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Unreal Tournament 2004 Goes Gold

psyco484 writes "Unreal Tournament 2004 has gone gold, the game will be in stores on March 15th. After an impressive demo, I'm certainly looking forward to this one." There are several improvements over UT2003, but my favorite is the ability to carry dual assault rifles.

51 of 480 comments (clear)

  1. Vehicles by wed128 · · Score: 4, Interesting

    The vehicles in the Onslaught mode have to be the coolest addition ever!!!

    1. Re:Vehicles by GrodinTierce · · Score: 5, Interesting

      I quite agree. While UT2004 certainly isn't the first FPS with vehicles, nor does it have the huge collection of some games (e.g. BF1942 and/or DesertCombat), its vehicles are well-designed, well-balanced, and so much fun, it's kind of ridiculous.

      --


      Tierce
      Who sponsors your feelings?
    2. Re:Vehicles by nukem1999 · · Score: 5, Funny

      And most other games' vehicles don't have horns that play La Cucaracha(Manta) and Dixie(Scorpion) :)

    3. Re:Vehicles by hype7 · · Score: 4, Interesting

      and what's more, Mac and Linux versions are following right behind.

      The way all games should be developed. Kudos to Epic/Atari.

      -- james

    4. Re:Vehicles by pcx · · Score: 5, Funny

      Vehicles in UT2004 = hopping shotgun into a jeep driven by an insane pre-teen with no-motor control who makes a strategic decision to drive halfway across the map to an unlinked power node (the kind you can't attack) and makes the tactical calculation that if you smash the tank head on the jeep will be the winner.

      What's amazing is that onslaugh is fun despite this :)

    5. Re:Vehicles by Anonymous Coward · · Score: 5, Interesting

      The beauty of the unreal engine is all 3 are developed in tangent because UT uses OGL in Linux and OGL.

      Yes I know the pros of using DX as the windows based render (there are hooks in it to take advantage of DX9...but the game doesn't show it now) but with opengl having shader support, I think they should return to OGL.

      Just one mans uninformed, uneducated opinion.

    6. Re:Vehicles by lewp · · Score: 4, Insightful

      Indeed. I have always been an Unreal hater, but I haven't touched CS since the UT2K4 demo came out. The sole reason for that is because of Onslaught. CTF and DM were done to death a long time ago.

      Assault would probably be cool too, but I don't like the gimmick map they included with the demo.

      Mantas rule.

      --
      Game... blouses.
    7. Re:Vehicles by zerocool^ · · Score: 5, Informative

      I totally agree; however, I do have a bone to pick with Onslaught, or mabey it's just the Torlan map.

      Once you're losing, and you're down to your base and only one or two power nodes, it's damn near impossible to fight your way back. The vehicles are simply too powerful, and your base doesn't spawn the two most useful vehicles (the scorpion and the tank). And the ability to spawn at any power node you have captured means that even after you kill everyone rushing your base, they're right back there (they don't have to run across the playing field).

      Needs tweaking, but inspite of the downfalls, I've been playing the crap out of it.

      ~Will

      --
      sig?
    8. Re:Vehicles by YOU+LIKEWISE+FAIL+IT · · Score: 5, Interesting

      What is cooler still is that this philosophy goes all the way up the corporate tree. A while ago I wrote a letter to their support department asking about Mac ports, and I didn't get a friendly, personal letter confirming the Mac and Linux ports from some guy in the trenches, I got one from Mark Rein, Epics V.P.

      A company whose big-wigs take the time to answer mail, and who understand the importance of supporting minor platforms is definitely a company I enjoy giving my money too.

      --
      One god, one market, one truth, one consumer.
    9. Re:Vehicles by IamNotWitchboy · · Score: 4, Informative

      UnrealScript ins incredibly modular and object-oriented. Implementing such mod would be extremly simple and you wouldn't have to touch a single line of OpenGL or C/C++ code even.

      It would be a very interesting initiation to UnrealScript and would serve as a very educative experience. You should really try it

      http://unreal.epicgames.com/UnrealScript.htm
      --
      The best cure for insomnia is realizing that it is already time to get up. EsteEncanto.com - Blog on technology, urban
    10. Re:Vehicles by Geccoman · · Score: 5, Informative

      Version 1 - Win/Linux
      Version 2 - Mac

      You're cool, don't cancel.

      --
      I'm on a chair.
    11. Re:Vehicles by InShadows · · Score: 5, Informative

      If you press semicolon ( ; ) while driving a vehicle it will play the horn! There is a different horn sound for each vehicle.

      Also, if you bind a key to 'playvehiclehorn 1' it will play a second, slightly more funny horn for each vehicle. Do that by entering:

      set input "key" playvehiclehorn 1

      At the console, where "key" is whatever key you want to bind it to.

  2. assault rifles by xenocytekron · · Score: 4, Insightful

    Is it even possible to carry two assault rifles simultaneously in real life? sounds a bit heavy...

    --
    This is my .sig, if you don't like it, it will eat you.
    1. Re:assault rifles by Ozone+Depletion · · Score: 5, Funny

      *looks at da govinator*

    2. Re:assault rifles by savagedome · · Score: 5, Insightful

      Is it even possible to carry two assault rifles simultaneously in real life?

      Not the article but not even the Title now? I would have to say RFTT dude. Its Unreal Tournament ;)

    3. Re:assault rifles by frankthechicken · · Score: 5, Funny

      Is it even possible to carry two assault rifles simultaneously in real life?

      It certainly is possible, much like the British SAS' much vaunted ability to fire a rocket at the ground, propelling themselves behind enemy lines.

      In fact only the other day, I was walking around town, felt a bit short of cash, and decided to headbut a wall, and bounce a top several passerbys, earned a small fortune that day.

    4. Re:assault rifles by rholliday · · Score: 4, Funny

      Man, I can't tell you how many times those floating stars have kept me from getting a ticket. So handy to just dive in an alley and make the police forget about you ...

      --
      Xbox reviews.. We think they're funny.
    5. Re:assault rifles by NanoGator · · Score: 4, Insightful

      "Not the article but not even the Title now? I would have to say RFTT dude. Its Unreal Tournament ;)"

      Uh.. pardon my naievness, but wasn't the reason it was originally called Unreal was that they excelled graphically in both hardware and software mode? I remember being quite surprised when I first got it. Even without a 3D card, they did some neat stuff that just wasn't being done at the time. It did look 'unreal'. I don't think the original reference was to the practicality of the game. Since this is a continuance of the franchise, I can imagine it's still meant in the same spirit.

      But who knows, maybe I'm wrong. There's a couple of sides to this issue. On one hand, it has to be semi-grounded in reality. For example, it would be odd if you ran off a cliff, but didn't fall until you looked down in Yosemite Sam fashion. At the same time, though, how much fun would the game be if it was too realistic? I'd have a heart attack if I tried to run a short distance, heh.

      There is a fine line there one must walk when designing a game like that. Afterall, if real life was so exciting, where would the game market be?

      --
      "Derp de derp."
    6. Re:assault rifles by Moofie · · Score: 4, Insightful

      You will put a lot more rounds on target with one properly aimed weapon than with two shooting from the hip.

      If you want suppressing fire, get a SAW.

      --
      Why yes, I AM a rocket scientist!
  3. It looks really nice... by fidget42 · · Score: 5, Interesting

    But I had a problem when I tried playing it at a resolution other than 1280x1024. I couldn't read some of the text (especially when trying to join an internet game). Another problem that UT2k3 had was the size of the maps. Even with a broadband connection, transferring a 10 MB map takes a looooooong time.

    --
    The dogcow says "Moof!"
    1. Re:It looks really nice... by justMichael · · Score: 4, Interesting

      Unless they changed the server behavior they throttle map downloads.

      Most places are urged to provide the maps on a standard web server.

      Of course I haven't managed a UT2kx server so what do I know.

  4. This is great! But not for the basic game by ScottGant · · Score: 4, Interesting

    I can't wait now for Red Orchestra 2.0 using UT2004. Hopefully this will generate more intrest in this awesome mod.

    But when I play it now, there's usually only one server with people playing on it. It's ashame because this is such a great game that tries to be more realistic. Like no floaty crosshairs, get shot with a bullet and you die...not 50 bullets while you jump around like a chicken.

    It still needs work, but the guys making it are listening to the people playing it. And with ut2004 and all kinds of tanks sitting around, can't wait to see what they do with the new engine.

    --

    "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    1. Re:This is great! But not for the basic game by kryptkpr · · Score: 5, Insightful

      The reason is simple: Some people (like me) don't want realism.

      The game is called UNREAL Tournament for a reason, and I'm glad the people who made it made it the way they did... I get enough realism at school, working my ass off in hopes of a future.. don't need any more realism then that thankyouverymuch.

      I love the floaty crosshairs, impossible weapons, guided redeemer missles, and getting-pumped-full-of-led-and-not-caring-cuz-you- got-200-health-and-100-armor-in-an-800-health-tank ! It's a totally different world, and that's what makes the game so enjoyable.

      --
      DJ kRYPT's Free MP3s!
    2. Re:This is great! But not for the basic game by Cecil · · Score: 4, Insightful

      Chalk me up under the "hate videogame real-life-ism" tally.

      That comes with a major caveat though: I think strongly that games have to at least be realistic within their own universe. It's one thing for the heavily armed and armored, trained for fighting, shieldpack-wearing ogres in Unreal Tournament to be able to take a chaingun barrage in the chest. It's what the game is all about.

      It is not, on the other hand, acceptable for a bored civilian in Deus Ex 2 to be able to withstand a point-blank pistol blast to the head without even getting angry at me. Nowhere in the game's story did it suggest that humans had evolved metal skulls, or that the anti-gun lobby had gotten all firearms replaced with bb-guns.

  5. Mac by LittleLebowskiUrbanA · · Score: 4, Interesting

    With a demo already out, it looks like MacSoft will have this out for OS X almost at the same time as the PC version. Sweet.

  6. hope they fixed the audio cpu usage by green+pizza · · Score: 5, Interesting

    I've been playing the UT2K4 demo on both Windows and Mac (yay PowerBook) and the community chatter is right -- disabling audio results in framerates jumping anywhere from 50% - 200% faster. I hope it's a bug and not just the base requirement for UT2K4 audio!

  7. Naming Conventions... by ItMustBeEsoteric · · Score: 5, Interesting

    I must admit, while I love the various flavors of UT, I dislike the naming convention. The same problem sports games have: once a year, they will seem out of date. They're basically making themselves stay on a once a year schedule: let's be real, how many gaming companies can do that (HL2, Doom 3...deadlines go to hell). And, unless there's actual changes, I would rather not buy a new version every year just to keep up with the online play (though I know you can always play the old versions). That said, I want this game. The vehicles are great, as is the gameplay and graphics in the demo.

  8. Including Linux? by JustinXB · · Score: 5, Interesting

    Will this be including the Linux version of the game, like 2003 did? Maybe they'll be nice to us this time and put a notice on the box stating Linux version included.

    1. Re:Including Linux? by vogel · · Score: 5, Informative

      There is a penguin on the box this time around and a Linux32/64 bit installer on the CD/DVD. It's actually quite prominent as it's one of three files in the root directory - autorun.inf, setup.exe and linux-installer.sh :)

      Big thanks to Ryan (http://tehgordon.com, he "loves" it when I post this link ;)) for making it happen in time for inclusion on the retail CD/DVD!

      -- Daniel, Epic Games Inc.

  9. Turn off "performance" DirectX options by pslam · · Score: 5, Informative
    But I had a problem when I tried playing it at a resolution other than 1280x1024. I couldn't read some of the text (especially when trying to join an internet game).

    I had this problem but discovered it was because the display settings for my Ti4200 were at "performance" rather than "quality" (right click desktop, settings, advanced, directX, blah, blah). It's probably because fonts are treated just like textures and are reduced in resolution along with everything else. It seems to me there's no difference in speed between performance and quality settings, so it's no loss - and it looks way better anyway.

    Hope that helps... it certainly had me puzzled for a while. I think they need to at least add this to the FAQ.

  10. Re:Which versions? by Anonymous Coward · · Score: 5, Informative

    Linux binary will be included in the pc/windows package.

  11. Decent price too by Fiz+Ocelot · · Score: 5, Funny

    I got the collector's edition for 40 bucks, comes on DVD with a nice logitech headset and bonus dvd. It also has some kind of emblem that adds either 50HP to your car or 2ghz to your pc (whichever you apply it to)

  12. Re:Hardware requirements? by Anonymous Coward · · Score: 5, Informative

    You can read the requitements on http://www.unrealtournament.com/ut2004.
    Also, while you are there, read the forum thread on n00b Raptor camping and the posters that the fans have made up. You'll laugh up a lung, guaranteed!

    Regarding systems, I had been on an Athlon XP 1600+, with PC133 SDRAM and an NVidia Ti4200 64MB card. When I started playing the demo a couple of weeks ago in Linux and Doze, I decided to upgrade. The demo is soo awesome. I never played UT before, as it always ssemed to be a bunch of bunny hopping clowns. But, I digress; I did buy the SE DVD edition.

    My new system isn't anything extreme, as I always go for the sweet spot on the price/performance curve. I got an Asus A7V8X-X motherboard with 1.25GB of PC2700 333MHz RAM. AMD XP 2800+, same GF4 4200, added cooling and overclocked it to 4400 speeds. And I got a nice Lian Li case to put it in, and keep it cool. ~$250 for everything but the case. The gorgeous LianLi 6077 from Directron.com was $165 with PS.

    I play in 1280x1024 or 1600x1280 at 32bit color and get ~75FPS. The benchmarks give me between about 45FPS and 350FPS, depending on what's going on.

    It plays well on an 1800+ (~1600MHz). I'm sure it plays very well on 3200 systems, but it's not necessary. though maps like Onslaught and the physics models are very CPU intensive, and the performance is not bound to graphics processor. Build a system with a good balance of memory, internal bandwidth, CPU and graphics,and you should be fine.

    Plays beautifully on Mandrake 9.2 with NVidia modules.

    I can't wait to get my boxed set. My studies are really suffering.

  13. everybody interested in having more games on Linux by dmouritsendk · · Score: 4, Interesting

    ..should rush out and buy this game and then send a mail to one of these people, letting them know that the fact that the game ran on Linux was one of the factors that made you deside to buy the game.

    Bacially, thank them for their support of your favorite platform. And let them know you are always looking for quality game titles running linux to buy.

    That won't hurt the chances of future ATARI distributed games being ported to Linux.

  14. Re:Linux??? by Lord+of+Ironhand · · Score: 4, Informative

    As already pointed out, it will run on Linux, in fact, there is a 64-bit version for Linux. Download all versions of the demo here.

  15. voice recognition by berkut1337 · · Score: 4, Interesting

    Voice recognition is the besst feauture for me, I'm surprized it's not being mentioned more. All that you have to do is download MS speech SDK, train it and then the fun begins:

    ALPHA GET OUT! the bot will exit the vehicle, or
    EVERYONE DANCE!, lol

    http://www.beyondunreal.com/content/articles/74_ 1. php

  16. Unreal on the Ides! by MigrantHail · · Score: 4, Funny

    Enjoy such new features as onslaught, assault...and good old backstabbing.

  17. Re:Going Gold by NanoGator · · Score: 4, Insightful

    "sweet now it is gold, i wonder how long it will take for a full copy to be leaked, i give it 2 days."

    Can't say that matters a whole lot to me. I tried to download GTA3 after I scratched the disc, ended up getting different games that were just renamed to GTA3. Fortunately for me, I found a used copy for reasonably cheap.

    Frankly, I don't see what all the anti-piracy hype is about. If it's easier to just run down the street and buy the game than to wait all day to download and cross your fingers that it's a.) legit b.) works, then I don't see why the "you-cannot-backup-your-game" measures are all that necessary.

    --
    "Derp de derp."
  18. Re:everybody interested in having more games on Li by vogel · · Score: 5, Informative

    Actually the best way to make sure your copy is associated with Linux is to play the retail version online as our masterserver keeps track of the last OS used to connect to it (per CD key).

    -- Daniel, Epic Games Inc.

  19. Great Game by (eternal_software) · · Score: 4, Interesting

    This is an excellent game. I was never a big fan of FPS but the "onslaught" mode in UT2004 has me hooked. Excellent mix of combat and strategy, the controls feel right, and the vehicles are really fun.

    I still haven't played the standard "deathmatch" and "capture the flag" modes (and I am not really in a hurry to try them).

    There is much more to be had here then in previous Unreal titles.

  20. Mouse-gesture aim by eddy · · Score: 5, Interesting

    [...] but my favorite is the ability to carry dual assault rifles.

    I'm guessing this is like in every other game, you still aim them together?

    I was thinking that it would be interesting to experiment with individual aim for dual-weapons. You could have 'hold RMB and move mouse to aim second gun' (would subsume looking around) and 'hold RMB and press LMB' to fire.

    But it guess it would be odd to controll one weapon as "an arm" and the other like usual (that is "where you look you fire"), so then you'd have to do the same but in reverse for the "left" gun, which I'm sure few gamers would like. Maybe for an option...

    Just a thought.

    --
    Belief is the currency of delusion.
  21. What makes it good by Neo-Rio-101 · · Score: 4, Insightful

    The thing that stands out about good games these days are their replay value it seems.
    I keep finding that those "play through the game once and forget" games hardly get any replay value, whereas games like GTA (especially the racing, taxi, and police missions) and Unreal have endless replay value because of the underlying game involved is actually fun, with many variations on the theme...
    (which reminds me of the Atari 2600 games, which had more variations on the theme of a particular game than you could shake a stick at - I think there was about 26 variations on Space Invaders alone!)

    In that way, Unreal Tournament and the original Quake III have a kind of replay value that the original Pac-man (with all those patterns) and the Street Fighter series (with all those characters) had.

    The frustration that other "3D tourism" games have (where you get stuck in one part and have to solve a puzzle to get to the next bit). Just doesn't hold up to replay value. Once you finish it, you throw the CD into the cupboard.

    We need to see more games like this, and not the next Madden 3005 - if Madden is still with us by then.

    --
    READY.
    PRINT ""+-0
  22. Re:Linux??? by vogel · · Score: 5, Insightful

    If you write solid portable code from the beginning, there's no additional cost to releasing on multiple platforms,

    Wishful thinking :)

  23. Re:Speed Hack by Kelerain · · Score: 4, Informative

    Actually, they have mentioned specifically (like at the bottom of this Mark Rein post), that the demo has NO cheat protection at all, because it would give that crowed a head start on the final version. They also mention that they will update the demo once the full game has been released for a little while, to include cheat protection. Its good to see that they are not only serious this issue, but they have put some thought in thier strategy.

  24. Macintosh performance issues by v1 · · Score: 4, Insightful

    I've seen a few posters comment about rendering speed increasing if sound is disabled, but that's not really an option for a serious player... if you can't hear where the shooting is coming from (or hear the footsteps of the person tailgaiting you) you're not gonna last very long. So turning off the sound isn't a serious option.

    Also, just in general I'd say the frame rates on the mac are a lot slower than on the PC. Are they even bothering to use hardware accelleration? It feels like I'm back playing the original Unreal Tournament on my Wallstreet with its sucky graphics speed, and yet this is a fairly new tibook. My fps drops to around 4 or so during heavy action.

    --
    I work for the Department of Redundancy Department.
  25. Why is it always idsoft and Unreal? by Awptimus+Prime · · Score: 4, Interesting

    The only two games that get much coverage on /. seem to be Quake, Doom3, and Unreal(x).

    Meanwhile, BF1942 and others get little coverage -- even though other titles were the ones to pioneer 64 player servers and larger maps.

    The only thing I can figure is the old school FPS game with a gun that fires the EXACT same while running at a scale speed of 38mph, jumping, etc.

    I remember posting the same question about Counter-Strike getting no /. press when it had like 20x the number of online players than Q3 had, at the time, and getting modded as a troll.

    Personally, being a seasoned player of FPS titles since Wolf3D, I prefer games that have some level of chance when it comes to firing a perfect shot. Getting 18 consecutive headshots in MP with a sniper rifle is just lame after a while.

    I also play paintball a lot, which is fairly inconsistent when it comes to accuracy. I've also got a couple of scoped rifles I enjoy doing some target practice with sometimes. Even with the bipod extended and laying prone, I can't hit consistently within a foot at 100 yards. Mind you, I have some eyesight problems.

    This just makes the running and shooting perfectly thing in Unreal and Q3 just too cartoony for it to be fun.

    1. Re:Why is it always idsoft and Unreal? by Cosmik · · Score: 4, Insightful

      You forget the influence of the Mac and Linux crowd on this site.

  26. Re:Stupid special forces tricks by core+plexus · · Score: 4, Insightful
    The very fisrt thing the instructor said to us in edged weapons class is never throw your weapon away. We learned how to anyway, as well as throwing scissors, letter openers, and other assorted items. It's pretty cool to throw something and see it sticking in the target, although in a real fight, you still have time to 'return the favor' before you bleed out, assuming the wound was even eventually fatal. In the movies, the Hero/Badguy can throw a knife and bury it to the hilt, but try it on a slab of unfrozen beef sometime, even try to stab it to the hilt. It's not easy, especially around the ribs, breast, or shoulder. Notice how hard it is to pull the knife back out? If it is one of those silly Rambo knives, the serrations will catch on ligaments and other parts. It's really more of a distraction. They actually sharpened the edges of the shovel, and were trained to use them in ways other than by throwing. Then again, we never got the chance to throw something when the target was shooting, or threatening to shoot, back. I'm pretty sure that would affect performance.

    Back on the subject, you can fire 2 'assault rifles' or handguns at a time, but there's no need, and plenty of reasons not to. One rifle can lay down plenty of suppressive fire, and more accurately than trying to use up all your ammo in a display of firepower. The target will just keeps it head down til you're trying to clear a jam or reload, and put a single round where it really hurts. Or send out his buddy to flank you. Since you used up all your ammo, and your weapon it too hot to touch, he won't even have to throw his shovel at you.

    -cp-

    President Bush to Liberate Alaska

  27. Re:UT 2004 is good, but consider... by AGTiny · · Score: 4, Informative

    There is a $10 rebate in the box!

  28. FYI by MachDelta · · Score: 4, Funny

    Just FYI, the Raptor vehicle (no relation to the UT2004 Raptor) in Unreal 2: XMP plays Dixie too if you get airborn with the boosters (and hit the horn). :)
    I loved watching that thing come flying over a hilltop with fire streaming out the vents playing that cute little tune. It was hillarious, right up until the point that it smacked into you, chewwed you up in the grinders, and spit your gibs out the same vents.

  29. You are correct about maps by Sycraft-fu · · Score: 5, Informative

    The Unreal Engine, be it orignal, UT2003, modified, whatever, was made to host maps on a speperate server. The UT server itself will send maps and other files, if it must, but at the same max rate as whatever the max client data rate is. This is done so the server doesn't screw people playing because someone is downloading.

    What you are supposed to do is setup a web server that holds all the maps, textures, sounds and such that you need. You then set a redirector in the UT config to the web server. When a client needs a file, they get sent there, which then proceeds to send at the maximum rate possible as ber HTTP.

    An additonal advantage is that the HTTP redirect supports compression. You can zip up the files (50% size on average) with the UCC program. They then download compressed and decompress on the client side, saving bandwidth and time.

    So if you run a UT server, of any version, host the maps on a web server and setup a redirect. It can be on the same physical hardware if you like, or a completely different host, whatever works. However don't have the UT server itself serve up the data, it isn't efficient.