Uru Live Cancelled, Expansion Packs Promised
Datasage writes "Announced today on the UbiSoft community boards. Uru Live, the online part of Cyan's PC title Uru: Ages Beyond Myst, will be closing down. They were not able to get enough subscribers (even within the free Beta) to sustain the world. Instead Cyan has refocused its efforts, and will be putting out expansion packs for Uru, the first of which, due out a couple months, will be freely downloadable." Andrew Plotkin has written an informative FAQ regarding Uru Live, explaining the now defunct collaborative online part of this single-player PC game from the Myst creators.
Ok, while I applaud Cyan Worlds/Ubisoft for making the bold attempt to take Myst to the Internet, who in their right mind would've thought it would've worked...?
1) The Myst series has been and will probably remain a series for the casual player. A lot of people who are turned off by the blood and action of fast paced FPS and involving RPGS and RTSes typically enjoy Myst.
2) People aren't going to pay for a service that they won't make use of.
3) Casual gamers don't usually have a whole lot of time to commit to a game for an extended period of time.
4) Since the user base for the Myst series isn't "hard-core" they most likely will not have the time to justify for paying for something like Uru (which was to ultimately become a pay-for service)
5) Finally, think about it. Myst by myself is cool. Myst with other people no longer sounds like a game anymore? How would puzzles work? What would be the objective of the persistant world? What are people supposed to be doing in this game?
When you think about it that way. Would you honestly want to pay to play what would most likely become a 3D chat room? (Granted that MMORPGs seem that way sometimes, but the Myst franchise does not lend itself to an MMORPG easily)
If they had gone through and done something like Battle.net with this (where the service is free), then maybe it would've worked. But I know if I buy a single-player game, the multiplayer had better be free.
Maybe if Ubisoft/Cyan had did this as a free online thing, maybe it would've ended up doing better. I really can't say though.
Insert Sig Here
It is a simple case of economics. If there aren't X number of customers Cyan couldn't cover the burn rate of Y. If you aren't making enough money, isn't it better to change early, instead of going [url=http://www.enron.com/]bankrupt[/url]?
That makes me a moron?
I am afraid you should stop speaking out of your ass now. If you looked at the auctual use of in-game bandwidth, URU uses signifigantly less than most common First Person Shooters. I should know, I wrote an Ethereal plugin while I worked at Cyan. This plugin would disect our own protcol. We closely examined every byte that is sent over the network.
The True cause of the lag lies mostly with the Client. Improvements to this were being made. But since the online part of URU has been stopped, they will never see the light of day.
URU Might of come before its time, and I am deeply saddened to see a project I worked on go down this path.
-Paul Querna