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Epic Cracking Down On UT2K4 Cheaters Already

qasimodo writes "Gamespot.com is reporting that Epic has banned the first cheater from Unreal Tournament 2004. You can read the thread explaining this on the official Atari forums for the game. DrSin, one of Epic's programmers started the thread as a warning to fellow users, and so far everybody seems to be happy. I agree with that, we need to stop the cheaters before they ruin every game out there. But the question remains: How can they stop them completely? Surely, script kiddies will just stop and go somewhere else, but how about the guys who write all the tools? They won't stop so easily." Elsewhere, nerdb0t points to an ACM Queue editorial on the subject of cheating in online games, arguing: "Perhaps game developers don't realize they're enabling roving gangs of sociopaths who are effectively destroying the virtual world the developers have worked so hard to create."

8 of 108 comments (clear)

  1. This is the only way. by etymxris · · Score: 5, Insightful

    As has been discussed in length already, it is impossible to trust the client unless you send each frame prerendered to every client pixel for pixel. Because of this, the only real solution is to ban the cheaters. The way this works is that the people running servers and Epic trust each other. When a client tries to connect to the server, it will check the CD key against Epic's master ban list. If you are banned, you will not be allowed to join the server. Someone could hack the server code as well as the client code to make sure this check is not done (actually, it's configurable), but the cheaters will not be able to play on servers that do such authentication. And as people prefer to play in a cheat-free environment, these servers will natually be more popular.

    Of course, someone can always come up with a better cheat or a new handle, but each time they are banned they will have to buy a new game to play again. That's an expensive mistake for the cheater. Making cheating economically prohibitive is the only way, as far as I can see.

  2. Re:Cheating a valid strategy by elasticwings · · Score: 4, Insightful

    Writing a cheat tool is not a perfectly valid strategy for playing the game. It's actually a perfectly example of violating the user agreement. It's a perfect example of a reason to ban cd keys. It's a perfect example of somebody trying to ruin the fun for everybody else because they don't want to spend the time to actually get good.

  3. Re:let them do it... by Mike+Hawk · · Score: 4, Insightful

    People don't cheat solely to be as powerful they can be. Some cheat because for them it gives them the same thrill as winning fair and square. They have no sense of fair play. Others cheat only to ruin the game for other people. These cheaters would still flock to the "good set" because thats where these two kinds of cheaters need to be to get their fix.

  4. Re:Cheating a valid strategy by egomaniac · · Score: 4, Insightful

    In my opinion, writing a cheat tool is a perfectly valid strategy for playing the game -- a good aimbot or whatever isn't exactly easy to make.

    I suppose you'd be okay with a boxer bringing weapons and armor into the ring, as long as he had built them himself?

    Engagements -- whether sporting or gaming -- have rules. They have rules so that everybody can compete on an even footing, know what they are up against, and most of all have fun. They do not have rules so that annoying little assholes who use aimbots can ruin everybody else's day by not following them.

    If the rules of a particular server allow cheating, then by all means go for it. Knock yourself out and have a blast. If the rules do not allow cheating, do everybody a favor and don't cheat.

    This is just common fucking sense, people.

    --
    ZFS: because love is never having to say fsck
  5. Re:let them do it... by {8_8} · · Score: 5, Insightful

    I imagine that the majority of cheaters out there fall into the second category, which I like to call "Ruiners." Most of the cheaters I've seen derive their enjoyment from breaking the game rules through invulnerability, impossible weapons, etc., and from seeing the complaints from legit users. The enjoyment here is similar to that received from shining laser pointers at the screen in movie theaters.

    I've played CTF-style games against an invulnerable flagger, and it's incredibly frustrating to watch a cheater enter your base, grab the flag and walk back to their side while ignoring concentrated fire from the defenders. Flaming quickly fills the chat space, and the cheater just sits back and taunts.

  6. Devil's Advocate by D.A.+Zollinger · · Score: 4, Insightful

    First off, let me clarify, I hate cheaters. I run an ethics guild, and one of our rules is don't cheat. So I have no desire to see on-line cheaters flourish.

    BUT

    If you spent $50 on a computer game, only to have one of the major reasons you paid for it disabled by the manufacturer, wouldn't you be shouting bloody murder? Especially if they singled you out personally? I know I would be furious! Chances are, I would go down to the courthouse and file a claim in small claims court the next day.

    Question is, is there a better way to handle this other than a permanent ban from the master server? (Someone mentioned a set of cheating servers. I think I would be OK if those were the only servers you had access to once you were banned/restricted)

    Better yet, does the master server just work for browsing playable servers, and could you bypass it with clients like GameSpy, or is it more like how Half-Life used WON to check WonIDs?

    --
    I haven't lost my mind!
    It is backed up on disk...somewhere...
  7. Re:Cheating a valid strategy by Saragon42 · · Score: 3, Insightful

    "Engagements -- whether sporting or gaming -- have rules. They have rules so that everybody can compete on an even footing, know what they are up against, and most of all have fun."

    In fact, this is the fundamental basis of game theory: a situation with two or more participants and a limited (i.e. non-infinite) set of available actions, with all participants trying to achieve the best outcome for themselves. Cheating breaks the whole concept of the "game" apart.

    I wonder if cheaters know this? My guess is that they just can't recognize that disrupting fair competition is not a measure of their skill.

    --
    +++Divide By Cucumber Error. Please Reinstall Universe And Reboot.+++
  8. Re:Cheating a valid strategy by spyrochaete · · Score: 4, Insightful

    I disagree with this completely. Every single player game is designed so that one person, i.e. YOU, plow through it steadily to keep your interest. When you lose you have to start over again, but YOU are the star of the show. For this reason, multiplayer games are very frustrating for players of primarily single player games. I don't think these people know or care that they are hurting others. They just want to win the game. (the ones who brag about it are excepted)