Apple History At folklore.org
oaklybonn writes "Andy Hertzfeld seems to be the primary author on this fascinating site, which details many of his experiences in the Macintosh (Bicycle??) development efforts. It includes such choice commentary as: "we were amazed that such a thoroughly bad game could be co-authored by Microsoft's co-founder, and that he would actually want to take credit for it in the comments.", on a page describing a game bundled with the original IBM PC." Reader themexican adds "As a plus, Hertzfeld notes in the faq that the python code running the well-designed and easy to navigate site will be made public in the near future."
Apparently there was a story in Scientific American, or Popular Science, or some such magazine where the scientists were trying to determine what was the most efficient of animals in terms of locomotion. Which creature moved with the least amount of calories burned? Well, humans were waay down the list, pathetic in terms of other creatures. The top animal with the most efficient means of movement was an eagle or something. Then, one guy had this idea to measure how efficient a human being is on a bicycle. It was awesome, he was drastically more efficient, able to go further and without burning as many calories. It knocked the bird out of first place.
So, early on, Apple was planning on calling it the "Bicycle for the Mind." I don't know if it makes as much an impact if you don't know the story behind it.
I got this anecdote from one of the Apple behind-the-scenes books (I forget which), like Apple Confidential.
A model by model Apple history can be found here.
Actually the PC was not "open" at all, IBM was not too happy when the clones started appearing.
.mp3's of the 80s! :)), and on and on.... the PC ended up becoming more like the mac, the amiga, and the ST, not the other way around... to the point where current PCs have far more in common with those platforms in "spirit" than the original PC.
It was copied, that is for sure, but it was far from "open." A plagiarized design doesn't make it "open" in the same fashion that a blown up safe lock box is also an "open" box.
And most of the games you mention have more in common with the machines you dissed than the actual original PC. I.e. most of the Doom engine was actually developed in NextStep, a lot of the 3DS software that game designers adopted in the 90s come from an Atari ST design program, most of the multi channel audio we know assume as standard was inspired by the Amiga (.mod's were the
Here are several other great Apple history resources.
Sites:
Books:
Other:
the JoshMeister on Security
As was mentioned by another poster, MS is a marketing marvel, but this myth about it's founders being technnical geniuses has just got to go. It scares the kids...