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EFF Continues Fight On Blizzard Vs. Bnetd Case

Thanks to an anonymous reader for pointing to a Boing Boing post discussing the continuing conflict between Blizzard Software and the makers of bnetd, linking to the latest EFF-authored court documents (PDF) in a continuing legal battle over "the free bnetd software that emulates Blizzard's free Battle.net gaming service." Boing Boing argues of the EFF's new documents: "The prose here positively sings, and is as good a treatise on fair-use reverse engineering as you could hope to read", going on to quote their argument that "...the dissimilarity between the 'BATTLE.NET' and 'bnetd project' marks alone warrants summary judgment for the Defendants on Blizzard's Count III. Also weighing heavily in Defendants' favor is the fact that Blizzard has still failed to come forward with any admissible evidence of actual customer confusion." We've previously covered this long-running legal battle on several occasions. In related news, other readers point out a $1.2 million bequest to the EFF from the estate of Leonard Zubkoff "to establish the EFF Endowment Fund for Digital Civil Liberties."

25 of 201 comments (clear)

  1. I'm with the AC above by ObviousGuy · · Score: 0, Insightful

    Who cares?

    This is probably the least important thing the EFF could be doing with donation money. Scratch that. The silly Flash cartoon game that shows users how to fileswap without breaking copyright law is the least important. But this is the least important fight they needed to take up.

    I also find this indicative of the types of cases that the EFF takes up. If you look over the cases that they've litigated over the past several years, all the cases are essentially prima facie decideable on the side that the EFF takes up. They never fight the fight on the side that looks to lose. There are hundreds of people getting squeezed by the RIAA for filesharing and the EFF all of a sudden has short arms to match their deep pockets.

    I wish I could believe that the EFF was fighting for electronic rights, but they are nothing more than tag-a-long lawyers ready to jump into a winning battle than dedicated visionaries ready to fight the good fight.

    --
    I have been pwned because my /. password was too easy to guess.
    1. Re:I'm with the AC above by belmolis · · Score: 5, Insightful

      There's a good reason that the EFF isn't mounting a campaign against the RIAA: some of the RIAA's tactics may be scummy, and the penalties provided by the law excessive, but they're basically in the right. People who post and download copyrighted songs that they haven't already purchased in another format without the copyright holder's permission are in fact infringing valid copyrights. The purpose of the EFF is to defend civil liberties on-line, not the "right" to rip-off and distribute other people's property.

    2. Re:I'm with the AC above by kfg · · Score: 5, Insightful

      During the occupation of France during WWII the French resistence was made up largely of two camps. The young "hot heads" who wanted to "do something," and the older gentlemen who advised a studious caution.

      The young hotheads most often got themselves killed while accomplishing nothing.

      As I recall there was one group of 40 to 70 year olds, mostly farmers, who managed to tie up an entire division of the German army chasing them for the duration of the war without suffering a single loss on their part.

      When one's resources are limited one is perhaps best advised to pursue that resistence in which one is likely to prevail. In fact Oliver Wendell Holmes Jr. defined the role of the lawyer as being predictive of success.

      The proper place to tilt at legal windmills is in the legislatures, not the courts.

      Nor is this case a trivial one with regards to digital rights. At stake is whether a publisher has the right to tell you how you can play a game which you legally have license to play. More and more game publishers seem to be looking to charge you to play a game after you purchase it to further fill their coffers.

      This could be a legal landmark case.

      KFG

    3. Re:I'm with the AC above by Anonymous Coward · · Score: 5, Insightful

      > If you look over the cases that they've litigated over the past several years, all the cases are essentially prima facie decideable on the side that the EFF takes up.

      I think you're exaggerating quite a lot there. However, even if that's the case... uh, what's the problem, exactly?

      Many of the most unjust civil cases are where a big deep-pocketed company sues the little guy over rights they don't really have. The little guy can't afford to fight a big legal war, so is forced to settle on the big company's terms. If the little guy could afford to fight there'd be no problem.

      That's where legal groups like the EFF, ACLU, etc can make a big difference -- by not only winning these cases but acting as a deterent against any other would-be plantifs.

      It'd be nice if we had the "loser-pays" legal system of, say, the UK but we don't. People like the EFF are the best defence we have against these kinds of lawsuits.

      Now go give them a bunch of your money :-)

    4. Re:I'm with the AC above by beakerMeep · · Score: 1, Insightful

      You fight the fights you can win
      no
      You fight the fights that need fighting


      The young hotheads most often got themselves killed while accomplishing nothing.

      Yeah but couldn't the reverse also be true?
      "The old farts most often starved to death while accomplishing nothing"


      More and more game publishers seem to be looking to charge you to play a game after you purchase it to further fill their coffers.

      but not in this case. I agree that blizzard is being stupid and wasting their time but so is the EFF.

      --
      meep
    5. Re:I'm with the AC above by kfg · · Score: 2, Insightful

      Well, what you're talking about there are cases taken on contingency, personal injury and the like where the lawyer is representing the plaintif. The current situation is a bit different.

      In the old days though it was considered part of the lawyer's professional ethics to take certain cases pro bono because they needed to be fought. Clarence Darrow is a prime example of someone who took this seriously, using his success in these cases to be able to charge high rates to offset his loss of time and expenses. There are still those lawyers who follow this practice, but their numbers are dwindling.

      That said my statement that you fight the fights you can win is meant to be taken as meaning you fight the fights you believe you have a chance of winning. It is always a question of probability, not certitude.

      Mr. Templeton's example of the 2600 DeCSS case is a good example of this. I certainly thought they could win. They did not. They did not pursue appeal to the Supreme Court. They felt another future case along the same lines would have a better chance of prevailing.

      The recent decision in California supports both the idea that the issue was winable, but that someone else was going to be the one to do so.

      Sometimes you give it your best shot, but cut your losses when things do not go as you might have hoped.

      Thus the example, ironically I guess, serves to both support Mr. Templton's claim that the EFF fights losing battles and my own that you fight battles you can win.

      KFG

  2. Not to Slashdot by bonch · · Score: 2, Insightful

    To Slashdot, it's a "culture movement" because artists don't deserve to be paid for the work they put in to renting a studio, spending a month recording something, pressing CDs, and marketing it with their label.

    There's an organization called the RIAA that happens to represent their label, so suddenly it's okay to pirate the artists' music. The legality issue is completely ignored.

    1. Re:Not to Slashdot by GoMMiX · · Score: 5, Insightful

      "because artists don't deserve to be paid"

      Heh, I agree with your outlook on it.

      But, interesting tidbit - did you know premium artists like Justin Timberlake and Britney Spears get less then $1 per album sold.

      I not only think ripping off music is wrong, but I think the artists aren't properly compensated.

      Seriously, how much of that $15+ that you spend on a CD is for the physical media, ink, or advertising used to get word on the album out. Imagine what lesser artist's get. Like a penny an album? More, I'm sure - but it does make you wonder.

      I was watching an E! 'thing' the other day on Britney Spears - which stated she had earned roughly $18M from her album sales. Lots of money, yes. But c'mon - we're talking about BRITNEY SPEARS here. And that's from well over 20 million total album sales. So she earns the music industry a few billion and they give her a few million.

      Ehh, not that anyone cares. To me it's like donating money to a charity only to discover 95% of the money donated goes to pay fat executives.

      The RIAA doesn't give a crap about the artists, all they care about is fattening their own pockets.

      In their minds, the artist making more money is simply an 'unfortunate side-effect.'

    2. Re:Not to Slashdot by bonch · · Score: 4, Insightful

      The RIAA doesn't give a crap about the artists, all they care about is fattening their own pockets.

      It's called business. It's called a contract--THAT THE ARTIST SIGNED.

      Britney Spears didn't even write most of her music. She doesn't get all the money, because part of it goes to her image-makers and marketers, part of it to her songwriters, part of it to her producers and developers, and part of it to the label. That's what happens when you're a pop singer who doesn't write your own music or have your own image.

      An artist should shop around for a better contract, or not sign one. This crap about "The RIAA doesn't care about artists" when those artists are the ones who freely signed the contracts in order to get a deal is bogus--you think those artists think they need you to pity them when they put down their signatures willingly?

      There's a lot that goes into CD distribution, from marketing to production to hiring to etc.

    3. Re:Not to Slashdot by Anonymous Coward · · Score: 5, Insightful

      It's called business. It's called a contract--THAT THE ARTIST SIGNED

      There is no alternative. You either sign up with RIAA, or you get no record, no air time, and no tour dates.

      That's why the RIAA was formed, to monopolize the production of (bad) music.

    4. Re:Not to Slashdot by zurab · · Score: 2, Insightful
      This crap about "The RIAA doesn't care about artists" when those artists are the ones who freely signed the contracts in order to get a deal is bogus--you think those artists think they need you to pity them when they put down their signatures willingly?


      First of all, let me say that I agree with the previous posters, and you partially, that people who share copyrighted material without permission to the masses online are likely to be infringing on those copyrights. I am indifferent towards the recent RIAA lawsuits as they filed John Doe cases, so that a judge can issue subpoena[e/s] to find users' identities. This is much better than going directly to ISPs to extort private info and shutting off users' accounts.

      Having said that, what I believe is "not right" is not directly related to the above, but is a larger issue. The entertainment industry, IMO, as represented mostly by RIAA and MPAA member companies, is an illegal cartel. These are handful of media conglomerates that do not compete in a true sense of competition, they fix prices, they unfairly squash competition, enforce illegal trade restrictions, abuse people's rights and privacy, engage in "creative accounting" and don't pay a dime in taxes, etc., etc., etc. They have been sued/charged with many of these violations, have lost or been convicted, have paid fines, and have resumed practicing exactly the same.

      This is not only hurting potential customers and the related entertainment market in general, but also has an adverse effect on musicians and artists. In effect, most artists are not even able to negotiate their contracts saying anything better than signing their lives over to the cartel. There is no real competition. This is not right. The cartel should be disbanded, illegal price fixing and non-compete agreements should be invalid. Law makers should assist in creating an environment where competition will bloom. It's especially important right now with all the technological advancements being made. This, however, is a difficult task to accomplish, partly because of legal bribery that is allowed in many "developed" governments. Cartels want control and power - they don't want competition and fair play.
    5. Re:Not to Slashdot by Walkiry · · Score: 4, Insightful

      There is no alternative.

      Bullshit. There is no easy alternative. The "artists" go the easy route and sign up with the RIAA labels because it's the easiest and most comfortable way to get their dime-a-dozen craptacular pop music out. The alternatives would require hard work and talent, so I'm not surprised they don't take them given their lack of both. But they exist.

      --
      ---- Take the Space Quiz!
  3. Re:You know what... by Operating+Thetan · · Score: 2, Insightful

    Blizzard's utter joke of an enforcement policy doesn't help, I doubt preventing cheats was their main motive in this case

    --
    Worried you might not keep your virginity forever? Try new Linux(TM), guaranteed twice as effective as LARPing
  4. Re:You know what... by Rallion · · Score: 2, Insightful

    Well, they are the only game developer I know of that has an enforcement policy...

    And they do ban cheaters' CD-keys. The more cheats there are, the more complicated the enforcement work gets.

    I will certainly agree that it wasn't the main motive, however.

  5. Re:*sigh* by Cecil · · Score: 4, Insightful

    Doing superficial good to placate the masses while doing real evil that will screw the masses long after they've forgotten about the folks responsible, does not make one half-evil, it makes one a politician (in other words, pure evil).

    Seriously though, Blizzard is above even Adobe on the list of companies I will never ever buy products from, no matter how good or useful they may be, or how much I may want them. Adobe being in the black books for having a foreign citizen arrested the second he stepped on American soil for the crime of figuring out how to change a bit in one of their files.

  6. Re:You know what... by asdfghjklqwertyuiop · · Score: 4, Insightful

    Blizzard can get angry all they want, but the fact is that bnetd is none of their buisness. It is simply a matter of people using their private property (the bnetd code, and the copy of the game that Blizzard sold them) however they like. Once again, the DMCA gives anyone with a lot of money the right to tell other people what they can do with their own property by assuming them guilty.

    It is possible that people use bnetd in conjunction with illegally obtained copies of blizzard games, but that has nothing at all to do with bnetd. Those people should be prosecuted for copyright infringement. No need to use the DMCA to prosecute people who did not commit a crime.

  7. Re:Emulation can be the only option by 0x0d0a · · Score: 4, Insightful

    I believe that you're factually incorrect on your second point, and I just plain disagree with you on the first.

    At UC Berkeley, you can make your own majors. Maybe if games are so important to you, you can go there and become a network gaming major.

    I mean really, what are you at college for? Is this a survival issue


    And yet, college students look for entertainment. Some go to bars, some watch TV, some hunt girls, some learn to cook strange foods, some do dope, some hit movie theaters, clubs, go paintballing, etc, etc, etc.

    The point is that gaming is a perfectly legitimate form of entertainment. You hvae many friends nearby on a fast network, and most of you just got a computer in the last few years for college. Why not? Do you really never play games?

    I don't know if the bnetd project is right or wrong, but it should be argued on its own merits rather than whether or not the guy from I Phelta Thi can play WCIII against his tri-Lamda counterpart.

    One of the clauses in the DMCA in determining whether a device is an illegal circumvention devices is whether the primary purpose of the device is for copyright infringement. Blizzard is representing bnetd as a device designed to facilitate software piracy. When people chime in and talk about all the legitimate reasons they use bnetd, it helps undermine Blizzard's arguments on that clause.

  8. Re:When I was younger, I was into tabletop RPGs by nickco3 · · Score: 2, Insightful
    I've heard a rumor that there may be legal action under consideration by Games Workshop against Blizzard

    The day Games Workshop pull that off is the day the day they need to start looking over their shoulder for the Tolkien estate.

    --
    -- Nick "Hallo this is Beel Gates, und I pronounce weendows as ... WEENdows"
  9. Re:You know what... by Rallion · · Score: 2, Insightful

    Unfortunately, that doesn't work at all in practice, even in a server-based model.

    The major method of cheating in a WarCraft III game is via a map hack.

    The server-side solution to this is to only send what the player can see to the player.

    Problems arise with lag, when the player can't see units as soon as he should. It also means for a significant number of extra fun computations on the server, which is probably pretty busy as it is, and that will likely just add to the first problem.

    This is all irrelevant, though. War3 doesn't use a server-based model. A game over bNet runs just like a game over a LAN. For the player to only recieve data on units he can see, then the opposing machine must know where he has units! It can't work.

  10. Re:What did Blizzard lose? by mabhatter654 · · Score: 4, Insightful
    But that is the point to some extent! While I don't condone mass-pirating of games, it's not their place to decide the WHO, WHAT, & WHEN you can play ALL network versions of their products ....especially when versions like bnetd do not use Blizard resources to provide access. Wether the game is fully legal or not isn't the question in this matter...only a side issue.

    Unlike Kazzaa-lite or the IM clones bnetd is not attempting to use Bizard network resources...for a matter of fact it's the opposite! They're attempting to REPLACE Blizard's locked-in service to provide playing of the game on their own terms...it's not like they're trying to hack or take over or interfere with Blizard's offical channels here...mearly offer another alternative for those not willing or able to use the "offical" channels. It's fundamentally about connecting two copies of something you already paid for...you shouldn't need "permission" to do that.

    While the supporting of "pirate" copies may be a problem to blizzard, the bnetd project really doesn't have any business worrying about authentication! There's no constraint on their part to require the game to follow the "rules" that's the whole point of developing their own servers!! More than that, this would also set precedent in cases that would replace say, XBoxLive. That product is all about vendor lock-in...but the console and games themselves should be allowed a similar hack simply because it's your fair use to connect your products...especially if you are using unmodified original product...Part of this is about companies requiring you to use "specific" company-approved portals...and requiring so in the EULA! To take it to an extreme, what would the reaction be if MS forbade you from using, say, Samba on YOUR OWN networks to connect YOUR OWN PCs because they dediced to require windows license verification in AD/W2K3 server connection!! That's exactly the same issue being set forth even though it seems silly to say so. Cause remember, much of MS stratagy has been to "hide" their lock-in schemes behind the veil of "security" or "authentication" schemes. Imagine the "free-for-all" if companies can simply tag a serial number or phone home to every network connection and sue you if you don't follow it! That's totally nuts!

  11. Re:Emulation can be the only option by Endive4Ever · · Score: 3, Insightful

    Blizzard spends a lot of time and money keeping people with illegetamate CD Keys off their network. Perhaps that's a secondary consideration to some, but preventing people with stolen/passed-around keys from having an alternative Network to play over prevents a certain amount of software piracy.

    I know that when we wanted to do some two-player games here at home (My wife is a much bigger Diablo II fiend than I am) I went out and bought a second copy. I'm sure I could have dicked around on the 'net and found ways to do it without spending the twenty bucks, but it just wasn't worth it.

    --
    ---
  12. Re:Emulation can be the only option by 0x0d0a · · Score: 4, Insightful

    What I'm saying is that that is not legally significant -- that it is financially beneficial to Blizzard for something to happen is not enough to have the courts rule in their favor. Even crime reduction is not enough to force someone to do something -- if packaged food were eliminated, it's likely that people would litter much less. However, food packers do not need to get rid of packaged food.

    I am quite sure that there are many people out there that have used bnetd to avoid paying for a copy of a Blizzard game. I am also sure that plenty of illegal content is swapped in IRC channels. Neither is a reason for shutting down a group of people that produce a tool that *may* be used to facilitate pirating a game.

    I've never used bnetd, but here are a number of reasons I could see someone legitimately using it:

    * Blizzard kicks a player off Battle.Net, for whatever reason. They can still play their game, just not using Blizzard's servers.

    * The player and his friends have limited or nonexistant network access. If I work in village in many countries, I probably have lousy network access, but a fair number of folks that would like to play a game locally all in one place (especially an older game like Warcraft II that works on older computers).

    * Pure interest in reverse engineering and writing a server. It's *fun* to do something like this, and you feel good when you can sit back and look at the finished product. I remember when folks reverse engineered the Hotline protocol (a vaguely BBS-like server that was quite popular on the Mac at one point). It was very neat to have something like this done.

    * Ensuring that the game continues working. Blizzard may give "lifetime access to Battle.Net", whatever that means, but at some point, Blizzard will go out of business, just as all companies do eventually. Blizzard is very likely to continue sinking money into the service forever. If there is an open-soruce implementation of the protocol, people can continue playing as long as they'd like, just as with Quake.

    Any of these are good reasons, and if any of these were the primary purpose of bnetd, rather than bypassing copy protection mechanisms, then the bnetd people are in the clear relative to the DMCA.

  13. I'm not a lawyer... by Queuetue · · Score: 4, Insightful

    But some Corporation's ability to make a buck off of me shouldn't be more important than my freedom to do whatever the heck I want to with my own property.

    The U.S. has to stop treating corporations - tools designed to deflect liability and dodge taxes - as living entities. A Corporation's goals do not benefit mankind - they benefit the stockholders.

    When you give a non-human entity greater rights and priveleges than you do actual people, it enslaves us.

  14. Re:You know what... by Anonymous Coward · · Score: 3, Insightful

    BNetDguys: Hey, we've managed to emulate your servers so that we dont need you anymore. Now, if you could just give us your CD-Key scripts so we can make sure these guys arent cheating...

    What Blizzard Hears:
    Hey guys, we just disabled your ONLY way of fighting piracy. Now, if you could just give us your CD-Key scripts, we can make it so you never sell another blizzard game again!

    Posting Anon, because you hate to hear the fucking truth.

  15. Re:*sigh* by Hobophile · · Score: 3, Insightful
    Frankly I admire your resolve. Blizzard would be so easy to hate if only they didn't make by far the best games on the market.

    You would be hard pressed to find a company that displays more naked contempt for their community than Blizzard routinely does, however.

    Blizzard representatives openly mock posters on the public forums. Granted these posters often ask inane or redundant questions, but there is an astonishing lack of professionalism displayed. Questions like "what can you tell me about feature X" are often answered "when you find out, tell me, I'd love to know!" There's no need for that kind of reply. Even Microsoft doesn't actually resort to taunting its users.

    Posters who ask difficult questions -- like "what happened to the clan ladder that was advertised on the box of Frozen Throne?" -- have their posts deleted. Repeat "offenders" are summarily banned.

    On the other hand I know they have a lot of extremely bright and talented people working there, and some are about the nicest people you'd ever hope to interact with. Knowing the long hours and the limitless passion and energy they put into creating and refining each game, it's hard to harbor any ill will towards the company. After all, these guys are the ones that really make Blizzard great.

    It seems to me such a waste to let their berserk legal department and bizarre PR attitudes overshadow that.