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Classic Arcade To Atari 2600 Conversions Rated

Thanks to PeekNPoke for its reviews of the best and worst of classic arcade game conversions on the Atari 2600. The piece looks at which early '80s conversions came off well, and notes Missile Command as one of the best ("Plays even better than the game it tries to emulate, and works very well with the standard joystick"), and Pac Man as less promising ("Usually voted as one of the worst arcade conversions on any system ever, and it is not hard to see why.") Which arcade conversions were you eagerly awaiting, only to find them ruined by classic hardware restrictions?

38 comments

  1. yay for pac-man by gasgesgos · · Score: 3, Interesting

    I know the Atari 2600 pac-man game was pretty bad, I owned it at one point.

    Unfortunately, classic arcade game to home conversions still leave something to be desired. I recently purchased Midway Arcade Treasures, and the steering on some of the games is incredibly touchy... Although I can't really complain when I get 24 great games for $25... (I recommend it! An awesome bundle of games, even supports more than 2 players in the games that originally did!)

    On a more nostalgic note... One of my fonder memories of my Sega Genesis was of the version of Ms Pac-Man available for it. It had all sorts of strange mazes, along with an editor! I wish the Pac-Man Collection for GBA would've had something like that instead of Pac-Attack... Pac-Attack is like Tetris meets Puyo Puyo meets a fresh pile of puppy crap. (although the puzzle mode is kind of enjoyable)

    1. Re:yay for pac-man by gustgr · · Score: 2, Informative

      If you don't have an arcade and still want to play the the 'original' ones you can easily emulate it with Multiple Arcade Machine Emulator.

      For Unices there is the XMAME port, which do a great job.

    2. Re:yay for pac-man by gmhowell · · Score: 0, Funny

      If you don't have a girlfriend, and still want to have sex, you can easily emulate it with Jenna's fake ass.

      For women, there is the wild rider, which does a great job.

      Sorry, just like masturbation, MAME isn't all that.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    3. Re:yay for pac-man by John+Harrison · · Score: 1

      Click my link above for an in-progress pacman game with odd mazes that I am developing. You might like it.

    4. Re:yay for pac-man by Laplace · · Score: 1

      I would have written sooner, but I had to recover from my seizure first.

      I would comment on the gameplay. For seizure inducing flicker, I give the game a 10.

      --
      The middle mind speaks!
    5. Re:yay for pac-man by John+Harrison · · Score: 1

      Really? I have tried it on several machines and never had a problem. What are your proc speed, OS, and Java version? I'll see if there is a fix.

    6. Re:yay for pac-man by Laplace · · Score: 1

      Mac OS X 10.3 using Java 1.4.1, G3 800 mhz iBook.

      --
      The middle mind speaks!
    7. Re:yay for pac-man by John+Harrison · · Score: 1
      Thanks for the feedback. I have found a computer slow enough to replicate the bug, a 300 MHz Celeron. :)

      I have made some changes and this version seems to not blink on the Celeron. I'd appreciate it if you could let me know if it works for you.

    8. Re:yay for pac-man by Laplace · · Score: 1

      It looks much better. No more Grand-Mal-Man for me! You might be able to improve your ghost AI with an A-star search algorithm. I think that dropping to a Celeron 300 to reproduce the flicker is more of an indictment against Java on OS X than is it against PPC chips in general. My 800 G3 is comparable to my 900 P3.

      --
      The middle mind speaks!
    9. Re:yay for pac-man by John+Harrison · · Score: 1
      Actually, I have another applet that used to run great on the 300 MHz Celeron system and it no longer does. The applet hasn't changed, but I have installed the most recent JRE. :(

      As for the ghost AI, I could tweak the current algorithm and increase the depth of the search and it would make perfect decisions. But that isn't what I want. It is already too good in many situations too add a second ghost.

      What I am going to do is tweak it to make sure it won't exhibit any "back and forth" behavior, and will occasionally make a bad decision. Then I am going to play with the relative speeds of the ghost and the player as well as the number of ghosts.

      Thanks for your help!

  2. Pac-Man by Monsieur_F · · Score: 1

    Had I been told it was crappy, I would not have spent so much time on it !

    --
    McCartney fans pay bus tickets. [...] Lennon fans too, with discretion.
    1. Re:Pac-Man by adamthornton · · Score: 2, Insightful

      The problem, really, was with management.

      Tod Frye was told in September that he had to have Pac-Man done in mid-October so it could be in stores by Christmas.

      He actually negotiated royalties on it (a first for Atari carts) and became a millionaire, because millions of us bought the damn thing even though it sucked.

      For a game that he had to hammer out in something like five weeks, it's not all that bad, but of course the 1999 hack of the Ms. Pac-Man cart shows how it could have been done right.

      Adam

    2. Re:Pac-Man by Sean+Johnson · · Score: 1

      Also Todd Frye asked several times if management would give him 4k of memory to do it in, but they only allowed 2k of memory for cost considerations. Yet another reason Pac-Man sucked. It just didn't have enough rom to make it worth a hiil o' beans.

      --
      >>>>>> Chewie, take the professor in the back and plug him into the hyperdrive.
    3. Re:Pac-Man by Anonymous Coward · · Score: 0

      Where exactly is this "perfect port"?

    4. Re:Pac-Man by krazykong · · Score: 1

      Well not really a perfect port of pac-man but one that puts the offical version to shame. The article has a Screenshot. When they say perfect port. That just means that unlike the origian version, this version has a black background, blue maze that resembles the original, and most importantly different colored ghosts that acutally display some AI. You can find it where ever atari 2600 roms are found, usually in a zipped in a file because the roms are very small.

  3. Dragon's Lair by skinfitz · · Score: 3, Insightful

    Would have been nice to see a conversion for the 2600, however it may have ended up a bit like the first game mentioned here.

  4. Test Drive by Larry+David · · Score: 2, Interesting

    I think it was Test Drive. It was always excellent at the arcades. Basically you start off, and you have two roads to choose from, straight on for a really basic course, and take a slip road on the right for the 'stunt' course.

    When this game made it to consoles, it totally blew. Not just because you had no wheel, but because the graphics were insanely poor.

    As an aside, I'm actually amazed they thought ANY games were good on the Atari 2600. You had to have a serious power of imagination to play ANY game on that thing... :-) Are those three green blocks a tree? Ah, yes...

    1. Re:Test Drive by kisrael · · Score: 2, Interesting

      As an aside, I'm actually amazed they thought ANY games were good on the Atari 2600. You had to have a serious power of imagination to play ANY game on that thing... :-) Are those three green blocks a tree? Ah, yes...

      Nah, some of the games were pretty visually impressive, all things considered. Just browse through the screenshots at...very few block based games...Adventure comes to mind, but that was such a good game in other ways. (And the dragons are ducks, not squares...)

      Overall, my favorite arcade-to-2600 conversion, better than the original, is Battlezone...very pretty looking, they switched to a behind the tank view (the treads move realistically as you go and turn), and though they had to remove the random shapes littering the landscape, they made it so you fight two tanks at once. (Much better 3D model than Robot Tank...in Battlezone you can hear a shot fired offscreen, throw it into reverse, and watch the bullet pass harmlessly in front of you...)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:Test Drive by Gleng · · Score: 1

      I think you mean Hard Drivin'. Yeah, that was cool :)

      --
      "Proudly Posting Without Reading The Article"
    3. Re:Test Drive by Phil+Wilkins · · Score: 1

      Definately. Hard Drivin', and it's sequel Race Drivin' had one of the best force feedback wheels ever, pedals too. Was quite a shock to me, and felt quite unnatural, until I finally got behind the controls of a real car, later that year.

      None of the home conversions could ever come close (no, not even the gameboy one, chew on that thought for a while), because they didn't have the hardware.

  5. Why bother doing arcade conversions? by GonzoDave · · Score: 3, Funny

    ET sold the system on it's own

  6. ColecoVision by molafson · · Score: 4, Interesting

    Even back in the day, it was obvious to this youngster that if you wanted decent arcade conversions, you needed a ColecoVision. I mean, for arcade games that were brought to the two systems, compare the quality, e.g.

    -Donkey Kong
    -Frogger
    -Q*Bert
    -Burgertime.

    These were all huge titles that looked and played great on Coleco. However, the 2600 renditions are a sad thing to behold. Check out these screen shots of 2600 Burgertime vs. Coleco Burgertime.

    1. Re:ColecoVision by molafson · · Score: 3, Interesting

      Further to my last post, check out these screenshots.

      Arcade Zaxxon
      ColecoVision Zaxxon
      Atari 2600 Zaxxon

    2. Re:ColecoVision by Anonymous Coward · · Score: 0

      Coleco would make crappy 2600 ports of their games and then run advertisments showing how crappy they looked compared to the Colecovision version.

      So, even though a real Zaxxon probably was impossible on the 2600, that's hardly a fair comparison

    3. Re:ColecoVision by bjb · · Score: 1
      Part of it lies with the fact that the graphics chip in the ColecoVision was more powerful than the Atari's Stella chip (though I've seen Stella produce prettier graphics, it took quite a bag of tricks to do it and make it playable).

      The other part of the problem was that Coleco made a lot of those ports. Point in case, Donkey Kong. Coleco intentionally "crippled" the Atari and Intellivision ports to sell more ColecoVisions. You got two screens on the Atari, but 3 (of 4) on Coleco. Mario also looked like a blob of red with a white nose on the 2600.

      Regardless, back in those days, the ColecoVision had the best graphics. It was just simple evolution of the technology.

      --
      Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
    4. Re:ColecoVision by Castaa · · Score: 1

      Q*bert for the Atari 2600 is actually a pretty good representation of the coin-op arcade version.

      Frogger for the Atari 2600 was ok.

      But I agree DK and Burgertime were pretty horrible.

      --
      Chew: You Nexus, huh? I design your eyes.
      Roy: Chew, if only you could see what I've seen with your eyes.
  7. Even better 2600 conversions... by sammaffei · · Score: 1

    Stargate (aka Defender II)
    Jungle Hunt
    Pengo
    Mr. Do's Castle
    Kangaroo

    to name a few...

    --

    Political correctness is the newest form of slavery.

  8. 1999? by Jim+Hall · · Score: 0

    Why do I have a problem with the "(c) 1999" in this "screenshot" from Pac Man? (from the article) pacman.gif

    1. Re:1999? by Xenolith · · Score: 2, Informative

      Because pac-man was remade for the Atari 2600 back in 1999. Here's yer link...

      http://www.atariage.com/store/product_info.php?pro ducts_id=104&osCsid=7ab412d311e1bbc941d11e4ac1d284 54

      --

      Journal
  9. space invaders by chia_monkey · · Score: 1

    I'd have to say Space Invaders was one of the better conversions too. It looked and played like the arcade game (unlike Pac Man which had hideous noises and had him moving backward and such when you changed directions).

    --

    "He uses statistics as a drunken man uses lampposts...for support rather than illumination." - Andrew Lang
  10. Pac-Man by Ondo · · Score: 3, Interesting

    only to find them ruined by classic hardware restrictions?

    Actually, I believe someone demonstrated that the Atari 2600 hardware was capable of running an perfect port of the arcade version of Pac-Man by writing one for it. The problem was with the original programmers, not the hardware.

  11. a question by krazykong · · Score: 1

    I actually have played the new 2600 Pac-Man on Stella and am wondering (I admit i haven't really done any research on this) if it could actually fit "hardware-wise" on an actual cartridge and released in 1982. Aren't you less limited programing for an emulator rather than the acutal hardware? I really don't know. But when i'm playing it (the better pac-man rom) I think "Sure, now with unlimited RAM, Storage, and a processor thousands of times as fast, I can play neer arcade perfect pacman, programed for 2600 hardware". But could you actually produce a cartridge and connect it to an old 2600 VCS and play it?

    1. Re:a question by Black+Hitler · · Score: 1

      The point of an emulator is that it duplicates the original hardware to the greatest possible extent. If you're programming a game for an emulator you face the same restrictions as you would if programming for the actual hardware; otherwise you're defeating the purpose of emulating the older hardware in the first place. My PC may be able to run Doom III and it may be able to run a Super Nintendo emulator, but that doesn't mean I could make a faithful conversion of Doom III that would run with the SNES emulator. The "new" 2600 Pac-Man is nothing more than a hack of the 2600 Ms. Pac-Man, so I see no reason why it couldn't be played on an actual 2600 system. It wouldn't surprise me if people already have done just that.

  12. Re:Pac-Man - mod parent up by krazykong · · Score: 3, Insightful

    I know he's being funny, but there's some truth to that.

    Ok, I was 8 years old at the time. It was 1982 and it was a time where i first saw the game Donkey Kong at a Pizza Hut, and was amazed because it looked just like a cartoon. I think I would have played anything at the time as long as it could be classed as a video game. This was an age when arcades were leaps and bounds ahead of the consoles.

    It was a time when there really weren't many video game magazines. You have to admit that before EGM (you couldn't find "Joystick" at your local supermarket), nobody was really reviewing video games, there was no set standard. Video games back then were a fad like break dancing and the rubiks cube.

    I actually got my Atari in 83 when it was in the clearance bin at a Venture department store. There was no way my parents would have put up with today's 200 dollar must have console and 4 year upgrade system that the industry has us to believe is the norm of consumer spending. Chances are, if you were a child of the early 80s you had ATARI, and maybe Colicovision/Intellevision or a home computer if you were lucky. But at the time atari was home video games. And we would have played anything put in front of us. Yeah, I had an Atari because it was cheep, and i played the hell out of it. I got the games that went on the clearance bin, PAC-MAN was one of them. It had a maze, 4 ghosts, power-pellets and a pacman. At the time, it was all the consumer wanted. I don't remember anyone complaining at the time.

    Nowadays, it's easy to think of the horrible business mistakes that Atari made, and the landfill of pac-man/ET games, and the complete shovelware that caused the video game crash in early/mid 80's. At the time, I didn't even realize there was a crash. Today is so different, where the video game industry is judged against the movie industry, that it's really easy to come up with snotty reviews against the games that are being released for the holidays. Today, it is more than normal to buy a game based on what some "expert" says about it on some website or magazine, in fact it's a necessity. But back in the day, all you needed to sell spaceman was to produce the maze, ghosts and pacman and put it out on the market before the competition.

    I know I'm kind of rambeling on, I guess the point is... If you wrote an article in 1982 about the horrible translation of pac-man for the atari 2600, no one would have any idea of what you are talking about.

  13. Berzerk by StallionMang · · Score: 1

    I'm surprised that no one mentioned the 2600 version of Berzerk.

  14. Working towards a better Pac-Man by krazykong · · Score: 1

    more information from the author of this hack: here.

  15. Re:Pac-Man - mod parent up by Anonymous Coward · · Score: 0

    1983, Ha. I wasn't even born until 1983. My Christmas gift for 1988 was an Atari 2600 Jr. (basically a repackaged Atari 2600) and a 13" color TV.

    I think that definitely ranks up there for lameness.

  16. Pitfall........ by MeThOdXxX · · Score: 1

    Although I never played the re-make of Pitfall,(I cant even recall what gaming console it was out on.)it was my favroite game out at the time. Man, this makes me want to break out the old 2600 and see if it still works.

    --
    HaHaHaHaHa