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On FPS Sniping And The Ruination Of Gameplay

An anonymous reader writes "FiringSquad has a great article today which puts forth the claim that sniper rifles in multiplayer FPS games have made the genre infinitely worse. They take the time to explain why, and what improvements need to be made. It's definitely not the standard 'I hate campers' article." The editorial argues: "Every... 'reason' for the existence of sniper rifles - realism, historical accuracy, weapon diversity, giving players identifiable roles - is a lie", concluding that "...in games, snipers are given a ludicrous advantage over everyone else."

55 of 269 comments (clear)

  1. durr! by rylin · · Score: 4, Funny

    and as the server falls down on its knees, ten thousand slashdotters yell proudly - "headshot!"

  2. America's army by wed128 · · Score: 4, Informative

    Not true...in America's Army (My FPS of choice)...the sniper rifle is a very difficult weapon to master, and leaves you very adept to attack...there is almost no way of defending yourself at close range.

    1. Re:America's army by wolf- · · Score: 2, Redundant

      Very true.
      #1 Takes skill to finish the sniper training
      #2 Limit of one or 2 per side, dependant on total number on team
      #3 It is NOT easy to get a frag using it.

      But then, the article author is living in his own little world. He wants "realism" but is playing a GAME.

      --
      ----- LoboSoft specializes in Digital Language Lab
    2. Re:America's army by Apreche · · Score: 4, Insightful

      If you RTFA he says that he's pretty much only talking about CS and other FPS games where the sniper rifle is the "finger of god".

      Right or wrong, what this guy is saying is nothing new. And as history has shown, the games aren't going to change.

      The one point he misses in cs is that the extremely good players can get an aug or an m4 and get across the map and complete the objective without getting killed by snipers. What the sniper rifle does in CS is give the incredibly unskilled players the role of weeding out the average players and each other. The above average cs player will have the bomb planted so fast you'll still be reloading your awm. Kevlar, helmet, flash, aug, five seven, all hostages have been rescued.

      Sure, you may have a better kill ratio. But our team has won ever game, hmmmm. One more thing, the "problem" he describes only exists on public servers. In any sort of real CS game with serious play, sniping is almost nil if you are on the offense team (T on DE map, CT on CS map). In a match the only thing that anyone cares about is which team wins, on the pub people only care about kill ratio. When people care about their team winning they put the sniper rifles away. That's not a game flaw, that's a people flaw.

      This is why NS is gaining a lot of ground and becoming the Half-Life mod of choice. Heck, it IS the mod of choice. It hides the kill ratio. All anyone cares about in a game of NS is the team winning, and all the non-n00bs play as such.

      --
      The GeekNights podcast is going strong. Listen!
    3. Re:America's army by lafiel · · Score: 2, Insightful

      To be honest, I agree with you, but I believe you're dumbing down the severity of the issue (in terms of counterstrike). Public servers are the heart of the game, the first thing you play and what the general populace goes to have fun. They're not matches and they're not edge of your seat elite vs elite teams.

      I think he's got a point. Servers without sniper rifles (i've seen them) are actually much more rush-orientated. There's nothing really to do, right? Just get in there and kick some ass. No one's blowing your head off before you rush around the corner and see your first enemy.

      So yeah, in 'serious' gaming, perhaps CS is balanced. But on a pub, you'd probably make a far more 'fun' server by restricting sniper rifles.

    4. Re:America's army by obeythefist · · Score: 3, Funny

      Multiplayer games where sniper rifles don't "rule everything"

      Ghost Recon
      Rainbow 6/Raven Shield
      VietCong
      Vietnam:Line of Sight
      Hidden and Dangerous
      Half-Life:SvenCoop mod
      Operation Flashpoint

      What's the connection? These are all co-op games, games where you may have one or two snipers providing support for a team of players working together. A game where you use teamwork to disable enemy snipers. A game genre that is being systematically ignored by game production houses. Co-op in Halo, anyone?

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    5. Re:America's army by fuzzybunny · · Score: 2, Informative

      What you should try at some point is sniping as engineer. You don't get near the scope range of the sniper (i.e. you can't spot people as blurs in hazy maps halfway across the battlefield as well) but that's never really been a problem for me, as precious few people can hit anything at that range anyway. You have 2.5 times the ammo, and with a bit of practice, as much accuracy.

      I love going sniper hunting with a regular rifle--it really pisses off the kiddies. With a tiny bit more walking, you can usually position yourself well enough to even out the difference, and if you manage to roam deep, it's great fun to ambush enemy vehicles with mines and expacks at choke points where they don't expect an enemy, while you pick off their infantry from behind.

      I've also found that I'm far more accurate with a rifle than shooting an assault rifle in single shots or short bursts; when I'm on a roll, I have no problem picking off people running laterally to me at fair distances, whereas I can't hit a barn door with an automatic weapon.

      Plus, if you play Road to Rome, you get a bayonet, which is the ultimate humiliation for people you manage to get close to.

      --
      Cole's Law: Thinly sliced cabbage
    6. Re:America's army by mattgreen · · Score: 2, Funny

      If you think CS has good gameplay then you have a lot of other games you need to try.

  3. Same is true: by torpor · · Score: 5, Insightful

    ... in games, snipers are given a ludicrous advantage over everyone else." ... in real life. Snipers are a bitch. It takes very real work to take out a sniper in a battlefield, especially a good one. Snipers are hated in reality because of the real, significant damage they can do to a battle scenario.

    Welcome to realism. Killing people is not as easy as your average Game-Junkie might think it is.

    I find it moderately ludicrous that such an analysis can be made, in all seriousness.

    If anything, this article demonstrates just how big the fantasy world most gameplayers live in can be ... the 'detached delusion' of opiated players looks to have some interesting consequences ... of course snipers suck. That's reality!

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    1. Re:Same is true: by b0r0din · · Score: 5, Interesting

      I agree. I know the movie Enemy at the Gates was an awful, awful movie, historically speaking, but snipers were one of the reasons the Germans got bogged down in Stalingrad.

      I do agree, however, that the bolt-action rifle should take time to load. That being said, I personally love the snipers' abilities. I think it'll be much more interesting when 3-D graphics make sniper rifles shine at distances to signal their presence, too, and make them vulnerable to things like RPGs once graphics will include things like walls that can be blown up.

    2. Re:Same is true: by rhetoric · · Score: 3, Insightful

      Very good point, although one thing I did agree with in the article was the talk about reload times and the number of shots it takes to kill someone. I always wished games would be more real in that sense.

      --

      "where words meet intent, lies rhetoric's lament"
    3. Re:Same is true: by rjh · · Score: 5, Informative

      In real life. Snipers are a bitch. It takes very real work to take out a sniper in a battlefield, especially a good one.

      If I recall correctly, Army counter-sniper doctrine begins with "first, call in an artillery strike..." That should tell you just how serious the armed forces take snipers: the preferred method of dealing with one involves saturating city block-sized areas, one after another, with artillery barrages until there's nothing living larger than an amoeba.

      In real life, snipers suck. Unless they're on your side, in which case they're so "cool" they have their own nickname: Murder, Incorporated.

      There are only a few well-known snipers (or, as they're called in the Marines, scout-snipers) in the last century. Vasily Zaitsev and Carlos Hathcock are probably the two best-known, Zaitsev working in the Siege of Stalingrad and Hathcock working during the Vietnam War. Zaitsev's exploits are legendary: read the book Enemy at the Gates (avoid the movie, if you want to know the real story) and you'll shudder.

      Hathcock's exploits are just as well-known. During the Vietnam War, he and his spotter once eliminated an NVA weapons platoon--around fifty men--in eight hours. It was Hathcock's scout-sniper unit which first received the appellation Murder, Incorporated. To this day, the Marine Corps nickname for their scout-sniper teams is "Murder, Inc.".

      Many regular soldiers and Marines hold scout-snipers in contempt. Why? Because regular soldiers and Marines are scared shitless of snipers. They are the total antithesis of warfare. Soldiers understand killing in the heat of battle, when the adrenaline's pumping and you know you're in danger and your buddy just got severed in half by an RPG-7. They don't like it any--and no sane person should!--but they understand it. To a regular trooper, a scout-sniper isn't war: a scout-sniper is the Angel of Death following you wherever you go, and ending your life at a totally random moment, without warning, without escape, without mercy.

      A scout-sniper who's working for you may be the Angel of Death walking the field on your side, but he's still the Angel of Death, and troops tend not to like that one bit.

    4. Re:Same is true: by stoolpigeon · · Score: 3, Informative

      Good post. For anyone reading- they took out that platoon by pinning them down for a while, letting them have a single avenue of 'escape' that led them to a position that had already been sited in for heavy artillery earlier. BOOM! Hathcock and his partner did not shoot all of them.

      Interestingly enough he did not have the most official sniper kills in viet nam. But Marine Sniper is a great read if you like this kind of stuff.

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    5. Re:Same is true: by Torgo's+Pizza · · Score: 5, Interesting
      Not to bog down the thread further...

      I knew a guy who was a sniper in Vietnam. One of his favorite stories involved him taking out a few people during a field promotion ceremony. A Major was giving an award to a Vietnamese soldier. He waited until he pinned it on the soldier and they saluted each other before he took out the newly promoted soldier. Then then immediately took out the Major.

      He could have taken them out at any time, but chose his moment to send a message to the rest of the people present. Like most snipers, he was so far away that the bullet hit before the sound of the rifle so his targets didn't have a chance.

    6. Re:Same is true: by reclusivemonkey · · Score: 5, Informative

      Not forgetting...

      Simo Hayha. Finland. 1939 - 1940. A member of the 34th Infantry Regiment and a farmer by trade, Simo Hayha became a most feared sniper during the 1939-40 (30 November 1939 14 March 1940) Winter invasion of Finland by the Soviet Union. Using nothing more than an iron sighted Mosin-Nagant Model 28, Simo is credited with killing 505 Russians during a nine month period - a feat still unmatched today by any sniper in any conflict.

      snipercountry.com/sniphistory

    7. Re:Same is true: by Finuvir · · Score: 2, Funny
      Simo Hayha. Finland. 1939 - 1940. A member of the 34th Infantry Regiment

      I find it hard to believe that even the Finnish would let a one-year old join an infantry regiment.

      --
      Why is anything anything?
    8. Re:Same is true: by Pluvius · · Score: 2, Insightful

      I wasn't aware that I was able to call in artillery or airstrikes in CS, CoD, etc, etc. These games give you extremely limited options in every scenario. This has nothing to do with who snipers are in real life, whether they are total bitches, whatever. It is only a question of game balance. If, as the author contends, a half-dozen snipers can shut down the only two approaches that the level designers give the attackers then the game simply isn't any fun.

      Perhaps, then, the author should complain about the badly-balanced games that allow snipers to be unstoppable instead of the snipers themselves.

      Rob (Revolutionary idea, I know)

    9. Re:Same is true: by rjh · · Score: 4, Informative

      This total control is why the sniper is feared. Their gun is no more deadly than an AK-47 in real life - a bullet is a bullet, and the author says this in the article.

      The muzzle energy of a 5.56mm NATO (the M-16's cartridge) is about 1300 foot-pounds. The muzzle energy of a 7.62mm Russian (the AK-47's cartridge) is about 1500 foot-pounds.

      The muzzle energy of a 7.62mm NATO (most military sniper weapons) runs 2,650 foot-pounds. In other words, a 7.62mm sniper rifle more than doubles the muzzle energy of an assault rifle.

      The number one indicator of how bad a gunshot will hurt you is where the bullet is placed. A 9mm to the tip of the nose will obliterate the medulla oblongata and cause instantaneous death within a hundredth of a second; but a 12-gauge to the foot will just take off your foot.

      The number two indicator of how bad a gunshot will hurt you is how much muzzle energy the round has, and the round's wound ballistics. Read Mark Bowden's Black Hawk Down for examples. Army Rangers equipped with the M-16A2 were scoring multiple torso hits against Somali insurgents, but the 5.56mm round simply went clean through. It left neat holes which, while painful and probably eventually lethal for the insurgents, didn't do very much to incapacitate them.

      On the other hand, the Delta Force snipers were equipped with M-14 battle rifles firing the 7.62mm NATO round. The 7.62mm round more than doubled the muzzle energy of the 5.56mm round--and unlike the 5.56mm round, the 7.62mm rounds generally did not exit their targets. The Delta Force snipers were getting reliable one-hit kills--not incapacitations, outright kills--on pretty much any shot that landed from the pelvis on up.

      The 7.62mm cartridge is basically a .30-06 with a shortened case. The .30-06 will reliably take down anything short of an elephant; and it'll even take down an elephant if you can get a good shot. (At the dawn of the 20th century, the .30-06 and 8mm Mausers were weapons of choice for African poachers.) It's used, repeatedly and successfully, against bears, elk, moose, water buffalo, rams, and other big and tough-to-kill animals.

      The 5.56mm cartridge is a varminting round--typically used against anything up to a coyote.

      Not all bullets are created equal. Shot placement is first and foremost the determinant of damage; but it's nonsense to say that an AK-47 round does roughly equal tissue damage and trauma to a 7.62mm NATO round.

      (And don't even get me started on the .300 Winchester Magnum... four thousand foot-pounds. Or the .338 Lapua... five thousand foot-pounds. And these are all common sniper weapons.)

    10. Re:Same is true: by illuminatedwax · · Score: 2, Interesting
      True, it doubles the force. But I would venture to guess even a few hits from the pelvis up from an AK-47 would incapacitate most soldiers (I note you didn't compare the AK to sniper rifles, which are the two main weapons in CS. I'd be more interested in that). Have you played these games? Even in Counter-Strike, you have to fill your opponent with a LOT of bullets to take them out. It would probably take a magazine full from a pistol to kill someone in that game (barring a head shot). I'm not sure; it's been a while since I've played it. But the sniper rifle will kill someone behind a wall with one shot, IIRC. I'm not saying that sniper rifles should be weaker, but other weapons should be stronger.

      --Stephen

      --
      Did you ever notice that *nix doesn't even cover Linux?
    11. Re:Same is true: by rjh · · Score: 2, Informative

      But I would venture to guess even a few hits from the pelvis up from an AK-47 would incapacitate most soldiers (I note you didn't compare the AK to sniper rifles, which are the two main weapons in CS. I'd be more interested in that)

      I did compare the two. Most sniper rifles today use the 7.62 x 51mm NATO cartridge--2,650 foot-pounds of force. That'd cover the PSG-1, the M24, the M40, the M21, the MSG-90, the Accuracy Internationals, etc.

      Some higher-caliber weapons use the .338 Lapua or the .300 Winchester Magnum.

      The AK-47 uses the 7.62mm x 39mm Russian cartridge--1,500 foot-pounds of force.

      And as the Black Hawk Down example shows, sometimes assault rifles do a pretty lousy job of putting the bad guy down. Admittedly, half the reason there was the ammunition used was armor-piercing (and as such tended to punch clean through instead of causing a lot of wound trauma), but the 5.56mm M-16A2 versus the 7.62mm M-21 comparison is a good real-world example of the differences between the two.

      That said, the few FPSes I enjoy playing are Ghost Recon and Rainbow Six: Raven Shield. In both of those games, wound effects are frighteningly realistic. If you get hit, and the wound breaches your armor, you're very likely to be incapacitated or killed from just one round.

    12. Re:Same is true: by antime · · Score: 2, Interesting

      But in real life, killing isn't that important - hit someone pretty much anywhere and they're unable to continue fighting. Games don't have such accurate damage modelling, so you compensate by killing players that would "only" be seriously wounded in reality.

  4. Err... by Mukaikubo · · Score: 2, Funny

    I thought rocket launchers were the flavor of the week to whinge about.

  5. Stupid Article by etymxris · · Score: 5, Insightful

    This article was nothing but an ad hominem rant. I almost never play sniper, and suck at it when I do. I do fairly well otherwise. So apparently there must be some skill that snipers possess that I do not.

    I don't like snipers either. But neither do snipers like spies that stab them in the back ;) Just because there is one class that you cannot beat as easily as the others, this does not make the class "bad" or "low skill". In fact, it usually means the opposite.

    There is a reason for every class. In Team Fortress, Heavy Weapons and Rocket guys would be the only classes anyone played were it not for snipers.

    1. Re:Stupid Article by Perdo · · Score: 2, Insightful

      "So apparently there must be some skill that snipers possess that I do not"

      That would be ping, sir :)

      Seriously, I agree with you. Playing engie, I can absolutely rule the battlefield. Playing sniper, I'm dogmeat. If anyone plays sniper against me as an engie, they are dogmeat too.

      Perhaps I'm a bit biased, I quit playing TFC about a month after I had made it to 7th place out of 50,000 players back when the CLQ was still recording stats...

      And no, I did not cheat.

      I actually long to toss a few EMPs occasionally, then I remember what I was like that year. I was working a 9 to 5 in telecom valley, surfing slashdot an hour a day, then played TFC for 6-8 hours just to wake up and do it all over again. That episode of my life lasted nearly 15 months.

      Snipers are OK. It's careing so much about the game that it rules your life that is not OK.

      --

      If voting were effective, it would be illegal by now.

  6. its all in the implimentation by Grand · · Score: 3, Interesting

    AA (america's army) does a very good job at making the sniper have a real disadvantage. You cant hold the gun straight while standing up, only when your lying on the ground can you get the gun to be steady. While crouched its less steady, but can be used. To get the scope to almost stop, you have to put down the bipod on the gun, and that takes even more time. The other thing it does well, is it takes a couple of seconds to reload the gun. If you find yourself in close combat (guy runs up behind you), it takes several seconds to switch to a pistol or a machine gun. But of course, the one big advantage is you can kill someone with one shot from very far away

    I think the author of the article is a pissy CS player. CS has a poor implimentation of the AWP, you can shoot the gun and IMMEDIATELY switch to your pistol. You can even switch back right away and your rifle is reloaded. You can run around and when you stop moving, you have instant accuracy.

    I totally agree with the one shot one kill for a sniper in FPS's, but you have to give big disadvantages at close range and while moving. The role of the sniper is not to run around. You set up somewhere far away. They even have spotters there for close combat situations.

  7. Give that man a pacifier by Torgo's+Pizza · · Score: 4, Insightful
    Yep, another Snipers suck article. First, let me take a shot at annonymous submitter for thinking this is a great article. Everthing mentioned in the article is simply solved by game design.

    Too many people with sniper rifles? Then limit the amount available. Problem solved. Oh no, they fire too quickly. Well, that's easily solved with a change to the reload variable. Problem solved. Boo hoo, they take me down with one shot. Well, duh, that's the whole purpose of a sniper rifle. This simpleton doesn't take into account that a sniper rifle round fires at a much higher velocity than a AK47 and does much, much more damage. Hey, it might not kill you, but it damn will incapacitate you which in a game is pretty much the same thing. Waaah! They have more points at the end of the game. Well, put a ratio penalty on the rifle. Sniper kill is worth 1/2, MP40 worth 1 and a knife kill worth 2 points. Problem solved!

    Good grief, why not write an article about how health packs are unrealistic and how in WWII they didn't have medics running around healing and poisoning other soldiers. If this whiner has a problem with it all... then stop playing and find a game that plays by "your" rules. Gah! FiringSquad needs better editorial control rather than let this drek hit the web.

  8. Very Realistic by arrow · · Score: 4, Insightful

    This article gives no basis to its arguments whatsoever.

    I fashion myself a bit of a sniper, thats the roll I play for the most part in Battlefield 1942. I also take part in competitive long range shooting IRL.

    The truth of the matter is the military employs snipers for two basic reasons: 1 or 2 well placed snipers can hold down 50+ troops. And snipers can create a sense of fear on the battlefield, that any second your head is going to be whisked off your shoulders by an unseen enemy. This same fear is what makes multi-player FPS games fun.

    Like it or not, in the real world a sniper rifle is "the finger of god" also.

    --
    symetrix. We are building a religion, a limited edition.
    1. Re:Very Realistic by cgenman · · Score: 2, Insightful

      That's the point. No individual player on a competitive video game should be able to hold down 50+ troops. It slows things down significantly. What makes multi-player FPS games fun is the feeling that at any moment someone could jump out from around the corner and start mowing you down with a machine gun. Random death without defense is not fun, it is terribly frustrating.

      I agree that the reviewer is smoking crack when he says that sniper rifles aren't effective in real life. In real life, basically any gun is a "finger of god." How many people during the Iraq invasion used the rocket jump trick? How many bullets can a regular soldier take before their armor is depleted and they have to find a medpack?

      You're balancing a video game. Snipers have a huge range and high accuracy. That should mean you balance the equation with a low per-second damage. A 1 second reload time means that you have a near %100 chance of doing %100 damage in 1 second at a tremendous range. No generic repeating gun can match that in a virtual arena.

      The author is calling for balance, not accuracy, in the name of gameplay.

    2. Re:Very Realistic by Zevets · · Score: 2, Interesting
      One sniper can hold down 50 troops. That is true. But snipers are the elite of the elite. How many of the slashdot crowd have fired a gun? When I was 15 my dad gave me a low caliber (5.56?) pistol and told me how to shoot. I took one shot and the gun literally blew out of my hand. Shooting a pistol is hard. You need practice to be remotely good. If a pistol is hard, then imagine a a sniper rifle.

      The army snipers are the uber elite. Have you ever played with some guy on server who is amazing and isn't hacking? He is equal to the elite skill of snipers. Games should be made so that only the best of the best can use sniper rifles. Include: Posture, WInd (w/ variable wind zones), Bullet lag, bullet drop, breathing, scope focus, take away non scop crosshair and health. Give the ability if supported to look around. If it was hard enough, only one or two guys could snipe well.

      The sniper rifle would be the finger of god. But you would have to be god to use it well.

      --

      Mod Wisely.

  9. Snipers are Real by MBCook · · Score: 4, Interesting
    I think the problem is that in most games, snipers are realistic. In real life snipers get a spot and spend TONS of time there and don't move around. Also, you have one (maybe two) snipers, not half the team. The guns are not light, so you couldn't run around and shoot people with 'em point blank when you are looking for a new spot.

    In other words, I think the problem is not the guns, but the fact that they are treated just like any other gun, which they are NOT. Fixing that would probably make things better, but it wouldn't be that fun so why include a sniper rifle at all.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  10. Re:I tend to agree. by wowbagger · · Score: 4, Insightful

    Moreover, most modern games don't get one aspect of scopes right - you can look AROUND the scope, to maintain situational awareness.

    The way the old Outlaws game did it was pretty correct - you saw the zoomed view through the scope, but could see the rest of the scene around the scope. As such, if something moved out of the scope you could re-aquire it, and you could look around while waiting for that "prefect shot".

    Modern games basicly "cheat" by altering the zoom ratio of the renderer and masking the display. I'd love to see a game do it right - render the zoomed view, render the scene, then put the scope view in the middle of the main view.

    Also, take time-of-flight into account - the real issue with most games is the sniper rifle bullet is moving instantaniously from muzzle to target - there is no hang time of the round, no time of flight, no windage.

    Add these, and watch the sniper rifle become much less useful.

  11. 2. Historical Accuracy. by Anonymous Coward · · Score: 2, Funny

    2. Historical Accuracy. Sorry son, the battlefield just isn't comprised of 50% snipers.

    The battlefield isn't comprised of 90% virgins living in their parents bedrooms either, but that doesn't stop us from playing.

  12. Re:Rocket Launcher by Joe5678 · · Score: 2, Insightful

    If that does happen, that one player has taken half the opposing team out of the game.

  13. What I know about snipers... by Asprin · · Score: 2, Interesting


    What I know about snipers comes primarily from experimenting with Half-Life/CS. Snipers (and especially cheaters) make the game is unplayable because I cannot survive long enough to learn how to play.

    First round, I walk out of a building and BAM! I'm dead -- one shot from about 200m away.

    I wait until next round, walk out of the start zone and BAM! I'm dead again. This time I got to return fire before dropping.

    Next round, I actually saw him first and hit him three times including a head shot (hey, I'm getting the hang of this!) but he doesn't fall. He spins, looks at me funny and BAM! I die again.

    So, I don't play anymore. The lousy, cheating wannabe jerks can have their stupid game. I'm just glad I didn't pay for it.(*) (if I had, I'd have returned it with extreme predjudice.)


    [(*) Just to clarify: by "didn't pay for it", I mean that I **PURCHASED** Half-Life single-player and **DOWNLOADED** CS for free instead of paying for the CS retail version. I don't want anyone mad at me!]

    --
    "Lawyers are for sucks."
    - Doug McKenzie
  14. Gonna have to disagree... by TalMaximus · · Score: 2, Insightful

    I can see that this individual has certainly dealt with some frustrating experiences with sniping opponents. I will have to disagree with sniper rifles being the "bane" of first person shooting though. It seems to me like I've read more about cheating being the bane of online FPS games more so than sniper rifles. Also, just because I would contend against this writer's arguments doesn't mean that I can't use any other weapons. Truth be told, in a FPS I am actually lousy with a sniper rifle and prefer to use other weapons. I have always been a fan of the sniper rifle though and certainly feel that it should be included in first person shooters.

    Secondly if his argument were an "indisputable fact" then there wouldn't be much discussion going on here now would it. It's kind of risky to try and turn one's opinion, or even a summation of multiple opinions into an indisputable fact.

    Arguing against the sniper rifle's lack of realism in FPS is kind of a moot point. I mean most weapons in FPS aren't realistic, unless of course the game is trying to be true to life. In that case I'd say he had a point, but only in the case of FPS that are supposed to reflect realistic weaponry. Games like Halo, Quake, and Unreal Tournament however would fail the realism test when it comes to most every weapon involved.

    All in all I'd say this article was an enjoyable rant which obviously reflects a gamers' frustration which they are entitled to have. I can't agree with it being an indisputable argument however and nor can I side with their opinions. Oh well, five years from now (preferrably much sooner than that) it won't matter anyway.

  15. I know a certain writer... by Alkaiser · · Score: 4, Insightful

    that needs to be beaten with a Physics textbook.

    That was the biggest, smack-my-face-due-to-sheer-idiocy point in the whole article..."Oh look, these bullets are the same size, they should do equivalent damage."

    Well, why isn't an AK-47 used for sniping then, dammit? It fires WAYYYY more bullets. The velocity is way different! F=MA.

    Geez...more like the Fired Squad.

    Sniper rifles require less skill and that isn't realistic with real life...so you think the reason they were giving them to 10-year olds in Somalia is because those 10 year olds were crack Commandos? Hello?! They're supposed to be easy to use, and they're supposed to be effective at killing their targets. That's why they FIRE SO DAMN SLOWLY!

    --
    Netjak.com independent reviews of domestic & import video ga
    1. Re:I know a certain writer... by paploo · · Score: 2, Insightful

      Woah there. Before you say too much, most sniper rifles have a muzzle velocity that is pretty much the same as most assault rifles. Indeed, sometimes the assault rifle has a *higher* muzzle velocity. (Around 2800 ft/s is a standard velocity for most sniper rifles. I've seen the M16 quoted at higher). There are really two other variables that are (part of) what dictates sniper rifle choice.

      The first is accuracy. Sniper rifles are designed to give accuracy out to 1000+ meters. They often have floating barels so that resting on a bipod doesn't bend the barrel and defelct shots. They also tend to have longer bores as that leads to better accuracy.

      The second is round size. The M16, for example, uses a 5.56mm round, whereas most sniper rifles use the 7.62mm NATO round. That added size gives more momentum and energy for the muzzle velocity, and hence more penetrating power.

      A last word of advice, you might want to get your facts straight before taking a holier than thou attitude. (Yup, that's gonna come back and bite me in the ass. :) I do make mistakes though. :) )

  16. Re:I tend to agree. by fireduck · · Score: 2, Insightful

    Part of the reason the games don't let you look around the scope is balance. Yes, looking around the scope is something a person could realistically do. But give a player a 1 shot 1 kill weapon that enables them to see across a map, and you've given them enough of an advantage.

    The limited field of view forces the player to chose: zoomed in, ready to take the shot in a particular area, or zoomed out, looking at other potential target locations (and monitoring your safety). There has to be some disadvantage to sniper rifles, and the inability to see much while zoomed is it.

  17. Americas Army example by c.r.o.c.o · · Score: 2, Informative

    If anyone has ever played Americas Army, they'll know what I'm talking about. For everybody else, let me just say that having a sniper rifle in AA does not give any great advantage. The game developers spent a LOT of time getting the weapons feel, accuracy, speed of reload, etc as close to the way they are in real life as it is possible with today's technology. There is an annectdote where the programmers had real US weapons master sargeants check the weapons in game, and had them tweak them a lot of times untill they were realistic enough.

    In this game all rifles (M4s, M16 and variants), sniper rifles (M24, M82), machine gunes (M249) and their russian counterparts move in the rithm of the character's breathing, movement and a few other factors. The character position (walking, crouching or prone) also affects accuracy, as does the health level (forget about sniping if you are red, almost dead).

    In fact, it is sometimes easier to shoot long range with an M4 or M16 than it is to shoot with a sniper rifle (m24 or M82). The sniper rifles are very hard to shoot because they have very long reload times between shots and they shoot one bullet at a time so if you miss you might die. The m24 is the easier of the two, because the m82 requires refocusing after every shot due to recoil. Not to mention that your accuracy goes to hell someone shoots close towards you, even if they don't touch you.

    I'm a fairly decent player (60 honor points), and I can shoot well enough that I can take out most snipers with my m4 or m16. Unles, of course, the sniper is at least as good as I am, which doesn't happen too often to ruin the game for me. And even then there are ways to get close enough to a sniper to put him at a great disadvantage.

    If in any game the sniper rifle gives an unfair advantage (as it used to in CounterStrike), that game is not very well designed.

  18. Absolutely Agree by *weasel · · Score: 2, Insightful

    The problem is in bad game design, not in the concept of a particular weapon itself.

    When accurate modelling of the power of a sniper rifle is not accurately offset by its shortcomings, it's bound to unbalance things. the shortcomings being chiefly - refire rate, recoil, bulk, required stances (prone, propped or seated), range falloff, spotting, support, etc.

    Sniper rifles in video games often ruin balance because they don't model those things at all, or effectively enough.
    They don't have falloff over distance, so the primary skill of sniping is obviated.

    They don't slow you down when moving (in cstrike, just switching to the pistol negates the penalty, allowing you to jump and move unrestricted).

    They don't require you to take a prone, propped or seated position for accuracy. (AA excepted)

    Furthermore, the 'damage' modelling for a sniper rifle is simply a linear scaling of the ambiguous 'damage' applied to the single hitbox on a target (subsets of the hitbox only model increased damage, never decreased as in, for instance, grazing shots).

    Also, when games accurately model even modest anti-sniper technology (eg smoke grenades, thermal imaging) the usefulness against nonmoronic enemies plummets. Particularly given the relatively small spaces rendered in a game.

    Ironically, counterstrike chooses to more heavily restrict the use of smoke grenades than sniper rifles: you can only carry 1 smoke grenade, but you can run and jump with the rifle without too much ill effect. (granted that is likely due to their original fairly high resource consumption)

    Complaining that cstrike should allow more smokes per soldier, or thermal/nightvision imaging is reasonable. (whatever happened to nightvision goggles in cstrike? oh yeah, unfair gamma settings) Complaining that campers own you when you aren't even leveraging the tools at your disposal is akin to bitching that shotguns have an unfair advantage over knives.

    There is always a trade-off in gaming (shooters particularly): reality vs fun. A 'real' sniper rifle would require proper positioning, spotting, support and cover. People don't find that fun. That's not something you can manage in most 'pick-up' FPS matches.

    IMO removing 'sniper rifles' is a moot point - so long as i can fire off headshots over any distance with a stock AK, the AWP isn't necessary to upset balance. All one needs is a precise mouse and a high resolution. They'll likely even still call it 'sniping'. Removing a single weapon or lowering its damage just hides the true problems.
    (bad balance and game design decisions)

    --
    // "Can't clowns and pirates just -try- to get along?"
  19. Implementation by nick_davison · · Score: 5, Informative

    The problem's with their implementation.

    Sniper rifles in most games are, as the article describes, fingers of God. Point them at where you know a target's going to be, click fire as the target moves under the crosshairs, he's dead. Then near-instant repeat.

    A couple of really simple additions would level the playing field, bringing sniper rifles back to more realistic levels...

    Variable Cones Of Fire
    Most sniper rifles aren't that fast to fire. Ghost Recon does a great job of this with a cone of fire that expands the more you move. Those things fire large caliber rounds to try negating wind effect so have the thing recoil heavily, throwing the cone of fire waaay off for a second or two.

    Slow Reloading
    Now add a slow reloading animation for WWII era rifles. You end up with a weapon that can be devastating but can't clip off entire squads in a couple of seconds. Again, Ghost Recon does a great job: Modern rifles do use clips but, because of their large caliber, you only get half a dozen shots before you have to slowly change clips.

    Wind
    Just like golf games, add wind effects. Put a wind gauge or whatever on the screen. Now the sniper requires genuine skill to factor in the wind speed and distance of shot as the crosshairs are now just a guide.

    Combine a cone of fire that widens as the player moves and now it takes real skill to balance tracking a shot to compensate for wind changes with moving it smoothly enough to not lose your accuracy.

    Wind can also become a balancing factor. Make it a server config option. Sick of snipers? Make it a very windy, gusty day. Feel like there aren't enough snipers, calm the wind right down.

    Slow Focusing
    Have you ever tried moving your eyes, from something close to something far away, really quickly. It takes a moment to adjust. Make the responsiveness of scopes somewhat slower and you take out the ability to sit zoomed largely out, watching the wide angle, then zoom in for the kill. All of a sudden you need a spotter, just like many real world sniper teams who watches the wide angle, tells you where people are coming from, and guides your shots.

    Mix all of those in and a sniper rifle can still be truly lethal. But it takes a genuinely skilled marksman, with a smooth aim, the ability to factor in wind and distance, and a spotter working with him - and he kills one at a time. The unbalanced 4:1 ratios stop and normal players stand a genuine chance while rushing them.

    1. Re:Implementation by Dr+Reducto · · Score: 2, Interesting

      Thank you sir, you saved me the effort of typing out a post like yours. I remember when my dad first taught me to shoot at 13 (Im 17 now). I thought it would be like videogames. How wrong I was.

      I learned that a scope only makes shooting more difficult. It does not make it possible to knock quarters at 100 yards (without practice, that is). Iron sights own, espescially if you are one of those freaks who does that 1000yards/iron sights tournament in Ohio.

      I learned that outside of point blank range, firing a pistol/smg quickly will do nothing but hit air. 4 years later, and I finally got as good as my dad at pistol shooting at 25 yards. That's how long it takes before you really start learning.

  20. Re:Rocket Launcher by NanoGator · · Score: 2, Insightful

    "The rocket is the sniper's bane. Any serious sniper will soon have half the opposing team on his ass lobbing dozens of rockets at him."

    Whenever I played Quake 3, everybody thought the proper protocol when dealing with a sniper was to bitch. In all the games I've ever played, I have never ever seen anybody say "Hey man, you're kicking my butt to the point that I'm not really having any fun. Could you please lighten it a bit?"

    The fact of the matter is that there are people who will become insanely good at whatever weapon they have. You can tweak reload times etc, but the real solution here is to encourge having fun.

    In short, it's more of a societal issue than a gameplay issue.

    --
    "Derp de derp."
  21. Re:Rocket Launcher by Alizarin+Erythrosin · · Score: 2, Insightful

    Then you get called a rocket whore, or some other name that implies you use rockets too much, or are cheap.

    It's the circle of FPS whining.

    --
    There are only 10 kinds of people in this world... those who understand binary and those who don't
  22. one more by Inominate · · Score: 4, Insightful


    Lead Time
    Bullets are not lasers, they have to take time to travel to thier target, which may move. In most FPS games, bullets instant-hit, there is no travel involved, just a laser drawn through the air.

  23. Re:I tend to agree. by V_M_Smith · · Score: 2, Informative

    There was a fantastic mod for the original Unreal (it was called serpentine, if anyone else remembers it) that actually did all of what you're talking about. IIRC, it had the zoomed view, manual reloading, time-of-flight, something like double-damage on headshots with all weapons, and grenades with realistic blast radius. I only wish I could find a version for Unreal Tournament...

    Having to lead your target, figure the drop over the range, and reload the sniper rifle after 5 shots made for a lot of fun.

  24. ammo producing same energy from different guns? by Anil · · Score: 3, Informative
    1. Realism ... If they are, so would be the MP44 Sturmgewehr or AK-47 at shorter distances, which use similarly sized ammunition.

    Just because two weapons use the same sized ammunition doesn't mean they deliver the same kinetic blow.

    First, bolt-action weapons don't waste any energy on blowback/rocker/whatever action to automatically cycle the next round into the chamber. This adds a whole lot of energy to the bullet as nothing is diverted from its purpose of propelling the bullet (this is why snipers still use bolt action weapons when newer technologies are open to them).

    Then you have the difference in barrel length, which means that more of the energy of the gunpowder is utilized. (Ever fire a snub-nose magnum pistol ... that huge jet of flames coming of out the muzzle may look cool, but it is all just wasted energy).

    Then there are all the different powder loads you can put behind a bullet of the same caliber. This is something that games don't visibily take into account because it would add too much complexity (note the ability in Counter Strike and other games to simply put a silencer onto a weapon without using reduced load/subsonic ammunition. The game still makes the weapon do slightly less damage, but you don't need to buy or change ammo).

  25. Snipers *DO* have a huge advantage by riprjak · · Score: 5, Interesting

    Having spent a chunk of my 20's crawling around in a gilly suit with a hideously expensive rifle with an even more hideously expensive targeting system strapped to the top, I feel its fair to say that snipers *DO* have a huge advantage.

    A huge ammount of training goes into teaching you to correctly use your firearm, that is assuming you have the raw skill to use one in the first place. Targets are engaged down range with insanely accurate weaponry without the pressure and uncertainty of direct engagement.

    Of course, sniper vs. squad with assault weapons at close range is one very, very costly and difficult to replace corpse.

    Whilst realism dictates the use of snipers; they will always destroy game balance. Just as including the M214 (The Amazing Rotary Machinegun As Used So Effectively By Blain In Predator, to quote the literature) would unbalance gameplay.

    However, if your team works as a team and employs effective counter sniper tactics; fps games such as counter-strike are still fun and, in tactical terms, a realistic experience. Unfortunately smoke grenades in such games are simulated far too poorly; a single smoke grenade should create larger, thicker clouds of smoke much more rapidly; and without microwave radar (requiring a non-man portable emmiter), a sniper cant see you through a cloud of smoke.

    just my $0.02AUD
    err!
    jak.

  26. snipers by dnight · · Score: 2, Funny

    Sure they have an advantage. But it's equaled by the satisfaction of sneaking up and dropping a satchel charge in thier face.

  27. It depends on your mindset I guess by MadCat · · Score: 2, Insightful

    I for one love BF1942 and a good round of Enemy Territory - in those games, sniping actually *does* take skill. Yes, anyone can grab a sniper rifle - but to be good at it, consistently good, requires skills.

    I like being a sniper - in BF1942 especially since there are no real "set" routes to get to a point - as a sniper, you do need to look at the terrain, find a suitable spot (i.e. somewhere you can get a shot off without immediately being mowed down), and actually hope and pray to god that those airplanes overhead didn't see you get in position.

    In Enemy Territory, it's also not quite as easy as you'd like to think, it's easier though than BF1942.

    Both games feature quite realistic action, it takes time to reload, and in BF1942 you actually lose your scope sight. Also in BF1942, a sniper rifle up close is useless. If someone gets close, surprises you, or otherwise hunts you down, you can bet your ass on it that if that player has any skills, they'll kill you.

    And sure, you do have the advantage of the 2 shot kills in ET and BF1942 - the 1st shot is usually easy to get, but most people know damn well that if their health drops suddenly, that a sniper is busy aiming for their noggin, and will most likely take cover.

    You also need to use some tactics and move around, if you just stay where you are, someone will come, find that you are peeking thru your scope, and will unload a full clip in your head because you never saw them coming.

    Oh well, just my 2 cents.

    --
    There is no sig...
  28. Understandable enough by Saiai+Hakutyoutani · · Score: 2, Insightful

    People playing these games are always complaining about "camping", something that's almost always synonymous with "sitting in one place, waiting for the enemy", "sniping", and, of course, "winning".

    The fact that the entire gameplay depends on at least one person moving around at any one time, makes it a bit impractical to include a weapon that enables the player to sit still and shoot from a long distance.

  29. Why Sniper rifles should be included.. by JavaLord · · Score: 4, Insightful

    Jakub, in his ranting listed 4 reasons that sniper rifles shouldn't be included in FPS games. Or 4 reasons that weren't "good enough". But there is only one overwhelming reason anything should be included in any game...

    Fun

    Plenty of people enjoy sniping, in various games. Sure the sniper rifle(AWP) in CS is a bit over powering, but CS is only one game. The sniper rifle in Unreal Tournament is underpowered compared to the shock rifle, rocket launcher and flak cannon. The railgun in quake is powerful, but plenty of people still use a rocket launcher.

    While a camper may take out his or her share of newbies, It takes quite a bit of skill to camp, against very good/great players. All things being equal, a very good player knows all the camping spots and the advantage in any FPS is always with the player who is moving not the one who is standing still.

    To camp against a great player, you need better spots, and you need to be smart about where you camp and where the player has looked. You might have to piston jump, or rocket jump depending on the game to take a good spot. That doesn't take skill? Aiming does take skill? Usually you get one or two shots in most games with a sniper rifle before whoever you are shooting at figures out where you are. You had better make them count.

    All in all, his argument is pretty poor. I could make a better argument about rocket launchers being low skill but included in most games than Jakub has about sniper rifles.

  30. Lets try to translate this... by Sylver+Dragon · · Score: 2, Informative

    Ok, for those that didn't RTFA, and for those that did, but still would like a Reader's Digest version, broken down by paragraph:
    1. Whaaa, snipers keep killing me,I'm a god, they must all suck.
    2. I only care about K:D ratios, therefore that must be all they care about.
    3. Sniper rifles in games aren't realistic. People keep killing me with them, I'm a god, therefore sniping doesn't take and skills. I hate campers.
    4. I'll justify my position by listing some strawman arguments.
    5. Realism, sniper rifles kill people with one shot, this can't be real. Editor's note: Yes, guns can and do kill, or disable, people with one shot. And in this type of game, disabled is as good as dead. For reference, see Viginia Sniper. Also note, that the other guns he lists also tend to kill people quickly and messily.
    6. Historical Accuracy, there's too many snipers. Editor's note: People also don't rush into firefights and dance around each other spraying bullets, this is usually called suicide. Realism has little to do with games, other than a basis for the game.
    7. Weapon Diversity, whaaa snipers keep killing me so I feel compled to snipe also. Editor's Note: did you even consider finding a way to deal with the sniper, other than a headlong rush?
    8. Skill, I'm an Ub3r l33t g@m!ng g0d, they kill me, therefore sniping must not require skills.
    Page Two
    1. My opinions are now fact, because I say so. Everone wants to use the sniper rifle because it gives a good K:D ratio, and this is all people care about.
    2. Snipers make me actually have to think about tactics, I just want to run in like a mad man shooting my gun.
    3. Whaa, snipers make me have to think about tactics. They don't have skillz, but they can aim damn well. They make the game hard for me, because I have to outthink them, but they are the ones who don't think about the game. Editor's note: Ok, so they can aim like crazy, but they don't have any skills? Also, they seem to be able to control the game, but they are the one's who don't understand the flow of the game? And they don't know how to survive in a real firefight? Ok, the last may be true, but it sounds like they beat you before they got to that stage, by out-thinking you.
    4. Whaa, I can't deal with snipers so I'm going to call them names.
    5. Whaa, snipers get too many kills. Its not realistic. Editor's Note: Yes, we have established that we are playing a game, move on already.
    Page Three
    1. There are some games that actually have the snipers weaked enough that they don't bother me.
    2. I like these games, the snipers aren't a threat to my masculinity.
    3. I don't want weaked snipers. I want CoD without snipers, 'case they kill me.
    4. Limiting snipers doesn't solve the problem, I still get killed by the few snipers in the map.
    5. Everyone would agree with me, if they would only try it. The only way to play an FPS is to do brainless headlong rushes at the enemy.
    6. Whaa, snipers make me have to think.

    So why is this article more than the standard, "I hate campers" rant? The guy spends three pages complaining about snipers, and only comes up with the solution of removing them from games. Its sounds like he needs to either figure out a way to deal with snipers, or just stick to servers where rushing and spraying is the only tactic. Personally, I'd rather have snipers, they make me have to actually think about what I am doing. Do I want to cover that wide open area, and risk getting shot? Or do I find a more circutiuos route that is safer? Or maybe even figure how to deal with the sniper, and then take the quick route.

    --
    Necessity is the mother of invention.
    Laziness is the father.
  31. Reverse Problem by BenjyD · · Score: 2, Interesting

    I'd say that the reverse is true in BF1942. The sniper is very hard to get many kills with, but many people seem to like playing as a sniper. As long as you don't run in a straight line in the open for too long (which is pretty stupid), you're a pretty hard target to hit.

    So you get lots of snipers sitting around doing bugger all for the team, wildly shooting rounds in the vague direction of the enemy team. In the meantime the enemy storms in with assaults and captures all the flags.

  32. OK, Now I'm officially pissed off by Lord+Kano · · Score: 3, Informative

    From the article

    "The guns also aren?t one-shot kills. If they are, so would be the MP44 Sturmgewehr or AK-47 at shorter distances, which use similarly sized ammunition."

    This idiotic fuck knows NOTHING about external or terminal ballistics. It's not only the SIZE of the bullet that makes it lethal, it's the amount of energy that the bullet delivers.

    The MP44 Sturmgewehr fired 7.92x33mm Kurz ammunition, it pushed a 122 grain bullet with a muzzle velocity of 2,055 fps. The AK-47 fires 7.62x39mm ammunition, this pushes a 125 grain bullet with a muzzle velocity of approx 2130 fps. The .338 Lapua Magnum caliber can push a 200 grain
    bullet to over 3200 fps.

    Or if we were to consider the .338 Lapua at 250 grains, we get a muzzle velocity of 3000 fps.

    Are you fucking high?

    It's a heavier bullet (in one case twice the mass) at nearly 150% of the velocity of the two lesser calibers. There is no way under the sun that you can liken their lethality.

    The two lesser calibers would bounce off of a target armored to level IV spec, but the .338 Lapua would slice through it like butter.

    In short, Mr. Jakub, you don't know what in the fuck you're talking about.

    I'm sick and tired of people who know nothing about ballistics pretending to be experts when they are trying to bolster a weak position.

    Fine, he [whiney little bitch voice] doesn't like campers and snipers.[/whiney little bitch voice], he has the right to his opinion, but don't take this asshole's word for gospel, because that it ain't.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano