Slashdot Mirror


Games X Copy Stirs Backup Controversy

Thanks to GameSpy for its article covering the unveiling of a utility called Games X Copy at this year's CES show in Las Vegas. This commercially-sold gaming backup option claims: "You no longer need to fear losing your expensive PC game collection to scratches, skipping, or freezing... Now you can simply back them up and put the expensive original in a safe place, and the backup will play on your PC just like the original." The maker of this soon-to-launch utility, 321 Studios, has faced lawsuits previously regarding its DVD X Copy software, and a prominently marketed, gaming-specific backup product is sure to cause sparks - the GameSpy article writer comments: "No matter how much 321 Studios claims that parents with the most honorable intentions are its target market, it's easy to see where it would be the perfect item for unscrupulous gamers to copy software to give to or trade with their friends. It goes against everything the industry has been fighting against."

49 of 160 comments (clear)

  1. Piracy of all sorts by rmull · · Score: 2, Insightful

    No matter how suitable this product is to game piracy, I doubt many will be sold with that end in mind. Those who pirate games pirate all kinds of software. Frankly, I don't see how they're going to make any money at all.

    --
    See you, space cowboy...
    1. Re:Piracy of all sorts by jakoz · · Score: 4, Insightful

      On the other hand, they have by now had DVD X Copy as a test case, so they must be making something to bother continuing...

    2. Re:Piracy of all sorts by Babbster · · Score: 4, Insightful

      One big difference: Relatively few people have DVD recorders while a majority of PC owners by now have a CD-R, and CDs are still the primary distribution method for big games. Second, slightly less-important difference: CD recordable media is dirt cheap while the price of DVD-/+R media is still significant.

    3. Re:Piracy of all sorts by Zork+the+Almighty · · Score: 4, Insightful

      Anyone with kids will want to copy their own games. Kids destroy EVERYTHING.

      --

      In Soviet America the banks rob you!
    4. Re:Piracy of all sorts by gl4ss · · Score: 4, Insightful

      it's for people who are unable, unwilling, don't have the experience or for any other reason can't find the stuff online. If they would, they could have been doing this for several years with OTHER copying software, with cd drive virtualisation software or with cdfree cracks for the games.

      however, real pirates(_PROFESSIONALS_ that REALLY hurt the games biz) have factories for pumping out the cd's/dvd's(and as such are perfect copies, don't need modded consoles) so this hardly has any effect on that(copy protections of any kind hardly have had any effect on it, they just annoy the users to ever increasing new levels). It's just a nice wizard for cd cloning easily.

      --
      world was created 5 seconds before this post as it is.
    5. Re:Piracy of all sorts by Goldberg's+Pants · · Score: 5, Insightful

      The thing that pisses me off with the attitude of the gaming industry is the fact that NOBODY I know who gets "warez" copies them from other people. They download them all. I can't remember the last time any friend of mine got a game by copying an original disk. Christ, I think it must have been 5 years ago. This bullshit about casual copying is nonsense.

      As a parent to a two year old boy, I would be fully behind ANY product that let me back up my software that, under fair use laws, I should be able to backup anyway! All the Securom bullshit does on games is screw over legitimate consumers, while the game is still rampantly pirated.

    6. Re:Piracy of all sorts by Dr.+Manhattan · · Score: 4, Funny
      Kids destroy EVERYTHING.

      I don't know how my 1.5 year old knew the exact worst moment to yank the USB cable out while I was installing my new joystick, but he did. Took me two hours to get the thing running again.

      --
      PHEM - party like it's 1997-2003!
    7. Re:Piracy of all sorts by the_ed_dawg · · Score: 3, Insightful

      Exactly. As soon as the game manufacturer decides to offer a replacement disc free of charge (because we are 'licensing,' after all), I'll complain about copying software. I won't forget when they sold me a broken disc of Riven and refused to give me a replacement because it took too long for me to get to the broken disc and realize the problem.

      --
      There are two types of people: those prepared for the zombie apocalypse and those who will be eaten.
    8. Re:Piracy of all sorts by anthony_philipp · · Score: 3, Insightful

      really? almost everyone i know who has copied games recently has done it from friends. why? because the warez versions are hard to find one, and they are of lower quality. secondly since they rely on cracks, they are harder to update, whereas if you can get a working iso of the disk then you can load it with a virtual drive, which is as good as having the original. the other big means of piracy is installing from a friends cd and using a no cd crack, but this often does not allow for updates so it is not the prefered choice. but really, as much as some of my friends pirate they still buy many more games than most people i know do. also i do not think this software is going to be used for the advertised purpose. mostly because clone cd had a similar idea in mind when it was working on its software, and almost everyone i know who downloaded it used it solely as a means to beat copy protection and then as a virtual drive to be able to play. the only form of copy protection ive seen that is not a hassle to legit players and is still effective is a cd key to play online. these are hard if not impossible to fake, and if you want to play online you basically need a legit key.

    9. Re:Piracy of all sorts by Radius9 · · Score: 3, Informative

      I am a game developer, and I have to say, I hate SecureROM games. I hate CD keys, and I hate having to have the CD to play the game. I have 4 machines in my house, plus 2 laptops, and trying to keep track of all my game originals is difficult, much less remembering to take it with me when I want to play on a laptop. I can't recall the last game I have bought where I couldn't get a warez version before it was available in stores. People will copy the game, and people will not pay for it. There is little I or anyone else can do to stop it, and SecureROM primarily just pisses off legitimate users. As for your statement about CD keys making games "hard if not impossible to fake, and if you want to play online you basically need a legit key", I disagree. Call Of Duty, which has an online play mode and requires both the original CD and a CD key, has both no-CD cracks and KeyGens available. They have both been available since the game came out, and requiring a CD-key hasn't stopped anyone from playing it online.

    10. Re:Piracy of all sorts by orkysoft · · Score: 2, Interesting

      That last bit of your post, about it being possible to use fake CD-keys (aka serial numbers) sounds to me like the developers didn't choose a good serial number scheme.

      For example, AFAIK, the serial numbers that come with Blizzard games, which you need to play online on Battle.net, are pretty damn hard to fake. You can find no-CD cracks for those games, but forget about keygenerators.

      I could copy and use my backup discs of Starcraft/Broodwar without trouble, leaving the originals out of harm's way, without using a no-CD crack. They might have added CD-based copy protection to their games since then, but I do not know.

      --

      I suffer from attention surplus disorder.
    11. Re:Piracy of all sorts by trg83 · · Score: 4, Insightful

      If the game industry wants to protect their IP while still not looking like the bad guy, they should just allow you to mail in a damaged original CD and they can priority mail you a new original as a trade. After all, if you're dumb enough to destroy or scratch up a disk, you deserve the punishment of not playing your game for a week or so. I have never had a CD become unusable--people I know who take the CD out of the machine and throw it onto a dusty desk have lost CDs. The CD case is there for a reason!

    12. Re:Piracy of all sorts by Goldberg's+Pants · · Score: 2, Interesting

      Warcraft 3 uses Securom. With a recent patch, Blizzard started requiring the regular EXE file to play online, you can't use a no-cd crack anymore.

      What this has done is screw over customers like me who have problems running games with Securom. I own the game, but can't play it online anymore courtesy of Blizzard adding this new line of security. I guess maybe the exe can be hacked for cheating. If so, that's fair enough to add a CRC check to Battle Net, but if it's to stop people playing without a CD that's just retarded, especially when so many people routinely have problems with Securom.

      You know the protection method is retarded when Infogrames (they ain't Atari to me, and never will be) were recommending people use no-cd cracks on the recent Neverwinter Nights expansion due to Securom causing so many problems.

      At least Safedisc, so far, doesn't seem to have caused many problems. (Feel free to post evidence proving me wrong. I fucking hate Macrovision.)

    13. Re:Piracy of all sorts by pantycrickets · · Score: 2, Informative

      What this has done is screw over customers like me who have problems running games with Securom. I own the game, but can't play it online anymore courtesy of Blizzard adding this new line of security. I guess maybe the exe can be hacked for cheating. If so, that's fair enough to add a CRC check to Battle Net, but if it's to stop people playing without a CD that's just retarded, especially when so many people routinely have problems with Securom.

      Local CRC checks and the like will never work anyway. Whatever the EXE does to calculate the CRC to send to their servers can be faked. The only thing that sometimes works is a serial number that needs to be sent to the server to be authenticated against a DB of known serial numbers. Not just an algorithm that can match any one of a couple or a few million numbers.

    14. Re:Piracy of all sorts by Zork+the+Almighty · · Score: 2, Insightful

      I don't think "free of charge" is fair to the manufacturer. There's the cost of producing the disc, plus the costs associated with keeping an inventory of excess discs. I think a fair charge would be about $2-5 plus shipping. I think a better solution is to allow customers to make their own copies.

      --

      In Soviet America the banks rob you!
  2. Huh? by Anonymous Coward · · Score: 5, Funny

    It goes against everything the industry has been fighting against.

    So it's supports whatever the industry is fighting for?

  3. Yep, it's really there... by benjamindees · · Score: 3, Funny
    It goes against everything the industry has been fighting against.

    Nice to see that these are the types of intellectual giants we're up against.

    --
    "I assumed blithely that there were no elves out there in the darkness"
  4. Double negation? by apocamok · · Score: 4, Funny

    "It goes against everything the industry has been fighting against."
    You would think this would be considered a good thing by the industry...

    Tricky double negations :-)

  5. Game Copy X=Ripoff by mrshowtime · · Score: 2, Insightful

    O.K. there is a B.S. program that will copy any game disc perfectly. Yeah, right. Even with the plethora of of cd/dvd copying software out there it still is not an easy task copying some of today's games. Also, the game industry will always be ahead of these "all in one" copy programs. Irregardless of if you can actually make an "easy" backup of your game, it does not propagate rampant piracy as one would think. Look at Unreal Tournament. Think you are going to give your buddy a copy so you both can play online? Wrong. You have to connect to the internet to play and it checks your serial number. Newer discs have inperfections purposely in them and the program scans for those inpefections and if it does not detect them, the game will not run. Ultimately, the game publishers and movie studios greatest "enemy" is the casual copier, not ripoffs from Hong Kong or counterfeit games/dvds. I always scratch my cds/dvds, mainly because I am a laxy slobbo that never puts them back in their cases. Do I really deserve the right to backup my games/movies? :)

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
    1. Re:Game Copy X=Ripoff by Rallion · · Score: 5, Informative

      You realize that independent servers can bypass those serial checks, right? And that those servers can also allow the use of game executables that have the CD-check software stripped out? And, in fact, in a few increasingly rare cases, a really good image format and a virtual drive are all you need, the EXE won't be able to tell the difference anyhow!

      Trust me. It's really easy for anybody to do.

  6. everything the industry has been fighting against by TempeTerra · · Score: 2, Funny

    "It goes against everything the industry has been fighting against."


    Hooray! It's a good thing it doesn't go against everything the industry's been fighting for - then they'd really be in trouble.

    --
    .evom ton seod gis eht
  7. Not really new or revolutionary. by WhiteBandit · · Score: 5, Informative

    There are a few programs that do just this already.

    Alcohol 120
    Blindwrite
    CloneCD

    They all do pretty decent jobs making 1:1 backup copies of software. Granted, there are some copy protection schemes they have trouble with (I believe Alcohol 120 had problems with Safecast2 for awhile. Not sure if they've fixed it yet), but all of them are being actively developed and reasonably priced if you're looking for that sort of thing.

    1. Re:Not really new or revolutionary. by Kelerain · · Score: 2, Informative

      As long as they can do a proper raw dump of the formats, Daemon tools is a very nice piece of software to emulate the copy protection schemes. I am not sure how the linux side of things are, but lots of games require windows to run well at this point..

    2. Re:Not really new or revolutionary. by Firehawke · · Score: 2, Informative

      With the one exception that I don't believe the CD image mounting will emulate bad sectors and other protection schemes. However, like you said, that's generally not an issue under Linux.

      It has to be said, though: Daemon Tools is a windows user's best friend. I always write ISOs instead of straight to disc for my more complex disc types, so that I can test the image before wasting a blank. I also use it for a lot of my games-- I've got all three of the UT2003 discs sitting on my HD right now, though I almost wish I hadn't wasted my time since UT2004 is everything they promised in UT2003, but with a completely new pricetag.. *sigh*

      Whoops, got offtopic there a sec. Anyway.. Daemon Tools is highly reccomended. Just keep checking for new versions every so often as the software companies blacklist it frequently. There's usually a new version within a DAY or two of such, though.

    3. Re:Not really new or revolutionary. by Bios_Hakr · · Score: 2, Informative

      Most Linux games I have played do not require the CD. NWN and UT2k3 come to mind. You install, patch, then enter your CD-KEY. From that point on, the CD can stay in the box.

      Daemon tools is entering a 'cold war' with Safedisk. I went out to get SW:KOTOR. I do use Daemon tools so I don't have to find the CDroms for my games. KOTOR installed fine, but then refused to run. I went back and installed from the actual CDROMs. This time, the game refused to load. Why? The error message reported that 'Disk emulation software was detected. Please remove this software and try agian'. Yep, it won't even run from the original media if Daemon tools is installed on your system.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
  8. Copy Protection Only Hurts Paying Customers by mraymer · · Score: 5, Insightful
    It's obvious: copy protection on games only hurts the paying customers. Things like SafeDisc adversely affect system performance, forcing the paying customers to fetch no-CD cracks in an effort to get the best performance. When paying customers get worse performance than the pirates, it tends to make them wonder just why they are paying in the first place.

    People are always going to pirate games. It's just too easy to copy 1s and 0s. I think the solution is the opposite of what the game industry is doing: Sell me more than the disc. I want physical items that are worth more to me, such as a big thick manual, maps, posters, maybe even a player's guide, right in the same box with the shiny disc. I would imagine I'm not alone on this and that if gamers received something more tangible than a disc with their $50, perhaps they would be more inclined to purchase.

    This post is not meant to advocate piracy. It's meant to advocate customer rights. Remember when the customer was always right? Now the customer is a consumer, and the consumer is a lying dirty pirate who needs his entertainment sufficiently crippled to prevent him from stealing. Well, this attitude is exactly the sort of thing fueling the pirates.

    Really, the best way to stop piracy is to actually make the game worth $50. Like I said, give us more tangible items in the box, give us the freedom to copy the disc without special hardware or software hacks, and don't cripple the software we purchase with things like SafeDisc.

    I could rant on, but I'm preaching to the converted here anyway, I'm sure.

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    1. Re:Copy Protection Only Hurts Paying Customers by smcv · · Score: 3, Interesting

      Exactly. If I can find one, I always apply a no-CD crack to any game I install.

      Back in the days of 3GB hard disks and smallish games, when you installed a couple of hundred megabytes and streamed the music, video and some of the sound from the CDs (see: Jedi Knight), it was reasonable to have to put the CD in the drive before playing.

      Now that games don't let you play from the CD, partly for performance reasons and partly because the game is on several CDs anyway (like Unreal Tournament 2003 and its 3 CDs, of which about 2.5 CDs of data are copied to the hard disk and the last half a CD consists of optional mod tools and Linux binaries), I don't see any reason why I should be required to dig out the correct CD every time I play the game, just to reassure the game that I have a legal copy of it.

    2. Re:Copy Protection Only Hurts Paying Customers by YomikoReadman · · Score: 3, Informative

      If you want UT2k3 with no CD, go grab the V2225 patch, and install that. It removes the CD check from the install, and lets you play with no CD at all. Go Epic!!

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    3. Re:Copy Protection Only Hurts Paying Customers by nukem1999 · · Score: 3, Interesting

      Once I went and bought a value pack of like 5 CD games, one of which being an Ultima game (couldn't tell you which one). Whoever published this value pack lacked the foresight to include the manuals for any game, so when I hit one of those anti-pirate questions, I was out of luck. If I had downloaded it, or even gotten it from a friend, I'm sure I would have gotten the manual exerpt with the answers.

    4. Re:Copy Protection Only Hurts Paying Customers by PainKilleR-CE · · Score: 3, Interesting

      People are always going to pirate games. It's just too easy to copy 1s and 0s. I think the solution is the opposite of what the game industry is doing: Sell me more than the disc. I want physical items that are worth more to me, such as a big thick manual, maps, posters, maybe even a player's guide, right in the same box with the shiny disc. I would imagine I'm not alone on this and that if gamers received something more tangible than a disc with their $50, perhaps they would be more inclined to purchase.

      I'd also add this: if I'm going to buy a game for $50 and I'm not supposed to copy it, the least they could do is supply a decent jewel case. This is especially a problem with multi-disc releases, such as NWN and UT2k3, both of which had the discs in little paper envelopes. I don't even mind the cardboard-like cases, as long as they have the plastic holders for the discs rather than just having sleeves, because the sleeves themselves scratch the discs.

      Considering that I have a box and a half full of game manuals and other stuff that came with games back in the 90s, I don't mind so much that I don't get a lot of extra stuff in the box. However, I do mind that I have to buy stacks of jewel cases when the games should come with them. Sell them to me in DVD cases for all I care, I just want the discs protected to some degree beyond a dust cover.

      Beyond that, there isn't a disc that can't be copied out there somehow, otherwise it wouldn't have been distributable on any significant scale. Almost anything you can do on a CD that can be read in a CD-ROM drive can be mimicked by a CD-R drive with the right software. Just protect the discs you ship and go after the people that are really pirating your games. I'm sick of downloading CD-cracks to make games playable and I'm even more sick of copying disc 3 of 5 for my friend who found out this one disc in the game wouldn't play because you shipped it in cheap packaging. Nothing better than a game with so much obvious expense at least in the artwork (to take up 5 discs) being sold in such cheap packaging that there's a 10-20% failure rate of the discs.

      --
      -PainKilleR-[CE]
    5. Re:Copy Protection Only Hurts Paying Customers by (trb001) · · Score: 3, Insightful

      I think the solution is the opposite of what the game industry is doing: Sell me more than the disc. I want physical items that are worth more to me, such as a big thick manual, maps, posters, maybe even a player's guide, right in the same box with the shiny disc.

      Perfect example...the Ultima series. I copied Ultima 6 from a buddy of mine, until I realized how much I wanted the cloth map, the Compendium, the stupid little black gem that came with it, etc. Ultima really gave you your money's worth, giving you items that made you feel like you were a part of the game.

      Another form of copy protection that I actually liked was using a code wheel. I remember Bard's Tale III had one that we were able to copy, but it was a pain in the ass. You were also able to play the first level until a certain point where it would ask you about the password. Good idea from those guys.

      --trb

    6. Re:Copy Protection Only Hurts Paying Customers by spir0 · · Score: 2, Interesting

      I agree with everything you say here whole heartedly, but you also have to understand the other side of the coin. The publishers are fighting against people who think it's their divine right to have anything and everything free.

      There are people who I stop lending my music CDs and DVDs to because I know that the first thing they do when they get them home is fire up a ripper. I spent good money on my collections, just to have a mate rip the shit for nothing.

      They look at me strange when I recommend buying something.

      What do you do when the "customers" think they should get everything free?

      The only way in my eye to completely outlaw piracy is to charge less than the blank media. Even with lots of "tangible" goodies thrown in, some people will still copy the games.

      Then again, I also believe that piracy helps sell some copies too. Some people I know treat it like "shareware." Pirate a game, play it, and if you like it, then buy it.

      I think I could rant on for hours too...

      btw - I do like someone else's idea that if you're only licensing a game, the publishers should replace damaged media.... :)

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
  9. It's all the same by HRbnjR · · Score: 4, Informative

    Game producers, music producers, movie producers, anyone distributing digital content, these people all need to realize the same fact:

    If you can read it, you can *copy* it.

    Period.

    It's all just varying levels of difficulty beyond that. If people want it bad enough, it will happen (even of they have to run a wire to each pixel of their DHCPv4 enabled LCD or whatever). Any copy protection to be viable over the long term needs to be based not on media based protections, but on real cryptography. Smart companies know this, hence, Palladium.

  10. Re:Avoidance by Unordained · · Score: 4, Insightful

    ... and when the company goes out of business?

    You have a right, protected by Congress, to make copies of this sort. It's called 'fair use', and it covers all sorts of stuff. You've purchased the right to use copyrighted material, and you have the right to protect your investment by making a copy.

    People who ask to make use of their rights are never in the wrong. Companies that provide products to make it easier for people to make use of their rights are also not in the wrong. This software is legal, its use as advertised is legal, and the people buying it have every right to make use of it for its stated purpose.

    You've set up a straw-man argument, implying that the majority of people here believe "you have unlimited rights to do as you wish with purchased copyrighted material" -- you'll find that's not true. If anything, the people here most likely have a better understanding of copyright law than the common public. Why? Because most of them deal with intellectual property day-in and day-out. It's simply not fair to bundle "Free Software advocates" and "hackers" (in the sense you seem to be implying) together.

    As to government intervention: government intervention is what gave us copyright law, 'fair use', and the DMCA. Maybe someone can find the details for us, but I'm fairly sure our government has also ruled that there is a conflict between the DMCA and 'fair use' when it comes to DVD's in particular -- and as I recall, it was decided that 'fair use' wins. I really hope someone digs that up for us, I'm heading to bed.

    In the end, that's your stuff they're selling to you, or at least your grandchildren's, our society's. Intellectual property, once published, is destined to become ours, collectively. You have every right to archive it as you see fit (protected by 'fair use') considering we can't trust those who produce this stuff to make sure we get what's ours. Extreme? That's the price they pay for copyrights, the price they agree to when they get in the business of producing stuff, whether it be games, music, images, text, video (etc.) or a combination thereof.

  11. Old news by Tuxinatorium · · Score: 4, Informative

    There is already a 3.5mb shareware program that will copy any and all games. Google Alcohol 120%. CloneCD is crap, i've seen it fail on numerous games, whereas Alcohol 120% never fails to make a perfect copy. I doubt even this overpriced Game X Copy program will even match it. There were better free DVD copying programs around on the internet long before DVD X Copy came out. Google Gordian Knot, by the way.

    1. Re:Old news by limekiller4 · · Score: 2, Informative

      Tuxinatorium writes:
      "There is already a 3.5mb shareware program that will copy any and all games. Google Alcohol 120%. CloneCD is crap, i've seen it fail on numerous games, whereas Alcohol 120% never fails to make a perfect copy. I doubt even this overpriced Game X Copy program will even match it. There were better free DVD copying programs around on the internet long before DVD X Copy came out. Google Gordian Knot, by the way."

      Careful. Much relies on the ability of your CD burner's ability to write subchannel data. AKA "n-sheep burners." Mine being a 2-sheep burner and therefore quite good for pretty much anything.

      But not everyone has a burner this good. YMMV.

      But yes, I swear by Alcohol 120%.

      --
      My .02,
      Limekiller
  12. Copying by skinfitz · · Score: 2, Interesting

    It goes against everything the industry has been fighting against.

    I suppose it also generates registration numbers and hacks into MMORPG accounts too does it?

    Most games are heading towards an online model where the ability to copy the game media is often encouraged.

  13. Also in the news... by ConceptJunkie · · Score: 4, Insightful

    Copy II PC Stirs Backup Controversy

    Posted by ConceptJunkie on 83-05-31 3:51

    Thanks to Byte magazine for its article covering the unveiling of a new version of its utility called Copy II PC at this year's Comdex show in Chicago. This commercially-sold floppy disk backup option claims: "You no longer need to fear losing your expensive PC software collection to bad or erased floppy disks... Now you can simply back them up and put the expensive original in a safe place, and the backup will work on your PC just like the original." The maker of this soon-to-launch utility, Central Point Software, has faced lawsuits previously regarding its Copy II PC software, and a prominently marketed, software backup product is sure to cause sparks - the Byte article writer comments: "No matter how much Central Point claims that users with the most honorable intentions are its target market, it's easy to see where it would be the perfect item for unscrupulous people to copy software to give to or trade with their friends. It goes against everything the industry has been fighting against."


    We see how much illegal copying has devastated the software industry so far. No one could ever make a hundred-million-dollar company in such a crook-friendly climate. Besides, selling replacements discs is a legitimate means of revenue for companies. I had to pay $5 for a replacement copy of Autoduel for my Amiga. It's my fault the floppy was damaged.

    Plus ca change, plus ce la meme chose.

    --
    You are in a maze of twisty little passages, all alike.
  14. What are people complaining about? by TheLink · · Score: 2, Insightful

    The target market for this software is more likely to put it to legitimate uses.

    Coz the others won't buy Games X Copy, they'd copy it instead, or just use other CD/DVD copying software. Doh.

    --
  15. regsub by violent.ed · · Score: 2, Interesting

    No matter how much 321 Studios claims that parents with the most honorable intentions are its target market, it's easy to see where it would be the perfect item for unscrupulous gamers to copy software to give to or trade with their friends. It goes against everything the industry has been fighting against."

    No matter how much Smith & Wesson claims that parents with the most honorable intentions are its target market, it's easy to see where it would be the perfect item for unscrupulous gangsters to rob people or kill with their friends. It goes against everything the NRA has been fighting against."

    --
    - You're not paranoid, they really are after you.
  16. cut and paste and see how silly it is by bigbigbison · · Score: 2, Funny

    No matter how much Louisville Slugger claims that athletes with the most honorable intentions are its target market, it's easy to see where it would be the perfect item for unscrupulous individuals to hit people or break car windows. It goes against everything the industry has been fighting against.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  17. At least... by superultra · · Score: 4, Insightful

    At least the game publishers don't have to worry about Games X Copy actually selling. Most will just pirate it.

  18. CD protection by elrick_the_brave · · Score: 2, Interesting

    While I support the games industry.. because without the money.. there wouldn't be one. I hate the fact I need to have a SLOW CD in a drive waiting for a machine to recognize it and boot up the game. I recently broke my Empires CD while on vacation. I ended spending fully 50% of the cost of the game to replace it because I had to send to the United States from Canada. This sucks. On top of that, due to moves and my lack of diligence I've lost two games either because of jewel cases going missing or one of the CDs because I only use one to play. Industry does not make it easy to retrieve my CD key electronically (except a few) when I register.

    When I register.. I fully expect them to back me up.. not charge me the cost of another game or replacement. When an industry fully expects users to take the brunt of their inability to inovate.. I hate it. But it is the state of affairs so I have to live with it.

    I am frustrated.. but it's what I choose to have fun with.

    --
    (1st sig) If this were a snappy sig, you'd be reading it right now. (2nd sig) I'm a karma whore. >Insert FUD here
  19. Fine, get rid of the backup software by argStyopa · · Score: 2, Insightful

    I'll support the industry in their efforts against this copying software, as long as they start using scratch-resistant lacquers on their cd/dvd surfaces, and/or promise to replace my original purchase disks for postage costs when they become so scratched they don't work anymore.

    As long as they are going to assume I'm a pirate, and I *have* to stick the cd in the drive for my game to play, then I'd like them to cover the replacement of legitimately-purchased cd's damaged due to normal wear & tear. (If you have kids that use the computer, you know that those are usually the first ones to fail...)

    I have at least 30 game cd's (out of maybe 300) that won't work anymore due to scratching, and the 'cd resurfacers' don't work as well as they claim. If I was smart, I guess I'd just pirate the games off Kazaa, but I don't want to do that. :(

    --
    -Styopa
  20. They'll never learn ... by jc42 · · Score: 2, Insightful

    Way back in the 90's, the makers of lots of commercial and business software did the same sort of thing. They had "NO COPYING ALLOWED" clauses in the license. They had anti-copy gimmicks in the files.

    The reaction of many businesses was "We back up our disks periodically. If a license doesn't permit copying, it will not be installed on any company computers. End of discussion." Lots of companies rigorously enforced this, on the advice of their lawyers.

    After a while, the software makers caught on, and now most of them allow backup copies. Even the tech-challenged dummies in the US Congress caught on, and they passed a law that explicitly permits backup copies of software.

    Most personal/home computers aren't backed up, for various reasons. The biggest is probably that historically backups have been done mostly to tapes, and a tape drive as big as your disk has either been not available at all, or if it's available, it costs more than the computer. But this is changing. Backup to DVD is now not only possible, but cheap, and a R/W DVD drive isn't that much more expensive than a read-only drive. Backup over the Net is becoming easier, and there are companies around who will do it for you cheaply. Or you can get a 200-MB USB disk drive for not too unreasonable a price.

    So people are going to start backing up their own stuff. It's already happening with people who have gigabytes of digital photos that they don't want to lose. Many people have their personal financial records on their computer, and are backing those up (for when they get audited 8 or 10 years from now ;-). And while you're doing that, why not just back up the whole disk? The DVD will hold it all.

    A "no copying" clause in any commercial product is rapidly becoming a block to retail sales, just as it did in the business environment. I don't want to become a criminal just because I have the sense to back up my disk. One by one, every other computer owner on the planet is going to realize the same thing.

    So I'm going to be looking for such clauses, and if I see them, I'll likely decide to wait until I can find something equivalent that I can back up.

    Or maybe I'll just get a "pirate" copy. If I'm going to be labelled a criminal, I suppose I might as well be one.

    They're shooting themselves in the foot. Nothing new there, I guess.

    --
    Those who do study history are doomed to stand helplessly by while everyone else repeats it.
  21. In Todays World Product Makes No Sense by Bruha · · Score: 2, Insightful

    Yes 5 years ago this would of been nice with all the games that required to have the CD inserted to play but nowdays that's just not the case anymore. Most games nowdays install completely to your hard drive and then you just stuff it back in the box and put it on a bookshelf.

    On the flipside it is also much harder to just copy a game and give it to a friend. With keys and internet play and phone home features those who share their keys risk getting their keys disabled.

    1. Re:In Todays World Product Makes No Sense by Anonymous Coward · · Score: 2, Insightful

      What games are you playing? With the rare expection of a game or two even with a full install of several gigabytes you still need the CD inserted into your CD-ROM to play.

      The major game genre that doesn't require this are MMORPGs to due them requiring a key, and the monthly charge to the subscribers. If your making $10-$15/month off 1,000,000 or more people, why worry about them having the disk in their drive?

      While I don't like it, I still buy games. The one thing I do though is immediately download a No-CD crack off the internet so I don't have to deal with constantly inserting the disk. The only time you'll run into problems is if you want to play some of those games online. But with Blizzards games you need a cd-key to access battle.net, yet you must also have the CD inserted. I don't see the point of that.

  22. Title 17, Section 117 - Computer Programs by Unordained · · Score: 2, Informative

    http://www4.law.cornell.edu/uscode/17/117.html

    Oh, look. Sorry, the right to make a backup of software is actually spelled out separately from fair use, which, I'll agree, is rather vague (though we do have case law to work on.)

    In the end, all laws and infringements thereof are tested in court. Murder may be illegal, but you still go through a trial to determine if what happened fell under the existing laws -- what's your point? That you should fear to step out your door because something you say or do might later (in court) be determined to be illegal under some law you didn't understand?

    Again, the right to make a backup of your software is explicitly given to you in our laws.

    Regardless of the availability of lawyers who, like masters of other professions, should know best, you're still responsible for knowing the laws of the land yourself and taking responsibility or consequences (on either side) for the infringement of laws. Your lawyer can't replace you, and his knowledge can't replace yours. It's everyone's duty to know 'diddly.' (If, in fact, 'knowing diddly' is the opposite of 'not knowing diddly.')

  23. Why doesn't the industry... by cymen · · Score: 3, Insightful

    Why doesn't the gaming industry put it's money where it's mouth is: give absolutely free exchanges of good discs for damaged discs. At a maximum, a shipping fee would be paid. The burden of supporting the rest of the activity would be placed on the manufacturers. A 3rd party exchanger, authorized to provide replacement discs at anytime for at least a decade, would also be a workable solution.

    You want to fight piracy? You don't want devices like this? Well make it so they aren't needed.