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Molyneux On Future Of Game Design

Thanks to GameSpy for its interview with Lionhead boss and Populous creator Peter Molyneux, part of a talk held at the DICE Conference in Las Vegas. While admitting that "this industry tends to bumble through innovation", Molyneux noted freeform games could be less interesting than they looked, lamenting that "he always dreamed about making games that give people total freedom, but what he discovered is that complete freedom in a game world is boring after about ten minutes." He concluded by suggesting alternatives to the 'sandbox' approach, arguing: "People like to have challenges, goals, and something to struggle toward."

1 of 46 comments (clear)

  1. Re:Pah, just because he can't make them. by imr · · Score: 0, Troll

    Right!
    And you forget to tell that doing conference that either talks about high level gaming concepts or that presents the high level gaming concepts that suposedly will be in his next game (but actually won't) is part of his PR machine.
    Face it, it's not only black and white, all his late games are just plain boring and missed their goal. He is living on Populous fame.