The Successor to AC'97: Intel High Definition Audio
An anonymous reader writes "A few days back Intel announced the name to
its previously dubbed 'Azalia' next-generation audio specification due out by midyear, under royalty-free license terms. The
Intel High Definition Audio solution will have increased bandwidth that allows for 192 kHz, 32-bit, multi-channel audio and uses
Dolby Pro Logic IIx technology 'which delivers the most natural, seamless and immersing 7.1 surround listening experience from any native 2-channel source'. The architecture is designed on the same cost-sensitive principles as
AC'97 and will allow for improved audio usage and stability."
Will it still also suffer from the same effects of background noise from the rest of the voltage going through the motherboard, or have they found a way to block that out also? 32/192 is fine as a standard... but it is still onboard sound. It needs some seperation from the motherboard to maintain a high S/N ratio
Does the royalty free license also imply that we'll see good opensource drivers for a plethora of platforms?
The very first thing I thought when I saw the article itself was, "Please don't let this be as bad as AC'97."
Don't get me wrong, AC97 is cheap, but it really dragged on the CPUs of the timeframe it came out. This one looks like it might be a shot at the Creative Labs end of the market, but with cheaper components (meaning most likely CPU-based)
I'm sure it'll be on pretty much every board before too long-- well, the non-nForce ones, anyway.
True progress from Intel, strange but true
This new system for audio managment is great news for portable devices such as DVD+screen, next-gen PDA devices and even handheld game systems *Gameboy Advance II or PSP?*
I've long been following PC related audio solutions, all the way from Sonarc to the latest 5 and 6 channel set-ups, my normal set-up is bass speaker, left / right and one for routing system alerts etc... this kind of announcement coupled along with the latest cards supporting the new Dolby processing solutions could well make me upgrade
More to post...
On its face this is a great announcement, but we must have all the usual concerns. Will it work in Linux? Are the hardware API's going to be published, so someone can write Linux drivers? Or is this going to be the next Centrino, needlessly obfuscated to give Intel's friends in Redmond yet another unfair advantage?
I'm also concerned that a new audio hardware API may introduce way too many opportunities for things like Digital Restrictions Management. Long term, doing that is of course futile because someone will find a way around it, but that doesn't stop some hardware makers from setting out the legal minefield anyway.
It's a sad state of affairs when politics and litigation are at the forefront of geeks' minds when technology ought to be.
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32-bit audio at 192kbps? Why not just stick with 24bit at 96kbps - it is good enough for most studios. And actually 16-bit at 44.1kbps is the most that these old ears are gonna hear anyway - if even that well after sitting front for Jimi Hendrix.
So, I think I'll wait for 42.1 with 0Hz to 1GHz (+/- 0.0000001%) bandwidth and 256 bits samples audio hardware, which shouldn't be to far away :o)
Hear hear!
Pun completely and totally intended.
~To choose doubt as a philosophy of life is akin to choosing immobility as a means of transportation. -Yann Martel
At least they are changing an old standard that has had mixed issues for several years. New input on old (possibly failed in some aspects) standards is always good for sales.
Logo that you could stick on the box and "Journalists" et al could include in the normal fluffy Buzz Word compliance reviews.
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.. but when will we see high definition video support with component and dvi i/o?
The Intel High Definition Audio solution will have increased bandwidth that allows for 192 kHz,
...
192 kilo-Hertz? that's more longwave radio than audio. Hell, it's like 5 times the frequency of ultrasounds. Who are they kidding? This smells of marketting bull, or deceptive commercial practices targetted at trendy audio posers
"A door is what a dog is perpetually on the wrong side of" - Ogden Nash
But assuming you aren't, just find a sound card with a digital output (I think all the higher end cards have SPDIF now) and plug it in to your home theater.
This sounds like it could be more smoke and mirrors, though there really isn't enough information to be sure.
ProLogic IIx will "synthesize" multiple channels from a stereo or 5.1 source. I sincerely hope Intel isn't thinking "we can do the same old thing (stereo) and marketing folks can call it 7.1 multichannel because we put this Dolby fake surround processing in the chip!"
Despite how much ProLogic has advanced, it still doesn't hold a candle to true, *discrete* 6+ channel sound (like DD/AC3 or DTS).
Just wondering, sound is still inside the computer, onboard, thus crap. The only way to filter out the noise is to make it an external device. But I'm speaking about things I can't afford, with my crappy SB live! and disfunctional stereo plug (it crunches) , oh yeah, computer ungrounded isn't that good for quality music also.
When will we see support for the DSD audio format in computer hardware? I have yet to hear this technology for myself, but friends who have heard it say it's incredible. Like analog, only better. The one bit tech behind it is very compelling...
"War makes me sad." - Me
I think you're deluding yourself. Audiophiles make a lot of claims that they can hear certain things, but they never test their own claims using double-blind studies in which the other variables are all controlled for.
I teach a physics lab class, and in one of the labs, I have students test their own hearing, to see the highest and lowest frequencie they can hear. There's some individual variation, but basically the top end of everyone's range comes out to be no less than 10 kHz, and no more than 20 kHz. I have never had a single student who could hear frequencies above 20 kHz.
The 44 kHz (IIRC) sampling frequency of a CD means that you can actually record signals with frequencies as high has 22 kHz (half the sampling frequency -- that's a methematical theorem about the discrete Fourier transform). The reason they designed CD audio around that figure was exactly because of the limits of human hearing.
Even if there was a hypothetical human who could hear 30 kHz, there would be many other things preventing it from being useful musically. For instance, your tweeters most likely can't respond well to those frequencies. Furthermore, the music might sound worse to such a person if the 30 kHz stuff was left in. The musician couldn't hear it, and therefore couldn't adjust his tone to make it sound good. The audio engineer also couldn't hear it, and therefore couldn't judge whether it sounded good or not.
Another practical issue is that distortion will always introduce high-frequency harmonics, so that even if you could hear those frequencies, a lot of what you were hearing would probably be spurious stuff coming from distortion.
People who really want to hear good stereo sound should spend their effort on the two things that will make a lot of difference: (1) getting good speakers, and (2) working on the acoustics of the room, the placement of the speakers in the room, and the placement of their own head in the room. Note that all the stuff under #2 is free or cheap. The audio industry would rather have you waste your money on stuff that's expensive, which is why they promote expensive, superstitious ways of improving sound, such as gold monster cable.
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I play all my music from WAVs on my HD, but I don't sacrifice quality for money. The highest-quality DAE from CD to HD (using CDParanoia) gives the same quality as thousands of dollars worth of separate CD transport and data equipment. Then I (losslessly) compress them with Shorten (2:1) to save some money on storage. I often bypass my Onkyo amplifier and KLH speakers to listen with my Sennheiser 600 headphones - all hi-end audio gear. But the bottleneck is the soundcard. Soundblaster Audigy 2 seems really good at $80, but doesn't it have noise from the PC power supply? What's the best way to get all my CD quality from my Debian/i386 HD to my 5.1 surround system, playback only (no ADC)? Let's say my budget is $500 for the "soundcard", which one is the one for me?
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make install -not war
Since you can fit ~80minutes of music on a ~700meg CD you have ~146K/sec for your music. That is at 16bit 44.1KHz stereo songs. Now audio data will take 8.7 times as much memory if recorded in stereo, but if recorded with eight (7.1) channels each song will take almost 35x as much memory thanks to the higher sampling rate and the use of 32bit values instead of 16bit. That is 5.08 megs/sec for your audio.
:)
I like that this standard is very future proof, but when can we use it? Already CD sound is good enough for all but maybe 10,000 people on the planet. Most people's audio experience is probaby limited by their audio hardware, not the source sound. Hey, most people are quite happy encoding their mp3s at 128k!
Where will the high quality sound data come from? Audio CDs are still going to be 16bit, stereo, 44KHz. DVDs have compressed audio. Almost all video games use compressed audio of some sort too because we don't have enough memory yet for even CD quality sound.
I love that it is 7.1 and that it is very future proof, but other than making 7.1 standard it seems to be a standard for marketing to use as an advantage, not something consumers will ever use (by the time they can use it they'll have upgraded anyway). It seems that this beyond CD quality audio is just included because they can and we'll never see it in use this decade
Better to overbuild than underbuild I guess. But I'm not excited about this promise of higher quality audio.
I had this discussion the other day with some friends, none of us are audiophiles, but we all have decent setups. I have 4ch surround for my entertainment center and 4.1 for my sterio in my bedroom, but we all understand that the 5th is a front center, and we all assume, but none of us know that 6.1 has a rear center chanel. But none of us could figure out the arrangment of 7.1 surround. Is there an overhead speaker or no front center speaker and 4 evenly spaced in front. Can anyone shed some light on this?
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I still prefer OSS, even on my 2.6 testbox, ALSA is about two-and-a-half more bitches to set up from scratch. I really hate having to do all the module configs when OSS just seems to work.
All I really need is playback from my systems, ALSA is overkill for my needs, and I hate recompiling the alsa-drivers package every time I update my kernel (on 2.4 systems).
Hopefully someone will automate or simplify ALSA for low-end use.
"Sometimes, I think Trent just needs a cup of hot chocolate and a blankie." -Tori Amos on Nine Inch Nails
First off, 32 bit, 192 Khz, wants to appeal to those very serious about audio. 32 bit cards can have a dynamic range ratio of 144 db. That's beyond what normal humans can dfifferentiate, which is 120 db if we're lucky. Not only that, but professional 24 bit cards far exceed the needs and capabilities of most , if not every, user, with aaround 110 db of dynamic range. And they're going to put this mega high tech onboard? Hmm. 2ndly, the inclusion of Dolby. This is to appeal to the movie guys, but the real serious audio guys know that Dolby encoded audio is like an MP3, lossy compression. Serious audio guys will frown on that aspect. Incorporating these 2 aspects seems somewhat contradictory, which marketers always tend to do when trying to appeal to everyone. I, for one, remain highly skeptical. CD
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make install -not war
But isn't Dolby Pro Logic IIx for creating natural surround from stereo for music/movies while EAX allows game developers to create surround sound reflections for 3d enviroments?
And Creative has breakout boxes, multiple inputs, surround emulation software, accelerated audio, EAX# and A3D compatible, support for most games, etc. (And DRM)
I don't see this killing off creative, but will hurt its marketshare from non-gamers.
On the flip side, Creative labs have been quite stale, only minor updates to its Audio card line. They have been adding many other products, they even have mini-pc's, gfx, burners, mice, keyboards, etc..
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Secondlife
I would have prefered discreet channels instead of 2 channel encoding.
The hottest selling gadget of the "music" world is the MP3 player and the seemingly hottest article of contention is the online music store. None of these are even close to being prepared for 32-bit let alone the sizes of the files necessary to create such a file.
There are a lot of comments about 6.1 and 7.1 CD's or recordings and it's all rather silly. There's no real precident of a true recording done in surround. Would you really want the lead guitar only coming from the left rear channel? The only time that I would think that it would be cool would be at a live performance, but as far as I know no one has really done anything like this.
So were looking at several GB of needless information to recreate a CD with most likely marginal musical worth, and Intel is leading the charge? I think they're looking at their dwindling x86 market share (AMD is on the upswing, not pushing my Mac-centric views out there) and trying to find a niche by using it's brand recognition. I think Dolby and DTS will have more to say as to whether this proposed solution will have any legs.
Remember most of the manufacturers and broadcasters still haven't totally agreed upon an officially acceptable HD format! DVD took too long. CD was all Sony, but took long enough for acceptance. Where is this leaving the consumer? A 32-bit 192kHz audio card in their computer, decoding 7.1 channels of information so they can play video games using samples that have been resampled from their original 16 or 8-bit formats.
I think the word is overkill and it's needless. Most people can't tell the difference and for those that can, I scoff at you. I've worked with some of the best audio engineers in the world and they wouldn't be able to hear the nuances you claim. There is "air" there in higher fidelity recordings, but most speakers can't play it back any way. Ah well, thoughts?
Peace
When are they going to find out that there is a third dimension out there? When are planes going to fly over my head?
I was wondering if a 4.1 speaker system could not do it all. One straight above the monitor (somewhere along the ceiling), one on either side (a bit further away if possible) and one right behind you. And the subwoofer, well, somewhere. Now you could 'vector' any sound from anywhere.
Or is this too simplistic to get the full 3D experience? Or is a 6.1 needed for this? Audiophiles, attack!
Though I can't say I understand how it can possibly represent a perfect sine wave without some form of anti-aliasing. What about other waves? What about more complex waveforms?
Stand by while I do some research...
Centrino's wireless Ethernet controller is roughly the WiFi equivalent of a WinModem. Some of the components that are traditionally done in hardware (I'd guess the same stuff as in WinModems, like the DSP work, though I don't know the exact extent of the "softwarization") are done in software. Intel is not holding back on Linux support to secretly help out Microsoft -- I agree with you there. They're just in the same position as the WinModem vendors. If they supply their product's crown jewels -- open source the software that does a lot of the heavy lifting in their hardware product -- they've funded the R&D for what will be promptly snapped up by competitors and produced more cheaply.
So, you are right that there is no plot to help out Microsoft, but the grandparent is right that Intel may be cagey about supporting a platform where users are rabid about having source (and much of the architecture works less reliably without source).
Frankly, I'm frusterated with the whole laptop situation, and I wish, wish, wish that laptop vendors would make some critical mistake in the price wars and accidently commoditize their product, with standard components and form factors, so that things can be built and swapped out a la desktops.
May we never see th
I just hope that these new chips won't resample everything to some native, internal processing frequency, like AC97 does to 48KHz.
Otherwise, just give me HDMI compatible soundcards/DVD(-A) players and surround receivers, and I'll be happy. =)
...i started so much confusion. But 192 kHz seems wrong when discussion sample rate. But kbps is certainly wrong. We are talking about 192,000 32-bit samples per second, so I guess it should be 192 ksps@32-bits
Don't get me wrong, AC97 is cheap, but it really dragged on the CPUs of the timeframe it came out.
Well, that's not really AC97's fault.
AC97 is really nothing more than a 5 wire signal specification. It has more to do with voltages and waveforms on wires. And a register set in the codec that the wires are talking to.
But that's the idea of AC97 - you don't need to know who made the codec, only that it's AC97. Then it's a drop in replacement, pretty much.
But controllers - everybody and their brother has a different idea how to talk to an AC97 codec. And it's the controller that determines the performance. Are you bit banging your codec? Then performance will suck. Are you using interrupts? Performance will improve. Using DMA? Performance will improve again. Does your DMA engine suck? Performance will drop.
If you're having a drag on your cpu due to audio, it isn't AC97 that's at fault. It's someone's lousy idea for a controller. AC97 is a spec, not a gadget.
Weaselmancer
Weaselmancer
rediculous.
The main reason you need more than 16 bits is because, during soft passages, most of the high bits are zero and you may effectively have only six or four bit audio. Classical recordings that aren't compressed really do suffer from this problem.
But really, the number of people who buy classical piano recordings is small.
If the industry can agree that the reference level for popular audio is somewhere well below 100%, this could work out. But that won't happen.
The Intel High Definition Audio solution will have increased bandwidth that allows for 192 kHz, 32-bit, multi-channel audio
This is so that my eight-eared mutant pet bat from outer space can finally have a full high-fidelity experience.
For regular humans, of course, CD-quality audio is already overkill.
I'm listening to Mussorgsky's "Pictures at an Exhibition" on my Klipsch ProMedia 2.1 speakers as I type this, and I highly recommend them. Two desktop speakers and a subwoofer; one of the two speakers has a headphones jack, auxiliary plug, main volume control and subwoofer level control. The system has loads of power but sounds great at low volume. It is THX certified. It's built pretty solidly - each desktop speaker is mounted on a metal stand and the subwoofer has a nice, heavy enclosure. Only downside I can see is the price, though it's come down a bit since I bought it. Specs are here.
While I can order them from the U.S., it would be better if I could order them from an eCommerice site in Canada. Do you know of any?
Request your free CD of my piano music.
what are the main offenders when it comes to corrupting audio signals inside the PC? i was under the impression that in a purely digital PC setup, only discreet bits of binary code were getting shuffled around with phenomenally low error rates, thus making the signals vastly more resistant to corruption and distortion. apparently, this is not the case.
so why does this happen and is there anything i can do to minimize distortion in my setup? also, will we see a technological solution to this problem in the near future?
the problem is: you can't HEAR the audio quality difference.
I'm surprised no one has brought this up, but does it have any sort of DRM (Digital Rights) built in to it? If so, no thanks!
Analog devices allowing full use of 32-bit dynamic range are PHYSICALLY impossible to implement due to thermal noise floor of your DAC and subsequent circuits. Heck, even 24bit dynamic range is impossible to fully exploit for that matter. 192KHz doesn't make sense either. 96KHz offers many benefits when constructing audio equipment (you can use crappy, "cheap" filtering algorithms and DSPs and still get excellent sound), but 192KHz is too much even for your dog.
You seem to misunderstand the meaning of speaker wattage. This is the MAXIMUM power the speakers can withstand for a short time (I believe 1/4 second) without blowing up. It has no bearing whatsoever on speaker quality, efficiency (how loud they play at a given volume setting), amplifier requirements, or how loud they're "designed" to be played. Ignore that number entirely; it has no relevance for you.
That said, I settled on the Logitech speakers for my computer after a lot of listening--they're the only ones I found that sounded like music. I will admit that I didn't listen to the Klipsches, because they were out of my price range. I expect that they'd be quite good, as they make non-computer speakers which are very nice indeed. (Mind you, Altec-Lansing makes stereo speakers too, and their computer offerings are without exception, unmitigated shite!)
If you have a passable amp, then unpowered stereo speakers are likely to be the best choice. A few years ago, it would have been the only choice, but a few computer speakers are at least considering.
But ignore the 200watt rating. Even if it were valid (it's not), it's completely meaningless and irrelevant to your shopping.
"People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
Next year expect 64 bit audio at 384kHz as well.
Bigger - better seems to work for most people, who are easily fooled by the numbers. First of all, there is no 32-bit content available on the market. Even 24-bit is not so common either (DVD-A is less than popular and SACD won't play on PC at all). And even if it calims to be 24-bit does not mean that there are 24-bits of significant information out there - mastering process is an art if its own.
Designing proper 24-bit audio output is not an easy thing to do. The main trouble is isolating the high frequencies which tent to travel everywhere. It is not impossible, but very few people will afford to buy it, so no soundcard manifacturer is doing it right.
If you think about it the lower bit in a 24-bit sample would contribute 1/16 milionth(+ change) part of the signal. There would be far too much other noise in the system for anyone to notice that change.
For any practical purposes (audiophile or not) 16-bits are good enough ant 20-bits are more than fine. Evan at that resolution other factors start to play and need to be properly mitigated, before someone could enjoy true high-fidelity audio.
By the way external soundcard is in theory higher quality, but in practice just a way for Creative and others to charge you more for the same crappy hardware.
Does anybody know the true dynamic range of this ADC? The best I've been able to find so far is 24 bits at 192 kHz with the Delta44 board. I highly doubt that this unit will have a 32 bit resolution per channel as the article suggests, but I'm willing to be surprised.
r oot.htm for an example.
I have an application, in software defined radio. See http://antennspecialisten.se/~sm5bsz/linuxdsp/lin
Oh, no, please, come on...
I suppose it will make my job more fun and my internet go faster as well, right?
That simple ending statement took all the credibility out of the release note - when will those PR droids learn not to overdo these things...
Stability... Argh! My head hurts.
Maybe you need 192khz to split the signal up into 4 different 48khz channels, so you can do the 7.1 stuff out of 2 channels. ie 2 chans * 4 each = 8 total.
There are many tricky out of phase things you can do to encode 4 6 7 or 8 channels into 2 wire chans. In that case you NEED more khz to do it.
Clue train has left 12 minutes ago dude.
Liberty freedom are no1, not dicks in suits.
Why do you need to "combine" anything when you can simply record the same thing as eight losslessly compressed 20bit 96KHz channels?
Getting even farther off-topic....
.shns I get (from, e.g. etree or the internet audio archive), but I never ever use its compression features. The shorten-plugin for XMMS crashes on a fairly regular basis, while the flac plugin seems rock solid. So, I'm highly motivated to convert my .shns to .flacs ASAP. The 5-10% better compression that flac offers is just the icing on the cake. :)
I don't know about the sound card, but as a member of the Debian project, I have to ask why you're using non-free third-party software like shorten when flac provides (slightly) better compression, faster decompression (if you ever need it), a more flexible format overall, and is included with and supported by Debian?
I only keep a copy of shorten around so I can decompress any
I only care about one thing in my audio HW these days, and it ain't bandwidth and it ain't dynamic range. 16 bits + 22KHz is plenty for me.
I want tiny latency. Single sample, if I can have it. Think about it: at 44K samples/sec, that means that you now have about 50K CPU cycles/sample to process stuff. This should be more than enough cycles to get a word in off ADC, process it extensively, and get it back onto the DAC.
PCI adds incredible latency, and IRQ handling adds more. Give me an audio HW standard with a path that lets me grab a sample, process it, and stick it on the output before the next sample is due out, and I assure you Linux-based SW such as JACK will immediately take full advantage!
Why care? Two big reasons: (1) professional studios and musicians view this as a requirement for their audio tasks. As an amateur keyboard player, I couldn't agree more. (2) syncing audio, video, and other events is a billion times easier in this setting.
Big mandatory audio buffers are evil. Please make them go away, without making me buy $2K worth of Hammerfall products. In return, I promise to replace all my audio HW with HW using the new Intel audio standard.
So I turn off the internet connection and plunk in a DVD movie I bought today, "AI" if you really want to know, and SURPRISE! no sound. Fine. So now instead of watching a movie I spend a good hour+ troubleshooting the damned computer. Finally reinstalled the XP update to the Creative driver that wouldn't reinstall properly.
This is precisely why convergence is not going to happen in any form that Bill Gates or Linus Torvalds imagines in terms of multimedia computers or onboard sound chips or video chips or the like. This all comes down to what I call The Washing Machine Metaphor. If you bought a washing machine that was networked with your computer and when you tried to wash your clothes, the water didn't come out because the godforsaken water driver didn't work right, what would you do? You'd bring the damned thing back to the store and buy one with its own onboard circuitry. This is the bottom line. When you want to wash your clothes, you want to wash your clothes, and when you want to watch a movie, you want to watch a movie, not dick around (yeah, I'm angry) with some piece of bovine offal written by some idiot who can't even spell in his native language. This is why it doesn't matter how good the sound from your computer is. That sound just isn't dependable enough for anything anyone in his right mind would call consumer equipment.
Hic iacet Arthurus, rex quondam rexque futurus.
Plus answer the question, is this for video games or music/movies? If this sudden push from Intel is being driven by the video game industry it seems rather frivilous. I can see wanting to seem like you're there for a live recording or something, but to hear an explosion or a gun fire sample at a higher sample rate? The need just seems unfounded.
Peace
Have you looked at getting headphones? With a nice pair of headphones, you can get quality that you'd have to spend several times more to get from speakers. Most notably, you gain an unmatched soundstage and incredible immersion in the music. Sennheiser Prestige HD-590 headphones retail for $150, and do not require an amplifier, unlike many high-end headphones. If you want incredible audio quality for a not-so-incredible price, they're your best bet. Check out the Head-Fi Headphone forums for more information and advice.
32-bit depth, 192 kHz samplerate... Too much for audio, but think beyond it. Think about all the signal processing applications - various sensors you can connect to the computer and let it process the incoming data. Think about all the scientific applications.
Think also about the intelligence applications. This depth/samplerate provides lots of redundancy, which is interesting for steganography applications. Think about trusted moderate-speed random number generators for cryptographic applications - just add a white noise generator and cryptographic whitening.
This is a GOOD thing, with many more uses than it may look, regardless of what the detractors say about overkill specs.
What? Are you saying you can't hear the difference between 16 and 24 bit? Or 44.1kHz and 192kHz? You're kidding, right?
Does anybody remember the jokes that were going around when they introduced quadrophonic sound systems? They tried to expand speaker number beyond what people thought was reasonable back then, and some comedian made jokes about the "googlophonic sound system", with a separate speaker for every wavelength, coming from every direction imaginable.
How long before someone comes out with a 9.1 sterio system?
Wake up - the future is arriving faster than you think.
Agreed. This has been discussed to death elsewhere, but there are a number of ways to measure speaker wattage.
1) The cheat way (aka PMPO)
This is the absolute peak power of a speaker, ie the peak voltage versus peak current, for an absolute instant in time. It means basically nothing, and can be orders of magniture larger than any usefull output.
2) The right way (RMS)
This is the continous average (root mean square) power that the speaker can handle. Heat is usually overriding factor. If a speaker is not rated in RMS, then it is not worth buying.
This post dedicated to those who can remember the first home-coming scene (ie, not the one featuring Anne Uumellmahaye) from The Man With Two Brains, a Steve Martin classic.
Got time? Spend some of it coding or testing
...you should be able to hook a longwire directly to your audio-out jacks and transmit MW AM directly with unbelievably good fidelity?
Got time? Spend some of it coding or testing
Actually 200 watts is its RMS rating. Its rated 400 watts PMPO. why is 200 watts that hard to believe? its not like its that high in the first place.
Linux is hearding torwards ALSA, but the rest of the world is still using OSS. Whatever problems Linux had with OSS were purely implimentation details, because OSS in the BSDs works wonderfully. OSS works nicely on just about every form of Unix.
The switch to ALSA concerns me because it's another significant incompatibility between Linux and the rest of the world. A few more of these nice changes, and software for Linux is going to be just a platform-specific as Windows. You'll need to have a Unix version, and a seperate, completely different Linux version.
Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
Once again everyone disregards latency :`(
A blog I run for the wealth
I agree with you that the 200 watts is its RMS rating - but the true problem lies on:
(1) what is the signal-to-noise ratio at the rated RMS load - Certainly not the quoted value of >100dB - if it was 85dB or above It'll have large names like JMLab or so killed.
(2) What is its frequency? Yes the quoted was 35-20k, yet what is the cutting margin? Whether it is a 3dB bracket or it is an 10dB bracket or its a 0.01 dB bracket (Mark Levinson Amps, eh-huh.) the amplification does matter.
(3) 200 Watts is REALLY a lot. Most audiophile speakers rates at around 100 Watts, and turning it at around 20W makes a really loud sound for music anyway.
(4) I would wonder if its amp's is Class A or Class AB.
Communications doesn't care about the shape of the waveform, only the frequency. Nyquist gives the absolute minimum sampling rate required to identify the signal frequency and it assumes there are no higher frequencies present in the signal (hence anti-aliasing filters).
I Am Not an Audiophile, but in past data acquisition work I used 10 samples per cycle as a rule-of-thumb to adequately capture the shape of the wave. That criteria happens to fit well with the 192KHz rate, as shown by the parent post.
I do agree withe the comments about 32-bit D/A - that is just silly.
Bent, folded, spindled, and mutilated.
No. You're wrong. At 40kHz, up to a 19.999kHz signal can be recreated with complete accuracy. Just because you think the signal would look trapezoidal if you did a linear interpretation doesn't mean that's what actually happens. If you did a simple linear interpretation, you'd add overtones up to your sampling frequency. To accurately interpolate the signal, you'd use the sinc(x) function, which will not affect the ~20kHz signal at all.
A 44kHz signal reproduces sound up to 22kHz very accurately. The only possible limitation is that when the audio is low-pass limited to 22kHz or whereever they decide to cap, the filtration process can leave theoretically "audible" ringing. Increasing the maximum sampling frequency only decreases this ringing. You won't be able to hear any other changes, as human hearing caps out at around 20kHz.
Please, please, please learn some actual signal processing before littering Slashdot with your half-literate tripe. Thank you.
No you can not hear a difference. Maybe you should read up on sampling theory sometime. A 44.1khz sampling rate preserves all phases and frequencies up to the limit of 22050hz without loss.
Yes, you need to reconstruct the signal mathematically, using oversampling (almost all soundcards will do at least 8x oversampling), but a higher source sample rate that 44100hz is pointless. The engineers who devised CDs were not stupid.
For about a week now I've been trying to figure out if it's worth my time to switch completely from my SoundBlaster Live! Value to my on-board nforce2 audio. I have a Shuttle AN35N-Ultra mobo that has an MCP southbridge, not an MCP-T, so I gather that it means I can't have all the fancy schmancy add-ons that the Soundstorm technology uses (Tom's Hardware notes that "you have to do without Dolby digital sound and FireWire" due to using the MCP chip). I don't know if it's an actual improvement or not, but it feels like my onboard audio sounds better than the SB card, and it apparently takes a bit less CPU. For the most part I think that the switch looks like a real good idea, but what's keeping me from the switch is a second opinion. Well, that and the whole task of setting up software mixing in my Gentoo setup so that I don't notice the lack of hardware mixing support in the drivers.
Think you could give me an idea as to whether or not the switch is worthwhile?
"We invented personal computing." - Bill Gates
Additionally, Wattage can be expressed in three commonly used ways. Two of them are perverted for commercial reasons:
RMS : The "original" standard. This is the only one that really means anything to anyone, if you will.
MPO : "Maximum Power Output". Basically works out MPO = RMS * 2
PMPO : "Peak Music Power Output". PMPO = MPO * 2
I like to think that a good rule of thumb is that if someone markets their product as xxPMPO then dont bother. Similarly with MPO. Although I havent bought any PC speakers (I use hifi seperates), so PC manufacturers may commonly use MPO. Beware!
As the parent noted, the actual "loudness" depends on the sensitivity of the speakers, cone impedance and a few other factors, so dont necessarily believe that higher wattage means higher volume
I haven't experienced anything like the DVD audio problem you describe. But then again, I only have 2 DVD Audio disks and I don't listen to either of them very often.
I have experienced one obnoxious DVD-Audio problem... if I have my Creative Speaker Settings set to 5.1 (and I do have 5.1 speaker) then it comes out sounding like it's just stereo. The rear speakers don't get used at all. But if I set it to 4.1 then everything is fine. Strange.
I'm not sure what codec chip that board uses, but most of them use the Realtek ALC650. What you have onboard just provides DAC, ADC, and digital output functionality, all sound processing is done in software. As with all AC'97 sound solutions that I know of (including the SB Live!), it will resample internally to 48Khz. Overall, I'd guess that the onboard will probably sound better than the SB Live!. The only exception might be for gaming, I'm not sure how the 3D positional audio drivers are. Since it's fully software, games may be slower than the SB Live!. All things considered, I'd just use the onboard audio.
Thanks for the post, you have no idea how much I appreciate the input. Yes, this mobo utilizes a Realtek ALC650 codec, and does not include the APU that the MCP-T southbridge provides. However, on my Athlon XP 2000+, the burden seems to be quite miniscule, and I don't notice a performance hit in any games. I actually came across a comparison of the nforce and SBLive CPU usage, and it found that the nforce uses less CPU. I thought it was pretty shocking, even though it may have just been because of faulty drivers from Creative.
I think that I'll go ahead and get to finalizing my move over to the onboard audio today. All I have to do is figure out how I'm going to go about getting my Linux audio to work via software mixing. I guess that later on today I may end up removing the SBLive card completely from my case.
P.S. -- Not only am I using an old SB Live!, but it's a Value..
"We invented personal computing." - Bill Gates
Peace