Apple History At folklore.org
oaklybonn writes "Andy Hertzfeld seems to be the primary author on this fascinating site, which details many of his experiences in the Macintosh (Bicycle??) development efforts. It includes such choice commentary as: "we were amazed that such a thoroughly bad game could be co-authored by Microsoft's co-founder, and that he would actually want to take credit for it in the comments.", on a page describing a game bundled with the original IBM PC." Reader themexican adds "As a plus, Hertzfeld notes in the faq that the python code running the well-designed and easy to navigate site will be made public in the near future."
Apparently there was a story in Scientific American, or Popular Science, or some such magazine where the scientists were trying to determine what was the most efficient of animals in terms of locomotion. Which creature moved with the least amount of calories burned? Well, humans were waay down the list, pathetic in terms of other creatures. The top animal with the most efficient means of movement was an eagle or something. Then, one guy had this idea to measure how efficient a human being is on a bicycle. It was awesome, he was drastically more efficient, able to go further and without burning as many calories. It knocked the bird out of first place.
So, early on, Apple was planning on calling it the "Bicycle for the Mind." I don't know if it makes as much an impact if you don't know the story behind it.
I got this anecdote from one of the Apple behind-the-scenes books (I forget which), like Apple Confidential.
A model by model Apple history can be found here.
I think it boils down to the core concept that "users do not want to use a computer". From this leads designers to think of ways of alleviating redundancies and mundanity and in its place add comfort and features. The Mac UI really was a significant milestone for computers when it was first introduced. The GUI concept was a long time in coming and the Mac was so far ahead of the rest that it is only the lack of business acumen of the folks at Apple that hampered such a revolutionary product.
Even today the interface is still significantly different and better than the alternatives. The concept of only a single window frame with a single menu bar at the top of the screen is easy for new users to grok. The reduction of mouse buttons to one makes such things as "Press the right-click... nono the button on the right... no, don't double click it, only click it once... no, press Control-Z to undo that... no, just stop touching the computer until I can come over, mom" a thing of the past. Who would have thought that a seemingly backwards step as the single mouse button would be such a revolutionary step forward for computing?
It's almost like Apple has sucked all the brainpower out of Silicon Valley and packed it all into their Macintosh line. I have never owned a Mac, but I have many friends who do and who constantly rave about how much they love it. And I believe deep down that the reason they love it so much is because fundamentally they hate computers, but their Mac behaves unlike any other computer out there. It does its job and gets out of the way, unlike other operating systems which force you to spend half your time fiddling with screen refresh rates and Config menus just to get down to your real business.
I have been pwned because my
Actually the PC was not "open" at all, IBM was not too happy when the clones started appearing.
.mp3's of the 80s! :)), and on and on.... the PC ended up becoming more like the mac, the amiga, and the ST, not the other way around... to the point where current PCs have far more in common with those platforms in "spirit" than the original PC.
It was copied, that is for sure, but it was far from "open." A plagiarized design doesn't make it "open" in the same fashion that a blown up safe lock box is also an "open" box.
And most of the games you mention have more in common with the machines you dissed than the actual original PC. I.e. most of the Doom engine was actually developed in NextStep, a lot of the 3DS software that game designers adopted in the 90s come from an Atari ST design program, most of the multi channel audio we know assume as standard was inspired by the Amiga (.mod's were the
Here are several other great Apple history resources.
Sites:
Books:
Other:
the JoshMeister on Security
If you liked DONKEY.BAS, try the all new Donkey .NET!
They are responsible for what I am sure must have been the longest line-up in history!
As was mentioned by another poster, MS is a marketing marvel, but this myth about it's founders being technnical geniuses has just got to go. It scares the kids...
Bill Gates and Paul Allen wrote a ROM BASIC they sold to Altair/MITS, an S-100 CP/M computer with real neat switches and lights. Ironically it was written on a PDP-11 running what would ultimatly become SCO UNIX. The Altair was a neat machine, but no it didn't run Linux and no you wouldn't like to see a Beowolf cluster of them.
Microsft DOS came from Seattle Computer Products QDOS; MS licensed QDOS-86, told IBM they had an exclusive (a lie) and the rest was history.
QDOS was a bad clone of CP/M, which was written by Gary Kildall of Digital Research, which was sold to Novell which was sold to Caldera, now SCO. Gary originally worked at Shugart and, lucky devil that he was, ended up with a very expensive 8" floppy drive. He decided to write a disk loader for it, hence "Disk Operating System" or "DOS". The rest of us loaded software from casette tapes using the BIOS; disk drives were very evry expensive.
Back in the day, Digital Reaserch sold Operating Systems and Microsoft sold languages. When DR decided to sell a langauge around '83 the rumor was MS retaliated by selling an OS. The motivation may be a myth, but it was a popular one back then.
Gates pubilshed some undocumented Z-80 instructions in, I think, Dr. Dobbs. It was the last usefull thing he ever did.
Need Mercedes parts ?