On FPS Sniping And The Ruination Of Gameplay
An anonymous reader writes "FiringSquad has a great article today which puts forth the claim that sniper rifles in multiplayer FPS games have made the genre infinitely worse. They take the time to explain why, and what improvements need to be made. It's definitely not the standard 'I hate campers' article." The editorial argues: "Every... 'reason' for the existence of sniper rifles - realism, historical accuracy, weapon diversity, giving players identifiable roles - is a lie", concluding that "...in games, snipers are given a ludicrous advantage over everyone else."
and as the server falls down on its knees, ten thousand slashdotters yell proudly - "headshot!"
I thought rocket launchers were the flavor of the week to whinge about.
2. Historical Accuracy. Sorry son, the battlefield just isn't comprised of 50% snipers.
The battlefield isn't comprised of 90% virgins living in their parents bedrooms either, but that doesn't stop us from playing.
Sure they have an advantage. But it's equaled by the satisfaction of sneaking up and dropping a satchel charge in thier face.
I find it hard to believe that even the Finnish would let a one-year old join an infantry regiment.
Why is anything anything?
Multiplayer games where sniper rifles don't "rule everything"
Ghost Recon
Rainbow 6/Raven Shield
VietCong
Vietnam:Line of Sight
Hidden and Dangerous
Half-Life:SvenCoop mod
Operation Flashpoint
What's the connection? These are all co-op games, games where you may have one or two snipers providing support for a team of players working together. A game where you use teamwork to disable enemy snipers. A game genre that is being systematically ignored by game production houses. Co-op in Halo, anyone?
I am government man, come from the government. The government has sent me. -- G.I.R.
If you think CS has good gameplay then you have a lot of other games you need to try.