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Delays Hurt Video Game Business

George Bailey writes "Wired.com has an article (No Room for Slacking in Game Biz) dicussing the damage game developers cause themselves via delays in releasing games to market. To quote from the article: 'As the games become more complex and sophisticated, less of them seem to meet release dates that companies initially tout. A few years ago, the fallout was usually just disappointment among fans. But as the video-game industry matures and surpasses Hollywood in size, more is at stake -- like marketing campaigns delayed and intricate positioning against competitors disrupted. What's more, missing a promised release date can bleed buzz, precious in an industry where many young buyers have to take the time to squirrel away $50 for a typical purchase.'"

38 of 352 comments (clear)

  1. hmm... by fjordboy · · Score: 4, Insightful

    I take it a step further - ignore the game release dates altogether and buy them after they've been out for a month - the previously priced 50$ video game is now $10.

    1. Re:hmm... by SpaceLifeForm · · Score: 5, Insightful
      Exactly. This is such a 'woe is me' article. Damn companies are now begging. Sickening. Fucking marketing people are out of control.

      Message to marketroids: Complex software takes time. It's fucking ready when it's fucking ready - deal with it.

      --
      You are being MICROattacked, from various angles, in a SOFT manner.
    2. Re:hmm... by edwdig · · Score: 4, Insightful

      That's only true for PC games. Console games tend to take 6-12 months to be reduced in price. Games that totally bomb might get reduced in price sooner, whereas games that did really well will take forever to come down in price (notice how it took about 2 years for Halo to drop in price).

      Unless you're planning on waiting a long time to get the game, you're better off buying it right away, as there's a decent number of stores that will give you a discount for preordering, or will sell it at a cheaper price for the first few days.

    3. Re:hmm... by 3Suns · · Score: 3, Insightful

      Only the crappy ones. Half Life was released in 1998 and it's STILL being sold for >$30 in stores...

      --

      -3Suns

      ~~~~
      The Revolution will be Slashdotted
    4. Re:hmm... by deacon · · Score: 4, Insightful
      Hey, have you ever shipped a product?

      There is an old cliche, "It is time to shoot the engineers and move into production:

      And yes, I AM AN Engineer, and like all engineers, I have the same tendency:---->

      Fact of life: Many engineers, given the chance, will keep polishing the helmet because there is another speck of dust on it.

      Real world fact: No product is ever perfect to every customer, and there comes a time when you have to stop farking around, finish up, and ship the product!

      The alternative is to bankrupt the company, throw everyone out one the street, screw the shareholders and people who have given you credit to buy all your equipment, and start over!

      And while we are at it, let us look at this timeline:

      1400s: Astromony is too hard and takes time, plus the earth is the center of the universe.

      1800s: The sun is the center of our solar system. Germs are a figment of your imagination, plus medicine is so hard.

      2000s: Of course germs exsist, and with the proper percautions and drugs, are not a problem. Software is so hard. It will be done when it's ready.

      2300s: We have the methodology to write bug free software on time and under budget. But those matter-antimatter transporters are so hard...

    5. Re:hmm... by Photon+Ghoul · · Score: 5, Insightful

      You don't play games do you? The real world fact is that I'm tired of shelling out $50 for an unreturnable product that isn't finished. Yes, some bugs are to be expected but have you ever played a $50 game that is completely broken? The game industry has a lot of problems and unrealistic release dates from publishers is one of the worst.

  2. The real problem by Anonymous Coward · · Score: 5, Insightful

    The real problem is companies that delay games... and the finished product is still buggy or just plain sucks. Some game companies have earned the right to delay a game to ensure quality, and game buyers/players expect that. If Blizzard says they need more time, then we're willing to give it to them.

    1. Re:The real problem by Behrooz · · Score: 4, Insightful

      Blizzard doesn't owe you or me anything

      A more complete statement would be that Blizzard doesn't owe you or me, or their publisher, any money, and hence can take as long as they need to to ensure that their game is actually finished when they release it.

      Financial pressure is the real reason for most optimistic release dates, and the insane pressure of creating an up-to-date working awesome game on the schedules alloted to the dev teams is the reason that many games do not meet those optimistic release dates.

      Consider the statement "If we don't go gold by November our publisher is going to stop paying our operating costs and we're all going to be out of a job." and you have some idea why some games are released when they are.

      --
      "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  3. Price? by shepd · · Score: 5, Insightful

    >What's more, missing a promised release date can bleed buzz, precious in an industry where many young buyers have to take the time to squirrel away $50 for a typical purchase.

    Sounds to me like it wouldn't be a problem if the price weren't something they'd have to "take the time to squirrel away".

    --
    If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  4. What about old gamers? by KingOfBLASH · · Score: 5, Insightful
    What's more, missing a promised release date can bleed buzz, precious in an industry where many young buyers have to take the time to squirrel away $50 for a typical purchase.'"

    I really wonder if this will be true 20 years from now when gamers like me who grew up playing games and have pay checks to buy what we want become a larger portion of the people who buy video games then teens. Of course, teens have much more time to play video games then people with jobs do, so perhaps this will never be true. I do hate playing MMORPGs -- not because I don't enjoy them, but because I can't compete with a 15 year old who can play the game 8 hours a day!

    1. Re:What about old gamers? by ackthpt · · Score: 5, Insightful
      I really wonder if this will be true 20 years from now when gamers like me who grew up playing games and have pay checks to buy what we want become a larger portion of the people who buy video games then teens.

      You won't. Take my word for it. You'll spend the money on rent, toys (like bikes, telescopes, computers), tickets, golf, golf, big screen TV, sports car and dozens of other things. And despite the fact that you're reading this, you might even hook up with a woman and that'll be the end of your disposable income.

      --

      A feeling of having made the same mistake before: Deja Foobar
  5. Big business. No problem. Move along. by Space+cowboy · · Score: 4, Insightful

    The games companies aren't ickle teenagers in their bedrooms any more... I've just had 'Baldurs Gate Dark Alliance 2' (fantastic game, btw) which has a splash screen saying that over 100,000 man-hours were spent on the game...

    You have a release plan, you have a risk assessment, you have risk management. It's not a one-day's-brainstorming which ends up with 'ok, next Christmas then...'.

    The larger games companies are starting to seriously challenge the film industry for revenue, sometimes you get the film of the game (Tombraider) but most of the time you get the game of the film (everything else) - that should indicate where the power distribution lies; but it is dynamic, and a lot of effort will be put into maximising return on the large investment. Just like films. Big expenditure brings big risks and big rewards. Just like films...

    Simon.

    --
    Physicists get Hadrons!
    1. Re:Big business. No problem. Move along. by Analysis+Paralysis · · Score: 3, Insightful
      I'd like to know how they did their calculations there. It seems to be almost a marketing exercise in itself having a credits list in the hundreds, including the tea lady, donut vendor and ice cream salesman. Did they include hours spent by marketing, sales, HR, legal beagles and all the other paraphernalia a company involves? Or take the lead programmers' 70-80 hour weeks and extrapolate them across the whole company?

      Having said that, 100,000 hours is a little over 11 man years so it's probably more a case of using silly units to make a project appear more impressive here.

  6. Good point by Anonymous Coward · · Score: 4, Insightful

    The poster alluded to this, but not enough. Announcing the product before it ships is very important for the people who are deciding between buying a product now and waiting for a better product in the near future. The announcement of the game is saying "Hey, look how cool this is going to be. It beats all other games on the market now, so save up your money and use it for this instead of the instant gratification that won't last as long"

    The speculation and occasional leaks of information are vital towards feeding the anticipation of the game, and in many cases even surpass the actual quality of the game once it is released.

    If a company decided to not advertise a game until its release, I guarantee it will not meet with the same success that an eagerly anticipated game will see.

  7. I don't know... by Comatose51 · · Score: 4, Insightful

    Delaying game releases seem to work well for Blizzard. Of course their games are always backwards in terms of technology but their story and gameplay are excellent. Maybe we should worry less about sophistication and technology and more about the non-visual aspects of the story? Then again, their FMVs are excellent, same with SquareSoft's. An interesting story with nice FMVs as reward for completing each stage seem to be the common theme here.

    --
    EvilCON - Made Famous by /.
    1. Re:I don't know... by Bendebecker · · Score: 4, Insightful

      The problem with squaresoft is that lately it looks like you'll end up with a 10 minute cutscreen every two minutes. Theirs a point where you have to distinguish between a game with movies in between and a movie with a game in between. Getting back to the orginal idea, Blizzard does alright becuase they worry about the story and gameplay over the graphics, just a little too much though. Squaresoft is on the opposite side, they lean towards the movies just a little too much. But both are close to the sweet spot called 'balance'.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
  8. HL2 by Bozyo25 · · Score: 4, Insightful

    Had Half-Life 2 been released about 6 months ago when it was planned for, I know lots of people who had intended to buy it... and these are even people who never buy anything, since downloading games is so easy.
    HL2's graphics would have been so very advanced had it not been delayed repeatedly, but by now it won't really have much advantage over other games' graphics by the time it comes out this summer. I expect it'll still be a great game, with pretty exceptional graphics, but a lot more people were excited by it before.

    1. Re:HL2 by Frenchy_2001 · · Score: 3, Insightful

      HL2 has a lot of buzz going for it, however, more than the awesome graphics, this is especially the HL1 legacy that people are looking for:
      - great story
      - great levels
      - good playability
      - never boring

      The games with wonderful graphics are 5 a dozen, what is lacking lately is gameplay and HL1 had lots of it.

      For the recards, HL1 was one of the most delayed game. When they had an almost final product, the team met and reviewed it objectively, reaching the conclusion than their game was a "me too!" game on the quake engine. They refused to release it, studied it, found what was good and built on it. The rest is history.

      Doom3 follows the same syndrome. For the first time since doom2, ID will release a GAME, not just a 3D engine. The emphasis is on the 1st player game, with music, ambiance an story. Built with a next gen 3D engine, this is highly anticipated.

      Games are often late, but the reason behind it can be very different. When a Blizzard game was late, we all assumed they were testing and balancing it, so that the final product is FUN.

      Delays hurt any industry, bad products hurt too...

  9. Re:What they should do... by katre · · Score: 5, Insightful

    They should just skip using the calendar all together and set a release date of "when it is done". It would save so much pain and agony.

    Never heard of a little thing called marketing, have we? It takes time to build an ad campaign. It takes time to get ads in magazines, on billboards, in front of people. It takes time to get distributors to carry the game. Companies can't afford to develop a game, finish it, and then spend a few months convincing people they want to buy it. They need to have fans hungering for it as soon as its released: that's how you get huge sales numbers.

  10. Marketing is the real problem. by deanj · · Score: 5, Insightful

    You know, if marketing would just STFU until there was a good solid date for a game, and not one that they pulled out of thin air, there wouldn't be nearly the number of problems there are.

    Sure, there are engineering slips, but the majority of those are because marketing (or worse, engineering management) gave the CEO a date he WANTED to hear, not the date he NEEDED to hear.

    Engineering slips because the date was unrealistic, marketing points the finger, and never gets the blame.

    1. Re:Marketing is the real problem. by pudding7 · · Score: 5, Insightful

      Marketing doesn't make up the date. The date is provided to them by the developer. In most cases, the marketing team is far removed from the development team and in many cases they don't work for the same company.

      Trust me on this one.

  11. Slashgaming, on the frontlines by Mulletproof · · Score: 4, Insightful

    "Delays Hurt Video Game Business"

    NEWS FLASH!!!
    EXCESSIVE DELAYS HURT ANY INDUSTRY!!!
    Please move along, nothing to news here.

    --
    You need a FREE iPod Nano
  12. Story and gameplay vs visuals by kevin_conaway · · Score: 3, Insightful

    Companies should develop a solid storyline and some good gameplay characteristics before announcing a game. Id rather have a fun game that doesnt require the latest and greatest than one that has all full motion video but no real substance. Hell i still play Quake 1/2 and Duke3d. Those games have stories and they are fun to play!

  13. Again with the stereotyping by faust2097 · · Score: 4, Insightful

    an industry where many young buyers have to take the time to squirrel away $50 for a typical purchase.

    Haven't we already seen tons of consumer data that shows that almost all money spent on games is by people over the age of 25? And aren't both Half-Life 2 and Duke Nukem Forever going to be rated M?

  14. Re:Not just games by Bamafan77 · · Score: 5, Insightful

    Look, delays hurt *all* kinds of businesses. This is why most companies who know what they are doing do not comment on future products, and some (like Apple) go to great lengths to keep folks from knowing about projects in the works. Other companies who are less capable try and build enthusiasm by pre-announcing products to say, "Hey, look how cool we are".

    While what you say is true, it doesn't take into account other realistic scenarios. This isn't so much about fan disappointment from overzealous announcements, as about dealing with sensitive timing when it comes to outside collaborations with non-gaming companies(movie, toys, mags, etc). Tons of money is tied up into these collaborative schedules and unfortunately, game development (or software dev in general) isn't as condusive to predictive scheduling as other areas.

    Saying "No comment" or "It'll ship when it's done" is a lame-sounding option when partner companies have money tied up in your success too.

  15. Delays can be a "good thing" by bckrispi · · Score: 3, Insightful
    I would rather see an anticipated title come to market 12 months late and be solid than have it be released on time and suck because of bugs and underimplemented features. Lets face it, the cost overruns of a game coming out late can easily be recovered if:
    1. The game itself is good
    2. Users aren't turned off right away becuase of bugs and other annoyances that are the hallmark of rushed titles

    For example: Let's look at a case where the title released "on time" but sucked ass. The definitive example of this was Ultima 9. This was supposed to be Richard Garriot's 'swan song' for the Ultima series. The final chapter in a very successful and much loved 20 year old franchise. Immense pressure from the EA suits forced Garriot (against his pleas) to make sure U9 "shipped by Christmas". It met the delivery date expectation: at the expense of the consumer's expectations. The game was virtually unplayable. Bugs ranging from annoyances to full blown "quest killers" were rampant. Add that to the fact that you'd need a fully "state of the art" (+$2500) system to even load the thing. U9 entered the marked at $60 dollars. I never even saw it hit the $9.95 rack. It just disappeared.

    Now for a company that consistantly delivers late, we need look no farther than Blizzard. Starcraft, Diablo (1 & 2), Warcraft 3 were all "vapor" for many moons. They also rank as the most successful titles in PC gaming history, with longevity and replay value that is unsurpassed. WC3 is nearly three years old, and it still sells for $40+. Diablo 2 debuted in 2000, and was on the top 10 seller list no later than 6 months ago.

    As a consumer, I'm not going to spend my $50 on crap or a mediocre product. If I'm curious about a game, I'll wait till it hit's the $10 rack anyway (about 4-6 months after the release date - gotta love the irony). But if it's a hot title from a company with a record for Quality out of the box, not after "patch1.4", I'll drop the $50.

    --
    Xenon, where's my money? -Borno
  16. Re:What they should do... by Rallion · · Score: 5, Insightful

    Blizzard is a fine counter-example to this. They suffer from far more delays than most companies, but none of it ever gets bad buzz--because the release date just changes from 'kinda sorta soon' to 'approaching soon-ness' and they never need to explicitly say so. This allows them to carry out their 'release it when it's done' strategy and never get anybody upset.

    And it's impossible to say they fail to generate hype. WoW beta got 400,000 signups. And, come on, the start date for the beta hasn't even been decided on yet!

  17. Re:And this wasn't a problem before? by bckrispi · · Score: 3, Insightful

    Gotta disagree with you there. Diablo 2 came out in summer 2000. It had no 3D accelleration, and couldn't display in resolution greater than 640x480. Dated graphics can be looked over simply by a game being "fun". Just look at the sales of the lates Tetris title. Even on modern consoles, it's not all that flashy, but people buy it anyway. Compare that to the masses of games that are flasy, gorgeous, visually impressive, but about as much fun as plucking your nose hairs.

    --
    Xenon, where's my money? -Borno
  18. Re:Not just games by Dukael_Mikakis · · Score: 4, Insightful

    Yes, file this under "duh".

    Of course it seems obvious to anybody ("delays hurt business? You mean if we don't have a product we won't have sales? You mean baseless hype irritates people? Well there goes our business model."). It's just especially noticeable in video games because they are notorious for delays (and have previously gotten away with them). For whatever reason it seems to me that movies and music generally come out on time, or are delayed well in advance.

    I was skeptical about video games being a bigger industry now, but it's true that video game sale did surpass box office sales in 2003 (interestingly, the CNN article also discusses video game delays). It feels like it's the result of the industry advancing too quickly and not knowing the general timeline for releases, or what they can expect to accomplish.

    Too often you hear about games trying to include/do too much or use technology that is too advanced. With music, for example, they know they're looking for 60 minutes (even 40 minutes these days?) of produced, committee-written whatever, a warm, silicone body to sing it and move it out the door. Gold album.

    For my money, wired is a fun interesting source for gadgets and stuff, but it's too sensationalist technology. It feels to me like it treats tech still as some miracle or black-box that is to be possessed but not truly known. It is just like wired to treat this like some groundbreaking news when video games and technology are, at heart, just like any other industry. Not a flame or a troll, just my thoughts.

  19. Re:They can't win by Ceyan · · Score: 3, Insightful

    That theory is all well and fine except for one small problem. Games can be released according to the published releaste date and not be buggy as hell and a decent game. It's not the tradeoff, it's just that very few companies set realistic release dates. I can't even begin to imagine the whole process, but something is wrong with it if so many companies are pushing back release dates.

  20. Re:Duke Nukem' Forever! by MooCows · · Score: 3, Insightful

    I disagree.

    Even when it would have been released 2 years ago it would've sucked donkey balls.
    There is too much WRONG with that game to list, even though it would be technologically ok on the original release date.

    --
    The path I walk alone is endlessly long.
    30 minutes by bike, 15 by bus.
  21. Hurts more than the gaming industry by Arch-out · · Score: 5, Insightful

    I don't know about the rest of you, but I had planed to buy HL2 and then upgrade my hardware to run it if I had to. So no HL2 no new hardware. I dont think I am the only one that does this, and it would hurt the hardware people as well.

  22. Bass-ackwards. by mbourgon · · Score: 4, Insightful

    The delays don't kill a game. A bad game, released early, will still not sell. A good game, released late, will still sell. While a good game can become bad if forced to release early (*cough* Temple of Elemental Evil *cough*), I'd rather have the delay and have a completed game.

    The real problem is the hyping of games. They're hyping games that won't be out for over a year. I'm constantly surprised by games that just came out (I thought Chrome came out months ago, based on the hype back then). I suspect other people are, too.

    --
    "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  23. Re:Not just games by Dukael_Mikakis · · Score: 3, Insightful

    Oh, I'm not ragging on music, but one thing that you will have to admit is that a lot of music (and further, a lot of the most popular music is produced to death and written by somebody else (towards the bottom of the link is a note that Britney writes some of her own songs, but the "successful" one was written for her). It is the same with movies when the top movie this year so far is Somethi^H^H^H^H^H^H^HAlong Came Polly (which we've seen before -- the ferret scene is similar enough to the dog scene to be considered "knock-off").

    How does this relate to business? Well, IANAM/MP (music/movie producer), but my feeling is that they have a pretty good idea of how long it takes to go from conception to packed theaters (and if not they have a clever tactic called "Coming Soon"). Same with music.

    Don't get me wrong, I love good music (I lean to folk, indie rock), movies (Magnolia is up there), and games (good old WC3), but for a lot of the music and movies out there it's as scientific as anything else.

  24. Ship when done = Never ship by wowbagger · · Score: 4, Insightful
    "Sometimes you have to shoot the enginner and ship the product."

    Back off that flamebait, friend - I *AM* the engineer.

    If you adopt a "We will ship this when it is done" then it never will be done, for a variety of reasons:
    1. The engineer will always think up some cool new feature, and absent any motivation not to, put it into the product. It takes YEARS of experience to learn the self-control to not do this (hell, I have decades of experience and I still succumb to that temptation on occasion.)
    2. The marketing guys will always think up some cool new feature, and absent any motivation not to, pester the engineer to put it in.
    3. The Q/A guys will say "I won't waste my time looking at anything that is not at least a release candidate." If the engineer releases an RC, absent any firm schedule, the Q/A guys will blow it off and not test it.
    4. When the Q/A guys finally do get bored enough to look at the code, they WILL find bugs, so there will always be one more bug to fix, and absent any motivation not to, the engineer will fix the bug in the current codebase - thus generating a new version that must go through Q/A (see above).


    Sometimes having a firm deadline is a wonderfully focusing motivator - the engineer will say "This is a cool idea - I will save it for AFTER the release", the marketing guys will say "Well, the customers want this really cool feature, but the return on investment isn't enough to jepordize the ship date, so we'll put it in later", the Q/A guys say "We'd better check this NOW, so any problems can get fixed before release data", and you actually make progress.

    Of course, when the deadlines are not set with the buy-in of the engineers, the marketing people, and upper management, but rather are set for some highly arbitrary date....
  25. total disagreement from here. by DenOfEarth · · Score: 3, Insightful

    As I sit here, after just playing a bit of halo on my xbox, I'm thinking about how the release of halo 2 has been pushed back to fall of this year. It doesn't bother me so much, as long as the game itself is good. One could say that it would be better for bungie to release a half-cooked halo 2 now, in the hope of selling more units, but I think that if bungie wants to release one of those games that are pretty much immortal and that I'll remember for a long time (such as the first halo), then they should release it when it is properly finished.

    Reminds of Diablo 2 being pushed back over a year from its initial release date. For that matter, most of blizzard's games get pushed back, but the proof is in the pudding, blizzard puts the finishing touches on the games, making them top notch, and hence they move huge volumes at the stores. Did any company ever make as huge a return by releasing a buggy, unfinished product?

    What's the big rush anyways? There are so many games out at any given time, that are good and worthwhile to play, that it doesn't bug me for a second if a company decides to delay their game to make it a much more quality product. I'll pay for a quality product, I won't pay for something that was pushed out the door, simply because the game company needed to ship something.

    As for duke nukem forever, I'll be interested to see what they will unleash on us after all that development time. I wouldn't be surprised if it's a much cooler game than we all imagine it will be. But, that's for time to tell.

  26. Well Tough! by metroid+composite · · Score: 3, Insightful
    Books get delayed all the time. Phillip Pullman's The Book of Dust has been "in progress" for years. J.K. Rowlings Harry Potter and the Order of the Phoenix was delayed far longer than any other book in the series (and had a record launch as far as book sales go).

    Some games have plot (and in exceptional cases about as good as your average fantasy book). Why shouldn't they be able to delay? Some (though not all) of the books we still read as great literature were edited and rescripted for 20 years. Screw cash flow and give me quality!

  27. Re:The Thing by Dylan2000 · · Score: 5, Insightful

    You try before you buy but you had already played right through to the end and still hadn't decided whether you were ready to pay for it or not?

    Maybe I'm dumb but what on earth would have motivated you to go to the store and buy the game after you'd already completed it?

    I've heard this argument again and again that 'if it's really good I'll buy a copy just to put on the shelf to reward the developers.'. It's bullshit. Once in a blue moon I believe you might do that for a very special game but the prospect of paying $50 for something which you won't use makes a game's chances of getting onto that shelf, well... let's just say slim. The fact that you played the game through to the end, then found a bug and said

    Patch or no, failing to catch bugs like that is simply unacceptable. I pay for games that are worth my money.

    suggests to me that you were never serious about buying it. Even though you extracted its full purchase value from it. That's not try before buy that's just getting the game for free. I'm not judging you for that - I couldn't give a crap - but don't lie to yourself and especially don't lie to me.

    --
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