Child's Play-Spawning Game Critic Praises, Apologizes
Thanks to an anonymous reader for pointing out a HeraldNet editorial praising online comic Penny Arcade for their 'Child's Play' charity effort, in which the author apologizes for having written the original anti-gaming article which helped the Penny Arcade authors to their decision that "the media seems intent on perpetuating the myth that gamers are ticking time bombs just waiting to go off." The controversy eventually spawned the Child's Play charity fundraiser, which ended up raising almost $150,000 worth of toy/game-related donations for the Seattle Children's Hospital, and the HeraldNet columnist praises the "speed and power with which this network of gamers mobilized their effort on behalf of children and Children's Hospital." He also apologizes for his previous views, commenting: "Certainly many gamers read my column as a statement that I believe that they are bad people. For that impression I am sorry. I did not and do not believe that."
"I did not and do not believe that."
;-)
Then one must ask why did you write that? Bad hair day? Boy-friend dump you? Broke a nail?
So, lets review. 3 articles about Penny Arcade's Child's Play, 251 about Violent Video Games. Hey, and that 3 will go up to 4 when this article on Slashdot gets spidered by news.google.
The Child's Play charity run organised by Penny Arcade is simply amazing.
But the column cited at its inception doesn't really seem to be demonizing video game players, but a class of very violent video games themselves. The column certainly uses language that while not outright stating it, does imply that ultra-violent video games lead children into becoming sociopathic serial killers, and this was unfortunate rhetoric clearly used to increase the impact of the piece. But there are certainly (at least) two valid points being made there.
Firstly, and most simply, age-restriction ratings on video games are having little actual effect. Either they are not being observed by retailers, or they are circumvented very easily in all the traditional ways. How they could be made more effective, or even if they should, is another question.
Secondly, and more contentiously, there are indeed some few video games which are incredibly violent in a spectacularly brutal and callous way. Interaction does make for better learning than passive exposure, and it's intuitively the case that a steady diet of this material at young ages is probably having some malign effect on the more marginally sane in the population. This leads to the question: why do game companies and publishers produce such games?
Video games can certainly be regarded as a form of creative art. And they're fun, too (or ought to be.) But they're also really expensive to produce these days, at least for any major title. I don't think any large publisher is going to pick up a title unless they feel it has a good chance of being a good seller. And so in turn, it must be that violence sells, even really nasty stuff.
In film, the extreme end of the spectrum is certainly available, but it's not trivially easy to access for minors. Especially for films which are refused cinema release. The creators of such films are almost certainly not doing it for profit motive, because no exposure means few sales. As such, the movie classification systems of (say) major Western countries generally work as a comprimise. They rarely achieve outright censorship, but do for the most part keep the most violent films away from people deemed too young to view them. It also removes the profit motive from exploiting violence as mere titilation.
So maybe stronger classification and enforcement is the answer after all, if it can be placed on par with film classification?
The author gives a detailed description about the child's play project, telling about how touching the effort was, etc. And they mention penny-arcade.com many times. Yet they don't seem to have any clue about the content of the site, even saying that the readers of the site are 'apparantly gamers.' Perhaps they should've checked out the site a little more...I suspect that the content of certain strips could possibly offend people who would regularly read a column written by a 'child advocate.'
hot foreign sheep.
In the meantime, seeing a positive article, where an author actually admits he was initially wrong, is a BIG step. If we could get more people to admit they are wrong (getting them to learn may be another, more difficult step) in their assumptions, we'd be in the midst of amazing progress.
I like Penny Arcade's response to the article, though. Especially this:
http://www.penny-arcade.com/news.php3?date=2004-0
Let's hope the progress continues...
Great recommendation. Now next Christmas, every kid will want a Fruit Fucker 2000
Wow, this broad just likes writing articles that she has to apologize for, eh?
Unidentified? Gabe's name is right there - smack bang on top of the bit of text this guy quotes. Can't he even acknowledge the people behind the Child's Play effort by using their names? Even the smallest amount of research would have revealed the "unidentified writer". After all the Penny-Arcade guys have done, only 3 news reports on their efforts, and one of them attributes the effort to an "unidentified writer." Sheesh! Adding insult to injury or what?
The controversy eventually spawned the Child's Play charity fundraiser, which ended up raising almost $150,000 worth of toy/game-related donations for the Seattle Children's Hospital
Almost $150,000? Try over $200,00. Significantly over. I guess nobody here actually reads the Penny Arcade comments:
'The first time the news dumbshits came out to talk about Child's Play, though they were clearly told who was responsible for it they excised one of the people behind it. I consider this a fairly minor issue, but they're still retarded. When they came to the Children's Hospital itself for the toy delivery, there was no reporter even down there with us. A cameraman got some footage and then (I believe) ran away. I thought I heard him say "Ghosts!", but that's neither here nor there. When this footage was aired, I learned something new: that the toys had been donated by a local catholic school, and were valued at nearly a thousand dollars. Understand this. A single bin of GBA SPs was worth four thousand dollars, and we had four such bins. That's above and beyond the seventy GameCubes the other twenty carts of toys, which at our best estimates come to around $175,000. Then there was a check for twenty-seven thousand. Here's where the depression sets in.'
"Even when I say nothing it's a beautiful use of negative space." - Indelible, "Fire In Which You Burn"