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Expert Opinions On Linux Gaming's Future

jg21 writes "Following on from yesterday's Slashdot coverage of the idea to launch a games-based Linux distro, LinuxWorld Magazine has held a Gaming Round Table involving Chris DiBona, Ryan Gordon, Timothee Besset, Gavriel State, and Joe Valenzuela about where Linux currently stands and how it will one day become a premier gaming platform. 'It became perfectly clear to me that most of the technological issues are already solved, and that the others won't take too long to fix once the game publishers really get into the mix,' reports Dee-Ann LeBlanc, Gaming Industry Editor for LinuxWorld, who coordinated the round table. Well worth reading."

9 of 411 comments (clear)

  1. Clustered Gaming monster by Neo-Rio-101 · · Score: 5, Interesting

    One thing that Linux can do really well is CLUSTER EASILY. Forget the PS3... as long as games are written to make use of Linux's clustering abilities - we can have some MASSIVE gaming servers and game environments.

    Now all I want for Christmas is an Open Mosix release for the 2.6 kernel. :)

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  2. Of course. by LordK3nn3th · · Score: 5, Interesting

    Obviously, we've all heard about UT2003/2004, Neverwinter Nights, and the upcoming Doom III (id Software usually supports Linux well, yay them!)

    Even the US gov't is jumping aboard with America's Army (as well as support for Mac).

    Linux is growing, and needs to grow more and more in regards to users, so we can get better game AND hardware support. I know some people think this Linux vs. Windows war is kind of silly, but until Linux grows to the point where it's recognizable by the average user we'll still be left out in the cold in many regards (such as, of course, games and hardware).

    I admit, I myself still have Windows installed. How else can I play many games? Wine doesn't want to work on my computer, and it's not perfect anyway.

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  3. Two Words: Market share. by Behrooz · · Score: 5, Interesting

    Two Words: Market share.

    The games will come if/when a larger proportion of their target market runs Linux.

    Right now, very few games are developed for Linux, because relatively few game buyers run Linux. Most game developers don't have the time or resources to port their products, because the margins are razor thin and time is critically important. Windows development toolkits like DirectX are widespread and proven effective.

    Until linux is percieved as a major market and has the level of (hardware) vendor support that Windows-based stuff does, it will continue to be an afterthought in game development.

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  4. As in console or PC? by fembots · · Score: 5, Interesting

    Personally I think it might just be a bit easier to roll out a gaming linux console, as it eliminates most of the installtion/setup processes that could be complicated sometiems.

  5. Re:Where's the games at? by krahd · · Score: 4, Interesting

    No trolling, but.. something like DirectX wouldn't hurt!

    I mean (aside from DirectInput which is pretty cool), the whole development cycle is DX-centered: Microsoft asks Nvidia/ATi what they need, then they put it on DX nad then the cards take advantage of it... it's cyclic.

    Carmack is the only reason for OpenGL's survival...

    --krahd

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  6. Re:Where's the games at? by Chess_the_cat · · Score: 4, Interesting
    But what exactly is the barrier to a significant userbase? Linux is free and you can install it on a partition on your HD; you don't have to get rid of Windows to run or even try Linux. So what is the barrier? If you can't even get people to take something for free you know you have a problem.

    It's beginning to look like the adoption of Linux on the desktop is going to take a massive scandal on Microsoft's part. Something like Bill Gates is stealing your credit card number or something. I know I'm going to be modded down for this but I challenge anyone who's going to throw away a mod point on me to reply and refute what I've written.

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  7. A Linux Game fund? by Hunzpunz · · Score: 5, Interesting

    I posted this in the last Linux - Gaming - Distro - Thread, but was a bit late. This isn't consistent in itself, but the idea should be clear:

    What about setting up a fund for developing a linux game? It should have a concept, only rough, like the genre, set.

    Then set up a website with a nice progress bar, and a target sum needed for the developement, like what? 5 Million Dollars? 10 Million Dollars?

    Ok, that won't get us a completely new Half - Life - 2 developed, but maybe a nice RPG / Adventure built on an existing engine.

    Maybe different Funds for different uses, like
    - Make a cool RPG a 'la Deus Ex / System Shock
    (Wizardry would be even better, but i don't know about the mass - marketing appeal...)

    - "Make a good game developing environment based on Crystal Space"

    Make an agreement with some game studio to get a cool engine for a guaranteed price for a free - as - in beer - game production use, let it be the UT or Doom 3 Engine. Or not, depends on the game's genre, i guess.

    Let somebody develop a cool game from this money for the community.

    If the community wants a new cool game developed, everybody transfers a few bucks to a new proposed game fund of his choice. I think there are enough gnu / linux / bsd / mac etc. fans out there to invest a few dollars each to get a big enough budget, it's mostly a marketing question, i guess.

    Kind of like the effort for opening the Blender source?

    The fund should be handled by a trusted entity, of course.

  8. Re:Where's the games at? by tonywong · · Score: 4, Interesting

    There has to an incentive for them to pursue it. The problem with a linux based game is that the developers are not necessarily lazy, but will take the path of least resistance to highest profits. That means most of them will stay with windows because they know that most x86 users will have that installed.

    This means linux (as a whole) must play to their strengths and minimize their weaknesses.

    1. ATI and nvidia must have drivers released that will work properly.
    2. A DirectX port or OpenGL2 would also accelerate development.
    3. Since Linux can be updated and supports more advancements more quickly than windows, push that to developers. If Athlon's 64-bit processing power can be utilized, ship a knoppix-like distro that takes advantage of it. Nothing like making the claim that their game performs X% better by using linux and amd 64bit mode than by using XP. Getting the NTFS partition loader automagically to install would be a boon to write/cache saves and game updates.

    4. Brain dead consumer land installs. Knoppix is even easier to install than windows ;). If you built a disc that booted straight into the game, or it would take over an XP box and unload the OS, you've built a back door into linux installs. Kind of reverses the way of looking at the installed base.

    I'm probably missing alot here, but I think them's the basics as I see it.

  9. Re:Where's the games at? by nomadic · · Score: 5, Interesting

    There might be some truth to "If you build it, they will come" but in reality, unless there are an awful lot of people clamoring for the ballpark, it's not gonna happen.

    It DID happen. Loki heard the clamor, released a bunch of games, then went belly up because all the people who had insisted for years that they'd buy linux games if they came out turned out to be lying.