Gamecube Linux Port Announced, In Progress
NiteStar writes "A group of people from the homebrew scene and Xbox Linux have now started a new project to port Linux to the Nintendo Gamecube. A small preview version has already been released, it's a small application that draws Tux the penguin on the GameCube screen. The roadmap explains a small client will run on the Gamecube, so the 'GameCube could be used as a desktop computer, which stores its data on a server on the network. The GameCube has a CPU that is powerful enough to decode common multimedia data like MPEG-4/DivX and MP3. It can serve as a display unit for content stored on a server'."
But now the Xbox 2, PS3, and GameCube successor (name?) are looming, so....how about waiting til then, and starting on those immediately?
How on earth is this going to be useful? The GameCube uses a proprietary media format, so in order to boot anything that's not an official game, you need to use the Phantasy Star Online-exploit.
Which means that you would have to boot up the GC like you normally would, load PSO, do the exploit-thingy and then begin streaming Linux to the console from your PC/server/whatever via the Broadband Adapter. Am I the only one who thinks this is way to big of a hassle?
I mean, Linux on the Dreamcast was just a matter of throwing in a DC-Linux cd and hitting the power button. By comparison, this GameCube hack is cumbersome, to put it mildly. Why not just buy an Xbox and screw Microsoft over?
The GC is small, runs quietly, and has decent audio and video outputs. It's already sitting in my living room, where my large TV and sound system are. If, in addition to games, it can be used to play media that lives on my network then so much the better!
I can think of othere uses. RSS feed displayer, anyone? :-)
-- MG
Why not?
This will add a lot of functionality to an aging piece of hardware. Why go out and build/buy a media center when you can just port linux onto an old Gamecube?