Metroid II, Prime Get New Speed Run Records
PrinceBrightstar writes "Both the Metroid Prime pure speed run and the Metroid II 100% completion speed record have been shattered by Zoidi and Brightstar (myself) respectively. The Metroid Prime (GameCube) pure speed record is now 1hr 17mins, and the Metroid II (GameBoy) 100% is now set at 1hr 12mins, with further decreases planned - these records were recorded into video form and no emulators were used." We've previously covered Metroid Prime 'speed runs', which are an extension of classic Quake speed runs.
Perhaps this record breaker guy was far too busy actually playing the game to notice it was on the GB, heh.
"To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking
considering that the link to the speed run specifically mentions it as on the game boy (and being the only black and white metroid), i think it was the submitter, and not the record breaker who was mistaken.
(the recorder breaker used the game boy player attachment for the GC to output the video.)
No, actually it was the editor trying to explain what platforms the games were on who goofed. Doh. My apologies to the submitter, it's fixed now.
Metroid (NES) completed in 17:18 by ...
Zelda (NES) completed in 31:29 by Mi...
Castlevania (NES) completed in 12:23...
Rockman (NES) completed in 21:53 by ...
"the Metroid II (NES) 100% is now set at 1hr 12mins,"
Aside from "Medroid II is a GB game," how do you know you have 100%? Super Metroid was the first game to bother keeping track of your completion rate and I have yet to find complete maps of the game anywhere (even the ones published in Nintendo Power left stuff out). You can't even go by the number of e-tanks you have since there are more in the game than you can use.
Also, while on the subject, am I the only person who has trouble believing people who claim to get a 100% completion rate in Super Metroid in less than 1:30?
It seems that the run was broken into segments which were based on save points.
Did the person actually run through the game in the time he said he did? Or did he just repeat each segment for the best time possible and then add all the shortest segments up for the time stated?
-J
Recorded with emulators using thousands of save states and slow motion too.
Everything at SDA is on the real game.
Speed Demos Archive - Lots of speed runs!
I was expecting this. Actually I was looking for some way to overcome a depression that i'm in, and this has helped to boost my spirit a bit so I'm not thinking about doing the wrong stuff anymore.
i think it's interesting why people attempt something like this... and PrinceBrightstar, just ignore the grandparent AC, he's at best hypocritical.
but why did you, Mr McCool, waste your time posting that flame?
:)
I bet Rob McCool, the httpd guy, takes offense at that.
I've had enough abrasive sigs. Kittens are cute and fuzzy.
Will there ever be a speed run record for people who play through getting the bare minimum items? At least in the Metroid games, you don't need to get all the items especially considering with 100% you'd end up with over 100 missles and 1000 energy..
What are the old records? Are they archived somewhere, or are you just assuming you beat them?
Were the SMB3 speed runs proven fake?
6% -- Morph Ball (can't get out of the area without it)
7% -- Bombs (needed to leave Crateria) that area of Brinstar)
8% -- Power Bombs (needed to enter the Wrecked Ship, and to beat Metroids without the Ice Beam)
9% -- Gravity Suit (needed to activate the Speed Booster underwater)
10% -- Speed Booster (needed to access Draygon)
11% -- Charge Beam (needed to kill Ridley/Mother Brain unless you stock up on more missiles/Supers)
14% -- Three Energy Tanks (needed to survive Mother Brain's ultimate attack)
15% -- Varia Suit (cuts Mother Brain's ultimate attack in half while Gravity does nothing, unlike all other damage in the game. This is easy to fake in a video mind you, since Gravity and Varia/Gravity look identical)
This is the knowledge of 2001. Has anything changed? If there was a way to bypass the zebetite columns presumably this would cut down the percentage by more than 1%. If you could survive Mother Brain's ultimate attack by crystal flashing maybe...? That'd take out the Varia and three energy tanks, but add in two Power Bombs and at least two Super Missiles. I can't honestly see leaving out the Charge Beam, and all other items lock you completely out of an area before you can progress.
So...spill the beans. What new crack in the game has been found and exploited?
Anyone know what differences there are in the three different versions of Metriod Prime? The site mentions that there are differences that change the completion time between PAL, Player's Choice, and NTSC.
So...I'm wondering what the non-100% run for Metroid 2 is. Have they gotten it below an hour yet? I don't remember hearing about it, but I wouldn't be surprised....
The removed item is the Speed Booster, which you in fact don't need to access Draygon. By freezing a Mochtroid and jumping on it in the right moment, it is possible to pass through the block above it. Another glitch in the collision detection has been found that makes it possible to skip the Zebetites (but it doesn't change the amount of missiles needed, since you could always reload, and the amount required to beat Mother Brain is the same).
This is easy to fake in a video mind you, since Gravity and Varia/Gravity look identical)
Well, you'd record picking it up, wouldn't you?
The previous poster listed 15% items without the ice beam. Your method would require getting the ice beam in order to skip the speed booster.
which are an extension of classic Quake speed runs.
Uh...no, Quake came out in 1996, Super Metroid in 1994 and the original Metroid long before that - and people were doing speed runs back then (I know my friends did). The internet has made it easier to show off good runs, but it started long before Quake, so they're not an extension.
I don't see why everything has to be tied back to crappy PC games (especially cool console stuff).
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
Sorry. I checked the recording again, the other difference is that he only uses 10/10 missiles/super missiles.
Hmm, yeah that checks out. If you use collision detection to get past the zetebite columns then you could get away with one less set. The reason is that the columns take 11 missiles, so with 10 Missiles you lose a Super Missile for each column (you reload Missiles between each one, of course).
Though, speed runs didn't used to be as popular. I know I didn't get interested in them at all until (believe it or not) 1998 and Warioland 2. Can anybody beat 2:45? Does anybody have a clue what I'm talking about? *sigh*
The fastest GoldenEye 007 videos add up to around 1 hour 18 minutes.
For Perfect Dark they add to something less than 1:40.
Of course, these are the collaborative work of many, many different gamers... but we've been working on those times for six years, and we use WAY more tricks. Enjoy.
qntm.org