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Xbox 2 Controller Loses Two Buttons, PS3 Gains One?

sbszine writes "Gaming rumors site C&VG is reporting that the the black and white buttons will be removed from the Xbox 2 controller, according to an un-named source. This would seem to support the reports of no backwards compatibility in Xbox 2. The site also has some interesting PS3 controller rumors: wireless control as standard, and a dedicated 'trigger' button for FPS games (in addition to the existing shoulder buttons)."

39 of 110 comments (clear)

  1. Don't go the way of Nintendo!!! by reiggin · · Score: 4, Insightful

    Ugh! Sony has a GREAT controller and they do not need to mess with it! More is less and less is more. I know this is controversial and up for debate, but I really do think that a good thing should not be tampered with. Heck, I still like the cramps I got from my NES pads.

    1. Re:Don't go the way of Nintendo!!! by strateego · · Score: 3, Insightful

      Nintendo Controllers have gotten better with time. Just becuase they look funny doesn't mean the feel and play great.

    2. Re:Don't go the way of Nintendo!!! by ottawanker · · Score: 2, Insightful

      Just becuase they look funny doesn't mean the feel and play great.

      Umm, did you mean to say 'Just because they look funny doesn't mean they feel and play great?' or 'Just because they look funny doesn't mean they don't feel and play great?'? I assume the latter..

      Either way, I hate the way the analog stick on the Nintendo feels.. just too flimsy.. Not only that, but my friends with Gamecubes have had to replace all their controllers at least once, because the analog stick just stops auto-centering.. Not that I haven't seen this happen to playstation controllers, but it doesn't seem to happen as much.

      Why do the companies feel the need to change controllers all the time? You get used to a playing with a freaking crazy-weird X-Box controller, use it for a couple of years, and then WHAM!, now there's a new crazy-weird X-Box 2 controller.

    3. Re:Don't go the way of Nintendo!!! by Jarlsberg · · Score: 3, Insightful
      Why do the companies feel the need to change controllers all the time? You get used to a playing with a freaking crazy-weird X-Box controller, use it for a couple of years, and then WHAM!, now there's a new crazy-weird X-Box 2 controller.

      My guess is that it's a marketing thing. You don't want to sell a new system with an old controller because you don't want the buyer to think he's getting less than he paid for.

      Anyway, I really like the original X-Box controller (not the slimmed down one). It's a great fit for my hands, unlike that supertiny Gamecube pad and the poor PS2 pad (sorry, don't like that one). Too bad the Xbox 2 pad will probably be a lot smaller than the original...

    4. Re:Don't go the way of Nintendo!!! by Slashdot+Insider · · Score: 5, Interesting
      Ugh! Sony has a GREAT controller and they do not need to mess with it!
      I would disagree with that. About the only thing Sony got right was the number of buttons (4 face, 4 triggers). Otherwise there is an awful lot to not like. Just so that I don't get modded as a troll, I'll list them (in no particular order).
      • analog face buttons that feel just like digital click switches--WHY?? (really, they should have made the 4 triggers analog, although they would have probably still ended up being cheap feeling)
      • poor positioning of the analog sticks (because they were after thoughts only put in due to the N64), not only do they cramp thumbs, but they make it difficult (if not impossible) to hit the start/select buttons without either hitting the sticks or contorting your thumb
      • (3 things) analog stick is too loose, rubbery surface gives no grip for your thumb, lacks the 8-way "insert" found on the Nintendo sticks
      • the broken up d-pad (killer on the thumb) which I do not understand because it's actually one piece of plastic under the surface
      • "rounded" grips for holding comfort, unfortunately not round enough--makes me wonder why they even wasted the plastic if they weren't going to do it right
      It would be a shame if Sony didn't mess with the dual shock design.
    5. Re:Don't go the way of Nintendo!!! by illuminata · · Score: 2, Insightful

      Anyway, I really like the original X-Box controller (not the slimmed down one). It's a great fit for my hands

      The size worked very well for me, too. My only problem was the diagonal slant of the buttons in combination of them being right above the right thumbstick. Instead of being able to actually grip the controller, I had to kind of let it relax in my hands, otherwise my thumb would keep moving the right thumbstick. And, since I couldn't actually grip it, it didn't feel as if I had as much control. Because of this, I had to switch to the controller S.

      If Microsoft would have just put more space in between the buttons and the right thumbstick by removing the diagonal slant, I wouldn't have any complaints.

      --


      Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
    6. Re:Don't go the way of Nintendo!!! by alphaseven · · Score: 2, Informative
      the broken up d-pad (killer on the thumb) which I do not understand because it's actually one piece of plastic under the surface

      Yeah I think that sucks too, each game company has to make their own variation on the d-pad because nintendo owns the patent on the best design.

    7. Re:Don't go the way of Nintendo!!! by 0x0d0a · · Score: 5, Insightful

      analog face buttons that feel just like digital click switches--WHY?? (really, they should have made the 4 triggers analog, although they would have probably still ended up being cheap feeling)

      I agree, generally. There are a few games that use these usefully, but I don't get a whole lot of good out of these. You just don't have enough control over the small drop in the button to do too much with them.

      I'd like to see the new triggers either be analog (the digital X-Box triggers were quite annoying) or to have feedback (a "click" or *sudden* drop in resistance as passing the press point)

      poor positioning of the analog sticks (because they were after thoughts only put in due to the N64), not only do they cramp thumbs, but they make it difficult (if not impossible) to hit the start/select buttons without either hitting the sticks or contorting your thumb

      Mmm...the start/select buttons usually do not need to be hit suddenly in games. And while I see what you're saying, there isn't much room for two analog sticks *unless* you stick them there.

      (3 things) analog stick is too loose, rubbery surface gives no grip for your thumb

      I would have liked the analog sticks to be a bit tighter as well, but that might have been fatiguing. I disagree with the thumb grip -- I found that the PS2 controllers have *excellent* grip, and that grip is a major reason why I like the pad so much...the analog sticks don't feel cheap, light, and plasticy like some other consoles.

      the broken up d-pad (killer on the thumb) which I do not understand because it's actually one piece of plastic under the surface

      That weirded me out at first. Then I used a fully joined circular Logitech pad. It's *much* easier to accidently roll the controller to a diagonal without the separation.

    8. Re:Don't go the way of Nintendo!!! by Anonymous Coward · · Score: 5, Insightful
      I assume you haven't tested the GC controller. Ever noticed how its buttons have a unique layout and each button has a different shape? I really have to hand to the guys who thought of that particular feature. You *never* have to look down from the screen to find a button.


      The ps2 or xbox controllers feel different, because it's more difficult to locate a particular button based on symbols. On these consoles I constantly have to check where a button is located because all the buttons feel the same (doesn't apply to the shoulder buttons, of course). Granted, for someone who's very familiar with the controllers, this may not be a very big issue, but for casual players it can be quite difficult to instantly remember where the triangle-button is located.

      Now it may just be me, but I find the button layout of the cube controller more intuitive than any other modern console controller out there. Try it out, and you may see my point.

    9. Re:Don't go the way of Nintendo!!! by wheany · · Score: 2, Interesting

      I agree about the GameCube's controller. A big primary button, a small secondary button, and "X", "Y" and "Z" in the same direction as in the 3D co-ordinate system.

    10. Re:Don't go the way of Nintendo!!! by Derkec · · Score: 2, Interesting

      I've got a Cube and a Playstation so I'll go ahead and ad my two cents. The Cube controller is an excellent controller that is just a joy to use. However, it's odd array of buttons can often lead much to be desired from games that are cross platform. Soul Calibur is an excellent example of this. Designed for a Dreamcast / PS controller type with four buttons in diamond, it relies on hitting 2 buttons simultaneously to do many moves. For moves that don't use "A" the Gamecube is tricky and/or relies on mapping a trigger to the combination. This leaves you short.

      Sports games also tend to assume a PS type layout but the problem there is differant. They want you to have the 4 triggers. When they don't, they tend to map things to the second analog stick (C) which can be trickier to hit properly. I now tend to buy my sports games for the PS.

      That said, when you look at games that are exclusive to the Cube, they use the controller in just wonderful ways. First part games are the obvious examples. Metroid Prime had some simple controls but had incredible depth just a flick of the C stick away. WindWaker was just great. Then look to something like F-Zero to see how those big ol' analog triggers can be used to give a player the finesse that a controller like the dual shock just doesn't offer.

      The dual shock is great about giving you a lot of buttons to press, and if they add another button somewhere, they are playing to their strength. The cube controller on the other hand is about initial ease of use and later finesse. When you pick up a controller and and a game it's obvious how to do the most basic thing in that game. You press that big A in the middle of the controller.

    11. Re:Don't go the way of Nintendo!!! by brechin · · Score: 2, Informative
      analog face buttons that feel just like digital click switches--WHY?? (really, they should have made the 4 triggers analog, although they would have probably still ended up being cheap feeling)
      Actually, as mentioned on Sony's site, all the buttons on the PS2 controller are analog, not just the face buttons. However, they do still all feel like digital on/off buttons.
    12. Re:Don't go the way of Nintendo!!! by Firehawke · · Score: 2, Interesting

      I really don't like the GC controller. The d-pad is way too small and out of place, making the games that DO use it a lot more of a pain than they need to be. (Megaman Network Transmission, for example) Then you've got the arrangement of the buttons themselves. A and B aren't too bad, though I find myself wishing they had standardized on a button size for them. X and Y, on the other hand, I find to be nearly impossible to use at the same time as A and B. Using the same game as an example, I have to completely shift my right hand grip to be over A and X to use chips in MMNT, making B impossible to hit for that duration. On a PS2 controller, that'd be a whole lot easier based on the uniformity of the button arrangement.

      The biggest complaint I have with the idea of L and R being analog isn't on the GC itself, but rather the DC-- the buttons have a very large range of motion, and the deadspace for most games before they detect L and R (when used as digital buttons) absolutely wrecks those types of games-- especially fighting games, which were already broken badly by the DC's horrendous d-pad. This is a software issue, though, and thankfully it's not one that really appears on the GC.

      The most comfortable controller I've ever used is the SNES one. Buttons are well-placed (though L and R could have used equivelents on the front as well, IMHO.) The PSX is a little less confortable due to the d-pad center break and required adjustment of how one holds the controller due to the rounded grips. The Dual Shock was too heavy, though the DS2 fixes it.

      All in all, despite how much I find the GC controller irritating, I think there are worse designs-- see Jaguar, Dreamcast, and X-Box for example. (the latter being just too bulky for my hands to hold it comfortably, and the buttons feel wrong to me)

    13. Re:Don't go the way of Nintendo!!! by GTRacer · · Score: 3, Interesting
      I think others have replied, but as a longtime Nintendo fanboy converted by Gran Turismo, and back again:

      analog face buttons that feel just like digital click switches... All buttons with the exception of Start, Select, L3 and R3 are analog. I use X and Square all the time in racing games as Gas and Brake, and as long as the game supports it, and uses a decent sensitivity range (couugh *TIR* cough) they work fine.

      poor positioning of the analog sticks... I'll agree a little - I have large hands and sometimes in FPS's or other games that use both sticks (Robotron) I get a little "angled" because of how my thumbs line up. But for most games it's not a prob.

      analog stick is too loose, rubbery surface gives no grip for your thumb, lacks the 8-way "insert"... Totally agree here - especially when intense gaming action has led to sweaty thumbs. I hate when my thumb slides off the center of the stick and all my inputs are off. Or I get distracted... The DS2 is tighter than the DS1 though.

      the broken up d-pad... I don't play a lot of fighters, but when I do, I have no complaints about the cross.

      "rounded" grips for holding comfort... I've used almost every first-party console controller made in the last 20 years and I still feel the basic design of the DS is the best. It could use some tweaks (maybe two sizes like the Xbox pads) but overall, I prefer the DS layout to any of the others. Although the Xbox Controller S is a close second.

      I just can't get used to having only two shoulder buttons and most GC/Xbox games mapping those as Gas/Brake, leaving me to shift with face buttons. I think my most hated pad is the Dreamcast's, and one look at a DC pad and a non-S Xbox pad...

      GTRacer
      - Wonder if that PS to GC/XB controller adaptor is worth 12 bucks...

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    14. Re:Don't go the way of Nintendo!!! by iainl · · Score: 3, Insightful

      "Soul Calibur is an excellent example of this. Designed for a Dreamcast / PS controller type with four buttons in diamond, it relies on hitting 2 buttons simultaneously to do many moves."

      I see what you're saying, but SC was actually designed for a four-button arcade stick setup. I can't possibly recommend purchasing the Hori SC2 stick from your regular Japanese Import place enough. Its far, far better than using either a Gamecube or PS2 pad for the game.

      Alternatively, get used to using L as the block button, and you don't need to move your right thumb from the AXY triangle - rapid blocking is essential to get far at Soul Calibur II.

      --
      "I Know You Are But What Am I?"
    15. Re:Don't go the way of Nintendo!!! by Rallion · · Score: 2, Interesting

      Mmm...the start/select buttons usually do not need to be hit suddenly in games. And while I see what you're saying, there isn't much room for two analog sticks *unless* you stick them there.

      You've apparently never lived with people who like to turn off the damned TV during a game of Zone of Enders 2. Fuckers.

      Uh...ontopic, right. Well, view GameCube. Two analog. Easy to hit start button. Allows your hands to rest in the most comfortable position for the most common control configuration. And don't complain about the C-stick being awkward to use. It is, sure, if it's a main component of a game, but it's perfect for what it's there to do -- camera control.

    16. Re:Don't go the way of Nintendo!!! by Ondo · · Score: 2, Interesting

      Shouldn't that be running out about now? IIRC, patents only last 17 years, and the NES came out in 1985...

      It ran out before the launch of the Dreamcast, which is why it had the Nintendo-style D-pad.

  2. Re:Smaller Controller by foidulus · · Score: 3, Informative

    They actually released a smaller version for the Japanese market, but since nobody in Japan bought an XBox, I guess it didn't matter much.
    I have yet to see one of the Japanese controllers.

  3. Re:Smaller Controller by raiderx · · Score: 4, Informative

    Have you not heard of the Controller S? It's about the size of the Playstation controller and is quite comfortable. They also changed the slanted diamond of buttons and replaced it with a conventional square diamond, just like the Dual-Shock. Personally, I have big hands, so I had no problem with the original controller, but for people more used to the Dual-Shock, the Controller S is quite nice.

  4. Keep your wrist jokes to your self. by August_zero · · Score: 5, Insightful

    I really hope they change the shape of the PS3 controller, neither the cube nor the x-box controllers (neither x-box, the canned ham or the smaller one) give me any problems, but the PS2 controllers give me a sore hand. Its those little tails, they dig right into the palm and while it isn't a lot of pressure, I get sore after awhile.

    Then again I may be some kind of mutant and could be the only one with this problem, but Sony has had the exact same controller for 2 generations now, would a change not be good?

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  5. One trigger button? by illuminata · · Score: 3, Interesting

    Most current fps games have a secondary fire (sometimes a scope or other feature if you're getting technical) on their weapons. They normally require a second button or trigger. Having just one trigger button doesn't make sense unless Sony plans on changing the fundamentals of most fps games. In this case, having the trigger for primary fire and a non-trigger button for secondary fire would feel clunky, if you ask me.

    I'm not going to buy this rumor just yet, and hopefully it won't come true.

    --


    Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
  6. Oh a trigger button? Sounds familiar... by Yrd · · Score: 2

    Sounds rather like the Z button on the N64, doesn't it?

    Which was, incidentally, fantastic. Unfortunately I'm not familiar enough with Gamecube controllers to remember if they have one or not. Clearly I need to get a Gamecube.

    --
    Miri it is whil Linux ilast...
    1. Re:Oh a trigger button? Sounds familiar... by ziggles · · Score: 2, Insightful

      The analog shoulder buttons on the Gamecube are trigger-like. Your finger naturally rests in them while holding the controller.

    2. Re:Oh a trigger button? Sounds familiar... by VGMSupreme · · Score: 2, Informative

      Just for reference, the 'Z' button on the Gamecube controllers are right above the 'R' button. Nice placement, but very hard to remember that its there, or to hit it without accidently tapping 'R'

      --
      The Galatic Freedom Force marches on! Defend!
  7. What about madden nfl by Seahawk · · Score: 4, Insightful

    I'm not sure I really like this change to the xbox controller.

    Sure - the black and white buttons arent that handy when in action, but they are very usefull in a game like madden nfl where you have ALOT of things you can do pre snap.

    I have a hard time imagining how to do without these two buttons and have the same amount of options! :o/

  8. Improvements to playstation controller by 0x0d0a · · Score: 5, Interesting

    I agree that the Dual Shock 2 (PS2) controller is just about the best gamepad you could buy, unless you have *very* specific needs for one thing or another. If you buy one and a USB adapter from Lik-Sang, you have just about the best gamepad in existence for playing Game Boy, GBA, NES, SNES, Neo-Geo, etc games on your computer.

    I do think that a couple changes could be made worthwhile.

    People joked about the size of the X-Box controller. While I do think that the thing was a bit awkward (and it was unusual), it did teach me that larger controllers aren't a particularly bizarre idea. I *would* like to have larger grips on the PS2 controller -- thicker and longer.

    If Sony can put triggers on the PS2 without ruining the balance, more power to them. One thing I'd like to see -- the triggers being *analog*, unlike the X-Box's ridiculous digital triggers. It's so frusterating to both have no feedback in a trigger to know when it's activated, no click or anything, and to lack analog control, which would make up for not having said feedback.

    1. Re:Improvements to playstation controller by PainKilleR-CE · · Score: 2, Interesting

      How many people really have 3rd party controllers exclusively on their console? Personally, because of an issue I had with a particular manufacturer's controller on the PS1, I have no 3rd party controllers for any of the current generation consoles, except the DreamCast (and that controller has sticky triggers because it's so poorly made). I've been looking at the Logitech wireless controllers for the XBox and PS2, but I'm having trouble justifying the price when I'd need at least 2 of them for each console.

      On the other hand, I bought the bigger XBox controller as an addition to my XBox (it came with the S), bought a 2nd Sony controller for the PS2, and 4 wavebirds for the Cube. Of all the controllers I have (including a boatload of different controllers over the years for the PC), the larger XBox controller is the best I've used, followed by the wavebirds, then the PS2 controllers. The Sega controllers for the DC only surpass the very bottom simply because they haven't broken, though that may be simply because they get almost no use.

      --
      -PainKilleR-[CE]
    2. Re:Improvements to playstation controller by Phil+Wilkins · · Score: 2, Informative

      I'd just like to add to the geek chorus, and point out that the x-box triggers are analogue.

  9. Controllers by Deliveranc3 · · Score: 5, Interesting

    I do think a new system should have new controllers. Being able to use a dual shock from a PS1 to a PS2 was a nice touch for some people though.

    My favorite controller remains the dreamcast but the Xbox S controllers I have are pretty near and dear to my heart.

    Some of my friends have ps2's and they can't deal with analogue, I guess the sticks are just too flimsy or something. Anyway we play fighting, FPS, and driving games(occasionally strategie).

    Console controllers are terrible for all of these except fighter's, the driving games are what hurt the most because it would be so easy to just make the triggers analogue, all of the crappy physics could be negated with some analogue triggers and good force feedback. FPS's require triigers, they found that out with GoldenEye, granted it wasn't perfect but it was a lot closer, some of the more recent games have tried to offer more functionality with fewer buttons and have gotten burned(R6:Raven Shield, GTA:vice city[xbox]). Their success is due to the fantastic original design and they can afford to suffer from assbackwards menu's, when someone games on a pc they often have to deal with 20-25 buttons (proper voice and weapon binds) and mastering a game on a console means getting good muscle memory of controller layout. We can use more button's, your developers want them, what are you thinking?

    My requests for next gen controllers (not listed above) are decent force feedback, and analogue sticks that are easy to use (Play station too loose, Xbox inside feels digital outside requires too much precision for casual gamers, Gamecube good god what were you thinking.

  10. Re:Smaller Controller by PainKilleR-CE · · Score: 2, Informative

    They also, supposedly, stopped making the larger ones, though you can still pick them up. Mine came with the smaller one (I bought it over a year ago), and I bought the bigger one because I prefer it.

    --
    -PainKilleR-[CE]
  11. Analog Triggers by Neuticle · · Score: 5, Interesting

    People keep complaining about the triggers on the ps2 or xbox, but I think the Gamecube triggers are great.
    They are analogue, have a good range of motion and they have a digital click when you fully depress them and then push just a little more. It's great for precisely controlling speed in games like Rogue Leader so you can get behind a ship and tail them or boost away if you're in trouble. I don't understand why one would make an analogue trigger like the ps2's triggers. The range of motion would be so short fine controll would be way to hard.

    Also, the Gamecube triggers are nice and comfortably curved so you fingers don't slide off or cramp while trying to hold them in place, it just kind of cradles your fingers where they should be. That, and Nintendo obviously made the right choice in putting the left joystick under the thumb's natural rest. I absolutely hate the left joystick on the ps2 controller, you have to angle your hand all janky, or the joystick sits under the joint of the thumb instead of under the nailbed like it should. Using both joysticks on the ps2 requires me to rotate both hands into an uncomfortable position, ugh. The triggers suck and those afterthought joysticks HAVE to move!

    --
    "Cheeze it!" - Bender
    1. Re:Analog Triggers by op51n · · Score: 2, Interesting

      Regarding the bad analogue on PS2 Dual Shock buttons, I actually found it gave quite good control. The control is not in how far you depress them, but how hard you subsequently press.
      For things like GTA:VC this allowed good control of speed. I never did get used to it for shooting in FIFA whichever it was I played briefly.

      As for the XBox triggers, I found them very good for something like Colin McRae Rally, where they are used in place of the right analogue stick on the PS2, to control accelerate and break.
      I didn't think I could get used to playing it any other way, but have found I got used to using the right analogue stick on the PC version (with Dual Shock controller) just as quickly, and effectively.
      I'd be interested to compare times though, to see if one does have a slight advantage for me.

      Basically, I'm not sure about them changing the Dual Shock, since I can't stand playing FPS on console. It just doesn't work. It needs a mouse and keyboard for me, or it's unplayable.

      But at the end of the day, they will probably release a normal Dual Shock for the PS3, or at least allow backwards compatibility with the PS2 Dual Shock. Which would be nice.

  12. Who the heck cares? by dstillz · · Score: 2, Insightful

    Who the heck cares? These are unfounded, unconfirmed rumors. For all we know, the PS3 and XBox Next could use psychic control.

  13. Dreamcast? by gumpish · · Score: 2, Funny

    My favorite controller remains the dreamcast

    Such an obvious troll...

  14. Re:Smaller Controller by Isbiten · · Score: 2, Informative

    Actually all new Xbox's are sold with the Japanese controller also knows as the S-Controller.

    --
    I fought the corporate America, and the corporate America bought the law.
  15. Sony vs. Nintendo Strategy by Tetrad_of_doom · · Score: 5, Interesting

    I think it is very interesting that while Nintendo has been talking recently about simplifying gameplay and having games that use only a single button, Sony is making their controler more complicated.

    I think the end result will be the PS3 appealing to the college and up crowd, and the Nintendo Hypercube appealing to the younger crowd, families, and old school gamers. In fact, very close to the current situation.

    Fortunately, Sony has figured out that one of the best things Nintendo has done this generation is the Wavebird. I'm glad the default controller is rumored to be wireless.

    1. Re:Sony vs. Nintendo Strategy by gamgee5273 · · Score: 2, Interesting
      Fortunately, Sony has figured out that one of the best things Nintendo has done this generation is the Wavebird. I'm glad the default controller is rumored to be wireless.

      Especially if this means that there will be no need to buy a Multitap. It's about time Sony got off that kick...

  16. Why mess with everything that WORKED? by tprime · · Score: 4, Insightful

    I don't get it.. xBox was far from a perfect system, but the things they are changing are not the ones that need to be changed. While the original controller that shipped with the xbox couldn't have been much worse, the s controller was very comfortable and functional. The original b/w buttons were a long way away from where they were usable, the S controller made them great auxillary buttons for things like audibles in sports games or potions in ActionRPGs. The size fits nicely into many people's hands, in fact, I now prefer my S controllers to my Dual Shock controllers (long play cramps my hands on the Sony joysticks). The S controller should be refined, not destroyed and rebuilt. Then again, with the xbox Next seemingly changing everything else that worked or made sense (hard drive for downloadable content, caching and game saving, No backwards compatibility, etc.) it wouldn't surprise me. It would just be nice to have the triggers be analong...

    Even though I said that the Dual Shock controllers give my hands cramps after hours of playing, I still think they are some of the best controllers I have ever used. They are simple. Minor enhancements to these controllers would help, but don't make it into an N64 controller. The changes kind of scare me, but I AM looking forward to the wireless.

    I thought the same thing about the Nintendo controllers that everyone cracks on them about.. Then I played my brothers Gamecube for a few hours. While the layout of the buttons is really funky initially, after a few hours of play, it is obvious a LOT of thought went into its design. The buttons just FEEL like they are in the right places when you need to press them. I am sure that a Gamecube owner can probably explain it better than I can.

    Go ahead, flame me.. I know I just jumped into a console holy war.

    --
    http://www.tomandemily.com
  17. Current Controlers... by Reapy · · Score: 3, Interesting

    I have to say, I really enjoy the shape and texture of the xbox s controller. It's actually not too bad of a joystick, its big problem is really the black and white buttons, and the shape of the buttons themselves. They are rounded up, so if i'm holding them down, I start to hurt my fingers. I got top spin a while ago and now I don't play it because it hurts my hands to hold down the buttons for a long duration. The buttons need to be flattened out like ont he gamecube or ps2. The black and white ones just suck. They are good for halo type use, flashlight on off, or switching grenades, but they arent versital enough to be used in all games. There's no reason for them to be pushed into the controller and difficult to hit.

    Gamecube is nice, but the direction pad sucks and there's not enough buttons to translate cross platform games effectivly. But otherwise the layout is nice and unique, though a little hard for me to play a game where you'd have to switch which buttons you are hitting quickly, like doing x,y,b or something is tough to move your thumb to sometimes. C stick also sucks. Its like the b/w buttons on xbox, can be used for non important stuff, but why limit controls like that when you can just create an effective right analog stick?

    I like the ps2's dpad the best for whatever reason. Any of the round ones you see on computer joypads suck for me, becuase I cant press absolute directions consistantly.

    A personal pet peeve of mine are the big trigger buttons. Anygame where to play it you have to hold the r trigger down for the duration (driving type game or something), makes my fingers hurt when I'm done playing a long session. Its a big bulky button, and theres a lot of range of motion to get it to fire off. If the buttons were smoothly responsive the whole way from start to finish, it wouldnt be bad, but when theres like 4 cm of deadzone that just makes my finger tired. That's why I like the ps2 the best, quick little toggle triggers that I can hit quick, and they respond quick.

    One big complaint for all three is playing something like soul calibur on them sucks. Whenever you have to press 2 or even 3 buttons at once, I find it very hard to do with my thumbs. So what happens is I hold the controler with my right wrist flipped over and use my index and middle finger to press the buttons. After a while though that gets painful. Hard to manage the simultanious presses now a days...

    I want responsiveness from a controller and some good erganomics behind it. I don't want force feed back messing up my control and I don't want vibration that'll give me jollys when I put the thing in my lap.

    Speaking of that, does anyone think adding vibration to controlers makes em die easier? Ever since I got the ps1 controler with vibration in it, the lifetime of my joysticks have been cut in half. My nes and snes and original non analog ps1 controlers still work fine, and they've had twice as much of a work out as the vibration ones. Meanwhile the vibrating ones die after a year of good use. Oh well. Can only cross my fingers and pray the next round of joys are well thought out and comfortable.