And it works incrediblely well. By far the most polished and fun of any MMORPG I have ever played. If you loved Diablo (and who didn't).
This game has all of the cool item systems, sets, classes, but is slightly less of a click fest.
They have the regeneration timing down perfectly! Very little waiting around to regen health and mana. Groups work well, looting sytle choices. The best social interface I have seen.
Tons of fun quests, and INCREDIBLE amount of content, and from what I hear I have hardly seen any of it.
10 out of 10 in my book.
I have two computers I was running it on. Was has a ATI9800 and it ran great at max settings. The other computer has a GeForce 2 MX and it ran well on it right out of the box (or download).
While running gets old, moving is not difficule. The transportation system is comprized of Bats, Griffons, Zepplins, Monorails, and who knows what! Overall it was simplely stunning... I still remember my first days in UO, and my first character in EQ. The beta was one of those experiences.
I have lived for years off those puppies. And they have a 20 years shelf life. And they taste great, hell you can leave them out for days and they still taste ok.
I asked this question at a.Net seminar and the naswer was. Use the non managed version of C++ for game development but NOT the managed code. Two reasons. Managed code is slower. Also calls into and out of the CLR are very slow if you are mixing managed and unmanaged code.
Do you know if it is a balanced algorithm? Some algorithms are heavy on the encode or decoding side. Ideally this would be blanaced or tilted to faster decoding, since you only encode your voice once but may decode many others. How does it compare to some of the other encoders as far as speed goes?
I have been through the down turn thing twice. What I have found is when people are not busy the find time to bitch. As soon as they are busy on new projects, the bitching stops and they get back to their jobs.
1) World, Avatar, and Prop Rendering - The grid is not helpful at ALL here. 0 of 10
2) Network communications - The grid could possiblely help with more secure P2P communications - Low score here. 1 of 10
3) AI - The one possilbe place where it could be helpful, but ONLY in limited cases. I would propose two types of AI.
A) Realtime - These are things that you are interacting with, due to possilbe lag and job scheduling delays, I dont see much opportunity here. - 1 of 10
B) Near Realtime - This would be a good fit. The character that no one is interacting with could do smart things, BUT who cares! You are not interacting with them! 3 of 10
4) P2P resource distribution - Another possible target, but no one does this now, and the possability of getting copyrighted materials on your machine will discourage most folks I think. 4 of 10
5) General Instruction Processing - WAY too Slow!
Total score as I see it for the usefulness of grid computing in games 10 of 50. DO NOT DEPLOY at this time!
Does being part of a group make you smarter? Possibly, though I would postulate that instead it make you more of an instrument of the group, therefore less likely to exercise free will. It is the exercise of free will in a thoughtful manner that makes individuals smart.
The graphic quality is fair at best. This was definitely not done by a pro. Even between pro's the difference is amazing. After I have few work for me for a the last couple of years you learn to see the difference
Great idea! too bad it probably wont fly. You have to remember that if the referral gets "Lost" Amazon gets to keep that 50 cents. And 50 cents more a transaction is probably 50% of the profit margin. So they are never going to willingly give away 50% of their profit by giving you a list of people to give referrals to.
Kohan is definitely the best RTS I have played to date, and I have played many of them. It combines concepts like flanking, moral, unique heros, and company control to give meaning to the strategy part of RTS. If you like RTS's then you dont want to miss this one.
If you create a standard before it's needed it is forgotten. If you create it after systems are in place it is too late. So the trick is creating it at the right time.
My company is working on human interaction over the Internet using highly customizable avatars. Some of the types of data that you describe could be useful right now (race, height, clothing, accessories, emotional responses, actions). We considered using XML, but the lack of a known open source C++ engine, and the size of the messages (bandwidth is money) lead us to use our own proprietary format.
Lets assume that you are paying the person 60k per year. If his chair helped him/her work 10 minutes more per day, how many days would it take for the chair to pay for itself. Less then you think. I leave the math as a take home exercise.
I love my new Dell 8000 with the GeForce GO
on
Which Laptop To Buy?
·
· Score: 1
3D apps run great on it. They seems to actually run faster then on my desktop system with a GeForce II GTS(Same processor, same memory). And I bought it rebuilt which saved me about 450 bucks.
And it works incrediblely well. By far the most polished and fun of any MMORPG I have ever played. If you loved Diablo (and who didn't).
This game has all of the cool item systems, sets, classes, but is slightly less of a click fest.
They have the regeneration timing down perfectly! Very little waiting around to regen health and mana. Groups work well, looting sytle choices. The best social interface I have seen.
Tons of fun quests, and INCREDIBLE amount of content, and from what I hear I have hardly seen any of it.
10 out of 10 in my book.
I have two computers I was running it on. Was has a ATI9800 and it ran great at max settings. The other computer has a GeForce 2 MX and it ran well on it right out of the box (or download).
While running gets old, moving is not difficule. The transportation system is comprized of Bats, Griffons, Zepplins, Monorails, and who knows what! Overall it was simplely stunning... I still remember my first days in UO, and my first character in EQ. The beta was one of those experiences.
Keep it over the wench for a while and see what happens
I have lived for years off those puppies. And they have a 20 years shelf life. And they taste great, hell you can leave them out for days and they still taste ok.
I asked this question at a .Net seminar and the naswer was. Use the non managed version of C++ for game development but NOT the managed code. Two reasons. Managed code is slower. Also calls into and out of the CLR are very slow if you are mixing managed and unmanaged code.
Do you know if it is a balanced algorithm? Some algorithms are heavy on the encode or decoding side. Ideally this would be blanaced or tilted to faster decoding, since you only encode your voice once but may decode many others. How does it compare to some of the other encoders as far as speed goes?
I have been through the down turn thing twice. What I have found is when people are not busy the find time to bitch. As soon as they are busy on new projects, the bitching stops and they get back to their jobs.
Think about the types of systems that a game has.
1) World, Avatar, and Prop Rendering - The grid is not helpful at ALL here. 0 of 10
2) Network communications - The grid could possiblely help with more secure P2P communications - Low score here. 1 of 10
3) AI - The one possilbe place where it could be helpful, but ONLY in limited cases. I would propose two types of AI.
A) Realtime - These are things that you are interacting with, due to possilbe lag and job scheduling delays, I dont see much opportunity here. - 1 of 10
B) Near Realtime - This would be a good fit. The character that no one is interacting with could do smart things, BUT who cares! You are not interacting with them! 3 of 10
4) P2P resource distribution - Another possible target, but no one does this now, and the possability of getting copyrighted materials on your machine will discourage most folks I think.
4 of 10
5) General Instruction Processing - WAY too Slow!
Total score as I see it for the usefulness of grid computing in games 10 of 50. DO NOT DEPLOY at this time!
Does being part of a group make you smarter? Possibly, though I would postulate that instead it make you more of an instrument of the group, therefore less likely to exercise free will. It is the exercise of free will in a thoughtful manner that makes individuals smart.
The graphic quality is fair at best. This was definitely not done by a pro. Even between pro's the difference is amazing. After I have few work for me for a the last couple of years you learn to see the difference
Great idea! too bad it probably wont fly. You have to remember that if the referral gets "Lost" Amazon gets to keep that 50 cents. And 50 cents more a transaction is probably 50% of the profit margin. So they are never going to willingly give away 50% of their profit by giving you a list of people to give referrals to.
Kohan is definitely the best RTS I have played to date, and I have played many of them. It combines concepts like flanking, moral, unique heros, and company control to give meaning to the strategy part of RTS. If you like RTS's then you dont want to miss this one.
mt
If you create a standard before it's needed it is forgotten. If you create it after systems are in place it is too late. So the trick is creating it at the right time.
My company is working on human interaction over the Internet using highly customizable avatars. Some of the types of data that you describe could be useful right now (race, height, clothing, accessories, emotional responses, actions). We considered using XML, but the lack of a known open source C++ engine, and the size of the messages (bandwidth is money) lead us to use our own proprietary format.
Bob Flesch
www.prototerra.com
Lets assume that you are paying the person 60k per year. If his chair helped him/her work 10 minutes more per day, how many days would it take for the chair to pay for itself. Less then you think. I leave the math as a take home exercise.
3D apps run great on it. They seems to actually run faster then on my desktop system with a GeForce II GTS(Same processor, same memory). And I bought it rebuilt which saved me about 450 bucks.