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Star Wars KOTOR Sequel Confirmed

Ant writes "A story over at Blue's News reveals that the June 2004 print issues of Electronic Gaming Monthly and Computer Gaming World (on newsstands in late April) will confirm a sequel to Star Wars: Knights of the Old Republic, and that the game is, as previously rumored, in development at Obsidian Entertainment, the developer formed by ex-Black Isle boss Fergus Urquhart."

12 of 24 comments (clear)

  1. Wonderful by Anthony+Boyd · · Score: 2, Interesting

    You know, I've been stuck in BG1/BG2/PS:T/Arcanum for years. I just can't seem to get into newer RPGs. I have NWN, I have KotOR. I've managed to get through the first act of each and then my interest wanes. I think it's the lack of NPC party banter (although Carth won't shut up sometimes).

    Anyway, I think this could be great. Feargus could take a game that is just on the edge of holding my interest, and turn it into something an ounce more interesting. I don't know what it is for certain, but I know that Feargus (and actually, most of the team at Obsidian) built a lot of the games I like. They may be able to give it some of the old-skool goodness that wins me over. I really hope so, because I think I might have finally exhausted all the quests in BG2.

    1. Re:Wonderful by bad_fx · · Score: 4, Informative

      Apologies for the nit picking, but Black Isle didn't actually make BG1/2 or Arcanum :) BG1/2 was Bioware (published by Black Isle though) and Arcanum was Troika (set up by the guys who made the original Fallout.)

      Black Isle did however make Fallout 2, the Icewind Dale series and PS:T. You're right though - Black Isle games always had the best NPCs and brilliant story lines, so hopefully this is a good thing - I'd be curious to know though, how many of the original designers\artists\developers from Black Isle work for Obsidian...

  2. KotOR's best sequel... by mythosaz · · Score: 5, Insightful

    KotOR's best sequel is itself. Play it again. Dark and Light are fun enough, the dialog and story interesting enough, that it's worth every second of your second time through.

    1. Re:KotOR's best sequel... by fatboyslack · · Score: 5, Insightful

      Yeah, I finshed it on light and then got distracted for nearly three months intending to finish it on the dark side. On a whim picked it up again last Sunday, and I can't believe that I put it down for so long. I've been 'rehooked' since.

      The game is just such an awesome combination of exploration and dialogue, and although the action is more laid back than what other games have conditioned me (us?) to, I still get excited by it.

      However, often the game feels I'm a little too much on a 'set of rails'. As much as I don't want to compare it to Morrowind (but will anyway).

      Anyway, the point I'm sort of making is, does anyone else think that the sequel should be more free? Less restrictive? Does anyone want changes to the combat system, or anything else?

      Personally, the only things that annoy me a little are the inventory management, the fact that Bastila isn't as interested in a lesbian relationship with my female character (it's the 21st Century! And she practically threw herself at my original male character) and the enormous guilt every time I do something evil trying to build up dark side points. I felt sad killing wookies.

      Anyway, awesome game, heaps of scope for a marvelous sequel. This can only be good news.

      I'm 'big kev' excited.

      '/ramble

      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
    2. Re:KotOR's best sequel... by mythosaz · · Score: 2, Insightful
      I agree 100% with the "rails" comment, but that's why the game is compelling. KotOR had a GREAT story. Sure, it was like downhill skiing - you could veer a little to the left or the right - you were always going to end up in pretty much the same place at the bottom of the mountain; but what an entertaining ride.

      I don't want to come off sounding like some Star Wars ass-kiss fanboi, but part of what made KotOR good was that you were stuck - precisely - to those "rails" and to the story.

      I took great glee in my darkside replay. I couldn't tell you how many people I had to be nice to my first time through the game that I looked forward to taking revenge out on the second time through.

      No lesbianism huh? Damn.

    3. Re:KotOR's best sequel... by fatboyslack · · Score: 2, Interesting

      Well, not voyeuristic, stuff, but I was amused how they tailor the story depending on the sex of your character. Carth seems threatened more often, and acts the goose more so than usual. Amusing. Maybe.

      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
    4. Re:KotOR's best sequel... by fatboyslack · · Score: 2, Informative

      Quite a lot of stuff changes, depending on light or dark.

      For instance, on Kashykk (however it's spelt, ie: the wookie/forest planet) if you go light side, you can help the wookies overthrow the Cerzik Company/Empire on Kashykk. If you go dark side, you help keep the wookie slavers in power.

      Actually, while I'm here, does anyone know how to kill that shapeshifter on Kashykk? The one for a bounty. I found him, beat up a few times and then he ran off and I couldn't find him again. ah, c'est la vie.

      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
    5. Re:KotOR's best sequel... by BobTheLawyer · · Score: 2, Informative

      he turns into one of those small money/rodent animals. There's a bunch of them near where the shapeshifter was, and if you attack the one that's the shapeshifter he morphs back.

    6. Re:KotOR's best sequel... by JFMulder · · Score: 2, Interesting

      I understand what you mean about the set of rails. KOTOR is one of the best RPG experience I've had in years (I'd have to go back to the SNES with Final Fantasy 6 to have as much fun playing an RPG), but I always though that one area that lacked depth in KOTOR was exploration. I mean, there's these huge planets where there is a Starmap on each, nobody has found them in thousand of years, and oddly you always manage to land no more than 15-20 minutes of walk away from it. The locations are a bit too conveninent.

    7. Re:KotOR's best sequel... by SuiteSisterMary · · Score: 4, Insightful

      Spoilers ahoy:

      Of course you land close; you've already been to them all before.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  3. hope not as hyped as the first by yinako · · Score: 2, Interesting

    KOTOR was as good as they clam, due to its insuffishent details, my Plane Scape Torment had more details on screen, and the fact its 2D doesn't mean it looks worse then 3D games

  4. Re:KotOR's best sequel... (Minor Spoilers) by paulcammish · · Score: 3, Funny
    ...and the enormous guilt every time I do something evil trying to build up dark side points. I felt sad killing wookies.

    Hmm, well... I played it through, making the choices I would personally in that situation, and ended up as Dark Side as you could get.

    Myself, I found it enjoyable having the two families kill each other off, persuading people to give me all their money then assasinating them for rare items, and ruling the Galaxy.

    And the Wookies? Well, they just smelt bad and I got bored of running around on Kashyyk.

    Hey, I'm Sith and can throw lightning 50 foot, destroy Droids by waving my hand and kill people just by looking at them. The Jedi council couldnt even tell then I lied to them. What can anything do to stop me? I think HK said it best... 'Pathetic Meatbags'.

    Hmmm, come to think of it, that 'absolute power corrupts absolutely' thing... it might be on to something...