Nintendo Patents Handheld Emulation, Cracks Down
mclove writes "Looks like Nintendo has recently been granted a patent that gives them new leverage in their fight against emulators: Patent 6,672,963 mainly appears to cover emulators like UltraHLE that are custom-tailored for particular games, but they're already using it to suppress a new Game Boy Advance emulator for the Tapwave Zodiac, Firestorm gbaZ, and there's no reason to think they won't start leveraging it against anyone else trying to emulate their systems." The reprinted lawyer's letter from Nintendo also notes: "Whether you have an authentic game or not, it is illegal to copy a Nintendo game from a cartridge or to download and play a Nintendo ROM from the Internet."
'The reprinted lawyer's letter from Nintendo also notes: "Whether you have an authentic game or not, it is illegal to copy a Nintendo game from a cartridge or to download and play a Nintendo ROM from the Internet." '
aren't consumers allowed to make backup copies of their electronic media?
There has got to be prior art for handheld emmulators. I've ran NES emmulators on my desktop for years now. You can't tell me this hasn't been done before on a handheld. What about the Super Mario Bros. game that I had on my TI-85?
[ ]
I thought patents were only granted for new technology? Handheld emulation has been around for years. How can Nintendo suddenly own it?
You *are* allowed to make backups and fair-use copies. Wailing lawyers don't change this fact.
Forget thrust, drag, lift and weight. Airplanes fly because of money.
Things like this are disturbing. It's become acceptable, in today's society, for a company to tell it's customers how they can and can't use their products. It's like a pencil manufacturer selling you a pencil, then saying you can only write on the paper they make. Doesn't make much sense to me, but what would I know.
Given the repeated mention of an LCD display, does this patent only affect laptops and handhelds?
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I find it strange and somewhat stupid that Nintendo hasn't tapped into this market... they should be teaming up with the people making emulators, rather than trying to stop the community from doing what they love. It's not like they're going to get any money from the Nintendo/SNES/Etc. at this point anyway. I can understand their frustration with a GBA emulator, but the others... just think of the possibilities, Nintendo!! Surely Nintendo couldn't hurt itself by teaming up with the creators of ZSNES and releasing a commercial version (rather like Linux commercial releases) that includes a bunch of games and some extra features (PDF guides for the games, maybe some touch-ups to the emulator, etc.). Plus, people would get a warm fuzzy feeling for knowing that they'd be collaborating with both Nintendo and emulator creators.
C'mon - you know how in the back of the instruction manual they tell you it's illegal to make any kind of backup of your cartridge because it's unnecessary, and then cover their bets telling you they're not infringing on your statutory rights?
Software is software is software, and you are allowed to back up your software in case the original gets damaged. Period. Most of my old NES carts are unusable because they're so old. So is it unnecessary for me to backup the cart because Nintendo is going to buy me a new cart, or because I'm allowed to download a ROM and play it on an emulator?
(Yes, carts do deteriorate - it's called bit rot. Look into it before you flame.)
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The PS2 contains a PS1 emulator...does that mean the PS2 is in violation of Nintendo's patent?
But there is another kind of evil that we must fear most... and that is the indifference of good men.
These guys seem to have stepped into legal hot water in several places.
- Emulating a video game platform is okay, but the patent Nintendo is claiming is against a program emulates multiple handheld videogame consoles based on analysing its input file to declare what format it has been given and therefore which console it needs to emulate. Now, there's likely was that a multi-platform emulator can step around this limitation, like requiring the user to declare which emulation mode is to be used, but this is definitely something the write of such a program should have a lawyer look over before they release their product.
- Emulating a video game platform is okay, but if there are no legal non-cartrige games available for that platform, there's a problem. The Atari emulator community has managed to not just reverse engineer the platform, but have also reverse engineered development tools for that platform so there are some legal freeware Atari 2600 games in circulation. I don't think there are any freeware Game Boy Advance games in circulation yet.
- You can legally copy your cartriges to your computer (if you can) to make a backup copy that could later be used to restore a lost or damaged cartrige, but you can't legally do anything else with your backup copy and still hide behind the backup fair use shield.
- The moral justifiation that you can download from the internet what you legally have another copy of is not a legal one. Maybe it should be, but under today's laws it isn't so that's not a defense to hide behind.
In short, this seems like a tool that encurages piracy and cannot seem to come up with a "substation non-infringing functionality" yet. It should be held tight to the developer until somebody can come up with one... maybe a lawyer can help find one.
The reprinted lawyer's letter from Nintendo also notes: "Whether you have an authentic game or not, it is illegal to copy a Nintendo game from a cartridge or to download and play a Nintendo ROM from the Internet."
Basically Nintendo is saying "Now pay us again, you consumer piece of shit."
Apparantly they liked DirectTV's business model (i.e. extortion via letters from lawyers). One has to wonder if this is a first step in something greater.
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"Whether you have an authentic game or not, it is illegal to copy a Nintendo game from a cartridge or to download and play a Nintendo ROM from the Internet."
This seems very debatable to me. Has anyone ever been procescuted for downloading something they own?
It's not illegal to make a tape that I can listen to in my car off a CD, so why would copying info from a cartidge be any different?
Is the cartidge form factor enough of a copy protection mechanism that they think it falls under the DMCA?
Pirated game roms are just as common as emulators, and are basically illegal. "Archival purposes only" is a complete joke with digital content.
Still, selling an emulator is asking for trouble. What are you making money off of? You are selling a software representation of the system vs. the hardware system. Which is cheaper? - So you are competition for the hardware platform. It doesn't matter if the emulator is legal or not, the company will take you to court over it and you will be a small world of hurt (even if you win). As a business, a paid-for emulator is encroaching upon the turf of the emulated machine and whoever owns it. Naturally, this turf will be protected in the interest of the company and shareholders.
Isn't it true most every business to do with a console has to pay royalties to the console's maker (company who controls the platform)? So the company is going to go after you if you are trying to make money off their platform without royalties.
A very good point, and one that people sometimes forget. I love it when stores post signs saying "we're not responsible for blah blah". They can SAY that, but just saying it does not make it true.
So, as you said, making backups of your own ROMs only become illegal when Nintendo wins a court case against someone. What they say about the matter only tells you whether they would file suit or not in the first place.
However, I would caution you against ranting about your fair-use "rights" as though it's part of the Constitution. Fair use rights are entirely at the court's interpretation of what is "fair" or not. What you think is fair may not jive with the court's interpretation.
Two relevant links:
http://www.eff.org/IP/eff_fair_use_faq.html
http://fairuse.stanford.edu/
I'm not arguing that downloading ROMs of cartridges you own isn't fair use, only cautioning against making "fair use rights" arguments - because the default opinion of the court is going to be for the copyright holder, unless you can make an extremely good argument. In this case, I think you could, though.
-Erwos
Plausible conjecture should not be misrepresented as proof positive.
Now, there's likely was that a multi-platform emulator can step around this limitation, like requiring the user to declare which emulation mode is to be used
Two words: Filename extension. On my computer, I have .nes set to launch FCE Ultra, .bin set to launch a DGen, and .gba set to launch VisualBoyAdvance.
I don't think there are any freeware Game Boy Advance games in circulation yet.
You think wrong. In fact, I myself have made some and have run them on hardware.
You can legally copy your cartriges to your computer (if you can) to make a backup copy that could later be used to restore a lost or damaged cartrige
I can also make copies and adaptations necessary to run a program on a given computer (17 USC 117).
The moral justifiation that you can download from the internet what you legally have another copy of is not a legal one.
The defense of owning a lawful copy (that is, an original Game Pak) does shift the burden of proof to the copyright owner to prove that the alleged infringer was not capable of making the copy, which raises a question of fact that can preclude summary judgment. The seventh amendment to the U.S. Constitution provides that civil suits where at least $20 is at stake will go before a jury, which brings into the picture jury nullification of copyright technicalities such as the DMCA.
Of course, nothing you read on Slashdot is legal advice; only your attorney can provide that.
Nintendo has traditionally been quite thorough in going after piracy and this crack down on emulation is nothing new. Their first breakthrough was discovering a multi-million dollar game piracy ring linked to the Taiwanese government during the NES heyday. Ever since, they have made piracy defense one of their top priorities. Through litigation, hardware design, and choice of media (cartridges vs. CDs with the N64) Nintendo reclaims all lost revenue it can.
I'm not saying this is a bad thing, it seems pretty reasonable for them to secure their market. Normally I would be aghast that Nintendo is threatening a form of emulation, something I hold dear. But they have a legal basis with this patent, so this is more than just strongarming from a big company (*cough* Sony vs. Bleem *cough*).
There were however some market tactics from Nintendo which I disapprove of such as inventory control. Back then NOA had so much clout, retailers that carried unlicensed Tengen games got a letter: "drop Tengen games or we pull our NES shipments". No license meant no royalty and no NOA quality-control to stop a crapflood of third-party games that destroyed the Atari VCS years before. At least it's good that Nintendo took Tengen to court and took care of matters legally in the end.
By a locking chip, which prevented duplicates from being used in the system. However, they didn't have anything to prevent copying at the time. Also, hardware encryption is very easy. They could have done DES (or even AES if it had been invented by then) in hardware with almost no cost.
autopr0n is like, down and stuff.
What a polite and well written way to say (paraphrased) "we'll sue your ass." Perhaps if the RIAA were only half as elequent the world would be a nicer place. Mabye it was the unexpected simplicity of the legal doubletalk, but the letter from Nintendo seems to raise some valid points:
The very limited archival copy exception to copyright laws is set forth in 17 U.S.C. 117(a)(2), which specifies that the owner of a computer program can make a copy "for archival purposes only." Even if it were otherwise permitted, which it is not, playing a copy of a Nintendo game on the Zodiac system is not "archiving".
While generally I am amoung the first to annunciate my right to fair use, you have to admit that in this case there is a very legitamate and valid difference between media such as a cd and media on which a game is stored, and as such Nintendo makes a strong arguement. While one could do some waving of the hands and talk about hardware upgrades or software cd/dvd players, the plain and simple case in point here is that Nintendo software is meant to be extremely platform dependant. To reiterate this concept, to this day such software is distributed on a piece of plastic that would seem to have broken off a commadore 64.
I dont know...I enjoy emulation but generally (due to hardware limitations more then choice) get my kicks from the plethora of original nintendo, super nintendo, original gameboy, atari, playstation, and arcade emulators available. In retrospect there seems something fair-er about playing such games on under emulation, as many of these systems are no longer produced, and as such the emulator itself becomes - conceptually atleast - an archival copy.
How do I keep track of people who are fingering
This is already causing quite a stir on one of the more prominant Zodiac message boards.
A few relevant issues: Since the recent DMCA exemptions created by the Library of Congress, Nintendo's claim that "You're not allowed to play roms you own," is only valid for the GBA, since the Gameboy and Gameboy Color are both legally considered obsolete.
At any rate, the patent only refers to emulators running on "limited capability devices" (Cell Phones, PDAs, and embedded entertainment centers), not to emulators running on desktop PCs. Further, it only covers the Gameboy family of systems: NES, SNES, Virtual Boy, N64, Game Cube and DS are not protected at all.
As for prior art, the patent was applied for in 2000, but wasn't granted until Jan. 6 2004, but the patent acknowledges prior art in its own phrasing:
"A number of GAME BOY.RTM. emulators have been written for a variety of different platforms ranging from personal digital assistants to personal computers. However, further improvements are possible and desirable."
Even more interesting is its mention of Aaron Giles' MAME patent.
One thing that really makes me scratch my head: I've known of people getting patents in a matter of months. Was this one constantly rejected over the course of those 4 years or something?
Happiness is relative, Based upon the way we live.
Oh the typical slashdot replies. How terrible it is that Nintendo are taking away people's rights? Well I personally don't see it that way. Imagine for a second that I started up a company that made Gameboys, compatible 100% with the Nintendo Gameboy. Essentially I'd be profiting of the design of the Gameboy without paying any money to Nintendo. This would be wrong. Right?
How is an emulator any different? If a company produces a GBA emulator for a Palm Pilot, even ignoring the fact that guaranteed the majority of it's users would be pirating the games for it (yes - they would, admit it), it's essentially a unlicensed gameboy compatible device.
This patent covers Nintendo against this happening, and is as such a very valid use of a patent, i.e. to protect their business interests from being ripped off by third parties.
Oh and no, I don't expect to be modded up BTW, being as I'm not towing the Slashdot party line of "oh my god, what about fair use?".
Then it's VMware style virtualization. The PS2's PS1 on a chip covers only the CPU part; the rest of the system has to be emulated, and the Emotion Engine does a passable job of virtualizing PS1 video onto the PS2 Graphics Synthesizer with all but about a dozen uncommon PS1 titles.
One of the strongly debated issues about emulators is that they are used to play "abandonware" or software that the copyright holder is assumed will never release again.
Well, that used to be fairly reasonable in the 90's when the arcade and console videogame market were in this huge transition towards fully immersive 3D games; nobody thought there would be a future for 2D, and then many old games were automatically assumed to be abandoned forever.
But, the Gameboy Advance changed all that, we are getting re-releases, remakes and rehashes of great, old games because the GBA is not a "3D powerhouse" and it doesn't need to be. I'm actually happy those games are released again, and so are millions of gamers. Just look at how the insane success of the Famicom Mini games in Japan makes the GBA sell even better than the PS2
This is what an emulator really endangers, it makes it more difficult to market an old game, and in fact the argument about "emulators saving good games from the past" is very much reversed as Nintendo can't sell a game to a market that got it for free. And Nintendo of course is trying to (rightfully) protect their IP, it may not be the right way to do it, but what other choices do they have?
OK, I see one alternative. I'm not saying it's good or bad to emulate games, but Nintendo and others should contact the emulators' developers and discuss in good faith about the reality of which games are never going to be released and allow them to be legally distributed and emulated. Of course, this is something very unlikely, but still possible in light of iTunes' success as an alternative distribution model.
Thing is, Nintendo is still a corporation and most of the time it makes decisions that are not popular with gamers, but sometimes you can get good remakes from these decisions. Pac-Man Vs., Super Mario Advance 4 (SMB3) anyone? Nintendo simply doesn't want anyone to compete with their own, official, legal emulators.
I think that for a game to really become abandonware in these new times, it now needs to be abandoned by both the copyright holder AND the consumer, since it is already proven an old game can sell like new. That leaves a lot less room for the emulation scene.
- Otaku no naka no otaku, otaking da!!!
Recently in Japan, Nintendo have been re-releasing some of their old 8-bit NES games on the GBA. So you can buy the original Super Mario Bros. on the GBA now, as well as many other old school NES games legally.
This patent no doubt ties in with the fact that Nintendo want to fleece their back-catalogue.
I wonder if they borrowed a certain GBA NES emulator to get the effect though?
READY.
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Or we could just forget what's legal and simply do what's fair.
It was fair, though not legal, for Rosa Parks to sit in the front of the bus.
It was fair, though not legal in many states, for gay people ot have intimate relationships.
It's fair, though possibly not legal, for me to play my legaly purchased games from any media I choose on any platform I choose.
When we start doing what is legal instead of what is fair then we lose our most basic right and one that's not even in the constitution; our right to do no more or less than we would have done to ourselves. When we do what's fair then we might lose in the short term, but everyone wins in the long run.
TW
Emmulating games which are out of print is fine, but games which are still shipping in mass quantities?
Listen. It's not fair use if you download a ROM off of the internet because it's not a backup YOU made. If you make the backup for private use and don't share it with anyone, then it's fine, but if you make a backup and post it on the internet, then that's obviously not for private use and thusly is why Nintendo's going after them.
Personally my ethics with emulation is that if the system is still available to be bought at most places then emulating it is very bad. Anything else I don't mind. Here's my reasoning. You probably would have to go through fifty hoops and pay out of the ass to get an old game that will probably be used so the company that made it isn't making any money off of you anyway. But with current games and consoles the companies haven't fully milked the games for their worth yet so emulation eats into their market, even if a large number of emulator players are downloading and playing ROMs because they can't afford the real game there's still some that are doing it to avoid paying any money. Since these are video games that take anywhere from 6 months to 3 years to make (when was the last time it took a musician 6 months to make an entire album?) for a a week , I'm more inclined to side with the "big bad" company rather than the emulators on this one.
Also, from what I can read (and I'm not a lawyer, of course) the patent is for "software implementation of a handheld video game hardware platform," which means to me that the emulation is for handheld hardware meant for gaming first and foremost. Don't go all "Nintendo's gone too far! They could possibly stop emulation of [blah] on [blah]!" because unless the first one reads "Game Boy" something, Nintendo probably couldn't give a shit. Nintendo's not SCO. Period.
Flame me away, whoo!
It was fair, though not legal, for Rosa Parks to sit in the front of the bus.
But was it fair? Not to the people who thought that she was stealing their space (though now I'm sure they feel differently, and as a society we have definately changed our perception of fairness in this case).
Were the purges in Russian fair? Depends what side you were on.
Does Nintendo think its fair that you can't emulate their games? Damn straight. Do you think it's fair? Hell no.
'Fairness' is not a useful way of determining right or wrong (or correctness, if you don't like the terminology).
Uhh... It is Softman v. Adobe, and the order is important because the plaintiff is always first.
All data is speech. All speech is Free.
I agree Sega is better, but Nintendo does not suck. They have created great titles just like Sega does. Sega and Nintendo are kind of teamed up. Sega now releases exclusive titles for the Nintendo GameCube AND Gameboy Advance.
Everyone complaining about fair use and backup copies, but lets be realistic. Very few of you out there have ever ripped a cartridge just to have a backup copy. If people were just making backup copies, Nintendo wouldn't be taking the actions they are taking. When you download a ROM and play it without buying the game, that is stealing. Don't lie to yourself, it's stealing, just like if you walked out of the store with the cartridge under your coat. If you actually like the games you play, you need to buy them or they will stop being made. This is basic economics; supply and demand. You cut off the demand, and they stop supplying. If you must pirate something, pirate an old NES ROM, or something outdated that no longer matters.
I see that the flames have already begun, and that is not an unexpected reaction when a big company threatens a tiny company for alleged infringement on some obscure patent (obscure to most of us normal people anyway).
But please, take a few minutes to follow the links in the story, and you will notice a couple of things:
First, notice how Nintendo is cracking down on a commercial product - this emulator is actually being sold. The company selling this emulator is making money by emulating Nintendo, and while I'm not quite decided on whether this is actually bad or not, I can actually understand where Nintendo is coming from here. He's making money instead of Nintendo - some people will buy the emulator instead of the GBA itself. It makes sense for Nintendo to do something about that. So they are cracking down on a commercial entity competing directly with them by offering something which emulates their product, not some hobbyist who doesn't make a dime from it. Good or bad? That's not up to me to decide.
But wait, there's more!
Very few comments here seem to mention the fact that this emulator isn't even available yet! That's right, the sales are actually pre-sales. People have been paying for promises of a delivery, and it seems that it is delayed already:
Now, we should probably give the author the benefit of the doubt, and I must admit that I do not know how well known or respected he is, but this seems to be a rather convenient time for the author of the emulator to have an excuse for delaying the product.I'm not saying that something fishy is going on here, but there's always that tiny possibility. If you had sold a product which you promised to deliver on a certain date and failed, wouldn't it be convenient to have something to blame, to be able to postpone the release and continue work on it until it is actually finished?
It would of course be silly of this guy to falsely accuse Nintendo of this, as Nintendo would probably be all over him, but people have done stupid things before, out of sheer desperation... Instead of losing face, people have been known to do rather silly things. And I don't have to mention SCO, do I? Not that they have any face left to lose...
But please people, take the time to have a quick look at the links in this story and make up your own minds. Maybe Nintendo is doing something really bad here, or maybe they aren't. Maybe there's more to this story than meets the eye.
Time will tell.
Clever signature text goes here.
said first type microprocessor that loads and executes emulation software, and parses and interprets a binary image capable of being executed on said handheld video game platform, said first type microprocessor converting, with said emulator software, instructions within said stored binary image for said second type microprocessor into instructions for execution by said first type microprocessor and then executing said converted instructions, said second type microprocessor implementing, under control of said emulation software, a state machine that emulates plural states exhibited by said display circuitry associated with said handheld video game platform liquid crystal display, said first type microprocessor analyzing, with said emulator software, said binary image to determine whether said binary image constitutes a predetermined video game title...
I don't know what it means. But it looks a bit like html metatags trying to lure in people searching the web for the word "said".
Old people fall. Young people spring. Rich people summer and winter.
A while back someone was selling blank game boy cartrages. Just insert into a specal cable and load the game boy rom images into them.
The old game shark for the NES (if I remember correctly) copied the game cartrage into a RAM cartrage and the codes you entered would alter the ram copy.
(Being ram the copy was gone the instant you turnned the NES off)
As I remember the NES cartrage was basicly off the shelf roms and some additional chips. Presumably the locking was in those chips. Once your able to replicate (or fake) the locking chips you can make full cartrages and the game shark proves it can be done.
I don't actually exist.
'Fairness' is not a useful way of determining right or wrong (or correctness, if you don't like the terminology).
Well, if by "fairness" you mean the "sniff test", I agree.
However, it is possible to try to create a definition of fairness that can be used to create criteria of the rightness and wrongness of actions. Jowhn Rawls" constructed one such theory, which is at its heart very simple. One way of explaining it is to imagine that we are about to sit down to play a game, and have to agree in advance on the rules governing each player's role. The rules are fair if we would agree to it not knowing in advance which role we are going to be assigned.
This is actually a lot like the Jewish concept of tsedaqah, which is usually translated as "rigtheousness" but could also be construed to mean "objective". Objective in this sense: you should remove the overwhelming effect of your subjective stake in the outcome of an action from deciing on whether it is right or wrong. For example you should assist the poor because their condition objectively requires assistance and it won't really hurt you that much to help.
Of course taking this approach means that you then get to argue about whose definition of "fair" is correct. However it's an intrinsically more honest process, because you have to accept the consequences of your definition, whereas the sniff test doesn't put any constraints on you.
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You're partially right, US SNES consoles were never prevented from playing Japanese games, however I think most cartridges did have region chips in them.
:)
I live in the UK and owned a Japanese Super Famicom and I was unable to play UK or US games without an adaptor. Naturally the US games wouldn't fit without a bridge adaptor (or hacking lumps out of the cartidge port) but Nintendo eventually got wise to this and prevented US games playing on Jap/UK machines. To get around this importers had to buy new adaptors which allowed two cartridges to be plugged onto them, one cartridge was the game you wanted to play, and the other supplied the region checking to fool the console into thinking it was playing a game from its region.
The absolute best reason buying adaptors was for PAL Mario Kart, because of the extra lines of the PAL TV system the PAL version would have run slower or had big borders. Happily it was full screen and optimised to try and make it as fast as the Jap/US version, so when playing on a US/Jap machine in NTSC mode it was the fastest of all the versions.
The NES was actually region locked internally for Europe which was easily remedied by cutting a couple of wires!