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Games X Copy Stirs Backup Controversy

Thanks to GameSpy for its article covering the unveiling of a utility called Games X Copy at this year's CES show in Las Vegas. This commercially-sold gaming backup option claims: "You no longer need to fear losing your expensive PC game collection to scratches, skipping, or freezing... Now you can simply back them up and put the expensive original in a safe place, and the backup will play on your PC just like the original." The maker of this soon-to-launch utility, 321 Studios, has faced lawsuits previously regarding its DVD X Copy software, and a prominently marketed, gaming-specific backup product is sure to cause sparks - the GameSpy article writer comments: "No matter how much 321 Studios claims that parents with the most honorable intentions are its target market, it's easy to see where it would be the perfect item for unscrupulous gamers to copy software to give to or trade with their friends. It goes against everything the industry has been fighting against."

27 of 160 comments (clear)

  1. Re:Piracy of all sorts by jakoz · · Score: 4, Insightful

    On the other hand, they have by now had DVD X Copy as a test case, so they must be making something to bother continuing...

  2. Huh? by Anonymous Coward · · Score: 5, Funny

    It goes against everything the industry has been fighting against.

    So it's supports whatever the industry is fighting for?

  3. Re:Piracy of all sorts by Babbster · · Score: 4, Insightful

    One big difference: Relatively few people have DVD recorders while a majority of PC owners by now have a CD-R, and CDs are still the primary distribution method for big games. Second, slightly less-important difference: CD recordable media is dirt cheap while the price of DVD-/+R media is still significant.

  4. Re:Piracy of all sorts by Zork+the+Almighty · · Score: 4, Insightful

    Anyone with kids will want to copy their own games. Kids destroy EVERYTHING.

    --

    In Soviet America the banks rob you!
  5. Re:Piracy of all sorts by gl4ss · · Score: 4, Insightful

    it's for people who are unable, unwilling, don't have the experience or for any other reason can't find the stuff online. If they would, they could have been doing this for several years with OTHER copying software, with cd drive virtualisation software or with cdfree cracks for the games.

    however, real pirates(_PROFESSIONALS_ that REALLY hurt the games biz) have factories for pumping out the cd's/dvd's(and as such are perfect copies, don't need modded consoles) so this hardly has any effect on that(copy protections of any kind hardly have had any effect on it, they just annoy the users to ever increasing new levels). It's just a nice wizard for cd cloning easily.

    --
    world was created 5 seconds before this post as it is.
  6. Yep, it's really there... by benjamindees · · Score: 3, Funny
    It goes against everything the industry has been fighting against.

    Nice to see that these are the types of intellectual giants we're up against.

    --
    "I assumed blithely that there were no elves out there in the darkness"
  7. Double negation? by apocamok · · Score: 4, Funny

    "It goes against everything the industry has been fighting against."
    You would think this would be considered a good thing by the industry...

    Tricky double negations :-)

  8. Not really new or revolutionary. by WhiteBandit · · Score: 5, Informative

    There are a few programs that do just this already.

    Alcohol 120
    Blindwrite
    CloneCD

    They all do pretty decent jobs making 1:1 backup copies of software. Granted, there are some copy protection schemes they have trouble with (I believe Alcohol 120 had problems with Safecast2 for awhile. Not sure if they've fixed it yet), but all of them are being actively developed and reasonably priced if you're looking for that sort of thing.

  9. Copy Protection Only Hurts Paying Customers by mraymer · · Score: 5, Insightful
    It's obvious: copy protection on games only hurts the paying customers. Things like SafeDisc adversely affect system performance, forcing the paying customers to fetch no-CD cracks in an effort to get the best performance. When paying customers get worse performance than the pirates, it tends to make them wonder just why they are paying in the first place.

    People are always going to pirate games. It's just too easy to copy 1s and 0s. I think the solution is the opposite of what the game industry is doing: Sell me more than the disc. I want physical items that are worth more to me, such as a big thick manual, maps, posters, maybe even a player's guide, right in the same box with the shiny disc. I would imagine I'm not alone on this and that if gamers received something more tangible than a disc with their $50, perhaps they would be more inclined to purchase.

    This post is not meant to advocate piracy. It's meant to advocate customer rights. Remember when the customer was always right? Now the customer is a consumer, and the consumer is a lying dirty pirate who needs his entertainment sufficiently crippled to prevent him from stealing. Well, this attitude is exactly the sort of thing fueling the pirates.

    Really, the best way to stop piracy is to actually make the game worth $50. Like I said, give us more tangible items in the box, give us the freedom to copy the disc without special hardware or software hacks, and don't cripple the software we purchase with things like SafeDisc.

    I could rant on, but I'm preaching to the converted here anyway, I'm sure.

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    1. Re:Copy Protection Only Hurts Paying Customers by smcv · · Score: 3, Interesting

      Exactly. If I can find one, I always apply a no-CD crack to any game I install.

      Back in the days of 3GB hard disks and smallish games, when you installed a couple of hundred megabytes and streamed the music, video and some of the sound from the CDs (see: Jedi Knight), it was reasonable to have to put the CD in the drive before playing.

      Now that games don't let you play from the CD, partly for performance reasons and partly because the game is on several CDs anyway (like Unreal Tournament 2003 and its 3 CDs, of which about 2.5 CDs of data are copied to the hard disk and the last half a CD consists of optional mod tools and Linux binaries), I don't see any reason why I should be required to dig out the correct CD every time I play the game, just to reassure the game that I have a legal copy of it.

    2. Re:Copy Protection Only Hurts Paying Customers by YomikoReadman · · Score: 3, Informative

      If you want UT2k3 with no CD, go grab the V2225 patch, and install that. It removes the CD check from the install, and lets you play with no CD at all. Go Epic!!

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    3. Re:Copy Protection Only Hurts Paying Customers by nukem1999 · · Score: 3, Interesting

      Once I went and bought a value pack of like 5 CD games, one of which being an Ultima game (couldn't tell you which one). Whoever published this value pack lacked the foresight to include the manuals for any game, so when I hit one of those anti-pirate questions, I was out of luck. If I had downloaded it, or even gotten it from a friend, I'm sure I would have gotten the manual exerpt with the answers.

    4. Re:Copy Protection Only Hurts Paying Customers by PainKilleR-CE · · Score: 3, Interesting

      People are always going to pirate games. It's just too easy to copy 1s and 0s. I think the solution is the opposite of what the game industry is doing: Sell me more than the disc. I want physical items that are worth more to me, such as a big thick manual, maps, posters, maybe even a player's guide, right in the same box with the shiny disc. I would imagine I'm not alone on this and that if gamers received something more tangible than a disc with their $50, perhaps they would be more inclined to purchase.

      I'd also add this: if I'm going to buy a game for $50 and I'm not supposed to copy it, the least they could do is supply a decent jewel case. This is especially a problem with multi-disc releases, such as NWN and UT2k3, both of which had the discs in little paper envelopes. I don't even mind the cardboard-like cases, as long as they have the plastic holders for the discs rather than just having sleeves, because the sleeves themselves scratch the discs.

      Considering that I have a box and a half full of game manuals and other stuff that came with games back in the 90s, I don't mind so much that I don't get a lot of extra stuff in the box. However, I do mind that I have to buy stacks of jewel cases when the games should come with them. Sell them to me in DVD cases for all I care, I just want the discs protected to some degree beyond a dust cover.

      Beyond that, there isn't a disc that can't be copied out there somehow, otherwise it wouldn't have been distributable on any significant scale. Almost anything you can do on a CD that can be read in a CD-ROM drive can be mimicked by a CD-R drive with the right software. Just protect the discs you ship and go after the people that are really pirating your games. I'm sick of downloading CD-cracks to make games playable and I'm even more sick of copying disc 3 of 5 for my friend who found out this one disc in the game wouldn't play because you shipped it in cheap packaging. Nothing better than a game with so much obvious expense at least in the artwork (to take up 5 discs) being sold in such cheap packaging that there's a 10-20% failure rate of the discs.

      --
      -PainKilleR-[CE]
    5. Re:Copy Protection Only Hurts Paying Customers by (trb001) · · Score: 3, Insightful

      I think the solution is the opposite of what the game industry is doing: Sell me more than the disc. I want physical items that are worth more to me, such as a big thick manual, maps, posters, maybe even a player's guide, right in the same box with the shiny disc.

      Perfect example...the Ultima series. I copied Ultima 6 from a buddy of mine, until I realized how much I wanted the cloth map, the Compendium, the stupid little black gem that came with it, etc. Ultima really gave you your money's worth, giving you items that made you feel like you were a part of the game.

      Another form of copy protection that I actually liked was using a code wheel. I remember Bard's Tale III had one that we were able to copy, but it was a pain in the ass. You were also able to play the first level until a certain point where it would ask you about the password. Good idea from those guys.

      --trb

  10. It's all the same by HRbnjR · · Score: 4, Informative

    Game producers, music producers, movie producers, anyone distributing digital content, these people all need to realize the same fact:

    If you can read it, you can *copy* it.

    Period.

    It's all just varying levels of difficulty beyond that. If people want it bad enough, it will happen (even of they have to run a wire to each pixel of their DHCPv4 enabled LCD or whatever). Any copy protection to be viable over the long term needs to be based not on media based protections, but on real cryptography. Smart companies know this, hence, Palladium.

  11. Re:Avoidance by Unordained · · Score: 4, Insightful

    ... and when the company goes out of business?

    You have a right, protected by Congress, to make copies of this sort. It's called 'fair use', and it covers all sorts of stuff. You've purchased the right to use copyrighted material, and you have the right to protect your investment by making a copy.

    People who ask to make use of their rights are never in the wrong. Companies that provide products to make it easier for people to make use of their rights are also not in the wrong. This software is legal, its use as advertised is legal, and the people buying it have every right to make use of it for its stated purpose.

    You've set up a straw-man argument, implying that the majority of people here believe "you have unlimited rights to do as you wish with purchased copyrighted material" -- you'll find that's not true. If anything, the people here most likely have a better understanding of copyright law than the common public. Why? Because most of them deal with intellectual property day-in and day-out. It's simply not fair to bundle "Free Software advocates" and "hackers" (in the sense you seem to be implying) together.

    As to government intervention: government intervention is what gave us copyright law, 'fair use', and the DMCA. Maybe someone can find the details for us, but I'm fairly sure our government has also ruled that there is a conflict between the DMCA and 'fair use' when it comes to DVD's in particular -- and as I recall, it was decided that 'fair use' wins. I really hope someone digs that up for us, I'm heading to bed.

    In the end, that's your stuff they're selling to you, or at least your grandchildren's, our society's. Intellectual property, once published, is destined to become ours, collectively. You have every right to archive it as you see fit (protected by 'fair use') considering we can't trust those who produce this stuff to make sure we get what's ours. Extreme? That's the price they pay for copyrights, the price they agree to when they get in the business of producing stuff, whether it be games, music, images, text, video (etc.) or a combination thereof.

  12. Old news by Tuxinatorium · · Score: 4, Informative

    There is already a 3.5mb shareware program that will copy any and all games. Google Alcohol 120%. CloneCD is crap, i've seen it fail on numerous games, whereas Alcohol 120% never fails to make a perfect copy. I doubt even this overpriced Game X Copy program will even match it. There were better free DVD copying programs around on the internet long before DVD X Copy came out. Google Gordian Knot, by the way.

  13. Re:Piracy of all sorts by Goldberg's+Pants · · Score: 5, Insightful

    The thing that pisses me off with the attitude of the gaming industry is the fact that NOBODY I know who gets "warez" copies them from other people. They download them all. I can't remember the last time any friend of mine got a game by copying an original disk. Christ, I think it must have been 5 years ago. This bullshit about casual copying is nonsense.

    As a parent to a two year old boy, I would be fully behind ANY product that let me back up my software that, under fair use laws, I should be able to backup anyway! All the Securom bullshit does on games is screw over legitimate consumers, while the game is still rampantly pirated.

  14. Re:Game Copy X=Ripoff by Rallion · · Score: 5, Informative

    You realize that independent servers can bypass those serial checks, right? And that those servers can also allow the use of game executables that have the CD-check software stripped out? And, in fact, in a few increasingly rare cases, a really good image format and a virtual drive are all you need, the EXE won't be able to tell the difference anyhow!

    Trust me. It's really easy for anybody to do.

  15. Re:Piracy of all sorts by Dr.+Manhattan · · Score: 4, Funny
    Kids destroy EVERYTHING.

    I don't know how my 1.5 year old knew the exact worst moment to yank the USB cable out while I was installing my new joystick, but he did. Took me two hours to get the thing running again.

    --
    PHEM - party like it's 1997-2003!
  16. Also in the news... by ConceptJunkie · · Score: 4, Insightful

    Copy II PC Stirs Backup Controversy

    Posted by ConceptJunkie on 83-05-31 3:51

    Thanks to Byte magazine for its article covering the unveiling of a new version of its utility called Copy II PC at this year's Comdex show in Chicago. This commercially-sold floppy disk backup option claims: "You no longer need to fear losing your expensive PC software collection to bad or erased floppy disks... Now you can simply back them up and put the expensive original in a safe place, and the backup will work on your PC just like the original." The maker of this soon-to-launch utility, Central Point Software, has faced lawsuits previously regarding its Copy II PC software, and a prominently marketed, software backup product is sure to cause sparks - the Byte article writer comments: "No matter how much Central Point claims that users with the most honorable intentions are its target market, it's easy to see where it would be the perfect item for unscrupulous people to copy software to give to or trade with their friends. It goes against everything the industry has been fighting against."


    We see how much illegal copying has devastated the software industry so far. No one could ever make a hundred-million-dollar company in such a crook-friendly climate. Besides, selling replacements discs is a legitimate means of revenue for companies. I had to pay $5 for a replacement copy of Autoduel for my Amiga. It's my fault the floppy was damaged.

    Plus ca change, plus ce la meme chose.

    --
    You are in a maze of twisty little passages, all alike.
  17. Re:Piracy of all sorts by the_ed_dawg · · Score: 3, Insightful

    Exactly. As soon as the game manufacturer decides to offer a replacement disc free of charge (because we are 'licensing,' after all), I'll complain about copying software. I won't forget when they sold me a broken disc of Riven and refused to give me a replacement because it took too long for me to get to the broken disc and realize the problem.

    --
    There are two types of people: those prepared for the zombie apocalypse and those who will be eaten.
  18. At least... by superultra · · Score: 4, Insightful

    At least the game publishers don't have to worry about Games X Copy actually selling. Most will just pirate it.

  19. Re:Piracy of all sorts by anthony_philipp · · Score: 3, Insightful

    really? almost everyone i know who has copied games recently has done it from friends. why? because the warez versions are hard to find one, and they are of lower quality. secondly since they rely on cracks, they are harder to update, whereas if you can get a working iso of the disk then you can load it with a virtual drive, which is as good as having the original. the other big means of piracy is installing from a friends cd and using a no cd crack, but this often does not allow for updates so it is not the prefered choice. but really, as much as some of my friends pirate they still buy many more games than most people i know do. also i do not think this software is going to be used for the advertised purpose. mostly because clone cd had a similar idea in mind when it was working on its software, and almost everyone i know who downloaded it used it solely as a means to beat copy protection and then as a virtual drive to be able to play. the only form of copy protection ive seen that is not a hassle to legit players and is still effective is a cd key to play online. these are hard if not impossible to fake, and if you want to play online you basically need a legit key.

  20. Re:Piracy of all sorts by Radius9 · · Score: 3, Informative

    I am a game developer, and I have to say, I hate SecureROM games. I hate CD keys, and I hate having to have the CD to play the game. I have 4 machines in my house, plus 2 laptops, and trying to keep track of all my game originals is difficult, much less remembering to take it with me when I want to play on a laptop. I can't recall the last game I have bought where I couldn't get a warez version before it was available in stores. People will copy the game, and people will not pay for it. There is little I or anyone else can do to stop it, and SecureROM primarily just pisses off legitimate users. As for your statement about CD keys making games "hard if not impossible to fake, and if you want to play online you basically need a legit key", I disagree. Call Of Duty, which has an online play mode and requires both the original CD and a CD key, has both no-CD cracks and KeyGens available. They have both been available since the game came out, and requiring a CD-key hasn't stopped anyone from playing it online.

  21. Re:Piracy of all sorts by trg83 · · Score: 4, Insightful

    If the game industry wants to protect their IP while still not looking like the bad guy, they should just allow you to mail in a damaged original CD and they can priority mail you a new original as a trade. After all, if you're dumb enough to destroy or scratch up a disk, you deserve the punishment of not playing your game for a week or so. I have never had a CD become unusable--people I know who take the CD out of the machine and throw it onto a dusty desk have lost CDs. The CD case is there for a reason!

  22. Why doesn't the industry... by cymen · · Score: 3, Insightful

    Why doesn't the gaming industry put it's money where it's mouth is: give absolutely free exchanges of good discs for damaged discs. At a maximum, a shipping fee would be paid. The burden of supporting the rest of the activity would be placed on the manufacturers. A 3rd party exchanger, authorized to provide replacement discs at anytime for at least a decade, would also be a workable solution.

    You want to fight piracy? You don't want devices like this? Well make it so they aren't needed.