GTA - San Andreas Looks to be Next
Rayonic writes "US publisher Take-Two Interactive went on a pre-Christmas trademark registration spree, the products of which point us tantalisingly towards the likely name of the next installment of the massive Grand Theft Auto series." Of course it won't actually be out for many many many moons, but expect much speculation on this one. I s'pose great game sequels deserve it.
I wonder if there is going to be some post earthquake looting in the game. That would be a nice feature.
the cosmos in 20 words or less: thumbuki.com
The GTA series isn't that large. Maybe a handful of games at best. Final Fantasy dwarfs it.
Or is this "massive" being used as an adjective in a way I don't understand...
What do you guys want to see in a new GTA game? They need something big cut of all the imitators out there now.
GTA really rocks!
:) Go see the course site!
:)
The best part is that its got such a cool narrative and storyboard, and the way it takes you through it is awesome.
You wouldn't believe it, but an Interactive Fiction & Media class that I'm taking this semester taught by this guy actually requires us to play GTA3 and analyze the gameplay!
And its kinda fun seeing why it really succeded - the whole story sometimes follows what seems to a post-modernist approach to storytelling, and its a great mix of both narrative and game-theory approach with a non-singular series of puzzles. And believe it or not, its success has really changed the way acadmic people look at gaming and at simulation and storytelling.
I can't wait to see whats coming up next!
Ummm yeah.....
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Anyone who hasn't played GTA3 is missing something in their life, as far as I'm concerned.
I mean, working for the mob, bashing pimps with baseball bats and escorting hookers around just never gets old.
Lets face it - the roads in Vice City were just too damn flat, Hopefully they'll be taking some cues from San Francisco and providing us with lots of nice hills to let us relive the chases from Bullit.
Plus it'd be particularly satisfying for me to take out some aggro on those 3 wheeled DPT parking patrol vehicles.
OMFG have you seen the GTA4 trailer it's like slow and it's telling you all the stuff you did in the first three then the music kicks in and and tommy comes out and gets a gun the earf is quaking and tommy is like fuck this im outie and HE STEELS A RIDE FROM TEH POLICEMAN with mickael jackson singing on teh radio and he pulls over in a alley and that annoying hooker lady is like GO GET EM TIGER! RAY LIOTA IS ON TEH SPOKE!!!~`1 and theres less polys but rawkin bumb mappings you can view this on a special SONY playstation disk that comes with EB games store.
I always thought GTA: Baghdad would be an interesting concept.
That's what I'd like to see as well- the star system could go a lot higher, with much more devastating counter attacks- killing a soldier would bring in helicopters and trucks full of more soldiers, and then taking some of those out would have the area get shelled. There could be more of a strategic bent to those encounters (instead of the police simply forgetting about you the next day as in GTA3): The more invaders you kill, and the more violent their response (killing lots of innocent locals), the more people will support you and resist the invaders- but of course there's dozens of other insurgent groups to work for or fight against, as well as local gangs, corrupt police, and international terrorists, and some interaction with journalists.
Soon you'll attract a lot of attention and be on the news, wanted posters on the walls (to be replace by murals celebrating you near the end).
In the opening portion of the game the city would be wide open for travel, but then after some successful missions the invaders will really crack down and roadblock everything, and then after some more successes you'll have made parts of the city too dangerous for the invaders- and then you'll push them out entirely, and win.
It wouldn't actually have to be set in Baghdad, but in an alternate universe with Russia invading the U.S. or more imaginary settings to make the game more marketable- but the parallels would be obvious.
There comes a point in time when, after you finish the game, driving around killing cops for 3 hours becomes a little boring. I think the next iteration of Grand Theft Auto could really make use of some sort of random mission generator. The missions could be assassination missions, delivery missions, gang war related missions, etc, but randomizing vehicles, locations, times, gangs, etc. :)
Also, more variety of vehicles (both drivable and non-drivable) would be cool. Some I'd like to see: air boat, jet ski, regular air plane, jumbo jet, cruise ship, horse!, hot air balloon
Of course there are some features that a lot of people want that I would like as well: more indoor areas, the ability to swim, more cars, weapons, more everything. What I'd really like, though, is a more immersive environment. How about news choppers following high speed chases and live news reports on the radio. Deeper storylines with more action among the NPCs.
My biggest complaint is that the game is quite boring after you actually finish it. It's as if all of a sudden the world just shuts down. Maybe for a random mission generator, you could go to your friends (the ones that are still alive, of course) at the restaraunt, club, bar, whatever and do small jobs for them. Anything to keep the action going.
That being said, even if it's just more of the same (i.e. new map, new missions, a few new vehicles and weapons) it will still be very fun for a few days.
Rockstar Games needs to release on online version of GTA. A multiplayer world in which you can carjack other online players, etc.. Maybe have different crime bosses and gangs, etc. What an interesting concept. Maybe there are other games of this sort available now....
Oh well, Ill play more doom for now.
Why not GTA... ...and other exotic places? There's no excitement in America anymore.
Tokyo
Kuala Lumpur
Rome
Brazil (During Festivale)
Tienamen Square
Hong Kong (starring Jackie Chan)
Don't misunderstand me : Both GTA3 and Vice City we're great sequels in a allready good serie (i loved GTA 1, over network).
But the current multiplayer-mod available, just does not cut the grass (too buggy, yet great fun)
For those who got the game, and never heard of this MP mod, go check it out at http://www.mtavc.com/
You know, I'm a Jew.
And my grandparents had nice tattoos of numbers on their forearms.
And I lost family there.
And I think it's funny. I wouldn't buy it, I wouldn't play it. But talking about a fictional game? It's funny.
a listing on UK online retailer Amazon.co.uk suggested GTA 4: Sin City, but this has subsequently been found to be incorrect.
I, for one, am glad they were intelligent enough not to follow-up GTA: Flat-boring-city-with-two-long-roads with GTA: Flat-boring-city-with-one-long-road. Don't get me wrong, Vice City was a great game, but its map was severely lacking compared to the GTA3 map. I think perhaps Rockstar realized this, however, as GTA:San Andreas seems to present more opportunity for a dynamic, interesting city. Las Vegas, however many pretty lights there are, isn't really a good candidate for the kind of level that made GTA3 great.
Some things I would like to see (in addition to what's already been said):
- This isn't a gameplay item, but I would love more stations and longer music loops. The music loops would be dependent on what point in the game you were, so when you were 80% of the way through the game you'd still hear more new music.
- Some side missions (like the Love Fist missions) that are humorous.
- Multiple endings based on divergent points in the game - the choice you make affects the ending you get.
- It seems to me that when you're on a rampage sometimes the spawning goes down the tube. For some rampages I just sat there as the clock ticked down and nothing spawned for me to shoot at.
- If set in modern times, I wouldn't mind something making fun of rice-boys and SUV's.
- get rid of that annoying "use a weapon on a rampage and lose it afterwards" thing
bun-fhuinneog agam!
Hey, how about something every other game uses as a "standard": once you complete a mission (or the game) you get to play whichever mission you want.
I remember finishing (or my roommate finishing) a really fun mission only to be prevented from replaying the mission, unless I go through the whole game all over.
I mean, I don't think it'd be too tough, and it would do a lot to making me want to pop it back into the PlayStation.
I've thought that a great sequel to GTA would be where you play from the cops' perspective. You could start as a rookie out of the academy, and they'd stick you with a partner and you'd have a beat.
At first it'd be just simple stuff like traffic violations, and work up to more serious stuff like robberies, gang fights, murders, etc. Maybe your partner could be just a tinge on the bad cop side, and you'd get to choose whether to play it by the book or bend the rules.
It would be sort of like the way "Knights of the Old Republic" does it with Light/Dark Points. If you accept a bribe to let a speeder off, you'd get a "bad cop" point for instance.
There could be several paths for your character. The good cop path might lead to you becoming police commisioner, and the bad cop one might lead to being a drug lord or mafioso type.
So many possibilities. Wish I was a video game designer... 8-)
Lets see, what sort of stuff would a gangsta find in ol San An'..., 10 curches, 2 bars, one of which is the VFW post (no. 2600, nice number though), 4 small banks, high school, elementry, defunct cement plant, historic courthouse/jail (former jail of the goldrush stage robber Black Bart), um government center, hospital, DMV, CHP (hmm maybe has some possibilities), Forestry, sherrif (unincorporated city), government center, one 24 hour mini mart, the other four are only open till about 9 or so. Lots of back streets, though not the cow-path roads like Jackson and Angels Camp...also a good place for a side trip to jump frogs
Oh, it is in "Calaveras County" (Calaveras, spanish for skull, rumoured to be named after the discovery of a riverbed with skulls from some ancient native skirmish). And a former spanish mining camp (that's how San Andreas got it's name from Saint Andrew).
No stop lights... many streets with no sidewalks! ..and bunches of old gold mine shafts and tunnels all over the place,
Though San Andreas does have it's share of nationaly recognized crime sprees!
"Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
I've always thought Stockholm would make an excellent layout. Tunnels, bridges, interesting geography, multi-level streets... It has everything you could wish for in GTA, aside from an airport.
Gangs of players, with lower level players being sent on missions by higher level players. Players as cops, SWAT, soldiers, even undercover cops posing as gang members, trying to keep law and order. Individual players happy to set up a gun store and avoid paying protection to the many gangs in town. Massive gang wars, with the cops calling in the National Guard. Riots with buildings burning and collapsing. One gang taking over an entire city and declaring war on another city. Thousands of helpless AI citizens cowering in doorways and running from gun battles. Even AI armed citizens attempting to protect their homes. Destroyable buildings that slowly get rebuilt and re-destroyed by AI construction workers.
Limit the available weapons to pistols, Uzis, shotguns, the occasional M-16/AK-47. Very high level gang members can get rocket launchers, but using one will bring down the law HARD. Low level cops get pistols, shotguns and patrol cars. Higher level cops can either go SWAT or join the Army and get APCs and Tanks.
Gang Members get points/money/skills for completing missions, causing chaos, generally doing criminal things (mugging people, pimping AI prostitutes, running protection rackets). Cops get points/money/skills for upholding the peace, protecting the lives of innocent citizens, stopping/eliminating gang members, busting up gangs, etc (but probably more points for equivalent jobs than criminals because in order to encourage players to be good guys).
This is my dream game.
No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova
I want some cutting edge games. For example, how about a game where your goal is to kill JFK? You could have different vantage points, the Book Depository, the Grassy Knoll, the Triple Overpass and you could use a special code to give you the much vaunted "magic bullet cheat".
And what about porno games? I want a game where the object is to fuck and suck as many women as I can, with extremely detailed graphics. I'm tired of killin' and maimin', I want to do some fuckin' and suckin'. I mean GTA does allow you to pick up hookers, but I want some graphic scenes where I'm drilling one in the ass while she squeals. Oh yeah.
cheap labor conservatives - they want to keep you hungry enough to be thankful for minimum wage.
How about GTA: Real-Frickin-Car-Dealerships ?
I just think it would be cool to have realistic cars, not just pop mocks with crummy names.
I, for one, want to steal honda civics and smash them till they explode. Tee hee!
-Billco, Fnarg.com