honestly, "the media" excuse is tired and busted. Completely. You can't generalize all of the media when some are acting like whores. Just like I can't generalize that all people that are good at computers are committing crimes.

  48. Is this the correct questions to be asksing by ciphertext · · Score: 4, Insightful

    Perhaps, after heavily debated research, violent video games are shown to make it "easier" by desensitization to commit acts of violence. What does this mean? Should we seek to rid our society of all violent content that desensitizes us to such actions? Should all simulations of violence either real or fictional be removed from American culture? Would we revert to movies of the quality of action made in the 30's, 40's, and 50's? While certainly there were some good shows made during those time periods, I doubt the public would appreciate the perceived regression. Perhaps we would see literature and music that relied less on the action and thrills of violent content, but I doubt it would be a welcome reversion.

    Perhaps the real question should not be "Does video game violence contribute to real life acts of violence?", but "Why are violent video games such as GTA a huge seller in the video game market?". Additionally, we should perform some introspection on why our society creates violent content in the first place? Could it be that we are a society that still finds violence an acceptable method to reach our goals? Perhaps, or pehaps not.

    Personally, I think the researchers are barking up the wrong tree. The questions they should be asking are not being asked. If they are, we don't see the media reporting on such research. Rather, we are playing the "blame game" and "pass the buck". It is easier to pass the blame than to address the underlying issues. Why do we play violent video games in the first place? Because they are "fun" is not a sufficient answer. What makes simulated violence fun? Why do we enjoy going to action movies that depict peoples' heads being chopped off, massive explosions resulting in death, etc...? Is it a substitute we seek to fulfill a lack of "excitement" in our own lives? We should be more concerned with how to create a responsble person in today's society. Responsible people do not believe that violence is an acceptable measure to accomplish their goals. Responsible people can be trusted to drive a car sober, parent their kids appropriately, own firearms, and generally "fit in" with society on a level that precludes violence altogether.

    --
    To know is to have knowledge....to understand is to be enlightened.
  49. Firearms Limitations: schools and parents by Dukeofshadows · · Score: 2, Interesting

    There was also more respect for the weapons. People had responsibility for their own actions to a degree we do not see today in 1944. Yes, many more people respected guns because they knew what they could do, but here (US) the schools are largely run by people who think that eliminating guns eliminates violence. I used to live in a rural area over 10 minutes away from a police agency and our guns (and large dog) saved my family from trouble on several occasions. The whole "zero weapons tolerance in schools" trend is a runaway monster started by a political agenda: If I'm the toughest one on school violence, maybe I'll get re-elected to whatever office. Most of the firearms limitations for civilians I know of arose between 1963 (Kennedy assassination) and 1983? (Brady bill) with a few more in recent years.

    Also, most people today do not spend nearly as much time with their kids as they did in 1944. Ever wonder why kids today know so much less about guns and so much more about worldly life in most cases? Their parents are often not there to protect them from the world, they just go find it out for themselves. Personally I would like to see a mandatory firearms education course taught alongside a thorough sex ed course starting in 6th grade and continuing until at least 8th. Kids could opt-out of the course by taking a minimal competency test in both subjects. There are enough non-parents out there that something needs to be done about guns and other issues because many just aren't learning about basic respect issues for themselves or guns from their parents like they used to.

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    As long as there is a Second Amendment, there will always be a First Amendment.