Breakey Elevates Key Wrestling To Artform
Jesse writes "My local games store has been running tournaments for one of the stranger non-video games to come out recently. Breakey is a 'collectable key game' made by Upper Deck. That's right - collect keys and compete with your friends to see who has the stongest key! This is accomplished by inserting two plastic keys into each other, and twisting until someone's key breaks. That person loses. Oh, and the winner keeps all the broken keys." Unsurprisingly, it appears that critics such as online comic Full Frontal Nerdity are already poking fun at the concept.
Don't you see, this is BRILLIANT!
The problem with other "collectable" games is that after a period of time, you have collected everything that's been put out. So, as a game maker, you have to keep coming up with new things to be collected, as well as making the old things. That means your inventory keeps growing, and your costs keep going up.
With this idea, you keep making the same old things, and as the players keep playing, they USE UP their old things, and thus have to buy NEW things, but you don't have to come up with any new ideas!
BRILLIANT! ABSOLUTELY BRILLIANT!
(/me removes tongue from cheek)
Unless, of course, the consumers you are targeting have a longer than 5 second attention span, or any ability to remember, communicate, or discern.
Pesky consumers.
www.eFax.com are spammers
I think this would be a more interesting game if you could make your own keys. Geeks around the world would be doing huge amounts of materials research trying to devise the better key. Something useful might actually come out of it.
This reminds me of an old British kids game, conkers, except that conkers is played with a cheap and readily available resource -- horse chestnuts. H2G2 has an entry on it here. Ah, but even a game like this can face significant legal pressures (you don't have to be GTA). Why, conkers have even been hit with performance enhancing scandal!
Seriously, thats all it is, only I would guess the 'battles' don't last as long as they do in conkers (or whatever its called if it has a different name in north america)
I know as geeks we're supposed to like stuff like this, but paying money to play conkers??
In high school we played what we called the spoon game. You take a regular white plastic spoon and bend down the last .5-1 inch of the handle. You would then lever up the handle and let it come smashing down on the bowl of your competitors spoon (which they are holding by the handle). Goal of the game: break off the entire bowl of your opponents spoon... be careful not to break your own when levering back for a shot.
Whoever came up with this idea is a genius. As long as kids stay interested, you have an endless stream of revenue since the whole point of buying your product is to go out and destroy it (and then of course, buy more). The only real danger is that kids will get bored or run out of money, and go back to breaking each other's pencils like they used to do when I rode the bus.
Use Ctrl-C instead of ESC in Vim!
less corporate whoring == better non-game
non-games that will always be more fun than corporate alternatives:
pencil breaks
the twisted straw flicking game
folded-paper football
there's also the hand-slapping thing ('fingertips' or some such shit)... but it seemed there shoulda been some sorta scoring based on difficulty.
// "Can't clowns and pirates just -try- to get along?"
There were a couple of loud "barkers" hawking the game and lots of loud music. Their "booth" consisted of a platform for the reps to stand on, a loud sound system, and 3 huge vats of these keys, which were free. The way they generated interest was that they gave away prizes for people who won a certain number of "battles".
Being 34 and taller than most of the others in the crowd, I had a interesting perspective on the buzz that was generated. IMHO, the kids were there to see what all the fuss was about, and a few stayed trying to win a prize. Mostly however, kids stood there sort of confused and in disbelief at the lameness of the "game".
B.
...is probably somewhat close to what these might end up actually being used for.
I can see these as "convention novelties" wherein the people in attendance are each given one/some, and a prize is given to the person who collects the most losing keys. Convention running people are often fond of games/thingees that invite interactions (especially in narrower industries).
I could see this working, but the keys themselves would have to be very cheap - and would have to be available in logo'ed form.
Let's not stir that bag of worms...