Falcon 4.0 - The Game Which Refuses to Die
jonerik writes "Today's Boston Globe has this article on the worldwide cult following behind Falcon 4.0, a 1998 flight simulator program which was discontinued by its manufacturer (Hasbro Interactive) the following year. Shortly after it was dropped, someone leaked the game's source code and before you could say 'open source' Falcon 4.0 buffs around the world began fixing bugs in the game and adding new features. Enter Claude Cavanaugh, who approached the current owners of Falcon 4.0 (Atari, which is currently owned by a French company formerly known as Infogrames) with the idea of incorporating the hackers' improvements into Falcon 5.0. Although Falcon 5.0 won't be appearing anytime soon due to financing issues, happily Xicat Interactive will be releasing Falcon 4.0 Gold: Operation Infinite Resolve in April, which will include all of the upgrades originally intended for 5.0."
I didnt even know Falcon had de facto become an open source project.
Its nice to see a behemoth friendly to open sourcing commercially dead games, even if this one happened inadvertently and in the worst way.
Now if they'll only consider doing it for some of their other properties (hint hint, "Total Annihilation").
I never knew this! After buying Falcon 4.0 (the special edition with the 3-ring binder manual) and getting so frustrated with the bugs, destroyed all evidence and moved on (Thank goodness for NovaLogic) it's good to know that things happened the way they were, but I still won't give up my copy of BF1942 w/the Desert Combat mod!
Of course, I didn't have the time to go out and equip myself with all the flight sim paraphernalia (rudder pedals, joysticks and so on), so I haven't really had a chance to explore the game in detail, but it looks really fun. I was more used to EF2000 (a EuroFighter 2000 sim from the UK, which was great fun) which had less steep entry requirements, but if I ever find the time to explore simming in detail, Falcon 4 + SP4 would be the way to go - judging from all the comments by real fighter pilots, it's the ultimate flight sim.
"The slave who knows his master's will and does not get ready...will be be beaten with many blows."Luke 12:47-48
I found a used copy a couple weeks ago, without the manual. Any flight sim buffs know of any sites that sell reproductions of the whole binder?
So if Falcon 5.0 also going to be 5 years late?
Now, if they'd release the changes with the source code as well, THAT would be a story in itself.
Someone leaks the source code for a product that that the original company can no longer support. OS geeks find and fix the bugs and produce new features, now some other company will be making money by packaging the fixed/patched/upgraded game. And this is good how?
Battlefield: Vietnam is set to debut in Spring 2004, and the Desert Combat krew has stated they'll be supporting it. Bot support for helicopters will be inevitable. God help us all.
It says the source was leaked on the net, but I can't find it... anyone?
The SuperPak team was doing amazing stuff until they got slapped by a cease-and-desist from the new publisher after they bought the rights.
I think I have more faith in the SuperPak team than in the new developer, who thus far has given the community nothing but thus far unfulfilled promises...
That being said, I hope the upcoming games are yet another improvement on the best and most realistic jet combat flight sim out there...
Long live Falcon.
Until recently, war just wasn't that fun.
Lasers Controlled Games!
Maybe I'll finally upgrade my 2 meg video card and get this game!
Bug Rigs...
But seriously, while there are security issues involved, I don't think it would be the worst idea in the world to submit a game to an open source or expert group prior to release to examine the source code and tweak game design for many companies. Obviously, NDAs abound, but there are worse things in the world than releasing an awful, awful game. As always, money is the underlying factor. But look at Daikatana. They could have used some independant observers when they released that atrocity.
...did you check the CD?
My version came with the book that was only about 1/3 there, rest were stored on the CD in PDF format I think.
"There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
It is the most intricate, complex, massive, and realistic simulation ever released to the gaming public. There is no second place - whatever second place is is a galaxy away. The fact that this game was achieved in 1998 is still mind-boggling. Here we are in 2004, and no simulation has even attempted to do what Falcon does, let alone tried and fell inevitably short.
Unlike Daikatana and (probably) Duke Nukem Forever, Falcon 4.0's endless years in development created a true achievement. The game was flawed - oh, there were bugs, and things to fix, which is where all this open source development is happening - but it's also a major testament to home computing power. It is what gaming should stand up and point to as, "this is what we are capable of". It's awful close to bringing military-use simulations into the home. Almost scarily so, as the game essentially teaches you how to pilot a true blue F-16.
I have a 1.33GHz Athlon, an nVidia GeForceFX 5600, and the bare essentials (crappy joystick) to run Falcon 4.0 (which I bought the week it was first released). I can tell you that my computer STILL struggles with the graphics engine if I crank everything all the way up. This game was completely ground-breaking in terms of realism when it first came out, and it is still an amazingly detailed game. It has a pretty steep learning curve (expect to do about 40 hours of flight training just to fly the plane properly in easy combat situations), but it has a truly robust combat 'theatre' mode where your missions directly affects (or indirectly affects, depending on the situation) the overall campaign to neutralize the enemy forces. The 'net connection code still remains a rather pathetic process of finding players online, but I haven't played with that in a couple years so the hackers may have made a lot of improvements over the years.
The AI is pretty advanced too. Former and then-current F-16 fighter pilots test flew the crap out of the game engine before it was released as well as acted as a big part of the development process, so you know this sim is realistic.
I should reload this game and play with it on WinXP (if I can) again. If you want to see your fancy video card put out some amazing in-game 3D graphics, load up Falcon 4.0.
If only they could release a ground war FPS game on par with Falcon 4.0, I'd be in gaming heaven.
Yikes!
.pdf manual to SP3
You had me scared for a second there; you know that the SuperPaks and BMS mods/patches are still available here, right? I see that the last SP, SP3, was released in 2002, so I guess that that's what you meant. I just applied it to my own F4 install and -- WOW!
"...Ignore the rants, the raves and bitches,
Just give us all a lot of switches.
This one to pull.
This one to push.
This one for firmness under tush.
Switches to start.
Switches to stop.
A switch so my load won't prematurely drop.
This will take you to the top
And pose you there without a peer
In starting to please the Falconeer.
So make it hard, don't skimp on that.
It should take newbies and squash 'em flat.
Checklists galore
For this work, not play.
Starting the engine should take half a day.
Emergency drills?
That circumstance
Should make even Chuck Yeager crap his pants..."
- from The Falconeer, printed in the 178 page
(Once again, wow! I'm not even going to mention the 10-minute flash demo on starting the F-16.)
Carthago delenda est!