Games X Copy Stirs Backup Controversy
Thanks to GameSpy for its article covering the unveiling of a utility called Games X Copy at this year's CES show in Las Vegas. This commercially-sold gaming backup option claims: "You no longer need to fear losing your expensive PC game collection to scratches, skipping, or freezing... Now you can simply back them up and put the expensive original in a safe place, and the backup will play on your PC just like the original." The maker of this soon-to-launch utility, 321 Studios, has faced lawsuits previously regarding its DVD X Copy software, and a prominently marketed, gaming-specific backup product is sure to cause sparks - the GameSpy article writer comments: "No matter how much 321 Studios claims that parents with the most honorable intentions are its target market, it's easy to see where it would be the perfect item for unscrupulous gamers to copy software to give to or trade with their friends. It goes against everything the industry has been fighting against."
It goes against everything the industry has been fighting against.
So it's supports whatever the industry is fighting for?
There are a few programs that do just this already.
Alcohol 120
Blindwrite
CloneCD
They all do pretty decent jobs making 1:1 backup copies of software. Granted, there are some copy protection schemes they have trouble with (I believe Alcohol 120 had problems with Safecast2 for awhile. Not sure if they've fixed it yet), but all of them are being actively developed and reasonably priced if you're looking for that sort of thing.
People are always going to pirate games. It's just too easy to copy 1s and 0s. I think the solution is the opposite of what the game industry is doing: Sell me more than the disc. I want physical items that are worth more to me, such as a big thick manual, maps, posters, maybe even a player's guide, right in the same box with the shiny disc. I would imagine I'm not alone on this and that if gamers received something more tangible than a disc with their $50, perhaps they would be more inclined to purchase.
This post is not meant to advocate piracy. It's meant to advocate customer rights. Remember when the customer was always right? Now the customer is a consumer, and the consumer is a lying dirty pirate who needs his entertainment sufficiently crippled to prevent him from stealing. Well, this attitude is exactly the sort of thing fueling the pirates.
Really, the best way to stop piracy is to actually make the game worth $50. Like I said, give us more tangible items in the box, give us the freedom to copy the disc without special hardware or software hacks, and don't cripple the software we purchase with things like SafeDisc.
I could rant on, but I'm preaching to the converted here anyway, I'm sure.
"To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking
The thing that pisses me off with the attitude of the gaming industry is the fact that NOBODY I know who gets "warez" copies them from other people. They download them all. I can't remember the last time any friend of mine got a game by copying an original disk. Christ, I think it must have been 5 years ago. This bullshit about casual copying is nonsense.
As a parent to a two year old boy, I would be fully behind ANY product that let me back up my software that, under fair use laws, I should be able to backup anyway! All the Securom bullshit does on games is screw over legitimate consumers, while the game is still rampantly pirated.
You realize that independent servers can bypass those serial checks, right? And that those servers can also allow the use of game executables that have the CD-check software stripped out? And, in fact, in a few increasingly rare cases, a really good image format and a virtual drive are all you need, the EXE won't be able to tell the difference anyhow!
Trust me. It's really easy for anybody to do.