More From Spector On Deus Ex, Thief Sequels
Thanks to GameSpy for its interview with Ion Storm's studio director Warren Spector, discussing "design, his excitement over the new Thief title, and past mistakes." He comments on the optional third-person mode in the forthcoming Thief: Deadly Shadows, suggesting: "It really does provide a kind of tactical awareness you don't get in a first-person mode", and goes on to further discuss the controversial fan reaction to Deus Ex: Invisible War, admitting: "We made a really bad, bad decision... by not supporting drag and drop in the interface on the PC version of Invisible War, and that was unforgivable." However, he doesn't comment on recent rumors that have him "aiding in the design of the next Tomb Raider game", currently in development at fellow Eidos-owned studio Crystal Dynamics.
I just hope Theif 3 Doesnt get 'Dumbed' down for the console generation.
The reviewer, unfortunatley, missed his chance to really grill Spector. Spector admitted that not having a drag and drop interface for the PC was a mistake. I really would have liked to have seen the reviewer go in and ask about other mistakes. And to see if those are going to be worked on for Thief.
Oh well. I suppose the interviewer was afraid that if he really grilled Spector, then Sector wouldn't do any more interviews with gamespy.
I guess we can only hope that Thief benifits from the lessons learned in makeing Deus Ex 2
http://www.popularculturegaming.com -- my blog about the culture of videogame players
Well he does admit it was too short, and too action-y, which I'd agree with although it didn't ruin the game for me. Nor did the lack of drag and drop, since the menus never really stifled me.
Biggest error in DX2 I think was over-fiddling the rendering engine for unrequired lighting tricks. The Unreal engine was perfectly apt to make their game world before they "improved" on it - which largely ended up doing two things: capping the top end performance at mediocre and ruining any chance for a level editor or mod community.
So who's ready for a unified arrow system in Thief 3?
It's sad when choosing an installation directory on your own qualifies you as an "advanced user."
KOTOR is Deus Ex-like? Come again? In what way? If he's talking about the fact that KOTOR doesn't suck, then it's nothing like Deus Ex IW. I love the man's games, they are true classics- from Origin on to Ion Storm, but Spector should really just quit while he's ahead.
Deus Ex 1 was a start. You solidify the legacy, justify all the hype with a GREAT sequel. That opportunity has been missed. If I had a nickel for all the "emergent-gamplay" and various other hype-like crap that Spector spewed over DX:IW (all of which I totally bought into, BTW)...at some point you've gotta shut up and let the game do the talking. I didn't like what Deus Ex 2 had to say, and that's not based on unrealistic expectations and I'm not the only one who feels that way.
No, you don't put out a crappy compromised piece of crap that was NO FUN and get to compare it to KOTOR. That's just delusional.
The plot of the next Tomb Raider game should kind of be a reverse from the standard. Lara Croft should put the Tomb Raider franchise in an unreachable tomb so that no one can ever retrieve it. I hope this is what he will do if ever attached to the franchise.
After reading that interview, I have now decided the man is crazy.
He thinks the worst thing he did in the game was not having drag-and-drop inventory? Trust me, that's pretty bad, but FAR FAR FAR from the worst problem.
And his comments on the demo don't touch on the fact that they released it with the Xbox settings activated.
Either he is in denial that he released a crappy game or he is crazy.
That was a very impressive lighting effect, and I could tell that the engine had been improved.
God Bless America. Why? Did it sneeze?
Bigbigbison makes a good point here that I'd like to elaborate on.
Basically, the gaming media blows chunks. Not only should the issue be, "Where are the grilling questions to Spector" but extended, "Where are the grilling questions TO ANYONE." I have yet to really see some nice "journalism" in gaming. When we do have it, it is from the lower level gaming sites, such as the work by HardOCP on Infinium (kudos to them). EGM was all over Enter the Matrix and Dave Perry like prom night before the game came out, spilling their orgasmic spew of screenshots and quote-y blurbs throughout the centerfold of that issue. But when the game bombed, EGM resorted only to cowardly making scattered funnies here and there throughout the issues that followed. What they should have done is sent one of their writers to the doors of Shiny and camped outside with a pen and notepad like Harry Knowles for Obscure-Comic-Book-Superhero-Movie until they could "grill" Perry, instead of taking lame-ass joke-shots at him from the safety of their own pages.
The fact is, Spector has given dozens of interviews since the release of DE:IW, but no one has the balls to really ask him the hard questions. When these magazines interview someone from a dev house that puts out a bug-infested game, the first question on the lips of the media should not be, "Ooo what goody goody game is coming out next tell us more give us screen shots! Mmmmm...screenshotss......" It should be holding the gaming houses accountable, the first question should be, "Why did your game crash computers? Did you know it would?." Etc. They might rely on people like Spector for interviews and advertising, but at the bottom of the structure supporting the gaming meda are the readers and it's to us that they ought to be directly serving.
That's not even taking into account some of the more culturally relevant issues that are largely going ignored, like the treatment of war and Vietnam or Iraq by gaming publishers, for example. Why hasn't someone done a printed piece on why minorities are all but ignored in anything save sports video games? Why aren't our magazine writers playing the role press and critics are supposed to play and holding the publishers to the wall?
Video gaming is, by and large, still infant and immature, and part of this is because our gaming media is more immature than the audience. Gaming isn't taken seriously by overall culture as is the case with film, writing, or visual arts, because our representatives, the gaming media, don't act seriously. If they're not big nerds (the bad kind), they're acting like them when, for example, they allow events like E3 to parade around objectified women to advertise games. We've never really advanced beyond the Nintendo Power stage of writing. There is a place for this kind of amateurism, sure, as there is in any viable medium, be it books or film or otherwise. But we have nothing else to speak of save that. That's sad, and it bodes poorly for the maturation of an industry and an artform.
Someone really needs to smack these writers in the head with a large, heavy, and basic journalism textbook so that maybe, maybe!, they'll snap out of their adolescent obsession with ratings and screenshots and start acting like journalists and writers. That is to say, as journalists quote-unquote, they have a legacy behind them of cultural accountability that they have all but ignored because a sequel to Game X is coming out and just looks so AWESOME DUDE. It's time to start thinking about the games we're playing, and it's in the hands of the gaming media that the initiative lies. They've all but ignored it, as sadly demonstrated by the mentioned interview with Spector.
Just one print magazine or website is all I ask for. Here's hoping.
... noted for politically correct interviews and shamless posterior kissing...
Didn't GS do a pretty rosey review of DX:IW?
Deus Ex improved on the original in many ways. It had its weaknesses but it wan't that bad of a game.
With his interview and DX:IW I think I will not be running out to get Thief III. I will get it but just not right away. Mr. Spector has almost become the Chris bangle (BMW car desinger www.petitiononline.com/STOPCB/petition.html) of the gaming world here. I did go out and get the very first day DX:IW because I loved the first and hoped that what people were saying about it was wrong. Well I was wrong. It did look like making it for the PC was just an after though. Along with most every complaint that I have seen no ONE is the end of the world but all together they bring down what could have been a great game. I can easly see the same happen with Thief III. Its on the same engine, developed at the same time, by a lot of the same people with Mr. Spector in charge. I really don't care if he did not like the fact that you could not fight your way through a level ( you can by the way but you have to be patient and take your time, which he apparently can not) I liked it that way and expected it to be that way( the game is called Thief right?). Yes I will buy it, Yes I hope it is a great game, No I am not getting my hopes up. Ok FLAME ON!!!
I agree, Spector is waaaay off if he thinks that that is why PC gamers are pissed at him. Either he knows but doesn't want to talk about it, or Ion Storm has some SERIOUS vertical communication problems.
Problems in DX2 that were bigger than the menu issue:
- PERFORMANCE: I have seen it chug on a high end system with a Radeon 9800XT, mainly due to poor default configuration
- Radeon support: deals with manufacturers are bs
- Bugmaggedon: so many bits from the XBox version polluting the PC version it's a wonder it works at all... there are even bits of X-Box specific code in the config files
- Tiny levels: level sizes were chopped down to what would fit in an XBox's memory, which is pretty much nothing by PC standards when you consider most newer PCs have 512+ megs of RAM. As a result there are very few big open spaces in the game and it feels totally claustophobic.
- Lack of plot cohesion: So there are these factions, and you like, ally with one and the others hate you. Oh, and it's all kinda post apocalyptic and stuff. Great story, jerks.
- Combat model: No headshots, crappy weapon power (apparently shooting someone with a sniper rifle is more effective if they don't *know* you're going to shoot them), universal ammo type (what the FUCK), no big open areas to fight in
- No skill system... no points, no experience, nuttin. This means it is no longer really an RPG, just a shoot 'em up. And not a very good one.
I could go on but I'm choking up with rage here... please god let Carmack deliver us from mediocrity.
Read Pynchon.