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Is the Key to Linux a Games-Based Distro?

An anonymous reader writes "If in the FOSS community we could only get our act together and launch a game-based distro, we will be home and dry. That, at least, is the view of one British games enthusiast, Ian Bonham, who says in the short Linux World article: 'I would be happy to help a group of volunteers create a distro based on games, because I believe that's where the next generation is - NOT in giving away copies of Linux or OOo. That's a short-term ideal. The PS2 and the X-Box(sic) run Linux, so let's create a distro that turns home PC into a console with development potential. Expand that distro to the consoles. And lets get some 'killer' games on that disk.'"

37 of 860 comments (clear)

  1. Interesting by Ummagumma · · Score: 4, Insightful

    I agree with this assessmanent, however, one of the biggest challenges is to get peoples legacy Windows games to work, which is quite the challenge, if possible at all, on a reliable basis.

    --
    "The natural progress of things is for liberty to yield and government to gain ground." - Thomas Jefferson
    1. Re:Interesting by scumbucket · · Score: 5, Insightful

      Isn't the challenge not to make windows games run under linux, aka wine, but to get game publishers to release linux versions of their games?

      Now a standard linux distro aimed solely at game developers to make their life easier might be a better way to go......

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      CMDRTACO CHECK YOUR EMAIL!
    2. Re:Interesting by cgenman · · Score: 5, Insightful

      The PS2 and the X-Box(sic) run Linux, so let's create a distro that turns home PC into a console with development potential.

      There's a man who has really thought this one out.

      We need some "killer'"games on the CD.
      We need the source for the games on that CD.
      We need that CD in places like Electronics Boutique and GAME.
      We need kids able to pick up that CD (or DVD, with respect to another learned friend posting here) and turn their PC into a games console, without ruining Mum's or Dad's official documents.


      Ok, to sell this as a platform, you have to add the words "exclusive" after the word "killer." Otherwise, you just have a platform that can play the games that are already available on Windows, and there is no incentive to switch. But making a "killer" exclusive game requires more than just 80 hour weeks and a 10 million dollar budget: it requires both of those things many times over to create a single "successful" title. A "killer" title might require 30 or 40 fully-funded projects that reach the store. If effort was enough, we would have 100 "killer" titles every year.

      Good luck with source. If you though cheating in online games was rampant before...

      Besides, most videogames don't lend themselves very well to open sourcing. The industry just moves too rapidly, and games aren't something you're going to improve because you use it every day. There is, of course, NetHack and other Open Source games that do incredible things. But let's be real here, would you buy a box with NetHack on the cover if it was sitting next to a box of Doom 3?

      Getting on the shelf in E.B. is not that difficult once you have actual street cred and some cash to back it up. E.B. loves cash. But as this seems to be lacking a business model (or, for that matter, a plan), I don't know where they would get either.

      As for transitioning to consoles... That doesn't make any sense. If the Phantom and ApeXtreme are such bad ideas, why would a Linux based ApeXtreme be any better? Why do you need a console when you can have a computer with TV out and hit the mass market? Or, conversely, why would the average person want to run Linux on the PS2?

      He fails to mention that the CD would need to be bootable, ALA Knoppix, or else the formatting process would "ruin Mum's or Dad's official documents." Because, as we all know, official documents require Rockin' graphics cards left in public spaces or they get lonely. Likewise, you will need to be able to install to disk, like Knoppix, or else there can be no platform transition. You need to support a large amount of hardware, like Knoppix, and have a lot of available games, like Knoppix. Oh, and you want it based upon the most solid binary distro available with the clearest licensing, like Knoppix. Are you seeing where I'm going with this?

      No. What he really should be doing is going to game development companies and pushing the idea of entirely self-contained games running on Linux. It would be significantly harder to cheat in a MMPORPG game if it ran as its own OS, booting without a HDD, and then you could offload the action processing to the individual clients without fear of modification. Lag would be a thing of the past, and MMP twitch games could be released. Ask for a hash key of random length of the CD every now and then, and you would have a very tough nut to crack. And if people did crack it by learning to hack through Linux, all the better for the platform. He could also push Linux to Sony and Nintendo as a way to quickly create a solid development system for next-gen gaming. Unlike Windows, Linux's multiprocessor kung-fu is superior, and would probably like the Ps3's 18 processor architecture in a way that nobody else would. It might even make it a bearable system to work on.

      In short, this guy doesn't have a firm grasp on the industry. It would be great to push Linux to the people who control the standards, but pushing the OS without codifying it into the gaming ecosystem somehow is suicide. At least Sisyphus got near the top of the hill before the boulder rolled back down.

    3. Re:Interesting by mahdi13 · · Score: 4, Insightful

      Disapointing? How so? It is identical to the Windows version...there are zero differences.
      If you were disappointed with the 'Linux' version, most likely you were disappointed with the game in general...

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    4. Re:Interesting by mattyrobinson69 · · Score: 4, Insightful

      we dont need one official distro. we need a standard base for the distro's to base themselves on. that way people still get to choose a distro, but the distro's would be more similar. Mandrake could still work on simplifying stuff, slackware could still be unix like, gentoo could still be for die-hards, etc. is anybody working on this at the moment? what is Linux Standard Base - is that what im talking about?

    5. Re:Interesting by Kor49 · · Score: 5, Insightful
      I agree wholeheartedly. This is not stricly related to games, but it is critical.

      You just need to get out of the "if you want something, compile it yourself" mentality. I am a software developer myself, but I hate downloading source code that I have no interest in reading. I hate looking for Mandrake RPM's on the net, too. I hate when RPM's require other RPM's. I just wanna be able to download whatever binary and run it as soon as the download finishes. And no, I don't even wanna know about apt-get, rpm, or whatever else is the proper tool.

      Just like it's in the Windows world, when I click on an application's Setup.exe, it should just install. I don't care if you'll have to statically link everything, or implement another scheme.

      In the OSS world, the itch that gets scratched is the one that the developer has. This is the itch that belongs to people who either don't have the time or the talent to solve it.

    6. Re:Interesting by Ageless · · Score: 4, Insightful

      This is such an important point. Some friends and I were just discussing this as to why Linux still isn't ready for the desktop.

      Half the time when you download some simple program you end up needing a dozen other libraries for it to run. Why the hell don't people staticly link this stuff? The APIs for many libraries are so unstable that the idea of "What if I wanna update libBlah later on?" doesn't work and it's not all that important that save on transit or hard drive space any more.

      I write quite a few free programs, and I always staticly link them with everything they need. It might mean downloading an extra few hundred KB, or even a few MB but in the end the user is not put out of the way and it "just works". As the developer of the program I know what version of what my program needs, and I am more qualified than any one else to determine that. It should be my responsibility that my program includes it.

  2. Games Based Distro by stratjakt · · Score: 5, Insightful

    Yeah, whatever.

    There's so much missing structurally for that to even be considered. You know, silly stuff like reliable, robust video and sound drivers.

    Cart before the horse.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Games Based Distro by Minna+Kirai · · Score: 5, Insightful

      You know, silly stuff like reliable, robust video and sound drivers.

      It's funny, but Linux is in much better shape for video drivers than audio ones. Since the game-capable graphics market only includes two companies, Linux is already adequately usable.

      But since soundcards are technically easier to make, there's many more brands still in active use. Many gamers who buy the latest NVidias to squeeze a few more FPS or pixels might still be satisfied using motherboard audio output, or a $2.50 PCI soundcard.

      Linux audio support is close to adequate... but unfortunately, the Alsa Project's longstanding philosophical refusal to move software mixing into the central driver means you still can't expect Linux to run games on any random piece of desktop PC hardware.

    2. Re:Games Based Distro by Frnknstn · · Score: 4, Insightful

      Ever heard of a legacy device? They are mostly not supported.

      I do think the games distro is a good idea. More and more, people are starting to want the ease-of-use of a console, but it will not be easy to pull off, especially since there is yet to be a distro with the ease-of-use of Windows.

      --
      If it's in you sig, it's in your post.
    3. Re:Games Based Distro by Fnord · · Score: 5, Insightful

      Well, if you take OpenGL, OpenAL, and SDL (which wraps and integrates the other two in a portable, window system agnostic way), you get just about everything that DirectX has, I think. Except for networking, but I know alot of developers that, although they like DirectX, consider DirectPlay a monstrosity and avoid it like the plague (and honestly, how many games outside of MS Game Studios actually use it?). Is there some other part of DirectX that isn't covered that I'm missing?

    4. Re:Games Based Distro by TandyMasterControl · · Score: 4, Insightful

      The structural problems include lack of backwards compatibility provisions in glibc versions and higher level libraries. This is a basic feature/flaw of Linux and makes the porting of applications to the Linux platform very problematic. Nobody seems to give a damn if software published last year will run this year. The unspoken assumption is it will be recompiled or if that isn't enough, it will be rewritten. I would say this is even more pernicious as a factor in retarding the Linux desktop than the sound driver problem. Everything library-wise is always changing. If you code for profit like game creators do, instead of for the hell of it, constant change without backwards compatibility is prohibitive. And it isn't much better from the paying customer's perspective either -- what's the point of having a "games distro" if the games which you paid money for are going to break just 6 - 9 months from the day you bought the distribution cd ?

      Anybody have any Loki games that still work ? I don't !

      --
      Johnny Quest has two Daddies.
  3. Bootable Americas Army CD by niko9 · · Score: 4, Insightful

    How about a variation of a bootable Linux Game CD that you can also install later ala Knoppix?

  4. Didn't work for OS/2 by PieEye · · Score: 5, Insightful
    I was a member of TeamOS/2 and we all thought that StarDock was going to help get the OS recognized. Hah.

    Of course, you couldn't just run OS/2 off of a CD with no install, and video was next to impossible to configure correctly when you didn't specifically know what video card was in the box, and networking didn't work, yada, yada, yada...

    Anyway, it would certainly help to have a WIDE VARIETY of games, that rivalled ones on other platforms, etc.

    --
    ... in bed.
    1. Re:Didn't work for OS/2 by Brandybuck · · Score: 5, Insightful

      I was a TeamOS/2 guy myself. OS/2 faced two major hurdles in gaining mass acceptance, and unfortunately, they're the same hurdles that Linux is facing today.

      1) The vendors don't have a clue. "We want to be a desktop distro. No wait! A server distro. No wait! An "enterprise" distro. No wait! We need a one-click installer. No wait! We need a remote installer. No wait...

      2) Windows emulation. No one bothered to write OS/2 applications because native Windows applications ran just fine under it. Then Microsoft changed the APIs, and OS/2 finally sunk under the frigid waters. Why should I run my applications under Linux/WineX when I can run them under Windows?

      3) Arrogant advocacy. This is the worst one. OS/2 died in part because most people in Team OS/2 were assholes. Linux advocates are no less impolite. Face it, no matter how much you argue the point, the average consumer will NEVER believe that Linux is the holy salvation of mankind. Yet you still continue to argue that. "Linux? Oh yeah, that's the OS with all the arrogant jerks..."

      --
      Don't blame me, I didn't vote for either of them!
    2. Re:Didn't work for OS/2 by kin_korn_karn · · Score: 4, Insightful

      dead on about #3. I loved OS/2 and hated MS. I was an asshole about it and I regret that. It makes me cringe when I see Linux guys talk shit about Windows, because they are missing the entire point.

  5. Not killer games, but killer game compatibility by jjhlk · · Score: 4, Insightful

    It takes companies years, millions, and hundreds of megabytes to create successful games, and the success to linux is a game that actually runs on linux? No, I say linux needs to be able to run PC games (well and without hassle).

  6. Key by Reducer2001 · · Score: 5, Insightful
    I don't think the key to Linux will be a games based distro. The key will be my mom being able to plug in her digital camera and having all the picutres show up in a window. We can still have the command-line, but the GUI has to 'just work' with everything else on the system like Mac OS and Windows XP's mostly do.

    --
    When you get to hell -- tell 'em Itchy sent ya!
    1. Re:Key by Pedrito · · Score: 4, Insightful

      I don't think the key to Linux will be a games based distro. The key will be my mom being able to plug in her digital camera and having all the picutres show up in a window.

      I couldn't agree more. Linux needs to be MUCH more user friendly. It needs to be much more intuitive. And I don't just mean the OS. I mean all the apps you get as well. Fortunately, there's been a good deal of progress in this area and over the last few years, Linux has improved dramatically, but it's still way behind Windows and Macs in terms of ease of use for your average technophobe.

      Games? Why? If games are what draws people to a system, then people are going to buy game consoles. That's why game consoles sell so well. If people want a computer, then make them want Linux by doing the above.

      The author's idea is that we should get people using Linux so that people are using Linux. So let's come up with whatever cheesy plan it takesto get them to use it. At least that's the idea I get from it. I think that's stupid. Make people want to use Linux by making Linux the best alternative to Windows for more people. Then you're on to something.

    2. Re:Key by Sleepy · · Score: 4, Insightful

      > I don't think the key to Linux will be a games based distro. The key will be my mom being able to plug in her digital camera and having all the picutres show up in a window.

      Lets not compare Windows XP to RedHat 6.2 shall we?

      Digital cameras work fine. Find a valid example. Most people dismiss Linux because:
      a) Windows came with their computer. They already paid for it. WHat's the point??
      b) Lack of warez for Linux. A shamefully low percentage of Windows users have totally-legal software installs.
      c) usability DOES factor in, but the average person just needs a Lindows-like PC.. email,. web, office app, and oh yeah support for USB cameras and pen drives. Linux does that with great ease of use.

      I can't see involving the "command line" in any of those activities... not anymore than the same job requiring regedit.exe use on Windows.

      Not that I'm saying Linux is as easy for mom as XP (it's not... but it's not a huge leap).

    3. Re:Key by Azghoul · · Score: 4, Insightful

      Okay, I don't disagree with your apparent point that Linux needs to be easier to user for technophobes...

      But I think you are cracked off your rocker if you think Windows is EASY for technophobes. Have you even SEEN 'phobes trying to use a Windows machine?

      Just over the weekend I was flipping through a CD full of digital photos for a couple family members. Any OS can handle this easily, but I happened to have to use WinXP (because they're multimedia POS machine had XP on it). Double-click the first image, and it almost automatically starts up a slide show.

      Pretty simple right? The amazement of said family members was depressing. They had NO IDEA what I was doing; it might as well have been magic.

      In the end, I figure you can only take "ease-of-use" so far. At some point you have to say "yep, it's easy enough" and move on, because some people, NO MATTER HOW EASY YOU MAKE IT, will never figure it out.

      Gnome 2.4, KDE 3.2 are both easy enough for anyone with half a brain and a few weeks of computer use under their belt. However, there are VAST NUMBERS of Americans who haven't a CLUE, and never will. They just don't care.

      You will never make a computer easy enough for them to use. Never.

  7. Nice (but unlikely) by grub · · Score: 5, Insightful


    The Mac suffers from a shortage of games, albeit not as great as Linux, and those games sell for $$$. It's a nice thought but the reality is that you need the developers too. A whiz-bang platform without games leaves you... well... with a neat looking Linux box with a game controller.

    --
    Trolling is a art,
  8. Re:Bootable CD is the answer. by mekkab · · Score: 4, Insightful

    I think knoppix does a great job: you can fire it up and see what it looks like, and if you want, mount a hard-drive partition for the cd, or just install onto your harddrive.

    Add games and you've got teen-geek heaven.

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  9. Um how about not? by tomstdenis · · Score: 5, Insightful

    That's a step backwards I think. At least in windows you can both develop/work and play games.

    I think a step forward will be to get some form of standard for graphics/sound/input ala DirectX style. sure opengl, oss, sdl are all good libs but they follow the unix philosophy. That is, do one thing and do it well.

    There should be a unified development tool/library that includes them all. E.g. I can install "blah" and boom I got 3d graphics, sound support, joystick/keyboard support, timers/interrupt/callback etc...

    Of course that doesn't stop people from just picking their fav collection of tools [e.g. ut2k4 which runs perfectly on my Gentoo box].

    Tom

    --
    Someday, I'll have a real sig.
  10. What planet is this guy from? by stratjakt · · Score: 5, Insightful

    As those games are played, kids will be encouraged to learn how they work and maybe work on their own. AMOS and Blitz basic on the Amiga formed a huge range of great games, but getting people learning C++ from an early age would lead to great things for the future, I'm sure.

    Does he have any sort of clue what goes into the development of a modern "killer game"?

    Programming is nothing. There are thousands of man-hours going into art assets, level design, animation, voiceover production, playtesting, etc..

    The days of the kid making a neato race car game on his vic 20 are long, long gone.

    And like every other twit in linux land, he offers to "help make a linux games distro, even though im not a programmer and have no appreciable skills". Which follows the standard OSS game production model:

    1) Think up cool name for game
    2) Open sourceforge project
    3) wait for programmers and artists to come write it for you
    4) ??

    --
    I don't need no instructions to know how to rock!!!!
  11. No way by FortKnox · · Score: 4, Insightful

    Mac has tried breaking into the PC gamining scene for decades. They even had that "bigass game thats only available on that platform" called "Marathon."

    It requires two things:
    Quantity of games
    Quality of games

    You don't need to make a gaming distro, you need a gaming distro with HUNDREDS (if not more) games already available to it. And not just net-hack and tux-racer, but big name gaming companies spitting out Linux based games.

    What do you need to do this? A big-ass company with a ton of cash.

    It is a proven plan. Just ask Sony how it broke apart Sega and Nintendo to get into the gaming console. Money, quantity and quality of games.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  12. Chicken and Egg Situation by Anonymous Coward · · Score: 5, Insightful

    For Linux to truly become the gaming OS of choice it will need a killer app that can't run in Windows, forcing users to switch over.

    Problem is, no developer will be willing to develop said killer app until Linux becomes the gaming OS of choice.

  13. Games? Yes. Games distro? Who cares? by phrenq · · Score: 5, Insightful

    Windows became the top gaming platform without any special "gaming" versions of its OS. They did this through marketing and its DirectX APIs. Get some good games and people will play them regardless of their distro. Get a "game" distro and nobody will use it without good games. Either way, the distro doesn't matter.

  14. Re:It will take more than just any game, by SoTuA · · Score: 5, Insightful
    Great! Now all we need is a company that will invest its resources in a KILLER GAME that only runs in 5% of all the desktops, and it locks out ON PURPOSE the other 90%. I can just see it:

    1.- Develop a game locking out 90% of the market.

    2.- ???

    3.- Profit!

  15. Re:x-box run linux? by polyp2000 · · Score: 5, Insightful

    I think that the poster is obviously refering to the X-Box linux project, which via a buffer overflow exploit in certain games, enables linux to be installed without requiring a mod-chip.

    The inherent open-ness of Linux and its various development kits allows developers to create software and games software without the costly restrictions and control console manufacturers seem to place over their respective hardware.

    It should be noted however that Sony have released a Linux based distro specifically for Playstation 2 for exactly this purpose.

    My own personal belief is that it is extremely difficult to create next-gen games without the kinds of near-hollywood budget software houses have to throw at it. Im not saying its impossible, but small scale bedroom coding aint gonna produce the kinds of masterpieces that Lionhead or $GAMESTUDIO_OFCHOICE are producing.

    I think a better twist on this idea would be to produce bootable CDROM's ala knoppix, bundled with a specific game. This way you remove the notion of operating system dependancy. Linux enables you to build a very low-level OS, with just enough required to boot the game. If something along these lines were to be introduced it would allow mainstream software studios to sell games to anyone who has an x86 machine, regardless of OS.

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  16. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  17. Re:I'm sorry... by Minna+Kirai · · Score: 4, Insightful

    Just about everything I know about gaming

    Apparently you haven't heard about DirectX or OpenGL, eh?

    Now they want to replace our thin OS-like layers with a complete business/research oriented OS.

    Whatchew talkin bout? Microsoft(tm) Windows(r) is a "business oriented" OS; Linux has no orientation at all.

    Seriously, the OS doesn't *do* anything for a game.

    Exactly! Which is why Linux might (in a few years, if all goes well) be a better platform for PC gaming than Microsoft(tm) Windows!

    If Microsoft continues to screw up with DirectX "upgrades" that fix one game and breaks another, then game publishers might just start shipping their installation media as bootable Linux DVDs, so their support costs can be cut away. ("Put in the disc and hold down the power button of your computer")

    That's much the reason why MSDOS (save for the 640K barrier) was such a great gaming platform.

    Some users might've liked it, but the programmers who had to manually support each possible piece of hardware had different opinions. Back when there were only 4 video cards and 3 soundcards, it was painful but possible. Today that the complexity of the hardware has multiplied, it's no longer an option.

  18. Re:Just perfect Wine/WineX by Minna+Kirai · · Score: 4, Insightful

    Even though "perfecting" WineX is an enormously challenging task, the problem is not even that simple.

    The most important new PC games coming out are multiplayer online games, and they're starting to standardize on Evenbalance's Punkbuster library as the way to prevent cheaters from hacking their local environments with transparent walls and magic maps.

    Punkbuster works by examining the entire memory environment where the game is running. If it detects something that could be a cheat attempt, it shuts you down (optionally blacklisting you with the publisher's master server). It's constantly updated to respond to new threats.

    What this means is that game publishers soon will not want you to run under Wine, and will pay programmers to ensure that you don't. (For example, Battlefield 1942 used to work in WineX. Since Punkbuster was added to the game, it's no longer usable)

    To prevent cheaters, game makers have decided to allow playing only under a "trusted" environment. They won't allow you to play from an Open Source OS or emulator, because that opens up the possibility that you've changed the graphics driver to make wireframes instead of solid textures.

  19. Re:Woo by somethinghollow · · Score: 4, Insightful

    Hopefully X-Bill doesn't count as a killer game. Linux gaming is getting better (Quake 3, and other OpenGL based games don't requier much re-working to port to other platforms, AFAIK), but let's not kid ourselves. Games that come with window managers usually just can't be touted as features. At least Microsoft never said (to my knowledge) "Our OS comes with games built in," referring to Solitare and Minesweeper (and whatever else comes with XP now).

  20. Game disk by Christ-on-a-bike · · Score: 4, Insightful
    On a console, you put in the disk and your system boots straight into the game. Why not have such game disks for PC systems? The (stupid) reason is that Windows can't be distributed cheaply enough, and everyone writes their games for Windows.

    Linux is free. It can be included on a bootable disk with your game. So while hardware remains an unkown, at least your game can run on a known kernel, known libraries, optimised X server etc. Swap space (if needed) can be automatically found in Linux partitions or Windows swap files.

    Managing players' saved data is the biggest problem here. A nice solution might be to save it over the internet to central servers. Now they can load their saved games from anywhere, and play on any PC.

    Of course the hardware detection would have to work more flawlessly than Knoppix, not an easy task. This method of distribution would not suit all games.

  21. Re:Woo by Pxtl · · Score: 5, Insightful

    Heheh, this of course highlights the problem with Linux gaming that we all refuse to admit:

    they suck.

    I'm sorry, but a million clones of warcraft II and Quake 1 does not a gaming environment make. Still, there are Tux games that have real futures. I'm a windoze user and I can think of a few free software games that I play incessantly. Now, as I understand it, Tux Racer is not multiplayer. At this point, I stop giving a shit. There are some good ones like Cube and Armagetron, but even they are only skeletons of games - they have the minimum "get online and play" gameplay, and graphics that would be current for 1997. Still, I love them to death and have sunk countles hours into Cube (wouter.fov120.com).

    The fact is that there is not a complete free software offering to counter the Quake and Unreal engines. Yes, crystalspace is nice, but it just doesn't have the complete feature-set and complete game to build a model of a full game onto.

    Think about this - all of the retail engines have heaps upon heaps of mods that a) completely replace all of the in-game media and b) replace tons of code. Linux does not have a similar free alternative to these frameworks. As such, people that would like to develop for a free platform are instead relegated to retail world, and games that could become the basis for a free software community stay fringe.

    Look at the best offerings of the free software community for gaming engines - CrystalSpace and various flavours of the Quake 1 and 2 engines - tell me that they really come close to the Unreal or Quake 3 engines, much less the current generation.

    now, one thing I can't help but notice - free software games do not seem to be aware that I own a joystick, much less many joysticks. People who talk about "linux as a console" seem to neglect this little detail. I have a windows 98 box and an old gravis multiport wired to my TV set, and I have a handful of games that I play on that. The PC selection for games that support multiple joysticks for multiple players on a single screen is damn small, and all of them are DirectX-based games (blaster disaster rulz). None of the SDL-based offerings have shown me anything in that department.

    Take the Quake II engine, give it a non-shitty modeling system, some physics, and some real shader support and convert it over to a Python or some other script-based framework so people can develop for it easily. Then re-implement a basic online CTF+DM game for people to start their work from. Then, maybe, Linux games will be able to compete. I haven't seen anyone succeeding at that. Even Doom engine ports are still painfully primitive in terms of script support and other features you'd expect them to get after so long.

  22. Static is not a good idea by lysium · · Score: 4, Insightful
    Why the hell don't people staticly link this stuff? The APIs for many libraries are so unstable that the idea of "What if I wanna update libBlah later on?" doesn't work and it's not all that important that save on transit or hard drive space any more.

    Another aspect to consider is system security. If every app on a linux system came with static libraries, then you have multiple libraries scattered all over the drive. Will all those application authors update their program to include library updates? What if a nasty buffer overflow turns up in libBlah...do you want to leave all the dependent programs around for crackers to stumble upon?

    I am not saying that the convenience factor is not important; rather I think that an altogether different approach is needed, one that tackles the problem at a different level. Development on ports systems (Gentoo) is one interesting direction, autopackage another. Better that than applying static libraries to a problem they were never designed to fix.

    ===---===

    --
    Together, we will drive the rats from the tundra.