Crossplatform Titles Shortchanging PlayStation 2's Performance?
Thanks to GamerFeed for their new story noting that Sony Europe's research, using their 'performance analyzer', on the latest PS2 games. According to the piece: "The secret (or not so secret) way to unleash the PS2's power is to use its vector units (VUs)... of course, the games that used the VUs fared much better, and the game that scored highest did indeed use the VUs the most." An previous AnandTech analysis of the PS2's hardware explains a little further: "The power of the two VUs exists in the proper use of them as serial counterparts in handling the T&L calculations necessary during 3D rendering, but with the PS2 being... dramatically different from what most developers had seen in the past, getting the most out of the host CPU was quite difficult." The original article, in UK magazine PSM, concludes by pointing out: "A lot of the games that don't really use vector units are ports from other systems."
WHat exactly is the point of creating games that do more than 30fps? Remember this is a console that PLUGS INTO A TV! There is NO POINT
in writing a game that does 60fps if no one is going to see 50% of the frames. Far better to use the processing power to do the AI or phyics
calculations.
Bullshit. Updating the even scan lines at 30 hz and then updating the odd scan lines at 30 hz (staggered) means that the whole screen is updating at 30 hz.