Uru Live Cancelled, Expansion Packs Promised
Datasage writes "Announced today on the UbiSoft community boards. Uru Live, the online part of Cyan's PC title Uru: Ages Beyond Myst, will be closing down. They were not able to get enough subscribers (even within the free Beta) to sustain the world. Instead Cyan has refocused its efforts, and will be putting out expansion packs for Uru, the first of which, due out a couple months, will be freely downloadable." Andrew Plotkin has written an informative FAQ regarding Uru Live, explaining the now defunct collaborative online part of this single-player PC game from the Myst creators.
Ubisoft ought to consider opening the source of the online component. Open source MMORPG's (or MUD's anyway) have been around forever. It would be cool to see what a few thousand of us could come up with.
The difference between stupidity and genius is that genius has its limits.
You can probably tell I'm a raving Cyan fan, and this is a crying shame. The game could have taken off, if they got through the technical problems -- it would have been a slow process certainly, as word got around what they were building. There must have been far more planned than the beta/Prologue phase could show off.
But it's hard to argue when the guy with the wallet says he's tired of the money drain. Sigh.
--Andrew Plotkin
Ok, while I applaud Cyan Worlds/Ubisoft for making the bold attempt to take Myst to the Internet, who in their right mind would've thought it would've worked...?
1) The Myst series has been and will probably remain a series for the casual player. A lot of people who are turned off by the blood and action of fast paced FPS and involving RPGS and RTSes typically enjoy Myst.
2) People aren't going to pay for a service that they won't make use of.
3) Casual gamers don't usually have a whole lot of time to commit to a game for an extended period of time.
4) Since the user base for the Myst series isn't "hard-core" they most likely will not have the time to justify for paying for something like Uru (which was to ultimately become a pay-for service)
5) Finally, think about it. Myst by myself is cool. Myst with other people no longer sounds like a game anymore? How would puzzles work? What would be the objective of the persistant world? What are people supposed to be doing in this game?
When you think about it that way. Would you honestly want to pay to play what would most likely become a 3D chat room? (Granted that MMORPGs seem that way sometimes, but the Myst franchise does not lend itself to an MMORPG easily)
If they had gone through and done something like Battle.net with this (where the service is free), then maybe it would've worked. But I know if I buy a single-player game, the multiplayer had better be free.
Maybe if Ubisoft/Cyan had did this as a free online thing, maybe it would've ended up doing better. I really can't say though.
Insert Sig Here
Here's my response to just about everything that's going to be posted here:
1) Myst sucks, why would anyone pay for an online version?
Everyone has different tastes. Just because I think that 90% of the shows on TV are crap, doesn't mean that there aren't millions of people that watch them. The Myst series has millions of die-hard fans, and they are the major portion of the target audience here.
2) They were doing just fine up until Myst 3. That game was buggy as hell. Why would I pay for anything else they made?
Myst 3 wasn't created by Cyan. It was created by Presto Studios. And while the initial release of the game was riddled with bugs, the patched game is one of the most beautiful and well-done adventure games out there. If you don't agree, then you're just one of the people that disagrees. Like I said in #1, people have different tastes.
3) I was in the beta/I already own it. It's buggy as hell.
You're right, it is very buggy. Ubisoft, like 99% of video game publishers, pushed the product out into the market before it was finished. And now Cyan is scrambling to catch up. Unfortunately, it just wasn't good enough to support the online version.
4) The whole idea of the game is broken. It's just a pretty chat room.
Anyone who says this hasn't even seen the game. Aside from the single-player version, you can play with your friends online. Future expansions were going to include puzzles that would require more than one person to solve (easily). The built-in voice chat, while broken at this time, worked great during the beta, and really made you feel like you were there with the other people.
5) Myst is just for people who can't take REAL games like FPS and RTS.
Wrong. Find me a Myst fan who just sits around staring at their computer screen waiting for the next one to come out. These people are GAMERS, they just have a slightly different taste than your average CS-junkie or Evercracker.
It is a simple case of economics. If there aren't X number of customers Cyan couldn't cover the burn rate of Y. If you aren't making enough money, isn't it better to change early, instead of going [url=http://www.enron.com/]bankrupt[/url]?
That makes me a moron?
I am afraid you should stop speaking out of your ass now. If you looked at the auctual use of in-game bandwidth, URU uses signifigantly less than most common First Person Shooters. I should know, I wrote an Ethereal plugin while I worked at Cyan. This plugin would disect our own protcol. We closely examined every byte that is sent over the network.
The True cause of the lag lies mostly with the Client. Improvements to this were being made. But since the online part of URU has been stopped, they will never see the light of day.
URU Might of come before its time, and I am deeply saddened to see a project I worked on go down this path.
-Paul Querna
your an idiot.
do you even own the game?
this game uses... NO BANDWIDTH.
the fact that it needs to be on a broadband connection is due to content download, not because it chews bandwidth, you idiot.
this game uses almost nothing! stop talking out of the side of your neck!
if anyone is to blame, its ubisoft. they are imcompetant assholes to say the least.
if there was any server issues, or inadequate bandwidth, it was their fault. keep in mind cyan didnt run the servers, ubi did.
blame them for the problems, dont flame the developers. they did their best against the bunch of idiots that ran the servers.