World Of Warcraft Alpha Explored, Blizzard Quizzed
Thanks to GameSpy for its two-part tour of World Of Warcraft, as they "got the chance to get our hands on... [an] early 'alpha' build" of the eagerly-awaited Blizzard PC MMORPG. The author praises the "incredible atmosphere and game speed... solid interface [and] fun quests", while expressing a few reservations about the "[lack of] character customization options" and the "racially restricted zones" in which "NPCs...would automatically attack any members of another race." The preview is closely followed by an interview with designer Jeff Kaplan, in which he addresses questions on design philosophy ("It's very important not to fall into that trap of trying to manipulate your community as if you're trying to run an ant farm") and in-game housing ("We do not anticipate that our player housing system will ship with the initial product.")
Back in the days of the Diablo II stress test, we were told it would be impossible to solo in Hell difficulty games in Act IV. Guess what? That's what everyone ended up doing. It was the standard way to level as fast as possible.
Blizzard has flat out said that WoW is going to be different than other MMORPGs in that it won't require as much of a time investment. So here's what I see happening. The gamers are going to breeze through all of WoWs content upon its release in a very short amount of time, and become bored rather quickly.
I could be totally wrong on this... it is just my prediction. At least one very good thing about MMORPGs is that they are constantly being updated, so hopefully Blizzard can patch in some new monsters/areas or whatever will be needed.
Bottom line, though, is that Blizzard has a track record of underestimating the average gamer.
"To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking
From the information that has been released about WoW and from what I've heard about from alpha testers, the graphics are fabulous but there is nothing much new here. The same problems exist as they do in other mmporg games: level treadmill, convoluted classes unable to compare to the uber classes, poor to no PvP, and a never ending quest for the uber item. I fully expect Blizzard to deliver a beautiful world to play in for a while, but this is still a first generation mmporg.
Trust me in a few weeks SWG is going to have a Imperial Crackdown and us Rebels will be in a bit of a hurt... Do I care? Not really gives me more imps to kill. And there has been no uproar from the Rebel playerbase or neutrals about it as it's really a part of the game.
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GameSpy needs to understand that irresponsible reviews like this really are not helpful to the players or the company. I would not expect a alpha build (I have played alphas and betas of many MMO's) to have much in the way of custom modifications of characters becuase alpha's are focused on gameplay which is far harder to debug than putting a beard on a dwarf.
Futhermore if anyone reads books about Dwarves and Elf's then they might understand that the two races that once were welcome as friends are much more wary of eachother in many of those books. Even Legolas and Gimli were not overly fond of eachother at their first meeting.
And Blizzard please keep up the hard work. If you want a proper review of your game there are a few dozen of us that are waiting over at Wow Warcry.
Lewt
Warcry News Network
http://www.warcry.com
http://wow.warcry
I wonder if this will be the same as everquest, fondly referred to as "evercrack" because of its addictive nature.
I can see this most likely is, I've even had some interest in this game and I know the evils that everquest hides... like the whole unwashing and staying up for 24 hrs or longer to get an item.
Do these things come with a warning about the addictiveness?
Be you Admins? nay, we are but lusers!
Blizzard has claimed that WoW will have more content than Asheron's Call (original) at launch than AC has today. I've played AC for 2 years and never touched on 10% of the content there was just that much.
Considering that AC vs Warcraft though you have to understand that Warcraft's world has been around since the late 90's and has plenty of lore and history to build on. AC they're still building the story on a monthly basis. This was one strenght of Galaxies also being that the story has been around in this case for ages and thus they can spend more time on content than working on the timelines.
More history always makes it easier to put in more content.
Still have to see what content they do put in vs what should be there already.
any plans of sending this alpha build to ATI for testing? I really want to play the game now :/
The IT section color scheme sucks.
EQ was like this as well early on. You got the ability to "stand out" and look different by earning it. You got different weapons, different armor. Standing out was an accomplishment in itself.
There is nothing wrong with this approach, and I hope they don't submit to the "we want everything handed to us" crowd.
Too many games of late hand you this early on. Easily dyed armor, zillions of look combinations (that get covered up by armors anyways).
I remember in EQ beta seeing the people from earlier beta's and they stood out. They had chain or plate armor. They had robes who's origins I could only guess at. Weapons I dreamed about. It made me want to level, to go to new areas, so I could look "cool" too.
I'm not some mad powerleveler or Ebay-er of items. But I am a big item-collector. It's a huge part of the game for me. And when games minimalize an items ability to make you stand out, they are taking away a large part of the fun for me.
Months from now, when a vast array of items flood the world, they can add more customization options. But from the get go, let us have the fun of exploring a new world and let us have the fun of earning our place in that world.
The best example of this smart looting system was what Kaplan called the "Melvin's head" system. One of the most awkward moments in any MMO is players waiting for a spawn because each of them are on the same quest ("Bring me Melvin's head!") Players in that situation can be reluctant to group because only one of them will be able to get Melvin's head. World of Warcraft, though, supports multi-drops. This basically means that every member of the group on the quest will be able to pick up one copy of Melvin's head once he's dead. This encourages social interaction and grouping since nobody's worried about having to fight over the rewards.
Competition is good for a MMOG. Sure, it got ridiculous in EQ, but there's got to be a balance somewhere.. it's not good to just give everyone in the group the drop.My sig can beat up your sig.
I'm a big blizzard fanboy but this quote is quite unnerving."We do not anticipate that our player housing system will ship with the initial product."
Golly I renember we were talking about what constitutes beta? Maybe not having all the features?
At the very least i'm going to wait for at least this feature to be added before I buy in. Dangit blizzard come on you've taken along time with this and we've all said "OK, your pacing yourself so you get everything done right? not like these other guys?" 'sure sure'.
Peace
Hey how about this? The local magistrates can post bounties and those killed can post rewards for returned items etc. It might make those uber characters that feel it necessary to champion the weak, to become bounty hunters and new quests can develop out of that. Nothing like good old vengence and vigilante justice!
Besides the failsafe would be built into the game itself in that triggers would be tripped to allow the killing of these rogue players. Ah the fun that can be had!
Peace