The Bard's Tale - The RPG Curb Your Enthusiasm?
Thanks to GameSpy for its preview of forthcoming action-RPG The Bard's Tale for PS2/PC, as the latest in the classic series, whose announcement was previously covered on Slashdot Games, promises an "irreverent tone" in a game that's claimed to be "...part Baldur's Gate: Dark Alliance, part Star Wars: Knights of the Old Republic, and part Curb Your Enthusiasm." Elsewhere in the article, it's noted that this inXile Entertainment developed title is due out in Q4 2004, and features a main character in the form of "a jaded adventurer that has seen and done it all, but is somewhat the worse for wear from all of it", in a story that "pokes fun at numerous RPG clichés".
"...part Baldur's Gate: Dark Alliance, part Star Wars: Knights of the Old Republic, and part Curb Your Enthusiasm."
Why can't anyone come up with something NEW?
I'm interested in how it turns out; even though I always found the classic games way too difficult, I still like them. I notice that it's an action-RPG in the style of Dark Alliance, though; I hope Bard's Tale isn't another victim of consolification.
Rob (I also hope the parody aspects aren't completely stupid and unfunny)
RHCE; are you certified? Karma: ambiguous.
I remember playing some of the old Bard's Tale games back in the day, and for the time those games were quite awesome. I have a feeling that a lot of fans are going to be put off if this game does not live up to the series.
It sounds like it could be fun (some of my favorite things about Planescape:Torment were the in-jokes on rpg'ing and old Advanced D&D), but I don't know how the console engine will port to the PC. I think I'll be reading the reviews for a while on this one before I pick it up...
I will not consider this game a True success until it covers at least 100 of the RPG Cliches!
The 'every 14 year old is the chosen one' is a classic one though.
Grand List of Console RPG Cliches
Something poking fun at RPGs? Would this then make it the Excel Saga of VRPGs?
This sig no verb.
No RPGs, books, movies, TV shows, or songs ought ever be made again...I mean, the ideas aren't NEW, are they? I mean jeez, I'm so sick of stories about *people* or otherwise sentient creatures -- people have been making them for thousands of years! Bring on the epic moss movies, I say!
Just because something is novel doesn't necessarily make it good...
Sounds like some gamasutra reading, earnest adams reading, clone think. Yah! um, let the clones move over in their thought processes.
Die.
Don't lose sight of the fact that the company that is developing this game, inXile, was founded and is headed up by Bryan Fargo (or is it Faran Brygo) the same person who made the original Bard's Tale games. He is also responsible for Wasteland and the beginning of the Fallout universe. Yes, I know this is the same type of isometric ActionRPG game that has become tired lately, but because of his gaming track record and his uncompromising desire, (he quit his earlier company, Interplay, because he didn't like the direction it was going) I am willing to give him a chance.
However, if you are looking for a classic Bard's Tale game, check out "Devil Whiskey" (www.devilwhiskey.com)
http://www.tomandemily.com
I wonder if the humor will be anything like the humor in Fallout or a little more in your face. I liked Fallout's humor becuase it was a little subdued and for the most part kind of dark. If they try to take the humor too far I fear the game may be difficult to stomach.
Pretty widgets? What pretty widgets?
Okay, I'm going to put this on my list of titles to think about actually getting, now. I actually enjoyed Wasteland more than than the Fallout series, to the utter detriment of my education one semester, but certainly, if he's head of this company, I'm interested in what he's got coming out.
Get off my launchpad!
they shoot every friday and stream the production for next weeks episode, and they just interviewed Brian Fargo and played some of the game. looks actually pretty funny; killing a rat is the first quest and you level up and then you catch on fire. i dunno, guess you got to see it.
Keep it over the wench for a while and see what happens
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The New Bard's Tale
It's like a morbid version of the Oompa Loompas from Charlie and the Chocolate Factory. (emphasis mine)
my fave is the guy that's supposed to give you the wallpaper, leave the pointer there for a while, his lines are hilarious.
great, great site!
-- the cake is a lie
move your mouse on different parts of the characters and you'll hear some really funny lines, heh, also the poster in the background is pretty cool
http://www.inxile-entertainment.com/poster.html
major props to the designer and the voice actors!
-- the cake is a lie
The article is a lot more reasonable than the slashdot quote. It doesn't really sound like a ripoff of BG:DA/KOTOR, although it is using the same engine as BG:DA. But that's the thing that bugs me. The Baldur's Gate engine, which looks really beautiful on TV, apparently is crap on the PC. Look at the screenshots that go with the article. The main character stands in a forest of what? Green vomit? Horribly pixellated tiles? That engine needs some TLC, or the tilesets do.
My Greasemonkey scripts for Digg &
"Like Star Wars: Knights of the Old Republic, you'll have a certain amount of choice in The Bard's Tale. However, your paths won't be those of good and evil, but rather...good and wiseass."
So basically, good or good? What a fucking wonderful set of choices.
"There are also some clever twists, like levels that use floating platforms"
Holy shit, since when are FLOATING PLATFORMS a "clever twist?" I had my share of floating platforms after Super Mario 2.
"As you discover new weapons, you won't have to wait to go back to town to trade them in. If it's worse than your current weapon then you'll automatically get its value in gold. If it's better than your weapon then your old one will be converted to gold and you'll wield your new arm."
AWESOME, YOU DON'T EVEN GET TO CHOOSE WHAT WEAPONS YOU EQUIP? I love it when my "RPGs" get reduced to math exercises in max/min-ing, so it's even better if the game does it for me.
So we have a game version of RPG World now? Good stuff.
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Parody is good. There are things about this game that worry me and I fear that the mechanics may be getting too dumbed down, but it could be entertaining.
Too bad nobody is making a Discworld rpg though. I wasn't a big fan of the two Discworld adventure games from a couple years back (adventure games and me don't mix) but I think that Pratchett's universe would be ripe for a game or two.
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
Oh joy, free karma for me because someone else doesn't know how to use anchor tags.
God invented whiskey so the Irish would not rule the world.
Why didn't I hear of this, I should be calling my lawyers right now!
I remember playing two Bard's Tales (I think one and three), and while I enjoyed the games up to a point, I'll be completely honest and say the ... what's the phrase I want... well, compare the arseness of dungeoning in the Final Fantasy series (as a common reference point). The earlier in the series, the more you could lose - I think I once lost a 3 or 4 hour session because there simply were no save points *in* dungeons. Yeah. Go back to Final Fantasy 1, and it was still a more forgiving experience than I remember Bard's Tale. Cheap tricks (look, no visible walls to use as a point of reference... and now blind teleports that don't notify you!) to boot. So while everything in the article suggests that besides having the audacity of a bard protagonist nothing will be "hallmark Bard's Tale"ish, I can't really feel the loss.
But I do see lots of great points to pick on as Yet Another Diablo ( / Nethack ) - most of which are mentioned above, alas, but - "With more than 700 pages of script"... It seems that remarking on the bulk of script is a great selling point. I'm fairly sure that after my 10th or so RPG I stopped talking to everyone in every town, let alone each and every time I visited, because changing "Oh, who is this strange person talking to me?" to "Oh, my, hello [player name]!" to "Gawsh, thanks for saving my village!" doesn't really merit a lot of attention, you know? It's like school papers, inflate the font size and margins and boast about your page count. "Well, we had thirty NPCs with variations of this simple one line dialogue... and after event X, they have thirty variations of this new simple one line dialgoue.." Great. Thanks. Fantastic.
The only game I think that shouldn't get schnadigans called on them for quoting "script" length with such an outrageous number would have to be Nomad.