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GTA - San Andreas Looks to be Next

Rayonic writes "US publisher Take-Two Interactive went on a pre-Christmas trademark registration spree, the products of which point us tantalisingly towards the likely name of the next installment of the massive Grand Theft Auto series." Of course it won't actually be out for many many many moons, but expect much speculation on this one. I s'pose great game sequels deserve it.

24 of 335 comments (clear)

  1. If that's right... by clu76 · · Score: 5, Interesting

    I wonder if there is going to be some post earthquake looting in the game. That would be a nice feature.

    --
    the cosmos in 20 words or less: thumbuki.com
  2. And more lawsuits will follow... by Eyah....TIMMY · · Score: 5, Funny

    Next thing you know, people are going to file lawsuits against the creators of GTA because their car got damaged in an earthquake...

    --

    It is not enough to have a good mind. The main thing is to use it well. - Rene Descartes (1637)
  3. Aw, shucks... by NeoGeo64 · · Score: 5, Funny

    I always thought GTA: Baghdad would be an interesting concept.

    Other ideas game companies have ignored include Pilotwings 911, Dale Earnhardt's Championship Racing and Columbine Online.

    1. Re:Aw, shucks... by fafaforza · · Score: 4, Funny

      I think the fun of the game would be gone in GTA: Baghdad seeing as average citizens would be armed to the teeth, which would make it a bit of a slanted contest when trying to beat an extra $50 out of a passer by.

    2. Re:Aw, shucks... by patternjuggler · · Score: 4, Interesting

      I always thought GTA: Baghdad would be an interesting concept.

      That's what I'd like to see as well- the star system could go a lot higher, with much more devastating counter attacks- killing a soldier would bring in helicopters and trucks full of more soldiers, and then taking some of those out would have the area get shelled. There could be more of a strategic bent to those encounters (instead of the police simply forgetting about you the next day as in GTA3): The more invaders you kill, and the more violent their response (killing lots of innocent locals), the more people will support you and resist the invaders- but of course there's dozens of other insurgent groups to work for or fight against, as well as local gangs, corrupt police, and international terrorists, and some interaction with journalists.

      Soon you'll attract a lot of attention and be on the news, wanted posters on the walls (to be replace by murals celebrating you near the end).

      In the opening portion of the game the city would be wide open for travel, but then after some successful missions the invaders will really crack down and roadblock everything, and then after some more successes you'll have made parts of the city too dangerous for the invaders- and then you'll push them out entirely, and win.

      It wouldn't actually have to be set in Baghdad, but in an alternate universe with Russia invading the U.S. or more imaginary settings to make the game more marketable- but the parallels would be obvious.

  4. Insert a cheap rimshot by Entropy248 · · Score: 5, Funny

    "GTA: San Andreas" - It's our fault.

  5. GTA Rocks by metlin · · Score: 4, Interesting

    GTA really rocks!

    The best part is that its got such a cool narrative and storyboard, and the way it takes you through it is awesome.

    You wouldn't believe it, but an Interactive Fiction & Media class that I'm taking this semester taught by this guy actually requires us to play GTA3 and analyze the gameplay! :) Go see the course site!

    And its kinda fun seeing why it really succeded - the whole story sometimes follows what seems to a post-modernist approach to storytelling, and its a great mix of both narrative and game-theory approach with a non-singular series of puzzles. And believe it or not, its success has really changed the way acadmic people look at gaming and at simulation and storytelling.

    I can't wait to see whats coming up next! :)

    1. Re:GTA Rocks by erik+umenhofer · · Score: 5, Funny

      I knew i was wasting my time at my college. I just take courses like math and science and physics. I wish i could get credit for playing video games at school. Your parents money hard at work!

  6. Ouchie by Tirinal · · Score: 4, Insightful

    Population of San Andreas = 2115 Copies of GTA sold since October = 8.5 million Number of pedestrians killed per gamer = ~250 Assuming the same number of people buy the sequel, that computes to each San Andreas citizen being blown up, decapitated, and mutilated roughly 10047281.32 times. Imagine the anti-violence propaganda... :)

    --
    ~Tirinal
  7. Re:What's in a name? by sprayNwipe · · Score: 4, Informative

    In the original GTA, there were three towns: Liberty City, San Andreas, and Vice City.

    Liberty City was used in GTA3
    Vice City was used in GTA:VC
    That leaves San Andreas.

    Personally, I think it's just Rockstar covering their asses, I'd be suprised if it actually was San Andreas.

  8. GTA San Andreas Forum & Amazon Pre-sale by pheph · · Score: 4, Informative
    I run a forum for GTA San Andreas, as we've been speculating the next game for almost a year now:

    GTA-SA.com

    but just in case I was wrong, I got gta-sc.com too ;) Interesting to note: Just a few days ago, Amazon began pre-selling "GTA4: Sin City", but later changed the name to "GTA: The next episode"
    Forum Topic
    Amazon Link

  9. Re:Possible Improvements by drinkypoo · · Score: 5, Insightful

    Deformable terrain. When I shoot a building with a rocket launcher several times, it should fall down :P

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  10. New hidden secret... by Jade+E.+2 · · Score: 4, Funny
    Don't forget what happens when you steal the seismometer from the lab:
    RAMPAGE!

    Kill more people than the earthquake does!

    Level 10

    Better hurry, this is the big one!

  11. Re:Lawsuits? by NanoGator · · Score: 4, Funny

    "Hm. Which ethnic minority (sans powerful community presence/voice) can Rockstar exploit in this title?"

    Heh. "Kill the lawyers!"

    --
    "Derp de derp."
  12. Re:Lawsuits? by El · · Score: 5, Funny

    The same minority they exploit with all their other titles: geeks that don't have a life, and are therefore forced to spend $49.95 on software to try to spice up their otherwise boring, meaningless existence....

    --

    "Freedom means freedom for everybody" -- Dick Cheney

  13. Re:Be real interesting .... by AndroidCat · · Score: 5, Funny

    They sell them off to lesser crime game lines: Double-Parking: Portland or Jaywalking: Kansas City.

    --
    One line blog. I hear that they're called Twitters now.
  14. Re:Thought it was Sin City? by Stween · · Score: 4, Informative

    The article says:

    "The title of the next GTA game has been the subject of fevered speculation for months; earlier this week a listing on UK online retailer Amazon.co.uk suggested GTA 4: Sin City, but this has subsequently been found to be incorrect."

  15. Really fun, but getting old. by Anonymous Coward · · Score: 4, Interesting

    There comes a point in time when, after you finish the game, driving around killing cops for 3 hours becomes a little boring. I think the next iteration of Grand Theft Auto could really make use of some sort of random mission generator. The missions could be assassination missions, delivery missions, gang war related missions, etc, but randomizing vehicles, locations, times, gangs, etc.
    Also, more variety of vehicles (both drivable and non-drivable) would be cool. Some I'd like to see: air boat, jet ski, regular air plane, jumbo jet, cruise ship, horse!, hot air balloon :)

    Of course there are some features that a lot of people want that I would like as well: more indoor areas, the ability to swim, more cars, weapons, more everything. What I'd really like, though, is a more immersive environment. How about news choppers following high speed chases and live news reports on the radio. Deeper storylines with more action among the NPCs.

    My biggest complaint is that the game is quite boring after you actually finish it. It's as if all of a sudden the world just shuts down. Maybe for a random mission generator, you could go to your friends (the ones that are still alive, of course) at the restaraunt, club, bar, whatever and do small jobs for them. Anything to keep the action going.

    That being said, even if it's just more of the same (i.e. new map, new missions, a few new vehicles and weapons) it will still be very fun for a few days.

    1. Re:Really fun, but getting old. by irokitt · · Score: 4, Funny
      Also, more variety of vehicles (both drivable and non-drivable) would be cool. Some I'd like to see: air boat, jet ski, regular air plane, jumbo jet, cruise ship, horse!, hot air balloon :)


      Segway. They have to add a Segway to GTA. Maybe one with JATO, or rockets.
      --
      If my answers frighten you, stop asking scary questions.
  16. Re:New Slashdot poll by NanoGator · · Score: 4, Funny

    "No, after being convicted of a violent crime I began playing GTA - figure I have to brush up on my skills so I don't get caught again."

    I'm going to laugh when you get caught after pulling into a Maaco.

    --
    "Derp de derp."
  17. GTA -- from the cops' perspective by Zemrec · · Score: 5, Interesting

    I've thought that a great sequel to GTA would be where you play from the cops' perspective. You could start as a rookie out of the academy, and they'd stick you with a partner and you'd have a beat.

    At first it'd be just simple stuff like traffic violations, and work up to more serious stuff like robberies, gang fights, murders, etc. Maybe your partner could be just a tinge on the bad cop side, and you'd get to choose whether to play it by the book or bend the rules.

    It would be sort of like the way "Knights of the Old Republic" does it with Light/Dark Points. If you accept a bribe to let a speeder off, you'd get a "bad cop" point for instance.

    There could be several paths for your character. The good cop path might lead to you becoming police commisioner, and the bad cop one might lead to being a drug lord or mafioso type.

    So many possibilities. Wish I was a video game designer... 8-)

  18. That poll idea won't work... by fluxrad · · Score: 4, Funny

    Don't you know, convicted felons can't vote ;-)

    --
    "It is seldom that liberty of any kind is lost all at once." -David Hume
  19. I LIVE in San Andreas! by JoeCommodore · · Score: 4, Interesting
    I Live in San Andreas, and it takes me only 20 minutes to WALK from one end of town to the other! Man this is gonna be some tight game.

    Lets see, what sort of stuff would a gangsta find in ol San An'..., 10 curches, 2 bars, one of which is the VFW post (no. 2600, nice number though), 4 small banks, high school, elementry, defunct cement plant, historic courthouse/jail (former jail of the goldrush stage robber Black Bart), um government center, hospital, DMV, CHP (hmm maybe has some possibilities), Forestry, sherrif (unincorporated city), government center, one 24 hour mini mart, the other four are only open till about 9 or so. Lots of back streets, though not the cow-path roads like Jackson and Angels Camp...also a good place for a side trip to jump frogs

    Oh, it is in "Calaveras County" (Calaveras, spanish for skull, rumoured to be named after the discovery of a riverbed with skulls from some ancient native skirmish). And a former spanish mining camp (that's how San Andreas got it's name from Saint Andrew).

    No stop lights... many streets with no sidewalks! ..and bunches of old gold mine shafts and tunnels all over the place,

    Though San Andreas does have it's share of nationaly recognized crime sprees!

    --
    "Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
  20. Re:Possible Improvements by Bob+Davis,+Retired · · Score: 5, Insightful

    1. Cars and people that don't flat out disappear when they leave my field of view.

    2. Intelligent enemies that don't cheat, and that can figure out stairs / ramps / etc.

    3. Newspapers that don't blow around the street and under a building through a crack in the polygon structure.

    4. Allies that aren't just sitting ducks.

    5. More vehicles. Real ones.

    6. A system for vehicle generation that doesn't suck ass (get in a truck, drive around, pretty soon 90% of the cars out are trucks).

    7. The ability to aim with ANY weapon.

    8. You know that guy who just runs in a corner endlessly? Get rid of him and all his clones.

    9. Missions that take thought, and aren't just impossibly difficult or arcane. (Messin' with the Man, anyone? I could get 5 stars and not fill the gauge. I finally passed when somebody told me to 'just shoot a car until it blows up, and keep shooting at the twisted wreckage').

    I could go on, but I would like some money first.