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GameShark Backs Away From Online Cheat Codes

Thanks to GameSpot for its article noting that the GameShark and Xploder-branded console cheating devices will no longer release codes for online games. According to the piece, creators Fire International "...felt that some of its cheats for games such as SOCOM: U.S. Navy SEALs [for PS2] were ruining the experience for other online players." We've previously covered Fire International's boasts as "the first source of cheats" for SOCOM, but now a spokesperson for the company says: "We feel that the game enhancements we create are generally used to help individual users complete or get the most out of their games... We want to protect the integrity of online gaming for all who want to play in this environment cheat-free."

11 of 39 comments (clear)

  1. It's about time by sn0 · · Score: 4, Interesting

    Cheating completly ruined Socom online. It became unplayable due to the excessive cheating, and the fact that there was nothing anyone could do to stop it.

    --
    My cats breath smells like cat food.
    1. Re:It's about time by gl4ss · · Score: 3, Insightful

      however will this change anything? aren't you still able to scan/find your own codes anyways?

      --
      world was created 5 seconds before this post as it is.
    2. Re:It's about time by Goldberg's+Pants · · Score: 2, Interesting

      My only experience is with such a device on my original PS1. I could probably find cheats, but I wouldn't have the patience. The device I have has no scan feature or anything. Would be an extremely tedious trial and error experiment.

      I say kudos to Gameshark for doing this. Sadly other sites will still post codes, but it's a good start to killing off cheating for the most part.

    3. Re:It's about time by Aoreias · · Score: 3, Insightful

      Game publishers for online games on consoles have to be aware that gameshark-like devices exist for all consoles, and that this will affect online games if there's no control. This is the exact thing the PC-industry has been dealing with for years.

      Instead of trying to crush a couple sources of distribution, game companies should instead design their games with redundancy between online consoles, protection against these hacks, and online updating to crush them when they do come out.

      Relying on stopping main distribution methods isn't a satisfactory solution and only makes it a tad harder to get cheat codes.

      -Aoreias

      --
      We've upped our standards. Up yours.
    4. Re:It's about time by blincoln · · Score: 2, Informative

      The device I have has no scan feature or anything. Would be an extremely tedious trial and error experiment.

      No PS2 cheat device has code-finding features.

      Independent hackers generally use PS2Dis to disassemble the ELF files from commercial games and make codes that way.

      I used it to make some excellent codes for Soul Reaver 2 and Legacy of Kain: Defiance that enable use of debugging menus from when the games were being tested.

      Hopefully when PS2 emulation is a little further along, that software will be able to be used to do things like scan active memory while the game is running.

      I say kudos to Gameshark for doing this. Sadly other sites will still post codes, but it's a good start to killing off cheating for the most part.

      AFAIK, Gameshark (by which I mean the new, MadCatz-owned company, not the old Interact-owned company) is the *last* one to make this kind of pledge. Try finding online cheating codes on Pelican's site for the Codebreaker, or Datel's site for the Action Replay (formerly sold in the US as the Gameshark), and you will come up empty.

      IMO, MadCatz probably only did it after pressure from Sony.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  2. Little Slow by Neppy · · Score: 4, Interesting

    Companies dont just instantly realize that something they did was irresponsible. This sounds like a case of industry pressure behind the scenes being infintely more important than the integrity of online games. All comes down to $$.

    1. Re:Little Slow by DS-1107 · · Score: 3, Insightful
      True - Not seeing that giving cheats to online games would ruin the experience for everyone is something not even the blind could claim to have done.

      All those cheats for games before have been seen as something good for the community, or atleast acceptable, but this? No, the fact that they didn't see that ruining the experience for gamers not using the cheats, and alas also ruining the experience for the cheater - would backfire on them is the weird part. The only good part in this for the makers of the cheats is that many singleplayer gamers do not play online, and those of course have no serious need to stop buying gamecheats from namedcompanies, unless they want to show their disslike on the behalf of their fellow online gamers.

  3. Hollow Promise by Kris_J · · Score: 4, Insightful

    The devices will still allow you to cheat online, you just have to get your codes from somewhere else. And if there's one thing that holds true on the Internet it's that there are a heck of a lot of "somewhere else"s.

  4. Subject by illumen · · Score: 4, Insightful

    Read as '''We have been threatened with legal action because our cheats can reduce corporate profits! So no more cheats for you.'''

  5. Re:about time... by ctr2sprt · · Score: 4, Interesting

    Right, and bullies pick on you because you're smarter and they feel insecure. It's soothing to hear, but there's not a lot of truth to it. Most cheaters are pretty good at these games. The ones who aren't usually suck even when cheating (in fact, it can be quite hilarious when they demonstrate they can't even cheat properly). Most players aren't looking for something to do all the work for them, they're looking for something to give them an edge. It's a lot like athletes who use corked bats or steroids. I'd certainly call it morally wrong, but on the other hand most people don't seem to care. Witness the lack of uproar over pro sports drug scandals, despite considerably hype by the press and several major (ex-)athletes. Most cheaters probably just don't think much of what they're doing. They aren't out to ruin the game or piss you off; they don't even consider that you might get upset. After all, they reason, it's just a game.

  6. Re:about time... by derrickh · · Score: 2, Insightful

    I don't believe that for a second. To cheat online, you usually have to go through a fair amount of work (to mod your console) or shell out cash(Gameshark). Someone that's good at the game isn't doing that. People who cheat are people who either can't compete on a level playing field(real or imagined) or enjoy ruining the game for others. If you really believe that there aren't people who take a huge delight in screwing up someone else's game, then you're living in a fantasy world.

    The pro-sports metaphor doesn't work. There's always a huge uproar. Remember when McGuire was on Creatine? How about when Sosa got caught with a corked bat? Those incidents weren't swept under the rug. Online cheating is even worse because it directly affects -me-, not some abtract city/team. It's my game being ruined. It's MY time thats being wasted. And it's not because someone simply wants an edge. It's because the cheater can't or won't compete with everyone else.

    If what you say is true, then cheaters would happily leave a game when asked, or start their own servers labeled 'cheating allowed'. But instead they claim innocence or that the other players are the ones with a problem because after all, it's just a game.

    D