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Unreal Tournament 2004 Goes Gold

psyco484 writes "Unreal Tournament 2004 has gone gold, the game will be in stores on March 15th. After an impressive demo, I'm certainly looking forward to this one." There are several improvements over UT2003, but my favorite is the ability to carry dual assault rifles.

13 of 480 comments (clear)

  1. Turn off "performance" DirectX options by pslam · · Score: 5, Informative
    But I had a problem when I tried playing it at a resolution other than 1280x1024. I couldn't read some of the text (especially when trying to join an internet game).

    I had this problem but discovered it was because the display settings for my Ti4200 were at "performance" rather than "quality" (right click desktop, settings, advanced, directX, blah, blah). It's probably because fonts are treated just like textures and are reduced in resolution along with everything else. It seems to me there's no difference in speed between performance and quality settings, so it's no loss - and it looks way better anyway.

    Hope that helps... it certainly had me puzzled for a while. I think they need to at least add this to the FAQ.

  2. Re:Which versions? by Anonymous Coward · · Score: 5, Informative

    Linux binary will be included in the pc/windows package.

  3. Re:Hardware requirements? by Anonymous Coward · · Score: 5, Informative

    You can read the requitements on http://www.unrealtournament.com/ut2004.
    Also, while you are there, read the forum thread on n00b Raptor camping and the posters that the fans have made up. You'll laugh up a lung, guaranteed!

    Regarding systems, I had been on an Athlon XP 1600+, with PC133 SDRAM and an NVidia Ti4200 64MB card. When I started playing the demo a couple of weeks ago in Linux and Doze, I decided to upgrade. The demo is soo awesome. I never played UT before, as it always ssemed to be a bunch of bunny hopping clowns. But, I digress; I did buy the SE DVD edition.

    My new system isn't anything extreme, as I always go for the sweet spot on the price/performance curve. I got an Asus A7V8X-X motherboard with 1.25GB of PC2700 333MHz RAM. AMD XP 2800+, same GF4 4200, added cooling and overclocked it to 4400 speeds. And I got a nice Lian Li case to put it in, and keep it cool. ~$250 for everything but the case. The gorgeous LianLi 6077 from Directron.com was $165 with PS.

    I play in 1280x1024 or 1600x1280 at 32bit color and get ~75FPS. The benchmarks give me between about 45FPS and 350FPS, depending on what's going on.

    It plays well on an 1800+ (~1600MHz). I'm sure it plays very well on 3200 systems, but it's not necessary. though maps like Onslaught and the physics models are very CPU intensive, and the performance is not bound to graphics processor. Build a system with a good balance of memory, internal bandwidth, CPU and graphics,and you should be fine.

    Plays beautifully on Mandrake 9.2 with NVidia modules.

    I can't wait to get my boxed set. My studies are really suffering.

  4. Re:Linux??? by Lord+of+Ironhand · · Score: 4, Informative

    As already pointed out, it will run on Linux, in fact, there is a 64-bit version for Linux. Download all versions of the demo here.

  5. Re:Including Linux? by vogel · · Score: 5, Informative

    There is a penguin on the box this time around and a Linux32/64 bit installer on the CD/DVD. It's actually quite prominent as it's one of three files in the root directory - autorun.inf, setup.exe and linux-installer.sh :)

    Big thanks to Ryan (http://tehgordon.com, he "loves" it when I post this link ;)) for making it happen in time for inclusion on the retail CD/DVD!

    -- Daniel, Epic Games Inc.

  6. Re:everybody interested in having more games on Li by vogel · · Score: 5, Informative

    Actually the best way to make sure your copy is associated with Linux is to play the retail version online as our masterserver keeps track of the last OS used to connect to it (per CD key).

    -- Daniel, Epic Games Inc.

  7. Re:Vehicles by zerocool^ · · Score: 5, Informative

    I totally agree; however, I do have a bone to pick with Onslaught, or mabey it's just the Torlan map.

    Once you're losing, and you're down to your base and only one or two power nodes, it's damn near impossible to fight your way back. The vehicles are simply too powerful, and your base doesn't spawn the two most useful vehicles (the scorpion and the tank). And the ability to spawn at any power node you have captured means that even after you kill everyone rushing your base, they're right back there (they don't have to run across the playing field).

    Needs tweaking, but inspite of the downfalls, I've been playing the crap out of it.

    ~Will

    --
    sig?
  8. Re:Speed Hack by Kelerain · · Score: 4, Informative

    Actually, they have mentioned specifically (like at the bottom of this Mark Rein post), that the demo has NO cheat protection at all, because it would give that crowed a head start on the final version. They also mention that they will update the demo once the full game has been released for a little while, to include cheat protection. Its good to see that they are not only serious this issue, but they have put some thought in thier strategy.

  9. Re:Vehicles by IamNotWitchboy · · Score: 4, Informative

    UnrealScript ins incredibly modular and object-oriented. Implementing such mod would be extremly simple and you wouldn't have to touch a single line of OpenGL or C/C++ code even.

    It would be a very interesting initiation to UnrealScript and would serve as a very educative experience. You should really try it

    http://unreal.epicgames.com/UnrealScript.htm
    --
    The best cure for insomnia is realizing that it is already time to get up. EsteEncanto.com - Blog on technology, urban
  10. Re:Vehicles by Geccoman · · Score: 5, Informative

    Version 1 - Win/Linux
    Version 2 - Mac

    You're cool, don't cancel.

    --
    I'm on a chair.
  11. Re:UT 2004 is good, but consider... by AGTiny · · Score: 4, Informative

    There is a $10 rebate in the box!

  12. Re:Vehicles by InShadows · · Score: 5, Informative

    If you press semicolon ( ; ) while driving a vehicle it will play the horn! There is a different horn sound for each vehicle.

    Also, if you bind a key to 'playvehiclehorn 1' it will play a second, slightly more funny horn for each vehicle. Do that by entering:

    set input "key" playvehiclehorn 1

    At the console, where "key" is whatever key you want to bind it to.

  13. You are correct about maps by Sycraft-fu · · Score: 5, Informative

    The Unreal Engine, be it orignal, UT2003, modified, whatever, was made to host maps on a speperate server. The UT server itself will send maps and other files, if it must, but at the same max rate as whatever the max client data rate is. This is done so the server doesn't screw people playing because someone is downloading.

    What you are supposed to do is setup a web server that holds all the maps, textures, sounds and such that you need. You then set a redirector in the UT config to the web server. When a client needs a file, they get sent there, which then proceeds to send at the maximum rate possible as ber HTTP.

    An additonal advantage is that the HTTP redirect supports compression. You can zip up the files (50% size on average) with the UCC program. They then download compressed and decompress on the client side, saving bandwidth and time.

    So if you run a UT server, of any version, host the maps on a web server and setup a redirect. It can be on the same physical hardware if you like, or a completely different host, whatever works. However don't have the UT server itself serve up the data, it isn't efficient.