GTA - San Andreas Looks to be Next
Rayonic writes "US publisher Take-Two Interactive went on a pre-Christmas trademark registration spree, the products of which point us tantalisingly towards the likely name of the next installment of the massive Grand Theft Auto series." Of course it won't actually be out for many many many moons, but expect much speculation on this one. I s'pose great game sequels deserve it.
I wonder if there is going to be some post earthquake looting in the game. That would be a nice feature.
the cosmos in 20 words or less: thumbuki.com
Next thing you know, people are going to file lawsuits against the creators of GTA because their car got damaged in an earthquake...
It is not enough to have a good mind. The main thing is to use it well. - Rene Descartes (1637)
http://ps2.ign.com/articles/449/449151p1.html
I always thought GTA: Baghdad would be an interesting concept.
Other ideas game companies have ignored include Pilotwings 911, Dale Earnhardt's Championship Racing and Columbine Online.
"GTA: San Andreas" - It's our fault.
Webmaster Wanted - Entropic Reactions
Hm. Which ethnic minority (sans powerful community presence/voice) can Rockstar exploit in this title?
THIS SPACE INTENTIONALLY LEFT BLANK.
The GTA series isn't that large. Maybe a handful of games at best. Final Fantasy dwarfs it.
Or is this "massive" being used as an adjective in a way I don't understand...
What do you guys want to see in a new GTA game? They need something big cut of all the imitators out there now.
What are you really learning from all this?
Is there more significants to these possible names than I'm seeing?
What about "Vice City" would have told you what it was going to be about?
Clif
clifgriffin > blog
GTA really rocks!
:) Go see the course site!
:)
The best part is that its got such a cool narrative and storyboard, and the way it takes you through it is awesome.
You wouldn't believe it, but an Interactive Fiction & Media class that I'm taking this semester taught by this guy actually requires us to play GTA3 and analyze the gameplay!
And its kinda fun seeing why it really succeded - the whole story sometimes follows what seems to a post-modernist approach to storytelling, and its a great mix of both narrative and game-theory approach with a non-singular series of puzzles. And believe it or not, its success has really changed the way acadmic people look at gaming and at simulation and storytelling.
I can't wait to see whats coming up next!
...GTA8: Camden, NJ
Ummm yeah.....
http://columbinepaintball.com/
Population of San Andreas = 2115 Copies of GTA sold since October = 8.5 million Number of pedestrians killed per gamer = ~250 Assuming the same number of people buy the sequel, that computes to each San Andreas citizen being blown up, decapitated, and mutilated roughly 10047281.32 times. Imagine the anti-violence propaganda... :)
~Tirinal
Anyone who hasn't played GTA3 is missing something in their life, as far as I'm concerned.
I mean, working for the mob, bashing pimps with baseball bats and escorting hookers around just never gets old.
Lets face it - the roads in Vice City were just too damn flat, Hopefully they'll be taking some cues from San Francisco and providing us with lots of nice hills to let us relive the chases from Bullit.
Plus it'd be particularly satisfying for me to take out some aggro on those 3 wheeled DPT parking patrol vehicles.
GTA-SA.com
but just in case I was wrong, I got gta-sc.com too ;)
Interesting to note: Just a few days ago, Amazon began pre-selling "GTA4: Sin City", but later changed the name to "GTA: The next episode"
Forum Topic
Amazon Link
... for rejuvinating interest in this series and securing a sequel.
"Derp de derp."
When all else fails, introduce lovable childlike characters to gain a younger audience.
i mean San Andreas is the third city from the original GTA. which started you off in Liberty City, moved you on to San Andreas finishing you off in Vice City. It makes perfect sense for them to re-create San Andreas. why this move is a surprise to anyone who considers themselves a "GTA Fan" I don't know. I suppose it has to do with a lot of "GTA Fans" not realizing there were two complete (and excelent imo) games before GTA 3.
Okay, I think just about everybody here is a GTA fan. So why don't we take a survey?
Have you, since playing any of the GTA games, been convicted of a violent crime?
"Derp de derp."
Go ahead, blame Saint Andreas. Its all his fault!
(I've had that one stored up for years, waiting to use on Slashdot.)
They sell them off to lesser crime game lines: Double-Parking: Portland or Jaywalking: Kansas City.
One line blog. I hear that they're called Twitters now.
There comes a point in time when, after you finish the game, driving around killing cops for 3 hours becomes a little boring. I think the next iteration of Grand Theft Auto could really make use of some sort of random mission generator. The missions could be assassination missions, delivery missions, gang war related missions, etc, but randomizing vehicles, locations, times, gangs, etc. :)
Also, more variety of vehicles (both drivable and non-drivable) would be cool. Some I'd like to see: air boat, jet ski, regular air plane, jumbo jet, cruise ship, horse!, hot air balloon
Of course there are some features that a lot of people want that I would like as well: more indoor areas, the ability to swim, more cars, weapons, more everything. What I'd really like, though, is a more immersive environment. How about news choppers following high speed chases and live news reports on the radio. Deeper storylines with more action among the NPCs.
My biggest complaint is that the game is quite boring after you actually finish it. It's as if all of a sudden the world just shuts down. Maybe for a random mission generator, you could go to your friends (the ones that are still alive, of course) at the restaraunt, club, bar, whatever and do small jobs for them. Anything to keep the action going.
That being said, even if it's just more of the same (i.e. new map, new missions, a few new vehicles and weapons) it will still be very fun for a few days.
One of the largest man-made lakes in the world is right outside of Vegas. It would make for a wonderful place to dispose of bodies in the game, just as the mob has done for years.
Maybe throw in a little desert driving and I'd be one happy camper, wreaking havoc upon my home town!
"Come on, let's go drink till we can't feel feelings anymore."
Multiplayer Version
It would be nice to ransack and rape people with my best friend. I couldn't think of any other person i'd rather spend time in prison with. Or in front of the PS2 same thing.
Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
You know, I'm a Jew.
And my grandparents had nice tattoos of numbers on their forearms.
And I lost family there.
And I think it's funny. I wouldn't buy it, I wouldn't play it. But talking about a fictional game? It's funny.
Some things I would like to see (in addition to what's already been said):
- This isn't a gameplay item, but I would love more stations and longer music loops. The music loops would be dependent on what point in the game you were, so when you were 80% of the way through the game you'd still hear more new music.
- Some side missions (like the Love Fist missions) that are humorous.
- Multiple endings based on divergent points in the game - the choice you make affects the ending you get.
- It seems to me that when you're on a rampage sometimes the spawning goes down the tube. For some rampages I just sat there as the clock ticked down and nothing spawned for me to shoot at.
- If set in modern times, I wouldn't mind something making fun of rice-boys and SUV's.
- get rid of that annoying "use a weapon on a rampage and lose it afterwards" thing
bun-fhuinneog agam!
Hey, how about something every other game uses as a "standard": once you complete a mission (or the game) you get to play whichever mission you want.
I remember finishing (or my roommate finishing) a really fun mission only to be prevented from replaying the mission, unless I go through the whole game all over.
I mean, I don't think it'd be too tough, and it would do a lot to making me want to pop it back into the PlayStation.
I've thought that a great sequel to GTA would be where you play from the cops' perspective. You could start as a rookie out of the academy, and they'd stick you with a partner and you'd have a beat.
At first it'd be just simple stuff like traffic violations, and work up to more serious stuff like robberies, gang fights, murders, etc. Maybe your partner could be just a tinge on the bad cop side, and you'd get to choose whether to play it by the book or bend the rules.
It would be sort of like the way "Knights of the Old Republic" does it with Light/Dark Points. If you accept a bribe to let a speeder off, you'd get a "bad cop" point for instance.
There could be several paths for your character. The good cop path might lead to you becoming police commisioner, and the bad cop one might lead to being a drug lord or mafioso type.
So many possibilities. Wish I was a video game designer... 8-)
Don't you know, convicted felons can't vote ;-)
"It is seldom that liberty of any kind is lost all at once." -David Hume
Lets see, what sort of stuff would a gangsta find in ol San An'..., 10 curches, 2 bars, one of which is the VFW post (no. 2600, nice number though), 4 small banks, high school, elementry, defunct cement plant, historic courthouse/jail (former jail of the goldrush stage robber Black Bart), um government center, hospital, DMV, CHP (hmm maybe has some possibilities), Forestry, sherrif (unincorporated city), government center, one 24 hour mini mart, the other four are only open till about 9 or so. Lots of back streets, though not the cow-path roads like Jackson and Angels Camp...also a good place for a side trip to jump frogs
Oh, it is in "Calaveras County" (Calaveras, spanish for skull, rumoured to be named after the discovery of a riverbed with skulls from some ancient native skirmish). And a former spanish mining camp (that's how San Andreas got it's name from Saint Andrew).
No stop lights... many streets with no sidewalks! ..and bunches of old gold mine shafts and tunnels all over the place,
Though San Andreas does have it's share of nationaly recognized crime sprees!
"Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
Problem I had with GTA 3 was that it followed too religiously some pointers from San Fran... flat intersection between downhill spurts of street.
This may come as a shock to you, but San Francisco isn't the only major urban city built on hills.
GTA 3 was modelled on New York, not San Francisco. When you first begin the game, the area you are in resembles the Bronx. The terrain there is quite elevated. There are MANY buildings where the front entrence could be on the sixth floor, and the rear entrence on the first floor for instance.
A big hint should have been the sprawling elevated trains. Do they have those in SF???
In any event, the Bronx was entirely laid out in the days when urban planning meant something, so intersections are flat.
I don't read or respond to AC posts
I've always thought Stockholm would make an excellent layout. Tunnels, bridges, interesting geography, multi-level streets... It has everything you could wish for in GTA, aside from an airport.
Gangs of players, with lower level players being sent on missions by higher level players. Players as cops, SWAT, soldiers, even undercover cops posing as gang members, trying to keep law and order. Individual players happy to set up a gun store and avoid paying protection to the many gangs in town. Massive gang wars, with the cops calling in the National Guard. Riots with buildings burning and collapsing. One gang taking over an entire city and declaring war on another city. Thousands of helpless AI citizens cowering in doorways and running from gun battles. Even AI armed citizens attempting to protect their homes. Destroyable buildings that slowly get rebuilt and re-destroyed by AI construction workers.
Limit the available weapons to pistols, Uzis, shotguns, the occasional M-16/AK-47. Very high level gang members can get rocket launchers, but using one will bring down the law HARD. Low level cops get pistols, shotguns and patrol cars. Higher level cops can either go SWAT or join the Army and get APCs and Tanks.
Gang Members get points/money/skills for completing missions, causing chaos, generally doing criminal things (mugging people, pimping AI prostitutes, running protection rackets). Cops get points/money/skills for upholding the peace, protecting the lives of innocent citizens, stopping/eliminating gang members, busting up gangs, etc (but probably more points for equivalent jobs than criminals because in order to encourage players to be good guys).
This is my dream game.
No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova
How about GTA: Real-Frickin-Car-Dealerships ?
I just think it would be cool to have realistic cars, not just pop mocks with crummy names.
I, for one, want to steal honda civics and smash them till they explode. Tee hee!
-Billco, Fnarg.com