GTA - San Andreas Looks to be Next
Rayonic writes "US publisher Take-Two Interactive went on a pre-Christmas trademark registration spree, the products of which point us tantalisingly towards the likely name of the next installment of the massive Grand Theft Auto series." Of course it won't actually be out for many many many moons, but expect much speculation on this one. I s'pose great game sequels deserve it.
I wonder if there is going to be some post earthquake looting in the game. That would be a nice feature.
the cosmos in 20 words or less: thumbuki.com
Next thing you know, people are going to file lawsuits against the creators of GTA because their car got damaged in an earthquake...
It is not enough to have a good mind. The main thing is to use it well. - Rene Descartes (1637)
I always thought GTA: Baghdad would be an interesting concept.
Other ideas game companies have ignored include Pilotwings 911, Dale Earnhardt's Championship Racing and Columbine Online.
"GTA: San Andreas" - It's our fault.
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Hm. Which ethnic minority (sans powerful community presence/voice) can Rockstar exploit in this title?
THIS SPACE INTENTIONALLY LEFT BLANK.
What do you guys want to see in a new GTA game? They need something big cut of all the imitators out there now.
GTA really rocks!
:) Go see the course site!
:)
The best part is that its got such a cool narrative and storyboard, and the way it takes you through it is awesome.
You wouldn't believe it, but an Interactive Fiction & Media class that I'm taking this semester taught by this guy actually requires us to play GTA3 and analyze the gameplay!
And its kinda fun seeing why it really succeded - the whole story sometimes follows what seems to a post-modernist approach to storytelling, and its a great mix of both narrative and game-theory approach with a non-singular series of puzzles. And believe it or not, its success has really changed the way acadmic people look at gaming and at simulation and storytelling.
I can't wait to see whats coming up next!
Population of San Andreas = 2115 Copies of GTA sold since October = 8.5 million Number of pedestrians killed per gamer = ~250 Assuming the same number of people buy the sequel, that computes to each San Andreas citizen being blown up, decapitated, and mutilated roughly 10047281.32 times. Imagine the anti-violence propaganda... :)
~Tirinal
In the original GTA, there were three towns: Liberty City, San Andreas, and Vice City.
Liberty City was used in GTA3
Vice City was used in GTA:VC
That leaves San Andreas.
Personally, I think it's just Rockstar covering their asses, I'd be suprised if it actually was San Andreas.
GTA-SA.com
but just in case I was wrong, I got gta-sc.com too ;)
Interesting to note: Just a few days ago, Amazon began pre-selling "GTA4: Sin City", but later changed the name to "GTA: The next episode"
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Okay, I think just about everybody here is a GTA fan. So why don't we take a survey?
Have you, since playing any of the GTA games, been convicted of a violent crime?
"Derp de derp."
Go ahead, blame Saint Andreas. Its all his fault!
(I've had that one stored up for years, waiting to use on Slashdot.)
They sell them off to lesser crime game lines: Double-Parking: Portland or Jaywalking: Kansas City.
One line blog. I hear that they're called Twitters now.
The article says:
"The title of the next GTA game has been the subject of fevered speculation for months; earlier this week a listing on UK online retailer Amazon.co.uk suggested GTA 4: Sin City, but this has subsequently been found to be incorrect."
There comes a point in time when, after you finish the game, driving around killing cops for 3 hours becomes a little boring. I think the next iteration of Grand Theft Auto could really make use of some sort of random mission generator. The missions could be assassination missions, delivery missions, gang war related missions, etc, but randomizing vehicles, locations, times, gangs, etc. :)
Also, more variety of vehicles (both drivable and non-drivable) would be cool. Some I'd like to see: air boat, jet ski, regular air plane, jumbo jet, cruise ship, horse!, hot air balloon
Of course there are some features that a lot of people want that I would like as well: more indoor areas, the ability to swim, more cars, weapons, more everything. What I'd really like, though, is a more immersive environment. How about news choppers following high speed chases and live news reports on the radio. Deeper storylines with more action among the NPCs.
My biggest complaint is that the game is quite boring after you actually finish it. It's as if all of a sudden the world just shuts down. Maybe for a random mission generator, you could go to your friends (the ones that are still alive, of course) at the restaraunt, club, bar, whatever and do small jobs for them. Anything to keep the action going.
That being said, even if it's just more of the same (i.e. new map, new missions, a few new vehicles and weapons) it will still be very fun for a few days.
You know, I'm a Jew.
And my grandparents had nice tattoos of numbers on their forearms.
And I lost family there.
And I think it's funny. I wouldn't buy it, I wouldn't play it. But talking about a fictional game? It's funny.
I've thought that a great sequel to GTA would be where you play from the cops' perspective. You could start as a rookie out of the academy, and they'd stick you with a partner and you'd have a beat.
At first it'd be just simple stuff like traffic violations, and work up to more serious stuff like robberies, gang fights, murders, etc. Maybe your partner could be just a tinge on the bad cop side, and you'd get to choose whether to play it by the book or bend the rules.
It would be sort of like the way "Knights of the Old Republic" does it with Light/Dark Points. If you accept a bribe to let a speeder off, you'd get a "bad cop" point for instance.
There could be several paths for your character. The good cop path might lead to you becoming police commisioner, and the bad cop one might lead to being a drug lord or mafioso type.
So many possibilities. Wish I was a video game designer... 8-)
Don't you know, convicted felons can't vote ;-)
"It is seldom that liberty of any kind is lost all at once." -David Hume
Lets see, what sort of stuff would a gangsta find in ol San An'..., 10 curches, 2 bars, one of which is the VFW post (no. 2600, nice number though), 4 small banks, high school, elementry, defunct cement plant, historic courthouse/jail (former jail of the goldrush stage robber Black Bart), um government center, hospital, DMV, CHP (hmm maybe has some possibilities), Forestry, sherrif (unincorporated city), government center, one 24 hour mini mart, the other four are only open till about 9 or so. Lots of back streets, though not the cow-path roads like Jackson and Angels Camp...also a good place for a side trip to jump frogs
Oh, it is in "Calaveras County" (Calaveras, spanish for skull, rumoured to be named after the discovery of a riverbed with skulls from some ancient native skirmish). And a former spanish mining camp (that's how San Andreas got it's name from Saint Andrew).
No stop lights... many streets with no sidewalks! ..and bunches of old gold mine shafts and tunnels all over the place,
Though San Andreas does have it's share of nationaly recognized crime sprees!
"Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
I've always thought Stockholm would make an excellent layout. Tunnels, bridges, interesting geography, multi-level streets... It has everything you could wish for in GTA, aside from an airport.
Gangs of players, with lower level players being sent on missions by higher level players. Players as cops, SWAT, soldiers, even undercover cops posing as gang members, trying to keep law and order. Individual players happy to set up a gun store and avoid paying protection to the many gangs in town. Massive gang wars, with the cops calling in the National Guard. Riots with buildings burning and collapsing. One gang taking over an entire city and declaring war on another city. Thousands of helpless AI citizens cowering in doorways and running from gun battles. Even AI armed citizens attempting to protect their homes. Destroyable buildings that slowly get rebuilt and re-destroyed by AI construction workers.
Limit the available weapons to pistols, Uzis, shotguns, the occasional M-16/AK-47. Very high level gang members can get rocket launchers, but using one will bring down the law HARD. Low level cops get pistols, shotguns and patrol cars. Higher level cops can either go SWAT or join the Army and get APCs and Tanks.
Gang Members get points/money/skills for completing missions, causing chaos, generally doing criminal things (mugging people, pimping AI prostitutes, running protection rackets). Cops get points/money/skills for upholding the peace, protecting the lives of innocent citizens, stopping/eliminating gang members, busting up gangs, etc (but probably more points for equivalent jobs than criminals because in order to encourage players to be good guys).
This is my dream game.
No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova