Slashdot Mirror


Getaway Sequel Pours On The Mockney Charm

Thanks to Eurogamer for its preview of PlayStation 2 driving/action title The Getaway 2, as initial details for Sony's sequel to the reasonably rated PS2 gangster romp are revealed. Apparently: "Out goes Mockney geezer Mark 'unlucky' Hammond and morally dubious cop DC Carter, and in comes thug-for-hire Eddie 'O Connor, a crop-haired East ender with a taste for too-tight V-neck jumpers." Promises of greater graphical detail and a "much-needed overhaul" for combat are also made, with the article noting: "It's fair to say that although we loved The Getaway for its atmosphere and the occasional show-stopping mission... we'd be the first to acknowledge that there was plenty of room for improvement."

16 comments

  1. Screenshots too dark by ObviousGuy · · Score: 2

    I'm all for "mood", but would it really kill them to bring the lights up a couple notches?

    --
    I have been pwned because my /. password was too easy to guess.
    1. Re:Screenshots too dark by MiceHead · · Score: 1

      Yeah; I think "moody lighting" is all a matter of contrast rather than overall darkness-of-scene.

  2. The Lies! by Jason+Scott · · Score: 5, Insightful

    What will always be my memory when I hear the words "The Getaway" is "The Big Lie", the lie, of course, was in the screenshots that got posted to fark.com that I happened to see (this was 3 years ago, and Fark was tiny).

    Luckily, the web provides the shots I originally saw: here, here, here. I mean, if you saw these things, your mind said "we're here, we have photorealistic games, the world has opened anew in dewy wonder and I am reborn".

    So I waited and waited and waited for this game to come out; the dumb "Getaway" name made it hard to keep track of, but man, when I did re-find those screenshots, I mean, it was like a lollipop in my mind.

    Finally, quietly, the damned game came out and it wasn't anywhere near those initial promises. Yeah, call me naive, but they really did look so good.

    1. Re:The Lies! by Recoil_42 · · Score: 1

      yeah, and the ps2 is powerful enough to guide cruise missiles too, remember?

      --


      Newsie, Moderator, www.tauniverse.com
  3. Nice one guv. by nickos · · Score: 1, Interesting

    Am I the only person who's pissed off with the general sterotypes that get portrayed in modern media?

    Improved communications have meant that it's easier then ever to talk to people from all over the globe, and yet we always come back to this sort of crap. As a UK resident who went to the states recently, it seems that if you don't speak the Queens English or Cockney, people don't know that you're from the UK.

    God help people from the smaller EU states.

    1. Re:Nice one guv. by Anonymous Coward · · Score: 0

      These bloody sterotypes are awful old chap. (Sorry had to do that)

    2. Re:Nice one guv. by Anonymous Coward · · Score: 0

      Hey, at least you get the "charming and intelligent" stereotype. You should be happy you're not American and fully fill the stereotype of the asses of the world. ;)

  4. Great game, but they need to fix some problems by Chance+Wheeler · · Score: 1

    I finished the first half of the game, with MArk Hammond, and am trying to get through the second half. Some of the driving sequences are just rediculous. One mission, just the driving half I had to attempt more than 60 times before I got through it. Some sort of map within the game, if only at the start of a mission, to tell you where you are starting, and where you need to go.

    The physics ont eh cars nee dto be adjust. They are way to prone to spinning out, fishtailing, etc. I did like that it gets harder to control when you get a flat tire, and even worse when a flat gets chew up so you are only driving on a rim.

    Make it so you can jump out of a cut scene at any point. Having to see the same cut scene over and over gets real tiresome after a while.

    The combat system and healing are out there. I'm cool with the autoaim, but I'd like to be able to reload all sorts of guns, not just pistols. Healing was a bit silly. Get shot up so you are dragging yourself around, and all you have to do is lean against a wall for a minute and you are ready to go. And most of the time while healing the bad guys don't even come looking for you.

    The game has one of the best storylines and cut scenes to push that story. I'd love to see it made into a movie. Hopefully they keep up the same level of script.

    1. Re:Great game, but they need to fix some problems by Anonymous Coward · · Score: 0

      I remember that after you have seen a cut-scene once, you can skip it the next time by if you press down on one of the Analog Mushroom things (L3 or R3) .

      I found 'The Getaway' enjoyable, although for someone familiar with driving around London, it was hard as large Landmarks such as Post Office tower and Nat West tower were not visable from a distance to guide you.

    2. Re:Great game, but they need to fix some problems by leifm · · Score: 1

      I didn't play this much, but as I recall the cars were absolutely glued to the ground. While GTA's physics were probably over the top, I'd like to see some in-between with car physics.

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    3. Re:Great game, but they need to fix some problems by Chance+Wheeler · · Score: 1

      Unfortunately it only lets you do that in a few cut scenes. I an't count the number of times I was forced to sit through the cut scene of the Jamaicans being shoved into a paddy wagon.

      I love how the turns signals, which are suppsoe to guide you, most often send you against traffic, making things harder...

  5. Umm... so? by scot4875 · · Score: 1, Troll

    A mediocre game is getting a sequel. Why is this news I should care about?

    --Jeremy

    --
    Jesus was a liberal
  6. Getaway was way too tough by British · · Score: 1

    Okay, so here's probably the first considerable GTA-like game here on our hands.

    1. First off, the game has no map like GTA and countless other games. You rely on the vehicle's turn signals to get you from A to B. This is flawed since sometimes it leads you to the wrong way down streets. And in London, traffic seems to average 10 miles/hour

    2. There is an incredibly steep learning curve. I had to look on the web to find out if I held down three buttons, I could auto-target thugs and maybe survive. The frist mission where you go up against guys in that warehouse is VERY difficult. You get shot a couple times and it's all over unless you lean against the wall in time. I never got past the mission after that. (i gave up)

    The game attempts to be better than GTA, and fails miserably. WIth GTA you had a good learning curve, and all the freedom you want. It even gave you nice non-obtrusive hints on the screen to guide you along. The Getaway had no such thing.

    Now True Crime: Streets of LA is a worthy GTA clone. It's not too hard, and I would say the driving-related missions are faster paced than GTA, with quite a few more controls at your grasp.

  7. Getaway is not a GTA clone by Anonymous Coward · · Score: 0

    GTA and Getaway are fundamentally different game designs. Just because the two deal with cops 'n robbers and have driving does not mean that they are the same genre of game. GTA is an open ended, non-linear mission based game, whereas Getaway is trying to recreate the feeling of a motion picture.

    Lots of people end up hating games because a particular game doesn't fit into the square hold because it turns out to be a round peg.
    It seems like you were *expecting* a GTA like game, and ended up disliking Getaway because it didn't meet the image you were picturing in your head. But in reality the developers were going for a completely different design altogether.

  8. Realism? by NedR · · Score: 1

    The Getaway was a great game, and I'm pretty excited about the sequel. Hopefully the plotting, acting, etc., will be as good, or better, than the original. That being said, some of the so-called "realism" of the game was a little unnecessary, and actually detracted from the experience. Hopefully, they'll fix this in the second game. First of all, there's the player's "mutant healing factor." I know medkits are unrealistic, but is magically healing whenever you lean against a wall any more realistic? If anything, I'd say it's more absurd, and less fun. Being able to move and shoot at the same time would be good, and as another poster pointed out in here, auto-aim would be nice as well. Perhaps taking the whole "multiple perspectives" thing to the next level will mean less linearity within the game. Who knows, maybe different characters will even have different attributes that help/hinder in certain levels. I sure hope so.