Stores Neglecting Old Videogame Packaging?
Thanks to GamerDad for its editorial discussing the poor condition of older console games sold by videogame stores. The writer notes: "Getting N64 games in any kind of reasonable [boxed] condition seems to be next to impossible... even more shocking is the state of their SNES and Genesis stock." He continues: "With SNES games, I can sort of understand that the deterioration of cardboard would leave you with just the cartridge and the manual eventually, but apparently the stores are now just throwing out the manual if the box is torn/useless. Even Genesis cartridges, sold in those hard shell boxes, are rarely found in their original packaging anymore. It's the systematic destruction of our gaming history." The piece concludes: "Is it really so hard to maintain a policy of keeping the product in similar condition to how it's traded in or maybe even stop accepting bare games altogether to give your customers more reason to take care of their games to retain value?" What's the solution, if any, to this problem?
The first thing I do when I get a game is throw out the cardboard packaging. Especially with computer games that have a single CD and MAYBE a registration card in them. I used to keep the boxes but when I moved I found I had 30 big software boxes that I had never touched again. Do you want my mint condition Willy Beamish case?
They have a hard time finding older (5+ years old) used videogames with intact original packaging with the documentation present!
As opposed to all the other old used products on the shelves with well-preserved packaging . . .
'I ain't a liar, baby, and I ain't proud I just want what I'm not allowed.' -- Violent Femmes, 36-24-36
Quite frankly I doubt anybody really cares. Sure it is nice to get games in good condition and in a box and all, but the games the article is talking about are unlikely to be sold brand new (most are no longer being produce), and if you are buying a second hand game then you often expect things like this.
It isn't like the stores are getting games in good condition and delibrately beating them up; they get the game in the condition it is traded in, and if people aren't willing to buy it in that condition it isn't like they are being forced to.
I certainly don't like the suggestion of stores not accepting bare games in order to teach those people a lesson - if someone is desperately looking for an old copy of a game, do you think they would prefer the choice of mint condition or not at all? I think once they get desperate enough they will buy the game sans box and manual, and be pleased with their purchase...
It will be interesting to see how sought after any well-preserved games will be in their original packaging. I can easily imagine they'll be our grandchildren's baseball cards.
If you're going to save the packaging for every game, and no one else does, eventually that complete product will be worth money over and above the value of the game itself. The simple fact is that I don't really appreciate the retail package of a game, once I own that game, and I'd rather use the space for other things, just like every other normal person. The packaging was meant to be disposable. They made it out of paper for chrissakes. If you're different, then so be it. In 50 years when universities are offering "video game packages of the 20th century: a monological examination" as a class, you'll have saved cultural obscura and done your job as a pop-cultural historian. The world will thank you.
-- I wanna decide who lives and who dies - Crow T. Robot, MST3K
But many people with a sense of nostalgia will just want to play the old games, and some documentation would be nice. I recently had an urge to play Ultima IV again (which was released as freeware some years back). Luckily a little googling uncovered numerous Ultima documentation projects that archive complete documentation for all the Ultima games. Some had scans of the originals, others had them transcribed into doc or ascii.
Another case is when I go and rent the odd game and the docs always seem to be missing. Again, its google to the rescue. I'm a little more hesitant about this though, as unauthorized online copies of instructions for new games may promote piracy (or at least make it more convienent). But for a game that's way past it's peak sales window, getting instructions on the internet can be a godsend.
One final option is www.gamefaqs.com which have walkthroughs and FAQs for just about every game imaginable. They dont make the full documentation available, but the FAQs will often have basic gameplay instructions to at least get you started.
Scan the boxes and manuals, and upload them to the internet. There are already collections floating around. Sure it is illegal, but many things that shouldn't be are. This is one of them.
I still have all of my console game boxes: NES, GB, SNES, N64, even Virtual Boy. They're stored safely in the closet, unpacked and dusted from time to time. They're in great shape and some even still have the original marketing material that came packed with each game. I save them because they are a part of the game. A lot of time went into creating the cover art, the back-of-the-box text, and so forth. They just don't make box art like those anymore; everything's rendered and 3D and polished these days. Give me the classic 2D images of Mario with a turnip in his hand or the gold box with the Zelda logo on it any day.
The condition of preowned games also depends on the store you go to. The EB that I work at is full of gamers. If something comes in with the box/instructions, we keep it that way, regardless of policy. Unfortunately, not many people kept their old stuff in good condition until they traded it in. I doubt that 10-15 years ago, anyone thought that games like Final Fantasy or Chrono Trigger would be so widely sought after like they are now. Also ask the person there if they have anything stored on the back shelves. I know we keep alot of our mint condition older stock out of the bins for the sole purpose of them not getting damaged while they are out there.
It boggles my mind that the author's first theory on the lack of good mint old boxes is that the cardboard has fallen apart and that his second is that stores must be throwing them away. It seems to me to be FAR more likely that what's happening is that people like me DON'T KEEP OUR PACKAGING. I have a lot of games and a pretty small appartment. When I pack to move, my first thought isn't "oh man, I'd better work out how to fit all of this cardboard into the moving van".
I'm especially surprised, given that this article is coming from GamerDad. I mean if he's a dad, that means he has children, right? So maybe he's seen how children treat their toys? When I was a kid, I was pulling heads off of G.I. Joes. Do you think I was treating the packaging in a respectful manner?
From my point of view (I like games, not boxes) the only real problem that he raises in the entire article is that sometimes the games are missing the manual. Here are some solutions:
1) Don't worry about it, most games have ingame tutorials and most manuals were pretty useless. You can learn how to play by experimenting with the game.
2) Check out sites like GameFAQs. Many of the best written FAQs have instructions on how to play the game in the introductions.
3) Pay extra for games with manual (and box if you really want it). Then stores can pay kids selling games extra for their used games with manual (and box) and there will be incentive for them to take care of the product.
I have a lot of opinions about Cyborgs and Architects
Seems to me that most people never think about the work that goes into EVERY aspect of game production. I've box three TV boxes filled with old NES, SNES, N64, etc game boxes. Not the games, just the manuals and boxes. Even the Nintendo Power subscription cards... minus one or two when I actually subscribed as a kid. With the exception of the original MegaMan, a lot of good work goes into most game's box art. It is absolutely a part of the product.
If someone told Funcoland which is now Gamestop they could sell Zelda for 20x the value with a mint box, they still wouldn't do it.
These stores pay rent per square feet. There aren't enough people paying collector's price to cover the rent loses. I don't think even in 10-20 years.
You're free to maintain a history of video gaming, with full boxes and perfect manuals and stuff. But I think you'll agree that it's not in the game store's economic interests to turn their already cramped space into a museum..
I've kept all of the boxes the games came in in another box, a "box of boxes" per se. Maybe I'm an abnormal person, but I tend to take care of my stuff and I could repackage my games and give them to you in a state equivalent to the day I bought it (minus the shrink wrap of course). I guess if people just took better care of their stuff this problem wouldn't exist.
This article isn't about CONSOLE history, but rather VIDEO GAME history. Classics like Zelda, Mario, Sonic, Final Fantasy...these games ARE about video gaming history. Yeah, the systems were mass produced for the home, but that doesn't make them worse. The NES, SNES, Genesis, they aren't all that old, but that doesn't mean they still aren't integral parts to video gaming history. I'd love to see where we would be today without these systems. Not to mention that in 30 years, these systems WILL be a huge part of video gaming history. I'll reiterate, just because they are fairly recent, that doesn't make them anyless important to history.
Save your self-righteous rants for somewhere else.
When does something become history? In 5 years, will the SNES be part of history? How about 10? Surely at least in another 20 years, you'd have to classify the Genesis and SNES as 'history.'
Now, my point: what the hell is wrong with starting to preserve it *now*, before it's gone? There are some very, very good games on all of those systems. It'd be a shame to lose bits and pieces of them forever.
Similarly, as someone else pointed out earlier in the thread, baseball cards were just little pieces of cardboard too. I certainly don't expect the packaging from video games to appreciate in value as much as a Joe Namath card, maybe there's still some reason to hang onto this stuff while it's still *possible* to hang onto it.
You're probably too old to appreciate all of videogame history, anyway. I consider myself lucky to have gotten into video gaming when I did -- old enough to appreciate the real classics, young enough that I'm not afraid of new things. (sorry, cheap shot)
--Jeremy
Jesus was a liberal
Which more or less defines Nintendo under Hiroshi Yamauchi.
On the other hand, while the systems themselves are not necessarily of extremely historical value, there are (of course) certain games from those systems that DO justify their historical value. For example: The original Zelda (arguably) pioneered (and in many ways remains) a completely different type of adventure game. Some games have come close, but no games (until recently) seriously compared with the graphical based "slasher" adventure of Zelda. Likewise with Metroid, which might be considered the first third-person "shooter" game. Not to mention Tetris, which pretty much single-handedly revived the idea of puzzle games. I don't mean to necessarily justify Nintendo as the be-all-and-end-all of video game history... Merely that they do have some claim to fame, if only thanks primarily to Miyamoto's early days, and one Alexei Pajitnov. (On the other hand, while I am familiar with the more popular arcade and Atari games, I probably would not doubt that there are a few that fit the bill replacing the innovation of these few...)
Perhaps the only Nintendo system to outright deserve historical fame (if perhaps begrudgingly) might be the NES, if only for the fact that it revived the otherwise dying American video game industry (That doesn't mean Super Mario Brothers is at all historically innovative, except perhaps in passing). I do agree however, that the SNES was probably less innovative than might otherwise be expected. The NES and the games that it brought to the table were arguably more innovative (if not necessarily more polished and refined) then Nintendo's more recent offerings.
Feel free to disagree with my post, however, as I'm quite open to a discussion...