GoldenEye Hackers Find Hidden FPS Level
Thanks to Spong for its news story revealing cart hackers have found a secret test level in classic N64 first-person shooter GoldenEye, more than 6 years after the seminal FPS was released. The developers, Rare, had previously claimed that the secret level, Citadel, "...was a very rough test level designed during the early stages of multiplayer mode. It's not in the finished game in any shape or form." However, although "rough and loosely textured", the Detstar GoldenEye Project has found the level hidden in the production version of the game, and notes that "it's possible to visit this rumored arena with Gameshark codes."
I wonder if it's on my ROM, too... gah! Don't look at me like that, I can't go two hundred miles just to get back to my N64!
Does this violate the DMCA? I don't want to get arrested for trying this...
And i thought i had completed the game ....
Judging by the screenshots, it looks like a primitive version of some of the multiplayer levels in the sorta sequel Perfect Dark.
Michael
They then went on to discover the secret level of that hot new First Person Live game. Known as "the outdoors," it was accessed by passing through a heretofore undiscovered "doorway"...
The interest is entirly in the hunt. It's like hunting in real life. it's not about the meat, it's about the experiance.
than finding some uber-secret in an old videogame. I often wonder why we don't see more developers putting uber-secrets in their games...the search for stuff can keep people interested in a game for years. Look at that little room in echo base in Shadows of the Empire...I must've spent days running around, looking for some kind of clue as to how to get up there...
But there is another kind of evil that we must fear most... and that is the indifference of good men.
I played Diddy King Racing by Rare when it came out and finished all the levels I could find. (all the areas, plus space, plus everything again in mirror.)
During the ending credits it lists the best times from the guys at Rare on each of the tracks, so in time-trial mode, I wenth through and beat EVERY SINGLE ONE in the hopes that I would unlock an ubersecret.
Well, nothing new unlocked. But on the track select screen something that has always caught my eye my is that at the bottom-right, there is space for one more track, and if you move the view around fast enough close to it, you can see the corner of a frame around what appears to be another level. I always wondered if maybe there was a secret there. I never saw any mention of it online though.
Maybe GoldenEye wasn't the only Rare game with an ubersecret?
-CyberVenom
... considering that they lied about there being no push-button cheat codes in Goldeneye (and get mad when you don't believe them when they tell you there are no push-button cheat codes in Perfect Dark).
On the other hand, it's one of the worst multiplayer FPS's ever made. Unbearably slow, with ugly, undifferentiated levels, unbalanced weapons and impossible-to-see powerups, it was a miserable pain to play after having played quake 1 or even doom deathmatch. Try as I might I couldn't get my roommates in college to put down the N64 controller and play a real FPS.
In general, deathmatch in any FPS is incredibly fun -- so I guess to the uninitiated, deathmatch in 007 seemed like the greatest thing ever. I just wish I could've convinced them that it could be even better.
I was trying to crack the passwords on Rock 'n Roll racing. I was unable to start myself off with loads o' cash, but I did figure out what password locations defined the characters. I was able to then start with Olaf (before I found out there was an easier way). I also uncovered a viable password that gave you an unidentified character. Its face was the shadow of the planet's boss, and when the announcer ever said anything about me (i.e. Olaf light's him up), it just skipped the name. I'm not quite sure what this bug-character's attributes were. The major downfall with this discovery was that all of my friends were buying Playstations because the price had dropped to $200.
For single player??
System Shock? You could make a respectable (but wrong) case...
Marathon? Geeze, it was fun at the time, but no way measures up in the long run..
Goldeneye is far far from perfect, but it has moments where it is so good that heaven is in sight...
Let me preface this by saying that I am an avid FPSer and I have played Quake 1, UT (the original) and QIII very extensively, and more recently Counter Strike, MOHAA and similar on-line games. I spend a lot of time playing QIII on a LAN.
Let me also say that Goldeneye is, along with Quake III, the game I have had the most fun playing in a multiplayer FPS environment. With all due respect I must suggest that if you felt that it wasn't a serious FPS, it may have been due to the company you kept. I played Goldeneye obsessively for about 4 years with three other guys who were all big FPS players too. We knew every nook, every cranny, every angle to bounce a grenade, the sound of every door, the likelihood of scoring a kill with every weapon. It became too impossibly tense to play with just two people, because we were all within such a narrow band of skill and knowledge that the score would invariably end up at 9-10 or in many cases 10-10 in deathmatches. We played so many tense games with prox mines, so many crazy grenade launcher shootouts, so many RCP-90 bullet-fests that it's actually kinda disturbing.
Granted, the single player levels were at times completely impossibly hard. Granted, some of the multiplayer levels weren't great. Granted, the graphics are poor by PC standards. But some of the levels were simply glorious - stack, archives, temple, facility - wonderful, wonderful levels with just the right distribution of weapons and spawn points. In a level like the stack, the simple graphics were actually important to the gameplay as they let you see your opponent even in blocky Nintendovision. I'll never forget the enraged screams of newbies playing with us in hideous 20-19-0-0 slaughters of the innocents; the glory of a perfect grenade lob in the temple, dropping on the victim from seemingly out of nowhere (id should learn from the Goldeneye grenade launcher, what a weapon); the joys of rampant screen cheating or shooting blind using the radar.
I must also ask - did you play the standard deathmatch, or one-hit kills? We decided to try the latter early on, and from that day forth there was never any question of which we would play. With one hit deaths the interesting variations of the different weapons really becomes a factor; grenades and rockets become altogether more tricky; and the weapons capable of shooting through walls and doors vastly more important. In this mode the game also showed what a great controller the N64 controller really is: in facility we were able to hit specific letters in the warning signs at the other end of the corridoor using the magnum.
As time has passed (and the original gang of Goldeneye or 'bond-age' freaks has dispersed) I play it less and less; nonetheless, I would trade Far Cry, UT2K3, MOHAA, Counterstrike, all of them, for Goldeneye. Ah, memories.
Thus endeth the rantings.
Read Pynchon.
...for the serious geek that delights in these sorts of novelties: If you haven't already, grab a copy of MetEdit. (It's a decent Metroid{NES} editor. Zophar's Domain should have it.) Read through the guy's help/faq file or just look at the map... There are actually some rooms in the game that you can't get to! (I think the devs forgot to add connecting hallways and later forgot about the rooms altogether?) It's seriously such a strange thing to discover like 15 years later! The author also solves a few other mysteries, like the wacky alternate worlds you can get to using that wacky up & down door method.
If you're playing the level where you have to use the Jumblehopper to travel cross country, you can actually jump over the mountain tops, over the volcano lake, and down into the underground cavern. The neatest thing was that you could actually bounce out of the cavern, stand on the ocean and see the entire cavern system. (You have to choose a specific point on the mountain tops - somewhere to the left, otherwise you'll never make it across).
I also tried to see if it was possible to use the rocket pack to bounce the large balloon into the cavern. Unfortunately, every time I tried, the balloon would start to rapidly bounce around in a confined space, before shooting upwards into space (I think it reached escape velocity, and I could never find it again!).
It's like hunting in real life. it's not about the meat, it's about the experiance.
funny, I thought it was about the beer.
Yes, SINGLE-SHOT KILL (or licensed to kill mode) IS THE BEST!
:)
Seriously, the parent poster must have not given it a good try-- my brothers and I played golden eye deathmatch CONSTANTLY and we loved it! Whats more insane is that we never even owned the game, we just kept renting it hehe. I beat every level on 00 agent mode except for the caverns-- that level was so.. fricking.. insane.
I used to cheat on the cradle level-- you could quickly run past all the guards and get to the bottom area where your supposed to "jump off" and the main boss would quickly kill himself with grenades. But the caverns level.. way.. to.. hard.
...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
Most games have cheats and hidden levels that are probably never discovered... my own personal experience of this was about 10 years ago, when for my birthday as a little boy I got spiderman for the Sega Master System. I had a game gear, so I had to play the game through a third party sms to gg convertor( remember those?) . Unfortunately for me, the power cable into my game gear was the wrong size, so any big movement would make the gg short out, sort of like that way when you hold the light switch half-way between on and off. Anyways...while on one of the last levels of spiderman i accidently moved the power cable, the light of the GG fli ckered on and off, until I was presented with a level select screen ( i have no idea how this happened, and have been unable to replicate it) - i chose the last level and completed the game :)
Note that on Gamefaqs there has never been any mention of this level select - but by sheer chance , I have seen it - if this one game has it then im sure many , many others have cheats that have never been discovered too :)
There was that freakin train level, and you ended up coming into the last carriage and having about 1.5 seconds to kill the person holding someone hostage, and if you missed *bam* it was all over after one of the most insanely hard levels imaginable... and if you don't miss, you get stuck in the carriage and have to use your laser watch to escape. It took me SO LONG to finish that on 00 agent, I don't think I can ever play it again.
The moonraker and baron samedi bonus levels were quite cool if challenging.
Read Pynchon.
I have seen it freeze a few times, and also some other weird shit in that game - twice, in fact, I have seen damage infliced when one hit kills were turned on. It was the strangest thing, just the very edges of a grenade explosion and the character, instead of dying, lost all their health but for one bar. Very strange. Allegations of cheating were rampant.
Read Pynchon.
There's really cool....there's super cool...there's insanely cool...and then there's UBER-COOL. Uber is just the ultimate superlative.