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Building The Ideal Geek Gaming Center?

MongooseCN writes "After seeing the popularity of multiplayer gaming and the desire for fellow geeks to find better means of socializing, I've decided to open up a geek gaming center. It would allow people to play games together in the same building, and to talk and hang out too. I know there are a few of these places already, but few of them have taken into consideration what people want to see in these centers. Most of them open with only the owner's opinion of what would make the place fun. Some don't even allow people to hang out, since they charge by the hour. So what I want to know is what the /. community would like to see in a place like this. I want to start a gathering place for other like minded, techno-savvy geeks. What games, gaming systems/hardware, etc should it have? What would make it a fun place to hang out and meet other people?"

7 of 127 comments (clear)

  1. Wish you luck. by Godeke · · Score: 5, Informative

    As a younger geek businessman I ran the numbers on such a place and tried to operate one back in the days of 386/486s. It may seem easy on the surface to run such a center, but make sure you factor in administration (some automated method to reload the machines from images in particular), hardware replacement costs (these centers are *hard* on equipment, due to the "it isn't mine attitude") and general manpower requirement to supervise sales and usage.

    If you have already considered these things, there are some things you can do that increase your revenue and customer retention:

    #1 - Snack bar/coffee shop (depending on your demographic). This should be a separate space adjacent to the computers (allowing drinks and electronics to coexist is not for the weak). You will need a different license to serve food.

    #2 - Adequate space for people to chill out. Atmosphere is key here to retain people and bring them back. Consider TVs like you see in sports bars, except maybe some can be showing the action in the game area. Remember the restrooms: don't make them some pit of dispair... people will avoid coming back.

    #3 - Special events. People will filter in and out, but on those slow days (Monday through Thursday, normally) having special events like tournaments is key to keeping an adequate number of paying customers.

    As far as hardware, you need to run games well, but not to bleeding edge. Since you will replace hardware every year (although the old hardware can then be tasked with server duty or older games), buy something in the mid range. Don't skimp on monitors though: large displays are a good investment, as they will last 3-5 years. Optical mice (no cleaning required, more precision) and throwaway keyboards (they take tons of abuse). Forget about joysticks, they are mostly obsolete, and were a huge expense back in the day.

    You can also consider consoles to augment the PCs: many have great multiplayer support, and on a LAN they rock. Just remember that console or PC, it has to be in a locked cabnets and thus is a pain to change out games), or you can kiss your investment goodbye. (Even with locked cabnets we lost games all the time, usually to brute force attacks, but sometimes to "could you switch this game/distraction created" events).

    As far as layout of the game area, I personally prefer semi private quarter cubicles (obscures line of site to the monitor, but not the people) arranged in circles. Remember good office chairs if you want people to remain for long periods of time.

    --
    Sig under construction since 1998.
    1. Re:Wish you luck. by Vaevictis666 · · Score: 4, Informative

      You can also consider consoles to augment the PCs: many have great multiplayer support, and on a LAN they rock. Just remember that console or PC, it has to be in a locked cabnets and thus is a pain to change out games), or you can kiss your investment goodbye. (Even with locked cabnets we lost games all the time, usually to brute force attacks, but sometimes to "could you switch this game/distraction created" events). The solution to this is not have CDRom drives in the machines. Get some licenses for something like Alcohol (or even just pick up Daemon tools, but it's not as user friendly) and host the cloned images on a net share on the server. If you can make it unable to list the directory contents but still allow read access to the files (I'm thinking unix or ftp permissions here) that will prevent blatant file transferring of the images. Then just let people know that the icon in the lower right is the CD switcher. Only install the games on enough machines you have licenses for of course, and then either prevent installers from running (my old Uni had a prog called UnInstallShield that prevented InstallShield from running) or artificially lock down the free space on the games partition to 300-400mb or so, to prevent "extra" installs.

  2. be wary by Joe+the+Lesser · · Score: 4, Interesting

    Geeks need a place that embraces all the major echelons of geekery.

    Do not go all PC or all Mac or all Unix or all Linux.

    Have a variety of games availiable on the computers, from FPS to MMORPGs.

    Have consoles!

    Charge when they leave, have memberships, give the first hour free.

    Allow them to have bottled drinks. (have cupholders, away from the keyboard).

    You may gain extra income by selling video games too, and if you name it right, merchandise will sell.

    Good luck!

    --
    "I only speak the truth"
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    1. Re:be wary by corbettw · · Score: 4, Insightful

      Having a wide selection of game systems sounds great, but don't forget you'll need space to put all those computers. Every console you add is another PC you can't have. Same with Mac. It's better to focus on one area, and do it right, than get too spread out.

      To that end, forget about Mac and Linux. There just aren't enough games on those platforms. If you go with a console, pick one, or at most two, but don't have more than 25% consoles. PCs will be your bread and butter, because you can rent time on them for more than just playing games. You'd be surprised how many people come in just to use a fast internet connection to chat with their friends.

      Food and drinks are a must. If anything, lose money on the hourly rental fees and make it up in snacks. Starbucks has proven that people will gladly pay $5 for coffee and $7 for a small brownie. If you charge some nominal amount for computer rental ($2 an hour), you'll be surprised how many people stay there the whole day. Sure, you'll only make $30 on someone on a Saturday, but you'll make another $50 on the food they eat. Also, don't allow any outside drinks or snacks, period. If someone wants to eat while playing, have them pay you, not the Mickie Dee's down the street.

      And don't worry about selling games. Maintaining retail inventory is a bitch, and requires all kinds of controls you won't need for a cafe.

      --
      God invented whiskey so the Irish would not rule the world.
  3. Geek Gaming Centers by Giant+Ape+Skeleton · · Score: 4, Funny
    Around here we call them Chuck E. Cheese.

    --
    The difference between stupidity and genius is that genius has its limits.
  4. Some other things to consider... by Alkaiser · · Score: 5, Insightful

    Since this is the most correct post so far, I'd just like to add some stuff to this post.

    First, off, have adequate lighting in the computer room. The only places I'd seen that run LAN gaming always turn the damn lights off. Remember that you're not only trying to get geeks in the building, you're trying to get the common man in there too (operating a business trying to specficially target a niche is like trying to run a marathon after shooting yourself in the foot. You can do it, it's just gotten a lot less likely now.) as well as help change the overall perception of geekiness.

    While I'll game with the lights low at home, that's not generally what we'd consider a "friendly" environment for younger gamers, or non-gamers. Plus, even gamers don't really want to be in dimly lit surroundings that aren't their own. You can save on the electric bills by getting some of the low-energy, longer lasting bulbs, while keeping the place nicely lit.

    I'd combine your snack area and the break area. In Japan the internet/gaming cafes I went to brought food to you, but considering they, as a society tend to keep businesses and such fetishistically clean, I'd concur with the above post and keep food and CPUs in seperate areas.

    Stock all the consoles. Offer buybacks for games for store credit. Sell the buyback games you don't need on Ebay for a profit.

    You probably want to staff a short-order cook. (Not a fancy-shmancy guy...someone who can be trusted to make smoothies, burgers, breakfast burritos, and nachos.) TV screens with a tethered remote (VERY important. If I'm the guy with the screen showing the CS action, and I'm the Average Joe trying to watch the Lakers game, I'm going to be less-than-thrilled...the tether keeps the remote from accidentally wandering off.) make the place friendly. Stock some magazines.

    Also, hire janitors. Janitors do a much better job of cleaning stuff than the standard apathetic high-school student forced to wear the cashier hat and the janitor hat. Cleanliness makes your place much more conducive to return visits.

    While we're on the topic of hiring, hire some women. Don't go all out trying to hire really good looking ones, just some decent looking women who have a knowledge of things geek. If they main adequate decorum, they can be a boost to return rates, without you having to be exploitative..just get a good mix of people in there. People who like your business idea, but aren't misanthropes. Simpsons Comic Book Guy is just going to get jumped in under a week.

    On the other side of the coin, the people who don't know anything about games and don't care to learn are going to get chided out of the building. Have the right people on board is going to be key. You don't want EB syndrome, either.

    Have people smoke outside, and make sure there's adequate ventilation. Computers + tons of bodies in seats = lots of hot air.

    Most importantly...calculate out the numbers beforehand. Figure out what you're going to need to break even after determining exact operational costs and make sure you're charging enough. Have a promotional thing with a nearby school, or community college that has a draconian computer lab, and get people in to "beta" the store for you. That'll spread word of mouth, and you're set after that.

    Good luck. Fight the good fight.

    --
    Netjak.com independent reviews of domestic & import video ga
  5. Use a membership model. by Josiwe · · Score: 4, Interesting

    I'd suggest using a membership model, like a YMCA, for several reasons.

    1) People hate paying money. If you only ask them to do it once a month, they'll be happier.

    2) If people make an investment for one month, they will keep coming back, making friends and getting attached to the place. Suddenly you have a returning customer base.

    3) This gives you membership promotion models, like bring in a friend and get a month free.

    4) You have a much better grasp of your financial status because you can say pretty much what your income is for each month.

    5) You know who's coming in and out of the building - theft becomes harder.

    6) If you want, you can let people charge drinks and snacks against their accounts, bring guests for $5 bucks a visit, and all of this convenience makes your customers happy.

    Remember, most geeks have to have plenty of money to support their geekery, so they'll be happy to pay you reasonable fees for services and convenience. I believe there was another thread recently where someone cast the slashdot community as valuing their time much more than their money - I would posit that this is true of your target audience in general.

    --
    Yvan Eht Nioj!