Molyneux On Future Of Game Design
Thanks to GameSpy for its interview with Lionhead boss and Populous creator Peter Molyneux, part of a talk held at the DICE Conference in Las Vegas. While admitting that "this industry tends to bumble through innovation", Molyneux noted freeform games could be less interesting than they looked, lamenting that "he always dreamed about making games that give people total freedom, but what he discovered is that complete freedom in a game world is boring after about ten minutes." He concluded by suggesting alternatives to the 'sandbox' approach, arguing: "People like to have challenges, goals, and something to struggle toward."
Peter Molyneux was also responsible for Black & White if you recall.
Guess he learned his lesson.
I currently have no clever signature witicism to add here.
I'm pathetically nice even to virtual people. I tried, I really tried to play Baldur's Gate evil, but I felt so bad about all the people I told to piss off instead of helping.
It's a serious character flaw. Perhaps I should get therapy.