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N-Gage - Branding, Image, Follow-Up Possibilities

Thanks to Costik.com for its in-depth discussion of the Nokia N-Gage's advantages and disadvantages, a post sparked by Scott Miller's weblog post on the same subject, in which the 3D Realms founder argues "Nokia means cell phones to consumers. So, when Nokia jumps into the games market, it doesn't make sense to people", and concludes: "Nokia needs to create a separate company to handle the N-Gage. The 'Nokia' name should never be associated with this device, much like the Toyota name is not associated with Lexus." Greg Costikyan's reply counters: "Launching N-Gage as a Nokia device wasn't a bad idea; the flaws of the device were, however", and ends: "I personally would not be surprised if, two or three years from now, Nokia decides to give it another go, with a new device."

28 of 68 comments (clear)

  1. My Suggestion... by BigDork1001 · · Score: 5, Insightful
    My suggestion would be that before they release their next device they listen to their audience a bit more. There's no way they could have with the N-Gage. Or if they did go out and talk with the average gamer who would be buying their product the need to talk to a lot more people. This thing was getting bad reviews from the first I'd heard of it. All the flaws were stuff that could would should have been pointed out very early on and could possibly have been fixed or just scrapped all together and they start over.

    So next time Nokia go out and talk to your target audience some more. Go to a few malls or something and talk to some people buying games. Go to an arcade or two. Find out where the gamers are and ask them what they think. Don't just assume what we will and won't like. So far you aren't doing so good at that.

    --
    "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    1. Re:My Suggestion... by unixbob · · Score: 3, Interesting

      From what I've seen it's a very capable console with good 3d capability and some good games. The addition of bluetooth for wireless play and a web browser almost makes me want to purchase one.

      But the fact that you will look like a tit using an ngage as a mobile phone just puts me off. and the fact that the ngage can't be purchased without a mobile phone contract stops me from just using it as a console.

      So I agree, complete lack of market research has lead to the downfall of this product. Nothing to do with being associated with Nokia.

      --
      The Romans didn't find algebra very challenging, because X was always 10
    2. Re:My Suggestion... by ooPo · · Score: 3, Interesting

      You realize there's no actual 3d hardware in the ngage, right? That's all software rendering.

    3. Re:My Suggestion... by antime · · Score: 2, Informative

      Except for the GBAs, GP32s and PDAs out there.

    4. Re:My Suggestion... by antime · · Score: 3, Informative

      Go take a look at Bobbee Tec's engine, the Yeti3D engine, or Apex Designs' Payback. The Doom port wasn't very good, but it's not near the best the hardware has to offer.

    5. Re:My Suggestion... by PainKilleR-CE · · Score: 2, Insightful

      PDAs? Eh. I was thinking about game machines here. They can do some okay 3D stuff, though. So yeah, you're right there.


      You're talking about a phone and you dismiss PDAs? At least the Tapwave Zodiac has 3D hardware for rendering games, and an analog controller.

      --
      -PainKilleR-[CE]
    6. Re:My Suggestion... by NanoGator · · Score: 2, Interesting

      "With a PC, both the processors are working to the same goal, but to the GBA-DS, each one will be working to do different things, one to each screen... I'm so scared. :-)"

      You sure it's all that different? You've got multiple threads performing different tasks, and they often have to communicate with each other. Seems like you'd have a similar problem on a dual proc PC.

      "It would be nice to see one of the developers who have looked at it (they must exist) to get a perspective one way or another."

      I imagine their response would be like "Well, when you have a map on one screen and the action on the other, it's a piece of cake. But when you try to make one the front view and the other the rear view.. well then you run into mischief."

      "In the meantime the GP32 is (still!) looking like a damn tasty treat."

      Any interesting titles on it?

      --
      "Derp de derp."
  2. And Sony? by Rellik66 · · Score: 5, Insightful

    Was Sony ever considered a gaming company before they released the Playstation?

    --

    Too many zeros, not enough ones

    1. Re:And Sony? by ooPo · · Score: 3, Interesting

      No, but then they released quality hardware with fun games with very little hype. Dropped in our laps like a fun, new toy... so sneaky.

      It also helped that the only competition at the time was a disappointing Sega Saturn. By the time they got their act together it was too late.

    2. Re:And Sony? by NanoGator · · Score: 3, Insightful

      "Was Sony ever considered a gaming company before they released the Playstation?"

      I see what you're saying, but this particular example is a bit faulty on the grounds that Sony's had its hands in entertainment for years. Walkmans, VCRs, TVs, etc. It wasn't a huge leap for Sony to go into the gaming world, nor would it have been for Nokia really.

      --
      "Derp de derp."
    3. Re:And Sony? by shadowcabbit · · Score: 3, Insightful

      Moreover, the Playstation was developed (initially, at least) in conjunction with Nintendo-- and anyone who says Nintendo isn't a gaming company is certainly on something mind-addling. Nokia developed the Ngage in a vacuum, and it shows (and suffered for it).

      --
      "Why Subscribe?" Good question...
  3. Sometimes maybe convergence isn't a good thing. by dbirchall · · Score: 4, Interesting
    It reminds me of Steve Jobs's comments on "media center" PC's - something about when you're watching TV, you wanna be across the room...

    Of everyone I've ever known who has had any kind of handheld gaming device, I honestly can't say I've ever heard even one person say, "You know, I really wish I could make phone calls on this, too."

    Feeping creaturism.

    1. Re:Sometimes maybe convergence isn't a good thing. by NanoGator · · Score: 3, Insightful

      " I honestly can't say I've ever heard even one person say, "You know, I really wish I could make phone calls on this, too."

      You're missing the point a bit. The reason why one would want a game machine/phone/camera/mp3 player/pda/etc is that most people carry cell phones around with them non-stop. Whereas a game machine, MP3 player, camera, pda, etc usually only go with you when you know you're going to want it. Often the moment comes where you want one of these devices for whatever reason, and you didn't bring it because you've only got so many pockets.

      I can at least speak for myself. I have a Nokia 3650. It is my alarm clock and calendar. I get news on it from time to time via the internet, usually when I'm waiting for Burgerville to deliver my meal. Yesterday I played Snake while waiting for an appointment to start. Its camera has come in handy numerous times. Just recently I snapped a photo of my nephew being silly at a restaraunt. To do all this stuff traditionally, instead of carrying around a small phone, I'd have to wear a trench coat or something. I'd look like Inspector Friggin Gadget.

      Seriously, though, the appeal is there.

      --
      "Derp de derp."
    2. Re:Sometimes maybe convergence isn't a good thing. by vrai · · Score: 2, Interesting
      I agree. I'd rather carry my GBA and my 8910 (both excellent at what they do) than some machine that isn't a good phone and doesn't play games very well.

      I think it says something about the N-Gage that it's the only games machine released since the Dreamcast that I haven't bought. It doesn't have any redeeming features (even the GP32 had the 'easy to code for' argument).

      Now, a handheld machine as powerful as a PS2 but with 3G internet access (no phone features!) that was designed soley for mobile online gaming - I'd buy that.

  4. Choice B by Snowspinner · · Score: 3, Insightful

    I've gotta go with choice B here - the fact that it said Nokia on it was not a problem (Any more than the fact that the Playstation said Sony on it, and Sony was known as a maker of Walkmen).

    The problem was that it had a crappy display, crappy controls, and you had to take the battery out to change the games.

    They could have released that under any brand name, and it would have bombed.

  5. and TEST! by Anonymous Coward · · Score: 2, Insightful

    If you've ever held one of these in your hands, you know what I'm talking about. The buttons are the same plastic normally used for cell phone keypads, which is too slick/hard for comfortable gaming. Using the phone keypad for fire buttons etc. meant that the buttons weren't located where you'd intuitively want them, and also, the buttons touch their neighbors rather than being separated by empty space (as they are in every other game controller I can think of.)

    And who was dumb enough to think that people would be willing to take out the battery to switch cartridges?

    Did they even think about any of this before they launched? What about user focus groups? It's hard to believe that no one in the company thought about these issues...which makes me think that at some point some Nokia employee said to himself "Damn, this thing is going to flop...but it's too late to turn back now!"

    Honestly, when I got my hands on it, I thought the performance of the N-Gage from a framerate/resolution standpoint was perfectly acceptable, but the HCI issues were so poorly addressed that the device wound up just pissing me off. (Apparently I'm not alone.)

    1. Re:and TEST! by NanoGator · · Score: 3, Informative

      "And who was dumb enough to think that people would be willing to take out the battery to switch cartridges?"

      Heh. The problems you've mentioned, though they suck, are somewhat tolerable. What REALLY bugged me about the N-Gages was that all the demo units I played with had a "out of memory" message that you get when the phone feels it's time to reboot. I have enough of these problems as a Windows gamer, I aint taking that on the road.

      --
      "Derp de derp."
  6. Image, branding, meh by Kyn · · Score: 2, Insightful

    I was considering a humourous post about how we'd need something new to laugh about in a few years, but I'll be serious.

    I don't care that it says Nokia. I don't care that it is a cell phone. I care that it's price is more than double a Game Boy SP. I care that it's execution was poorly thought out (see: removing the battery to change games; looking like a taco while talking). And the game selection: nothing to write home about. If Nokia wants to give it another go, more power to them and best of luck. Competition is a good thing, mayhaps next time they'll do a better job.

  7. No Console has Ever Recovered from a Weak Launch? by Mad_Fred · · Score: 2, Insightful

    Correct me if I'm wrong here, but didn't people consider the Playstation 2 to have a pretty weak launch, without enough compelling games? People bought it for the promise of coming games, belief in the brand, and a secondary feature - DVD playback.

    But then, as someone commented about the time the first Playstation came out, nobody would say the competition put up much of a fight or had stronger launches when they did launch. It's all relative I suppose ...

  8. Typical Marketing Department Rubbish by Andy_R · · Score: 3, Insightful

    The N-Gage would have been a flop whatever name was written on it, because it's a fatally flawed product.

    The Lexus comparison is inappropriate. The reason Toyota created a different brand name for Lexus is because the knew there would be consumer resistance among executive car buyers to a very expensive Toyota, no matter how good it was. As the failure of the Volkswagen Phaeton shows, they were right.

    The N-Gage isn't a premium product aimed at stuck-in-their-ways 50+ executives who are being asked to spend 6 months income in one go, it's a phone aimed at kids, so sticking a (formerly) respected phone company name on it is entirely appropriate.

    Having said that, there *is* a really good reason the phone should not have had Nokia written on it that the article seems to have completely missed - there are a whole generation of kids growing up with 'Nokia = embarassingly bad design' lodged in their heads.

    --
    A pizza of radius z and thickness a has a volume of pi z z a
  9. Retardo by NanoGator · · Score: 2, Insightful

    "...in which the 3D Realms founder argues "Nokia means cell phones to consumers. So, when Nokia jumps into the games market, it doesn't make sense to people"

    Pretty lame argument. If anything, the Nokia brand helped N-Gage. The problems they have with that machine have nothing to do with the name on the package. They have everything to do with it performing poorly as a cell phone and a game machine. A no-name company could easily wipe the floor with them in this space.

    Don't get me wrong, branding can help. (It can also detract.) But slapping the name Nintendo on this machine wouldn't have done it a lick of good.

    They should, instead, pursue the N-Gage SP.

    --
    "Derp de derp."
  10. Re:Cell phone or handheld gaming device? by gl4ss · · Score: 2, Interesting

    It's a series60 handphone that happens to have a 8 way pad. that's what it is in reality, from specs point of perspective, and from functionality point of perspective as well. as such it's not bad(granted, it is not for midgets either). I don't believe the development costs were that high for the thing(It doesn't have anything 'new' actually) nor will they be bleeding dry from developing "ngage2" or whatever model will they add to their line soon enough.

    is your pc sold as a gaming device, was the ibm pc's of 1980's sold as such? not really. does it make sense to make games for that pc of yours? yep.

    the biggest mistake I think they made? they should have had 8 way pads and the same amount of memory on all of their s60 devices(3660/3650 has significantly less ram) and made the 'n-gage only' games to work on them too(without crackin).

    besides than all this, nokia had a pretty good year last year, they barely felt the n-gage marketing costs.

    --
    world was created 5 seconds before this post as it is.
  11. value of a name by Vincman · · Score: 2, Interesting

    Sorry I did not have time to read the article, but here is my view on the name issue:

    Sony is a company that uses the same name on all it's product, indicating quality, with the exception of products aimed at the low-price market, which it carries under a different brand.

    A name brings the advantage of association, with quality, class, price, etc. A new name lacks this and thus already deals with a disadvantage.

    Why did N-Gage fail? My view only here and having only see the device, I can only say look, feel, quality, price and game-assortment. These are values, which I associate with a game console. If N-Gage failed, it was most likely because the product did not perform, not because it carried the Nokia-name.

    In retrospect, it is easy to say "hey, the product failed. Should have never carried the Nokia-name..." It's not a black & white issue however. The name does hold value, but only as long as the product does too. IMO Nokia blew it in that department.

    My 2 cents...

  12. You Guys Suck. by Sentosus · · Score: 2, Interesting

    I have played on the N-Gage for a while now and find it perfect. Side talking? Use the friggin Bluetooth adapter since you are required to have one in the car while driving anyway....

    Changing games? Remember that it supports HUNDREDS of java based games for the Symbian OS. I personally run South Park on mine through Real Player.

    You aren't using it to the fullest advantages and yet you sell it short. Screen too small? I love the size of the screen.

    Everything you have all mentioned is your opinions. The system has not failed. It was not even in volume enough at introduction to fill the demand.

    So please open your minds. It may not suit your needs, but I enjoy using it to sneak in entertaining games at work on the small screen that can easily be hidden. I love the clarity of the games for it since they are crisp and clean.

    Keep your Gameboy SP, for I am willing to use my N-Gage to eliminate the amount of items I carry around from 3 to 2 and with a good comfortable phone that works well with bluetooth even if it is in the glove box of my car and I am driving.

    1. Re:You Guys Suck. by chrismcdirty · · Score: 3, Interesting

      No offense meant to you and I'm not trying to disprove your point. But at my local Gamestop, the only reason they were out of stock was because the few people who did buy them had to keep exchanging them for models that worked. I saw one kid come in with his dad and make his 4th exchange within a month. I then asked the cashier and he said that most of the people who bought them found defects.

      --
      It's like sex, except I'm having it!
    2. Re:You Guys Suck. by StocDred · · Score: 2, Interesting
      Are you trying to get people to use something they've already decided they don't like? "So please open your minds. It may not suit your needs" You're going to need some stronger marketing language than that.

      It supports hundreds of java games, eh? Whoop-ti-friggin-doo. What are the games that Nokia themselves pushes in all the store displays and tv ads? Sonic, Tomb Raider, and all the cartridge-based games. Not the java games. They tried to compete against the GBA juggernaut and failed. Lesson learned.

      You aren't using it to the fullest advantages and yet you sell it short. Screen too small? I love the size of the screen.

      You're an idiot then. Why would you want a smaller screen than just about anything else out there? Nokia is pushing this as a gaming device, and there is a limit to how small you can make a gaming screen and still have it acceptably play modern games. Playing 2D Sonic on a vertical screen is insane. Sure, the wireless support for multiplayer is a great idea, but I'll wait for that to show up in a product that people actually want to buy so I can find people to play against. And even then it better have more to do than racing against one of my friend's Tony Hawk ghosts.

      Maybe Nokia should make a screen the size of a thumbnail, so you can play Snake at work more often and be really happy. If your workplace can't tell the difference between you playing a game on your N-Gage and you working, then you could swap in a GBA and fool them just as easily, because you must work for Ray Charles Incorporated.

  13. The store demos were worthless by caffiend666 · · Score: 3, Insightful

    Tried playing an NGage in the store, a local Game Stop. The device was too complicated to figure out in the ten minutes I had. Had a small screen and the options were hard to set. Many buttons. Looked and worked more like an all-in-one remote than a handlheld game console.

    They could have solved my issues by setting up some sort of kiosk where I can try the unit out completely and ask questions.

    If I can't figure out a toy in under ten minutes, I'd better be able to program for it later on. Especially when the device costs > $100 and has monthly service fees.

    Freedom is trouble :)

    --
    Here's to losing my Karma Bonus again....
  14. Another factor: by irokitt · · Score: 2, Funny

    http://www.penny-arcade.com/view.php3?date=2003-08 -22&res=l
    and, in a somewhat unrelated way,
    http://www.penny-arcade.com/view.php3?date=2003-02 -10&res=l.

    It wasn't the branding. It was the fact that Nokia chose to combine bad marketing with a bad product. And I wouldn't be at all surprised if Tycho and Gabe had something to do with it, either. Gaming culture in general backlashed against the N-Gage and that turned it into a non-product. And who wants to hold something shaped like a taco to their ear, anyway?

    --
    If my answers frighten you, stop asking scary questions.