The Successor to AC'97: Intel High Definition Audio
An anonymous reader writes "A few days back Intel announced the name to
its previously dubbed 'Azalia' next-generation audio specification due out by midyear, under royalty-free license terms. The
Intel High Definition Audio solution will have increased bandwidth that allows for 192 kHz, 32-bit, multi-channel audio and uses
Dolby Pro Logic IIx technology 'which delivers the most natural, seamless and immersing 7.1 surround listening experience from any native 2-channel source'. The architecture is designed on the same cost-sensitive principles as
AC'97 and will allow for improved audio usage and stability."
Will it still also suffer from the same effects of background noise from the rest of the voltage going through the motherboard, or have they found a way to block that out also? 32/192 is fine as a standard... but it is still onboard sound. It needs some seperation from the motherboard to maintain a high S/N ratio
The very first thing I thought when I saw the article itself was, "Please don't let this be as bad as AC'97."
Don't get me wrong, AC97 is cheap, but it really dragged on the CPUs of the timeframe it came out. This one looks like it might be a shot at the Creative Labs end of the market, but with cheaper components (meaning most likely CPU-based)
I'm sure it'll be on pretty much every board before too long-- well, the non-nForce ones, anyway.
True progress from Intel, strange but true
This new system for audio managment is great news for portable devices such as DVD+screen, next-gen PDA devices and even handheld game systems *Gameboy Advance II or PSP?*
I've long been following PC related audio solutions, all the way from Sonarc to the latest 5 and 6 channel set-ups, my normal set-up is bass speaker, left / right and one for routing system alerts etc... this kind of announcement coupled along with the latest cards supporting the new Dolby processing solutions could well make me upgrade
More to post...
This sounds like it could be more smoke and mirrors, though there really isn't enough information to be sure.
ProLogic IIx will "synthesize" multiple channels from a stereo or 5.1 source. I sincerely hope Intel isn't thinking "we can do the same old thing (stereo) and marketing folks can call it 7.1 multichannel because we put this Dolby fake surround processing in the chip!"
Despite how much ProLogic has advanced, it still doesn't hold a candle to true, *discrete* 6+ channel sound (like DD/AC3 or DTS).
for example, a 22050hz sine tone (if you can hear that high!) sampled at 44100hz is only sampled twice per cycle, and would effectively be recorded as a square wave (although, admittedly at that frequency you'd need to be a dog to tell the difference!)
This is completely and utterly wrong. I hear this very often though.
At 44100Hz sampling, a 22050Hz signal will be reconstructed as a 22050Hz SINE WAVE. The reconstruction of sampled signals is not as simple as you think it is. This is covered in any elementary DSP book.
With IDEAL equipment sampling at frequency N allows perfect reconstruction of all frequencies N/2 in all cases. The rather = comes about because of the potential of sampling the frequency N/2 at the zero crossings. However, if only two nonzero points are sampled of the N/2 component, it can be reconstructed perfectly.
Using a higher sampling rate has to do more with counteracting clock jitter and the error introduced by non ideal equipment.
First off, 32 bit, 192 Khz, wants to appeal to those very serious about audio. 32 bit cards can have a dynamic range ratio of 144 db. That's beyond what normal humans can dfifferentiate, which is 120 db if we're lucky. Not only that, but professional 24 bit cards far exceed the needs and capabilities of most , if not every, user, with aaround 110 db of dynamic range. And they're going to put this mega high tech onboard? Hmm. 2ndly, the inclusion of Dolby. This is to appeal to the movie guys, but the real serious audio guys know that Dolby encoded audio is like an MP3, lossy compression. Serious audio guys will frown on that aspect. Incorporating these 2 aspects seems somewhat contradictory, which marketers always tend to do when trying to appeal to everyone. I, for one, remain highly skeptical. CD
Don't get me wrong, AC97 is cheap, but it really dragged on the CPUs of the timeframe it came out.
Well, that's not really AC97's fault.
AC97 is really nothing more than a 5 wire signal specification. It has more to do with voltages and waveforms on wires. And a register set in the codec that the wires are talking to.
But that's the idea of AC97 - you don't need to know who made the codec, only that it's AC97. Then it's a drop in replacement, pretty much.
But controllers - everybody and their brother has a different idea how to talk to an AC97 codec. And it's the controller that determines the performance. Are you bit banging your codec? Then performance will suck. Are you using interrupts? Performance will improve. Using DMA? Performance will improve again. Does your DMA engine suck? Performance will drop.
If you're having a drag on your cpu due to audio, it isn't AC97 that's at fault. It's someone's lousy idea for a controller. AC97 is a spec, not a gadget.
Weaselmancer
Weaselmancer
rediculous.