Are Modern Games Too Easy?
bippy writes "Game critic Brian Crecente's weblog Red-Assed Baboon asks if modern video games are too easy. He argues, after playing the new Pitfall game, that what made the games from the '70s and '80s such as the original Pitfall! so much fun to play was 'because the game is so hard - brutally, temper-tamper inducing hard' - Crecente goes on to conclude: 'I'm not saying we should go back to the days of Donkey Kong and [the original] Pitfall!, but maybe developers need to worry a little more about challenging a gamer, instead of plopping them into something that is little more than an interactive movie'."
Brutal games are being made today, but the serve a niche, not the mainstream. Mainstream gamers want to *have fun* playing a game, not necessary throw their controllers around in fits of rage.
I used to have the time and focus to play games like Shadow of the Beast of the Amiga for hours, perfecting my timing. Today, I prefer something a bit less demanding. Prince of Persia was a hit with me due to the magic of the rewind feature: sure, you failed that jump, but you just pressed a button and rewound until *before* the failure, and tried again. Nearly instant "load game", without all the loading fuss.
Meanwhile, Ikaruga (or however it is spelled) is a great shooter, but I don't think I will be imitating the demo play with perfect *MAX CHAINS* through the level. (I'm in awe of the recorded demos... freaking amazing talent displayed). Still, I can have a blast in two player mode, just trying to *survive* a few levels...
Really, the reason the old games simply ramped difficulty up to the point of impossibility was they had *nothing else to offer*. With in game movies with semi-coherent plots, lots of variety in gameplay, cool levels and a bit of humor, why would I want to beat my head against the same level for hours on end? Games have moved on from challenge to entertainment, excepting the few titles (Contra for PS2 anyone) that specifically were designed for the hardcore "lets try that a hundred times" gamer.
Sig under construction since 1998.
But how do you justify that kazillion dollar cutscene at the end if you don't expect anyone to ever finish the game?
We've got to have something flashy there to keep the average consumer with a five minute attention span playing for a while!
Yes, they're getting easier.
Easier games sell faster cause you have people reccomending games they beat.
Back in the old days, there wasnt 128MB gfx cache or 2GHz cpu's. You made the games tough as nails.
It is easy to provide examples of modern games that are too easy compared to older games, but let me provide an example otherwise. Take some first-person shooters for example: Wolfenstein 3D vs. Return to Castle Wolfenstein. People may argue that the newer game requires a bit more strategic thinking and better skill at aiming players. Granted, players nowadays have much better video games skill than players 10 years ago. The game itself may be harder, but the improved skill level of players more than compensate the relative difficulty of the game. (Super Mario Bros. vs Super Mario Bros 3, where SMB3 is so much harder)
In the 70s and 80s a good chunk of the money was made from video games in arcades, etc. or video game rentals - developers had an incentive to keep people playing as long as possible to pull in the quarters/late fees. Now with the advent of the $9.99 CD rack at CompUSA, programmers have a financial incentive to make games easy-keep the user coming back for more games after s/he is bored with the old ones
--- You shall know the truth, and the truth shall make you mad- Neal (not Cowboy) Boortz
Yes, I do think that games, in general, have gotten easier since the old arcade and Atari days. But, well, remember that many arcade games didn't even have an end. They simply got harder and harder until they expected people to lose.
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Also, there are still lots of hard games around...I think some of the Myst-type games are tough, but maybe that's because I'm stupid
All in all though, I think it's just the price hardcore gamers must pay for having the gaming market "mainstream" (which is a very good thing for games, in the long run). Maybe the industry should adopt some sort of "difficulty rating" so people could see how hard a game was. Some major Japanese releases, such as Final Fantasy IV, were released in "Easy" and "Hard" Types. Perhaps that, too, could be a possible solution...but, really, I think (IMO) that it's a solution to a problem that doesn't really exist...it's not like I just breeze through all the games I buy. But then, I kinda suck at gaming, too
There is a difference between a challenging game and a flawed game designed to infuriate the player. Honestly I've played MORE of the latter. Controls seem to be the biggest problem. Another reason older games were harder were because of the save system.
I recently played Contra: Shattered Soldier on the ps2 which is supposed to be an old school 'hard' game. I rather a fun experience than a game that requires me the practice in order to have fun. I have stopped playing games simply because of the stress some games create. Aren't games suppose to be a relaxing fun experience?
ET is widely considered the worst game of all time. I don't think anybody wants to beat it :-)
Modern games are not too easy.
Modern games are made more with the non-hardcore gamer in mind nowadays.
Modern games have much more complex controls thus requiring the game designers to focus more on a learning curve than brute challenges to keep the gamer occupied.
Modern games have much much more content than 128Kb cartidges thus they don't have to rely on insane challenges to extend a game's length.
Modern games have much more customizability to fit a gamer's skill level
Modern games have branched out to different genres that have different challenges. Challenges that don't rely solely on dying over and over to figure out some pattern.
And that's about all I have to say. If you still don't believe me try playing the original Devil May Cry on Dante Must Die mode then tell me that modern games aren't hard. Games with die-retry-die-retry challenges are still out there but they're shadowed by a ton of different options/genres/whatever. If you want to complaint about how new games are tough enough either change the difficulty or play a different game. I however enjoy the wide variety of games that are out there nowadays.
-Shawn "If the Name Don't Rhyme It Ain't Mine" Conn
Those of us that have been playing games for 10+ years have for the most part become very adept at playing the games we play. However the newcomers don't have our vast vaults of knowledge with which to rely on and find them very difficult. Case in point: both my little brother and my father are fairly new to the gaming scene and they have a great deal of trouble playing many games to completion because they find them too difficult... however I can play through the whole game in a matter of minutes. If developers constantly made games more and more challenging on par to the existing players, they'd never really latch onto newer players in any significant way. They would basically limit their market to one generation of gamers... and then die out because after a while no one is left that can even approach succeeding at any game that is put out. If the company wants to stay in business they have to create games at a fairly predictable level of difficulty and occasionally include an uber hard difficulty that assuages even the most 1337 gamers out there.
In contrast, back when I was playing "Infocom" games. I remember getting stuck in "hitchhiker's guide to the galaxy" and having to go out to the public library to look in a computer-game-hint-compilation book to get past a point in the game. If the internet was available back then as a resource, it would have been a trivial solution.
And if you've not seen the movies, rent them too:)
Games are what you make of them these days. You want hard? Load up Warcraft 3 and choose 11 AI, team them up against you... Now THAT is hard.
All this whining about games these days is nostalgia and nothing else. Don't get me wrong, going back to the old 8 bit days, games like Auf Wiedersehn Monty were INSANELY hard, but games have gone from being the obsession of the stereotypical loser geek in his bedroom to being a leisure pastime for the majority of people who play them now. If the games were as tough as they were back then, games would not be as big as they are today I don't think.
The fact of the matter is games are more well rounded these days and can be made excruciatingly hard if you want. (Try Doom on "Nightmare" level for an older example.)
It seems every few month some cranky old bastard comes out of the woodwork, rattles his walking frame at you, puffs on his pipe, adjusts his glasses and says "Games were tougher in my day sonny" as if that somehow makes them better than newer ones.
"Don't worry granpa, we'll get you all the help you need..."
I've never really had a problem with "hard" games. What really pisses me off (and I suspect others are the same), is when I start to think that a game is being unfair. For example, 99% of a level is fairly easy, but at one point, it just so happens that you need to make a jump to pixel-perfect precision, and it's not even a crucial part of the game. Or if 99% of a level is made up of tests of your skill, and then you get to the end of the level, and there's a 50% chance of something dropping out of the sky and killing you instantly, no matter what you do.