Evolution of Halo Video Finally Released Online
An anonymous reader writes "Halo.bungie.org has made available a video showing the evolution of Halo, from its initial conception as a PC-based RTS game to its final release on the Xbox. The video is 14 minutes long, and is a 'look at some very early builds of Halo, with voiceover and commentary by 4 Bungie employees'. The video was originally shown to a group of Bungie fans at E3 in 2002, and has never been available save 'a [rudimentary] shakycam version' until now - it's being distributed via BitTorrent."
The evolution of Halo... otherwise known as "How Microsoft managed to turn what could have been a fantastic PC game into crap, seriously delayed crap at that, so that they could bust into the console market." I don't think I have the stomach to watch this.
I used to really look forward to Bungie's games, but Halo on the PC did NOT impress, at all. All that time and they couldn't even get it to run even halfway decent?! Aside from a few interesting portions, the game was pretty boring too. What I wouldn't give for another game like Half-Life. Now there was a game that wowed me. With developers going the Bungie and Ion Storm route, the future of PC gaming looks bleak.
It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
When's the last time you got a 92mb file at 150kbps off a slashdotted server?
I respond to your sigs
Like the one guy in the video said while they were previewing their whole huge arsenal of PC weapons...
"Halo used to be cool."
Also at work, so will have to wait to view it, but I'd just like to add that Halo is an excellent game. However patchy its history, and whatever regrets we may hold regarding what could have been (and whatever personal vendettas various microsoft-loathers hold), its eventual release as a console game resulted in an extrodinarily good, immersive, enjoyable fps with superb and fun multiplayer. Halo's many well-documented and lamented flaws (repetitive levels, checkpoint-of-death-with-no-ammo, etc) do not detract from the ultimate enjoyment of this game. I would also like to add that I regularly play the PC version of Halo as well, solely as multiplayer game. Its not UT2kx or Quake TA, but then I've always considered that Halo PC's strong point, not being a huge fan of the mainstream fragfest FPS. Call it a matter of taste, but I can't understand the extent of the bitterness and criticism directed towards Halo, when the end result was such a satisfying game for so many people.
Give me a video on Timesplitters 2 or Goldeneye, or Perfect Dark for that matter. Games made by the masters, and IIRC all shared a sizable number of developers. Games that actually brought me something I'd never seen before. On consoles, Goldeneye was the first killer multiplayer FPS, Perfect Dark gave us the first decent bots, and TS2 took PD and added staggering amount of variety. Those games were the very definition of this "evolution" that Halo claims.
Since Halo is always billed as one of the BEST GAMES EVAR, could somebody please tell me what is better in Halo (XBox version) than in these games?
No it's not perfect and yes I do understand many for being upset with Bungie for selling out to M$ but, I am also sure that 99% of those in the same position would have done the same thing. Remember there are people who work there, you know people with families, house loans, etc. One can only imagine what kind of deal was given to Bungie. IMO is was just reward for making a string of high quality games that got moderate attention and probably made a modest profit because they were Mac only. I guess others are still pissed they had to wait 2-3 years longer to get the game on the PC.
Halo was first demonstrated at MacWorld in July '99 but I believe it was going to be released on both the Mac and PC.
I'm not sure who says it, but someone spouts out sarcastically (~12mins), "Come out to Microsoft, and by the way you only have 5 months to make your game." Someone else seriously responds, "Well, it was either that or never release it and look for other jobs." It's hard to really ever tell if this was merely covering somoene's ass, but the intonation suggests that he really meant to suggest that had they not signed with Microsoft, Halo would never have been released. On one hand, I find it hard to believe given the amount of work they'd put into it. On the other hand, the fact that it had been pushed back so many times, converted from Mac to PC, and that they had still not even implemented core features of the game (ie. AI) when bought by Microsoft after all that work suggests that Commentator #2 is right. I'm sure there's a feeling within Bungie that they regret being rushed by Microsoft, but I also think that they have achieved much more acclaim and reknown than they could have with the PC version.
In other words, enough with the tearing of clothes and gnashing of teeth about how Microsoft robbed you of your precious PC treasure. The video would lead us to believe that if it wasn't for Microsoft, this may never have seen the light of day. If the mediocrity of Oni is any indication, Microsoft may (gasp) have had something to do with giving Bungie a quick kick in the rear. A nuanced listen of this video reveals that what was probably more responsible for Bungie "selling out" were the terrible PC market conditions and publishing arrangements within the PC industry. The console publishing market, while more draconian, is better organized and managed than the PC side. The notable exceptions to this in the PC market are the ones still standing (Valve, Blizzard) and that's only because they've evolved console-quality standards.
So, yeah, I know this is slashdot, and many of you believe that there's a CmdrTaco script that automatically distributes karma to a post with "MICROSOFT SUX" in it, but enough. It just makes you sound like the creepy stalker girl who drives by her ex's apt 4 times a night.