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EA's Earth and Beyond MMOG To Shut Down

Zonk writes "The announcement came down yesterday that Electronic Arts' space-based massively multiplayer online game Earth and Beyond is to close this September. There is a detailed official FAQ page regarding the transition to 'Sunset', including dates, content additions, and information about billing. Commentary can be found via Terra Nova and over on Waterthread. Sigh... another one bites the dust."

23 of 63 comments (clear)

  1. too bad by Wheat.Thin · · Score: 3, Funny

    I know it wasn't for everyone, but I've really enjoyed playing this game Guess it's time to switch over to Duke Nukem Forever!

    1. Re:too bad by jafuser · · Score: 2, Interesting

      I enjoyed E&B as well. It had probably the best and most creative background story of any of the MMORPGs. I have not been an active participant in several months, but I still kept an account there so I could check in and see how the story was progressing.

      E&B had a lot of missed potential; when EA acquired Westwood, it's obvious now that they had no intention to invest in it, but instead to let it fizzle out and then shut it down.

      Between this and what they did to Maxis, I am avoiding EA from now on and encourage all that I can to do the same.

      I don't fault E&B's devs. They did all they could with the meager resources EA gave them. I wish them the best, and I wish EA the worst.

      --
      Please consider making an automatic monthly recurring donation to the EFF
  2. Why I'm hesitant to play any MMOG by ziggles · · Score: 4, Interesting

    It's not because of the monthly fee. It's things like this. I can still go back and play Quake 1, as long as I can get it to run on my computer I can play it. And I do get the urge to do so once in a while. But with MMOGs they're only playable for as long as the company can make money supporting them. I can't depend on the game being around forever, so I don't want to get interested in the game at all.

    1. Re:Why I'm hesitant to play any MMOG by realdpk · · Score: 4, Interesting

      Sure would be nice of the game companies to release the binaries/code to let people run their own servers. Even if they couldn't do it at the same scale as a farm of machines, people would still dig it.

      UO will probably always exist because of the UO emulators.

    2. Re:Why I'm hesitant to play any MMOG by Psychochild · · Score: 5, Informative

      Actually, in most cases it's damned hard to kill an online RPG. The game I own, Meridian 59 was originally developed by 3DO and launched in 1996. 3DO closed the game down in 2000, but it was relaunched quickly in 2001 after my company bought the rights to the game. The game has been running strong ever since. We have thousands of fans. It's no EverQuest, but it does pretty well for a game on a tight development budget.

      Really, you only have to worry about this with the really big companies. Smaller, independent developers have a lot more investment into the game. Meridian 59 will never die as long as I have any say in it, and my business partner is even more adamant about this than I am!

      It's notable that despite the difficulty in killing off these types of games, EA is the company that's had the most success in doing so. They closed down a lot of Kesmai's games when they bought that company, shut down Motor City Online, and have now shut down Earth & Beyond. That track record speaks for itself.

      Anyway, give some of the smaller games a try. We're often cheaper than the bigger games; Meridian 59 doesn't even require you to buy a box to play the game, just pay a subscription fee. You'll find that these games will be around for a very long time because the developers see them as something more than just a cash cow. I went into serious personal debt during the dot-com crash just to buy Meridian 59 from 3DO; I'm pretty serious about keeping it available for people to play.

      My thoughts as an indie online RPG developer,

      --
      Brian "Psychochild" Green
      MMO developer's blog
  3. Free copies to other MMOs by pat_trick · · Score: 5, Funny

    I find it interesting that they're offering free copies of Ultima Online and The Sims Online to all of the Earth & Beyond subscribers. First time I've heard of a closing MMO offering a sort of 'severance package'.

    1. Re:Free copies to other MMOs by Anonymous Coward · · Score: 5, Insightful

      Ultima Online and The Sims Online were offered for free recently, with 14 days subscriptions, on the cover of PC Gamer.

  4. not surprised by WormholeFiend · · Score: 3, Insightful

    I tried the demo, and I didnt find the game very compelling as a MMOG, as there was little incentive to interact with other players.

    It actually made me wonder why they didnt just make this into a single-player game.

  5. Bad Decisions on top of Bad Decisions by Zonk · · Score: 5, Insightful

    They make it abundantly clear that the game will be running until September, but how is it a game if they're not going to be adding content for the next 6 months?

    This makes no sense to me. Why not kill it now and save money on the server costs? Everyone is going to leave way before September anyway. With no future for the game, actions have no meaning and the (already stale) content will have no appeal.

    Of course, they likely have a clause in the EULA that states that they have to give sufficient warning of the game closure.

    Regrettably all Around.

    If you dig/dug Earth and Beyond, I know some folks who like Eve Online.

    I also have some commentary on this sort of thing in my editorial today on MMORPGDot, as well as at my own site.

  6. Sigh? This is good. by Sarusa · · Score: 2, Insightful

    I don't think a sigh is really warranted. The game wasn't that compelling, and the market is oversaturated with MMORPGs with little sign of letup. A couple more need to bite the dust. Or, if you don't agree with that, maybe you'll agree that a lot more are /going/ to bite the dust.

    1. Re:Sigh? This is good. by Zonk · · Score: 2, Interesting

      Definately, Sarusa.

      I forsee the crowd thinning out quite a bit more.

      There are over a half a dozen new MMOGs coming out this year alone. While the field has grown quite a bit since Everquest's first birthday (happy b-day EQ!), I'm still not sure it can support *that* many games.

      Me, I'm just waiting for WoW.

  7. A look of shock and surprise... by NickFusion · · Score: 2

    ...fails to cross my face.

    "...so I don't want to get interested in the game at all."

    I didn't find this to be a real danger with E&B. It's the first MMPOG I'd dabbled with since Asheron's Call. I played for about a month, but found it very difficult to bond with my spacecraft.

    As avatars go, rather hard to empathize with. And since the humanoid avatar was only really a shopping and manufacturing interface, well, again, no big surprise it's closing down.

    Now, WoW...that's another story. Must...resist...urge to throw life away on pretty game.

    --
    What were you expecting?
  8. First Person Impressions by CosmicDreams · · Score: 2, Interesting

    Did anyone play this game? What was your impression of it. Which parts of its potential was realized, which parts weren't?

    --
    Go Gusties
    1. Re:First Person Impressions by llefler · · Score: 2, Interesting

      I downloaded the demo and played it. It has been a while, but from what I remember the graphics and gameplay were decent. I played daily over a long holiday weekend. The reasons I chose not to subscribe were several tedious aspects (warping and docking particularly) and it felt like there wasn't enough depth to the game. I also felt that character creation and the ability to leave your ship at stations hinted at capabilities that weren't there. Personally I would love to see a combination of E&B (or EVE) and Asheron's Call. Tired of this world, no problem, get on your ship and go to another one.

      Forget about a MMORPG based on D&D, give me one based on Traveller.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
  9. Re:What? by TomGroves · · Score: 2, Informative

    Several. The other big, new one is Eve.

  10. I played it a few months by WapoStyle · · Score: 3, Insightful
    This was the first online game I had played. I really enjoyed the game a lot but it would have been a much better single player game than online RPG. There was an awful lot of down time. If you were the explorer type and wanted to fly around the galaxy before you got a few engine upgrades you were in for some fairly long waits. Engage you warp engines and just wait for 3-5 minutes. Click the jump gate. Rinse and repeat for however many systems you had to go through. At least you could read mission objectives and mess with your stats while you were in warp.

    I'm pretty surprised it lasted as long as it did as a pay-to-play service. If EA were to release something similar as a single player game I would surely pick it up.

  11. Should be interesting in Sept... by BTWR · · Score: 4, Interesting

    It should be interesting to be logged on during those last days in September. On September 1st at 11:59PM (or whatever the exact down-date is) maybe all the remaining players will have one last battle-royale, or maybe just a virtual champagne toast, fight together for something fun, and then watch as they all "die" simultanously...

  12. Good by Operating+Thetan · · Score: 3, Interesting

    This game was poorly designed and implemented. It made no attempt to break the levelling/mob farming treadmill, had no PvP, despite constant claims that it would be introduced, and suffered from a constant lack of content and innovation..

    It's EA. They tried to introduce their big budget, highly advertised yet devoid of substance game model into the MMORPG market and it failed. Maybe this will make them stop and think about the importance of quality design the next time they move to absorb an independent studio

    --
    Worried you might not keep your virginity forever? Try new Linux(TM), guaranteed twice as effective as LARPing
  13. only 2 years? by ssand · · Score: 2, Interesting

    I suppose that the 6 month notice is partly to the ability to purchase 6 months of game time. It seems like many EA games go down this road to failiure (I know a number of games done by EA that I could not stand). Compared to some MMOG currently in, 2 years really isn't that long. Just take a look at The Realm Online . It has been around since '96, or '97.

  14. Re:No Loss by Pxtl · · Score: 2, Interesting

    So EVE was that good? I ask because it just hit the $5 bin at the local EB, so I was considering trying it for the bundled months (provided it has such things).

    Plus, as a coder, I'm interested in seeing how a Stackless-Python based MMO would pan out.

  15. Re:No Loss by Maserati · · Score: 2, Interesting

    EVE works very well. Last time I logged in, the GUI worked very well, the trading and info subsystems were very responsive. It's come a very long way since the release, the frontend seems to have been rewritten almost from scratch.

    It's very heavy on PvP, which isn't really my thing, and a casual player MUST have some affiliations or get left out. I'm not super keen on either, so I dropped. Getting shot down by some asshat who thought I was intruding in his territory was the last straw for me, so I cancelled.

    --
    Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  16. Re:First Person (beta) Impressions by MachDelta · · Score: 5, Informative

    I was in the beta for a long while (right up until about a month before release), so I think i'm qualified to comment... though my memory may be a little rusty.


    The Good:

    For one, the universe. Seriously. It had an interesting backstory. Man reaches out to the stars and spreads his seed... and then history repeats itself and the whole place goes fucking nuts and trys to kill eachother. Things settle down after a while, but the whole galaxy is gripped by a cold-war style paranoia. And then... weird extra-dimensional shit starts showing up (and we all know thats NEVER a good thing). Throw in a few thousand psychotic mercenary-role players, and voila! Even the factions were cool. Ok, sure, they weren't anything new (anyone played Jumpgate? Same three factions, different names), but they were interesting. You had the mysterious, spiritual, hippy, crazies in the Jenquai. The thick-headed, warmongering, genetically modified warrior caste in the Progen. And then you had the ever random, unpredictable, money-grubbing Terran faction. The ballance between the three was pretty interesting sometimes.

    Second off, E&BO had one of the best newbie zones i'd ever seen. You started off in a completely nonhostile zone that other factions couldn't enter, and spent your first 5 levels or so running through literal training grounds. After the beta started filling up, they even had seperate, load-ballancing instances of the newbie sectors (home zones). From there, new players wandered out into their factions directly controlled space and took on more difficult missions. After that, you started crossing through riskier neutral territory. Eventually you'd wind up in the middle of friggin nowhere as a high level player. It worked VERY well IMO.

    Another thing was the graphics. For a space RPG, it was stunningly beautiful. I remember being totally blown away the first time I saw Saturn. It was this MASSIVE orangy-browinsh sphere that completely filled my screen, acompanied by a never-ending halo of tiny glittering rocks (the ring) tumbling through space. Toss in a gorgeous lense-flare from the sun, and I was ready to wet my pants. For its time, it definitly had some very pretty parts. (Too bad graphics don't make the game). Oh, and speaking of graphics... any other testers remember Megan? Your friendly neighbourhood holo-helper? And I don't mean that stupid silver-jumpsuited, anoerexic robo-whore that shipped with the game. I mean, the friggin smokin hot and button cute Megan they first had. Damn she ruled. And then they replaced her, because "it was just a temp". *Sigh*.


    Now, the Bad:
    Primarilly, their "three activities" sucked. E&BO tried to pride itself on giving players choices between three major activities: Combat, Trade, and Exploration. Too bad they were the worst parts of the game!

    Combat. Combat sucked. Hard. It was the worst implementation of space-based combat i'd EVER seen. When most people (myself included), think of space combat, they think of things like TIE Fighter. Ships darting and dodging, diving and rolling, basically jousting for a tactical advantage. Now, as an RPG, I expected combat to be somewhat toned down, but E&BO was just rediculous. It was, quite literally, nothing more than a game "press the button lots till you win". There was no manuvering. No jousting for position. No zipping around trying to dodge your enemies fire. Nope, because it was all just a poorly-concieved cover for a standard fantasy combat system. Eg: Stand there, and hack away till it dies. Combat in E&BO was simply retarded to witness. It went something like this: Two ships (or a ship and a monster), fly towards eachother. They both stop, face eachother, and shoot their strongest weapon until someone dies. Thats it. Seriously, it was just stupid. No one flew bothered flying around because, one, you could NEVER get behind anyone (ships could turn waaay too fast), and two, it didn't matter anyways since all "to hit" rolls were done regardless of speed, position, or any

  17. A viable alternative by bishiraver · · Score: 2, Informative

    Last night on Netdevil's Jumpgate, a pseudo-physics based space-sim, we noticed a small influx of new players. We didn't ask them, but we think it has partially to do with this.

    For you EnB'ers who are on the lookout for another space-sim, Jumpgate has a (free!) trial download, with 10 days free. It's also one of the cheapest MMPOGs on the market, at 9.95/mo.

    It has a robust (while not quite realistic - even in space your ship has drag. It makes it easier to fly. Otherwise docking would be a nightmare. What I don't like about the model is that ships have hardcapped "top speeds" .. but I can ignore that for the most part.) flight model. Flying a cargo tow with several hundered units of Iridium is MUCH different than, say, flying a medium fighter with no cargo. Bring your joystick for this game, kiddies.

    PvP is a main aspect of the game, with guild warfare and pirate tools. If you don't like PvP, but still like combat, there are always the purple space creature menace, Flux, to eliminate. The other aspect is the realistic economy - from miners comes raw materials, which stations refine into processed materials, which combine into products like missiles and engines.

    Artifact hunting is another thing to do, but I haven't looked much into it.

    Granted, the graphics are slightly out of date - but it's not about the graphics... It's about the gameplay! If you're close-minded and simply want another point and click MMPOG, don't try this game. If all you've played are point-and-click MMPOGs in the past, take it for a spin. I think you'll be pleasantly suprised.

    Disclaimer: I do not work for NetDevil, nor do I have any affiliation with them other than being a paying customer.